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APPENDIX I: Barovia - Dungeon Masters Guild -

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APPENDIX I: Barovia

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TABLE OF CONTENTS

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Barovian Regions.................................................................................................................................................................................................

INTRODUCTION.................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................. Bestiary Key.....................................................................................................................................................................................................

Encounters in Barovia...........................................................................................................................................................................................

Urban Sprawl (Catacombs)............................................................................................................................................................................................

Swamps & Wetlands............................................................................................................................................................................................

Lake Zarovich............................................................................................................................................................................................

Dungeons............................................................................................................................................................................................

Svalich Woods............................................................................................................................................................................................

Ruins............................................................................................................................................................................................

Mountain Ranges & Hillsides............................................................................................................................................................................................

Rivers & Waterways............................................................................................................................................................................................

Aknowledgements............................................................................................................................................................................................

Bogs & Lochs............................................................................................................................................................................................

Caverns & Subterranean.....................................................................................................................................................................................

Cemeteries & Necropoli............................................................................................................................................................................................

Urban Sprawl (Sewers)............................................................................................................................................................................................

Urban Sprawl (City & Town)............................................................................................................................................................................................

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Introduction... Welcome to Random Encounters Appendix I: Barovia, the first in a series of manuals showcasing the various dark landscapes and spooky regions of The Ravenloft Campaign Setting. As huge fans of this incredible setting, much time and effort went into creating this informative manual, and it was well worth everyone on the team’s time and energy in making this project a reality. Enjoy!

Blue Goblin Games

Special Thanks... We would also like to thank the following Playtesters!

Allan Cook, Bobby Hare, Branden McCuller, Brandon Naoki Rodriguez, Corey Bishop, Dana Vinke,

Finn Benjiman, Jeff Moore, Jennifer Purna Taylor, Joe Bryant, Jon Little, Kevin Ellwood, Marcus Anthony Flissinger, Mike Del’Abatte, Martin Jackson, Toren Lawson, Tyler Harris, William Waller

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Bestiary Key ANPC Adaptable NPCs COS Curse of Strahd MB1 Maztican Bestiary MM Monster Manual MOTO Monsters of the Orient MMX1 Monster Manual Expanded 1 MMX2 Monster Manual Expanded 2 MMX3 Monster Manual Expanded 3 MMZ Monsters of Maztica MTF Mordenkainen’s Tome of Foes RVB Ravenloft Bestiary RVC1 Ravenloft Villian Codex Volume 1 ROFM Rime of the Frost Maiden TOA Tomb of Annihilation VGM Volo’s Guide to Monsters VRGR Van Richten’s Guide to Ravenloft WBTW Wild Beyond the Witchlight

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Encounters in Barovia During the player’s adventures in Barovia, they will face two types of encounters; Set Encounters and Random Encounters. Set Encounters. Set encounters are interactions that the DM places in the party’s path of greater importance to the campaign narrative, such as meeting a special NPC, or confronting a powerful foe possesing an item vital to the main storyline. Random Encounters. Random encounters are generally confrontaions between the party and a group of enemies (or friendly NPCs) that occur by chance during their travels in Barovia. These types of encounters are of lesser importance to the storyline as a whole, and serve mostly to fill-in gaps between spaces of time, should the DM have the need to. Determing Encounters. To determine a random encounter, roll a 1d10 per hour of overland travel, with encounters occuring on a 1, or if sedentary (such as resting in camp or in a dungeon), roll a 1d20 per hour, with encounters occuring on a 1. This entry contains Random Encounter Tables for each of the major regions of Barovia. The Random Encounter Tables can be used by DMs to quickly create encounters that are keyed to specific territories of the Ravenloft setting. Each encounter is presented in an flexible way so it can easily be customized to fit anything from a small group of PCs to a larger one, utilizing whatever option works best at the moment. Monster Groups. Encounters are clustered into similar monster groups and corrisponding CRs, to better help the DM decide how much of a challenge the adventuring party should face. These entries also provide parallel manual sources and page numbers regarding where to find their stat blocks and specific information in a pinch, such as creature-lore and combat abilities.

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barovian regions Bogs & Lochs Barovia hosts several misty bogs and small lakes thoughout its shadowy landscape. Due to their abundance of fish and fertile soil that surrounds them, these areas are known to be inhabited by coastal fishing villages, as well as being known to attract all manner of dangerous wild beasts. This entry may also represent hidden undeground lakes and/or ancient grottos. Caverns & Subterranean Throughout the land of Barovia, countless caverns and subterranean cave systems exist, almost all known for their deadly natural hazards and dark denizens that call these shadowy places home. Cemeteries & Necropoli Barovia’s dark, shadowy landscape is dotted with expanses of misty cemetaries and gravsites, as well as large, sprawling, ancient subterranean cities populated by powerful undead and their loyal legions. Dungeons Dark, dank, and deadly subterranean complexes that dot the Barovian laandscape, theses twising labrynths are often home to ancient evils, such as undead and fiends, as well as dwellings to various vicious humanoid tribes, blood-thirsty subterranean beasts, and other unspeakable horrors. Lake Zarovich A massive Barovian lake of dark, still waters, this ancent loch is said to be home to various aquatic horrors, chief amongst them, a gargantuan undead serpent that dwells at the lake’s lowest depths, only occasionally emerging to wreak havoc on any surface-dweller. Though the lake seems to be well-stocked with fish, few are the brave souls who dare harvest this bounty from these acursed waters. Mountain Ranges & Hillsides The land of Barovia is riddled with great mountain ranges and craggy, rolling hills. Chief amongst these dangerous peaks, are Mount Baratok, and Mount Ghakis, with both of these forboding ranges home to various wild beasts and roaming tribes of hostile humanoids and blood-thirsty giants. Rivers & Waterways Cutting through the Barovian landscape, are dozens of streams, rivers, and lesser tributaries bleeding off from the dark waters of Lake Zarovich into the unknown seas beyond Barovia. Though mostly benign, some of these waterways are filled with their own dangers, such as deadly aquatic monsters and merciless river pirates, as well as other, far more ancient and sinister beings wandering inland from the ocean. Ruins This represents the various crumbling ruins found throughout the Barovian wilderness, such as abandoned towers, fallen settlements, and regions dotted with ancient remnants of bygone ages. These areas are notorious for being the dwelling places of various sinister beasts and undead. Svalich Woods The vast expanses of dark, primordial forests that cover most of the Barovian countryside are collectively known as the Svalich Woods. These mist-shrouded woodlands are home to all manner of vile creatures that emerge when the sun goes down and the ink-black sky covers the land. Swamps & Wetlands Peppering the Barovian wilderness are pockets of dismal swamplands and marshes. These mist-covered fens are often densely-vegetated with innumerable types of posionous primordial flora and even deadlier varierties of prehistoric beasts and megafauna, most of whom lumbered in from their distant, primal homeworlds through the infamous Mists into these Domains of Dread. These lands are also home to several tribes of dangerous aquatic-dwelling humanoids, many who will not think twice about attacking and devouring meddlesome outlanders. Urban Sprawl (Catacombs) Beneath the busy streets of Barovian settlements, there often lies massive catacombs built by the ancients to place their dead. These subterranean mass graves are dwelling places to various vile cults and ancient undead horrors, both waiting to spill the blood of the living. Urban Sprawl (City & Town) This entry represents the populated villages, towns, and cities found throughout the Domains of Dread. This entry may also be used to represent the general countryside, such as farmsteads or plains. Urban Sprawl (Sewers) Intricate, subterranean tunnels and slime-covered corridors used as drainage and waste disposal systems for larger settlements. These filthy, sludge-filled passages are home to a variety of deadly molds, oozes, rodents, and other vile monstrosities. In addition, sewers are often utilized by theives and smugglers to move contraband and other ill-gottem game, as well as to conduct shadowy business.

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BogS & LOCHS Table A

D100 ENCOUNTER 01-02 Fish-Mongers; A friendly group of local fishermen travelling to a settlement for trade. The group offers help in the way of the

purchasing of foodstuffs (aquatic), and some mundane goods; Commoner [CR 0] (MM, 345), Scout [CR ½] (MM, 349) 03-06 Shocker Lizards; Shocker Lizard Hatchling [CR ¼] (MMX3, 229), Shocker Lizard [CR ] (MMX3, 228), Giant Shocker Lizard [CR 3]

(MMX3, 229), Monstrous Shocker Lizard [CR 6] (MMX3, 229) 07-10 Ravenloft Hounds; Bog Hound [CR ½] (RVB, 67), Fen Hound [CR 2] (RVB, 68) 11-14 Bog Critters; Crab [CR 0] (MM, 320), Frog [CR 0] (MM, 322), Knucklehead Trout [CR 0] (ROFM, 295), Lizard [CR 0] (MM, 332),

Octopus [CR 0] (MM, 333), Quipper [CR 0] (MM, 335), Flying Snake [CR 1/8] (MM, 322), Crocodile [CR ½] (MM, 320), Ascallion [CR 3] (MB1, 5)

15-19 Darklord’s Minions; Goblyn Brute [CR ½] (RVC1, 12), Goblyn Goon [CR 1] (RVC1, 12), Goblyn Ravager [CR 3] (RVC1, 13), Goblyn Juggernaut [CR 5] (RVC1, 13)

20-23 Old Bones & Rusted Iron; Decrepit Skeleton [CR 1/8] (MMX1, 249), Skeleton [CR ¼] (MM, 272), Burning Skeleton [CR ½] (MMX1, 248), Skeleton Archer [CR ½] (RVB, 117), Skeletal Bat [CR ½] (RVB, 20), Skeleton Warrior [CR 1/2 ] (MMX1, 250), Strahd Skeleton [CR ½] (RVB, 118), Skeleton Captain [CR 1] (MMX1, 250), Baneguard Skeleton [CR 1] (MMX1, 248), Skeletal Steed [CR 1] (RVB, 118), Strahd’s Skeletal Steed [CR 1] (RVB, 118), Skeleton Knight [CR 2] (MMX1, 250), Direguard Skeleton [CR 2] (MMX1, 249), Skeleton Champion [CR 5] (MMX1 250), Grim Reaper [CR 7] (RVB, 64), Skull Lord [CR 15] (MTF, 230)

24-27 Warriors of the Deep; Koa-Toa [CR ¼] (MM, 199), Koa-Toa Harpooner [CR ½] (MMX1, 169), Koa-Toa Whip [CR 1] (MM, 200), Koa-Toa Exalted Whip [CR 3] (MMX1, 169), Koa-Toa Lash [CR 3] (MMX3, 178), Koa-Toa Mad One [CR 3] (MMX3, 180), Koa-Toa Monitor [CR 3] (MMX1, 170), Koa-Toa Eye of Blipdoolpoolp [CR 5] (MMX3, 178), Koa-Toa Grand Monitor [CR 6] (MMX1, 170), Koa-Toa Archpriest [CR 6] (MM, 200), Koa-Toa Priest-King [CR 8] (MMX3, 180), Koa-Toa Leviathan [CR 9] (MMX3, 179)

28-31 Man-eating Fish; Quipper [CR 0] (MM, 335), Swarm of Ascallions [CR ½] (MB1, 5), Swarm of Quippers [CR 1] (MM, 338), Ascallion [CR 3] (MB1, 5)

32-35 Bog Mega-Fauna; Giant Crab [CR 1/8] (MM, 324), Giant Frog [CR ¼] (MM, 325), Giant Toad [CR 1] (MM, 329), Giant Leech [CR 1] (MMX1, 299), Giant Octopus [CR 1] (MM, 326), Giant Bullfrog [CR 2] (MMX1, 298), Giant Snapping Turtle [CR 3] (TOA, 222), Giant Crocodile [CR 5] (MM, 324), Giant Starfish [CR 6] (RVB, 119)

36-39 Aquatic Abominations; Lacedon [CR ½] (MMX1, 114), Remnant [CR 3] (RVB, 110), Jolly Roger [CR 6] (RVB, 70), Wereshark [CR 6] (MOTO, 57), Vrykolakas [CR 10] (RVB, 143), Velya [CR 12] (RVB, 143)

40-43 Giant Vermin; Giant Leech [CR 1] (MMX1, 299), Giant Velvet Worm [CR 2] (MMX1, 302), Giant Slug [CR 3] (MMX1, 300) 44-47 Aquatic Raiders; Reaver [CR 3] (RVB, 109) 48-51 Roll on Table B 52-55 Trolls; Troll Zombie [CR 2] (MMX2, 256), Marsh Troll [CR 3] (MOTO, 62), Scrag [CR 4] (MMX1, 272) 56-59 Quivering Blasphemes; Gibbering Mouther [CR 2] (MM, 157), Gibbering Horror [CR 6] (MMX1, 126) 60-63 Lobster People; Aldani [CR 1] (TOA, 210) 64-67 Squirming Death; Blood Eel [CR 4] (RVB, 20) 68-70 Ravenous Little Creeps; Bakhna Rakhna Creep [CR 1/4] (RVC1, 4), Bakhna Rakhna Scavanger [CR ½] (RVC1, 5), Bakhna

Rakhna Bandit [CR 1] (RVC1, 4), Bakhna Rakhna Raider [CR 3] (RVC1, 5) 71-74 Tiny Frog Tribalfolk; Grung [CR ¼] (VGM, 156), Grung Hunter [CR ½] (MMX2, 158), Grung Sorcerer [CR 1] (MMX1, 159), Grung

Wildling [CR 1] (VGM, 157), Grung Elite Warrior [CR 2] (VGM, 157), Grung Shaman [CR 2] (MMX2, 158), Grung Sovereign [CR 3] (MMX2, 159)

75-78 Sinister Fey Hounds; Yeth Hound [CR 4] (VGM, 201), Yeth Hound Stalker [CR 6] (MMX2, 238) 79-85 Sadistic Sirens; Harpy [CR 1] (MM, 181), Harpy Witch [CR 5] (MMX1, 149), Harpy Witch Queen [CR 10] (MMX1, 150) 86-89 Merchant Caravan; A friendly group of merchants travelling to a settlement for trade. The group offers help in the way of the

purchasing of mundane supplies and/or trade goods; Commoner [CR 0] (MM, 345), Apothecary [CR 1/8] (ANPC, 5), Guard [CR 1/8] (MM, 347), Scout [CR ½] (MM, 349), Veteran [CR 3] (MM, 350)

90-00 Roll on Table B

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