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3D Modelling and Animation Part B 3D Modelling and Animation Assignment Part B

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3D Modelling and Animation Part B 1 Jeffrey Zauhari S7409250J Bachelor of Science in Digital Media BDME2 1303A 3D Modelling and Animation Assignment Part B
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3D  Modelling  and  Animation  Part  B

1

Jeffrey Zauhari S7409250J

Bachelor of Science in Digital Media

BDME2 1303A

3D Modelling and Animation

Assignment Part B

3D  Modelling  and  Animation  Part  B

2

Table of Contents Page

1 ABSTRACT ……………………………………………………………………. 3

2 GOALS ……………………………………………………………………………. 3

3 PRE-PRODUCTION ………………….……………………………………… 3 - 5

3.1 Storyboard

3.2 Camera Blockings

4 PRODUCTION ………………………………………………………………… 6

5 POST-PRODUCTION ……….………………………………………………. 6

6 CONCLUSION ……….……………….………………………………………. 6

3D  Modelling  and  Animation  Part  B

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1 Abstract This project explores the basic 3D character animation techniques that include rigging,

lightings, animation characterization, camera work and post-productions editing. Titled

“Modern Warfare”, the character, an army intelligent, is assign to explore an enemy

restricted deserted war zone area for any survival or clues, not realizing the enemy

sniper is always on the look-out for any trespassers.

2 Goal The main goal is to be able to execute the basic requirements by using the appropriate

assets given and tools recommended. I included the “target’ animated graphics to

enhance and compliment my story line.

3 Pre-production

3.1 Storyboard

I did my storyboards using Photoshop. Using colors to visualize how the cameras move,

how lightings affect the character behavior and how the final cut roughly will look like.

Shot 1 - 6

3D  Modelling  and  Animation  Part  B

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Shot 7 - 10

3.2 Camera Blockings

I did my camera blockings using freeware Shot Designer. I felt that this is also crucial for

digital productions animations as it helps to speed-up my work in Motionbuilder when

creating camera angles and camera animations. I also put in additional Directional lights

for the scene environment and a Spotlight for Shot 1 – 4 as planned in the storyboard.

Camera blockings overview

3D  Modelling  and  Animation  Part  B

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Camera Blockings for Shot 1 - 6

Camera Blockings for Shot 7 - 10

3D  Modelling  and  Animation  Part  B

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4 Production For me, creating stories, camera and post-production work is not that difficult. The

difficulties I faced were the initial rigging in Maya and Motionbuilder. Technically, I have

no experience in character animation area. I struggled but managed to pull-through

using the tutorial available online and help from our lecturer. When I finished rigging in

Maya and imported the .fbx to Motionbuilder, I noticed that the skeleton naming was not

the standard naming for Motionbuilder. So I have to do abit of the extra work to make

sure everything are assign properly.

5 Post-production

I exported the sequence from Motionbuilder to .AVI and imported the final sequence to

Adobe Premiere Pro for post-productions. I did some color-corrections, add “target”

animated graphics and sounds to compliment the story I planned.

6 Conclusion This project taught me a whole new area of 3D technical production area. I learned a lot

form this project, especially in using the Motionbuilder software application. I learned

that it is a total different technical approach from the video productions I experienced

and total different technical solving methods. I will definitely use these skills to create

Previz for future productions as these methods help to speed-up the animation character

portions.


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