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Zenyatta - Welcome - RPG Guide · 8BKV>QQ> Zenyatta medium omnic monk Armor Class 15 Hit Points 45...

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Zenyatta Zenyatta medium omnic monk Armor Class 15 Hit Points 45 (10d6 + 10) Speed 30 ft. STR DEX CON INT WIS CHA 8 (-1) 14 (+2) 12 (+1) 10 (+0) 18 (+4) 16 (+3) Saving Throws Wis +8, Cha + 7 Skills Damage Vulnerabilities Damage Resistances Damage Immunities Condition Immunities Senses Languages English, Omnic Challenge Meditative Hover. As long as Zenyatta is conscious, he hovers 2 feet above the ground, ignoring difficult terrain caused by ground-based effects. Harmonious Regeneration. Zenyatta benefits from his Orb of Harmony's effects when it is recalled to him. This healing does not count toward his ultimate counter. Transitory Orbs. If Zenyatta's Orb of Harmony or Orb of Discord are assigned to another creature, he can spend a bonus action on his turn to move an orb to another creature he can see, or to recall it back to him. Actions Multiattack. Zenyatta makes two attacks with his Orbs of Destruction. Orbs of Destruction. Ranged Weapon Attack: +6 to hit, reach 60/90 ft., one target. Hit 7 (1d10 + 2) piercing damage. Transcendence (Ultimate 100). Zenyatta focuses all of his energy and expels it outward to heal his allies. Zenyatta enters a state of Transcendence, this state lasts for up to 3 rounds. While in this state, Zenyatta gains resistance to all damage, a walking speed of 60 feet, and a healing aura that affects all creatures within a 10-foot radius circle centered on Zenyatta. Allied creatures within this circle regain 11 (2d6 + 4) hit points at the beginning of their turn. The effects of this form end if 3 rounds pass, Zenyatta falls to 0 hit points, or Zenyatta cancels it as a bonus action on his turn. While Zenyatta is in this form he does not gain points toward his ultimate counter. Bonus Actions Orb of Harmony. Zenyatta throws his Orb of Harmony to an allied creature he can see. The orb hovers near them as long as they are within sight of Zenyatta, granting them a soothing energy. While the orb is with a creature, that creature recovers 4 hit points at the beginning of each of their turns. Orb of Discord. Zenyatta throws his Orb of Discord to a hostile creature he can see. The orb hovers near them as long as they are within sight of Zenyatta, weakening their defenses. While the orb is with a creature, it recieves 4 bonus necrotic damage whenever it takes damage from any source. This damage counts toward Zenyatta's ultimate counter
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Page 1: Zenyatta - Welcome - RPG Guide · 8BKV>QQ> Zenyatta medium omnic monk Armor Class 15 Hit Points 45 (10d6 + 10) Speed 30 ft. STR DEX CON INT WIS CHA 8 (-1) 14 (+2) 12 (+1) 10 (+0)

Zenyatta

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ZenyattaZenyattamedium omnic monk

Armor Class 15Hit Points 45 (10d6 + 10)Speed 30 ft.

STR DEX CON INT WIS CHA

8 (-1) 14 (+2) 12 (+1) 10 (+0) 18 (+4) 16 (+3)

Saving Throws Wis +8, Cha + 7SkillsDamage VulnerabilitiesDamage ResistancesDamage ImmunitiesCondition ImmunitiesSensesLanguages English, OmnicChallenge

Meditative Hover. As long as Zenyatta is conscious, hehovers 2 feet above the ground, ignoring difficult terraincaused by ground-based effects.

Harmonious Regeneration. Zenyatta benefits from hisOrb of Harmony's effects when it is recalled to him.This healing does not count toward his ultimatecounter.

Transitory Orbs. If Zenyatta's Orb of Harmony or Orb ofDiscord are assigned to another creature, he can spenda bonus action on his turn to move an orb to anothercreature he can see, or to recall it back to him.

ActionsMultiattack. Zenyatta makes two attacks with his Orbs ofDestruction.

Orbs of Destruction. Ranged Weapon Attack: +6 to hit,reach 60/90 ft., one target. Hit 7 (1d10 + 2) piercingdamage.

Transcendence (Ultimate 100). Zenyatta focuses all of hisenergy and expels it outward to heal his allies. Zenyattaenters a state of Transcendence, this state lasts for up to3 rounds. While in this state, Zenyatta gains resistanceto all damage, a walking speed of 60 feet, and a healingaura that affects all creatures within a 10-foot radiuscircle centered on Zenyatta. Allied creatures within thiscircle regain 11 (2d6 + 4) hit points at the beginning oftheir turn. The effects of this form end if 3 rounds pass,Zenyatta falls to 0 hit points, or Zenyatta cancels it as abonus action on his turn. While Zenyatta is in this formhe does not gain points toward his ultimate counter.

Bonus ActionsOrb of Harmony. Zenyatta throws his Orb of Harmony toan allied creature he can see. The orb hovers near themas long as they are within sight of Zenyatta, grantingthem a soothing energy. While the orb is with acreature, that creature recovers 4 hit points at thebeginning of each of their turns.

Orb of Discord. Zenyatta throws his Orb of Discord to ahostile creature he can see. The orb hovers near them aslong as they are within sight of Zenyatta, weakeningtheir defenses. While the orb is with a creature, itrecieves 4 bonus necrotic damage whenever it takesdamage from any source. This damage counts towardZenyatta's ultimate counter

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