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1 Hing, N., & Breen, H. (2008). Gambling activities and gambling problems amongst gaming venue employees: A preliminary survey. The Journal of Occupational Health and Safety, 24(4), 329-341. Gambling Activities and Gambling Problems Amongst Gaming Venue Employees: A Preliminary Survey Authors Nerilee Hing and Helen Breen Biographical Details of the Authors Nerilee Hing (PhD, M.Bus, B.Bus Tourism) is an Associate Professor and Head of the Centre for Gambling Education and Research, Southern Cross University. Helen Breen (M.Bus, B.Bus Tourism [Hons], B. Arts) is a Senior Researcher at the Centre for Gambling Education and Research, Southern Cross University. Contact Details For Principal Author Centre for Gambling Education and Research School of Tourism and Hospitality Management Southern Cross University PO Box 157 Lismore NSW Australia Ph: 02 66 203 928 Fax: 02 66 222 208 Email: [email protected] Short Title Gambling Amongst Gaming Venue Employees
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Hing, N., & Breen, H. (2008). Gambling activities and gambling problems amongst gaming venue employees: A preliminary survey. The

Journal of Occupational Health and Safety, 24(4), 329-341.

Gambling Activities and Gambling Problems Amongst Gaming Venue

Employees: A Preliminary Survey

Authors

Nerilee Hing and Helen Breen

Biographical Details of the Authors

Nerilee Hing (PhD, M.Bus, B.Bus Tourism) is an Associate Professor and Head of the

Centre for Gambling Education and Research, Southern Cross University.

Helen Breen (M.Bus, B.Bus Tourism [Hons], B. Arts) is a Senior Researcher at the

Centre for Gambling Education and Research, Southern Cross University.

Contact Details For Principal Author

Centre for Gambling Education and Research

School of Tourism and Hospitality Management

Southern Cross University

PO Box 157 Lismore NSW Australia

Ph: 02 66 203 928

Fax: 02 66 222 208

Email: [email protected]

Short Title

Gambling Amongst Gaming Venue Employees

2

Gambling Activities and Gambling Problems Amongst Gaming Venue

Employees: A Preliminary Survey

Abstract

Gaming venues have recently devoted considerable resources to lowering the risk to their

patrons of developing gambling problems. However, far less attention has been given to

lowering these risks for gaming venue staff, even though numerous workplace factors can

enhance the attractiveness of gambling. This paper reports on a small survey of 56

gaming venue staff, conducted as part of a larger project investigating workplace

influences on the gambling behaviour of gaming venue employees. The results indicate

that gambling is a very popular activity, and the group is distinctive for its high

expenditure on and regular participation in certain forms of gambling. The rates of

problem and moderate risk gambling were extremely high. The opportunity therefore

exists for gaming venues to better protect their employees by limiting staff gambling in

the workplace, raising awareness of the risks of gambling, assisting any staff with

gambling problems, and better promoting employee wellbeing.

Keywords

Gaming venues – employees – problem gambling

3

Introduction

In 2005-06, the authors conducted a research project in Queensland Australia examining

how working in a gaming venue influences the gambling behaviour of gaming venue

employees.12 It used mainly qualitative methodologies involving interviews with gaming

venue employees, gaming venue managers, gambling counsellors and some clients who

developed gambling problems while working in gaming venues. An assumption was that

gaming venue employees are not exempt from the risk of developing gambling problems,

and indeed may be more at-risk due to their work environment. While these interviewees

identified numerous gambling-related risk factors for gaming venue staff and various

strategies venues could implement to discourage the development of gambling problems

amongst their workers, the small sample sizes needed for in-depth qualitative research

were not conducive to a broad-scale prevalence study of gambling problems amongst

gaming venue employees. However, to gain some indicative data on this, one quantitative

measure was used – a small survey of the employees we interviewed. This asked about

their own gambling behaviour and contained a problem gambling instrument. This paper

reports on that survey.

The paper firstly comments on employment in gambling venues, previous research, and

potential risk factors to which staff may be exposed. The survey methodology is then

explained, before results are presented and discussed.

Employment in Gaming Venues

4

Employment generated by gambling industries in Australia (and overseas) is significant.

The Australian Bureau of Statistics estimates there were 76,848 persons employed in the

provision of gambling services at the end of June 2005.3 These comprised 18,347 persons

employed in casinos, along with 23,813 licensed gaming staff in clubs and 21,924

licensed gaming staff in hotels. However, when hotel and club staff without gaming

licences are also included, total employment in businesses supplying gambling activities

exceeds 156,000.4 5

In Queensland, 581 licensed clubs operate 21,102 gaming machines and 771 hotels

operate 18,382 gaming machines, while the state’s four casinos collectively operate 284

table games and 3,593 gaming machines.6 The casinos and many hotels and clubs also

operate keno and TAB outlets. At 30 June 2004, there were an estimated 28,000 positions

in hotels and clubs with gaming machines, while employment in the state’s casinos is

estimated to be around 4,000, depending on the season.7

In Queensland, licensed gaming employees in hotels and clubs are not allowed to play

gaming machines in their workplace during the period of their employment.8

Additionally, all employees are restricted from betting on keno in their workplace.

However, the Act does not restrict licensed gaming employees from off-course betting at

a workplace TAB. As a house policy, some hotels and clubs do not allow any employees

to gamble on any activity in the workplace, others restrict staff gambling to when they are

not in uniform, while others place no restrictions apart from those required by law. This

means non-gaming staff are free to gamble in their workplace on gaming machines and

5

the TAB when not on duty. In contrast, employees in the casinos are restricted from

gambling in their workplace at any time.9 Thus, staff of gaming venues in Queensland

have varying access to gambling activities in their workplace. Nevertheless, all staff still

has ready access to gambling activities outside their workplace, while others have full

access to most gambling activities within their place of employment.

However, physical access to gambling is just one factor that may influence the gambling

behaviour of gaming venue staff. Consistent with a public health perspective which

recognises the potential influence of contextual factors on gambling behaviour, additional

factors may be influential. Various models of gambling involvement depict these as

relating to personal characteristics, the gambling activities themselves, and the context in

which gambling occurs.10 11 12

The workplace setting and culture can influence the behaviour of venue staff. The

hospitality industry in Australia has the largest percentage of workers reporting short or

long term risks for consuming alcohol.13 Reasons for this include: alcohol is readily

available; a culture of alcohol promotion exists in hospitality; and, hospitality generally

attracts younger workers who (across all industries) are more likely to engage in at-risk

alcohol consumption. From the 2001 National Drug Strategy Household Survey,14

alcohol consumption patterns associated with work patterns were analysed by Pidd.15

Compared to other industries, hospitality workers had the highest percentage of workers

who missed a work day due to their alcohol use, attended work under the influence of

alcohol and usually drank at their workplace. In the Australian hospitality industry a

culture of high alcohol consumption is apparent in the workforce.

6

In the field of gambling, research conducted by Keith et al,16 71 Canadian gaming

employees mapped their concerns about their health, occupational hazards and the impact

of working conditions on their lives. These employees identified ergonomics, indoor air

quality, biological and physical hazards and stress as issues of concern. Workplace stress,

such as dealing with difficult customers, relations with management, short staffing and

shift work were reported to interfere with a worker’s life outside work.17 In the Canadian

setting, impacts of working in a gaming venue are physical and emotional. Given the

distinctive work context for gaming venue employees, it might be expected that their

gambling behaviour is also distinctive.

Prior Research into Gambling by Gaming Venue Employees

Very little research has been conducted into gambling by gaming venue employees, with

only four empirical studies previously conducted:

• Collachi and Taber asked 34 employees from three casinos about their gambling

behaviour. Although many of their findings were consistent with problem gambling

(e.g. borrowing money between paydays), no instrument was used to measure

problem gambling.18

• Shaffer, Vander Bilt and Hall examined the prevalence of pathological gambling,

drinking, smoking and other health risk behaviours amongst 3,841 employees from

four sites of one casino. The employees had a higher prevalence of past-year Level 3

(pathological) gambling, but a lower prevalence of Level 2 (problem) gambling, than

the general adult population, when measured on the South Oaks Gambling Screen.

7

Employees also had a higher prevalence of smoking, alcohol problems and depression

than the general adult population.19

• Duquette surveyed 271 employees of one hotel/casino, also using the South Oaks

Gambling Screen. The rate of pathological gambling was found to be 20.3 per cent,

compared to 1.14 per cent for the general adult population.20

• Shaffer and Hall conducted a prospective study into gambling, drinking and other

health factors amongst 1,176 full-time employees at six sites of one casino at three

observation points approximately 12 months apart. While still higher than the general

population, pathological and problem gambling rates, as measured by the South Oaks

Gambling Screen, decreased over time. These results question conventional wisdom

that gambling problems are always progressive and suggest some employees may

adapt to their exposure to gambling after an initial novelty effect.21

While these studies were all conducted in the United States, problem gambling rates are

high. This paper focuses on some survey results that suggest that gambling problems

amongst Australian gaming venue employees are also likely to be extensive.

Methodology

As part of the larger research project, a judgment sampling strategy was used to select

venues to request interviews with managers and employees, with importance placed on

adequate numbers of the three venue types (clubs, hotels and casinos), small through to

8

large venues, and those in different geographic locations. Based on these criteria, we

approached 69 clubs and 50 hotels to request an interview with their managers, and 44

club managers and 27 hotels managers agreed. Three of the four casinos also participated

and two managers, representing three casinos, were interviewed. Refusals by managers of

larger venues were about twice the number of refusals by managers of smaller venues.

There were no striking differences in refusals from managers in remote, regional, urban

and metropolitan areas given the total number of venues in each location.

Employees were recruited for interviews via these managers. Thus, while the club and

hotel employees participated voluntarily, they were either selected by the managers or

more commonly were on duty when we visited and able to be freed from duties. A

different approach was taken to recruit casino employees. The casinos advertised the

research project on-site, resulting in about one quarter of participants pre-arranging

interviews directly with the researchers. The remainder were recruited during two days

we spent in each casino’s employee dining room. Thus, the casino interviewees

participated voluntarily and the sample was essentially self-selecting. In total, we

interviewed 35 club, 17 hotel and 38 casino employees. At the conclusion of each

interview, employees were asked to complete a gambling behaviour survey.

Unfortunately, two of the three casinos did not allow us to administer this survey to their

employees. In all, 56 questionnaires were completed by 34 club, 16 hotel and six casino

employees.

The survey comprised a two-page questionnaire with four main sections:

9

• the respondent’s demographics (age and sex);

• the respondent’s work characteristics (current job title, type of gaming venue

currently employed in, other gambling venues worked in, and total length of time

working in gaming venues);

• the respondent’s gambling behaviour (frequency, session length and expenditure);

and

• the Canadian Problem Gambling Severity Index.22

Prior research on gaming venue employees in the United States mentioned above used

the South Oaks Gambling Screen (SOGS) as their problem gambling survey instrument.

The SOGS instrument has been the dominant and established instrument in numerous

gambling studies.23 The Victorian Government conducted research24 to compare and

evaluate the SOGS instrument with their Victorian Gambling Screen and the Canadian

Problem Gambling Index (CPGI). Overall, the CPGI was reported as demonstrating the

best measurement properties of the three survey instruments.25 The CPGI is the

instrument that has been standardised as a problem gambling measure for Queensland,

having been used for the Queensland Household Gambling Survey in 2001 and again in

2003-04. 26 27

Results were analysed using the Statistical Package for the Social Sciences. However,

with the small non-random sample, the results cannot be generalised. Given that we

surveyed employees from five regions in Queensland, and from venues of different types,

10

sizes and ownership structures, the results may be indicative of the larger population of

Queensland gaming venue employees.

Characteristics of Respondents

Respondents ranged from 20 to 58 years (mean = 31; median = 29), reflecting the

expected young profile of gaming venue workers. Fifty-four per cent were female,

consistent with the proportion of females employed in Australian gambling industries (53

per cent).28 29Respondents were working in a range of positions, including

administration, bar attendant, bar manager, cashier, chef, croupier, duty

manager/supervisor, gaming attendant, gaming manager, human resources, promotions

and security manager. Thus, both gaming and non-gaming related positions were

represented, with the most common positions being gaming attendant (25%), duty

manager/supervisor (23%) and bar attendant (12.5%). Most respondents were employed

at operational level (50%), and most held gaming-related positions within their current

workplace. About 60 per cent currently worked in clubs, 29 per cent in hotels and 11 per

cent in casinos. Throughout their career, nearly three-quarters had worked in clubs,

nearly half in hotels, about one-sixth in casinos and about one-tenth in TABs. A few had

worked at a racetrack. The total time that respondents had been working in gaming

venues ranged from 6 months to 26 years (mean = 7.7; median = 6.5).

Our interviewees identified numerous aspects of working in a gaming venue that

potentially encourage venue staff to gamble. See Table 1 below.

INSERT TABLE 1 ABOUT HERE

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Gambling Activities of Respondents

This section presents the survey results relating to the respondents’ gambling

participation, frequency, session length and expenditure.

Gambling Participation

Gaming machines attracted the highest participation rate, being played by over three-

quarters of respondents during the previous 12 months. During this time, over half of

respondents also participated in TAB betting, keno and lottery-type games (comprising

lotto, instant lotto, lottery and soccer pools). Around one-quarter participated in casino

table games, racetrack betting, sportsbetting and private gambling, while bingo and

internet gambling attracted few participants. On average, each of the 56 respondents had

gambled on 3.5 different types of gambling in the previous 12 months. Only seven

respondents had ‘hardly at all/never’ gambled on any type of gambling during this time.

Table 2 compares these participation rates to results from the Queensland Household

Gambling Survey 2003-04.30 Our employee participation rates are higher for all types of

gambling except playing lottery-type games, and particularly higher for gambling on

gaming machines, the TAB and keno.

INSERT TABLE 2 ABOUT HERE

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Gambling Frequency

In the previous 12 months, the ‘typical’ respondent gambled on gaming machines about

once a month, on the TAB between once a month and once every few months, on keno

and lottery-type games once every few months, and ‘hardly at all/never’ on the remaining

types of gambling. However, the gambling behaviour of the ‘typical’ employee clouds

the high degree of polarisation within the sample. While nearly one-quarter of

respondents played gaming machines at least weekly, nearly one-half played them only

once every few months or less. While about one-sixth bet on the TAB and played lottery-

type games at least weekly, about two-thirds did so only once every few months or less.

Similarly, one in ten played keno at least weekly, while three-quarters played very

infrequently or not at all.

The most common regular (at least weekly) gambling activity amongst respondents was

playing gaming machines, followed by TAB betting and playing lottery-type games

(Table 3). Nearly one-quarter of respondents were regular gaming machine players, about

one-sixth were regular TAB and lottery-type game players, while around one in ten were

regular sportsbetting and keno gamblers. Comparisons with the Queensland Household

Gambling Survey 2003-04 are difficult because the frequency categories did not align

(their closest category was ‘more than weekly’, which is clearly different from ‘at least

weekly’).31 When compared to results from the National Gambling Survey conducted by

the Productivity Commission, higher proportions of our employee respondents were

regular (at least weekly) gamblers on all forms of gambling except lottery-type games

13

and internet gambling, and these proportions were markedly higher for gaming machines,

TAB betting and keno (Table 3).32

INSERT TABLE 3 ABOUT HERE

Gambling Session Length

Amongst respondents, average session length was longest for racetrack betting (4.7

hours), followed by private gambling (2.6 hours), bingo (2.5 hours), casino table games

(2.5 hours), gaming machines (2.3 hours), TAB betting (2 hours), sportsbetting (1.7

hours) and keno (1 hour). Time spent playing lottery-type games was the shortest (0.26

hours)

Gambling Expenditure

The gambling activities attracting the highest mean expenditure per gambler per month

were sportsbetting ($127), followed by gaming machines ($121), casino table games

($102), internet gambling ($83), private gambling ($79), TAB betting ($78), racetrack

betting ($75), lottery-type games ($59), keno ($50) and bingo ($30) respectively. The

average per capita monthly expenditure on all gambling amongst the 56 respondents was

$258, equating to $3,097 per year, or about 2.9 times more than that for Australian adults

($1,066.95) and about 3.2 times more than that for Queensland adults ($967.96) during

2003-04.33 When compared to the per capita expenditure for Queensland adults (Table 4),

it is apparent that the employees spent about twice as much on gaming machines, over

five times as much on TAB betting, over three times as much on lottery-type games, over

ten times as much on keno, and 1.7 times more at casinos.34 Average employee

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expenditure on sportsbetting is nearly 100 times the per capita expenditure for

Queensland adults, but represents few respondents.35

INSERT TABLE 4 ABOUT HERE

Problem Gambling

All 56 respondents completed the Canadian Problem Gambling Severity Index, a

validated instrument consisting of nine questions that are scored to categorise

respondents into four major groups:36

• Problem gamblers - those who have experienced adverse consequences from their

gambling and may have lost control of their gambling.

• Moderate risk gamblers - those who may or may not have experienced adverse

consequences from their gambling but who may be at risk if they are heavily involved

with gambling.

• Low risk gamblers - those who may be at risk if they are heavily involved with

gambling and experience certain correlates of problem gambling.

• Non-problem gamblers – those who will not have experienced any adverse

consequences of gambling.

The survey results indicated that the prevalence of problem gambling and moderate risk

gambling was extremely high amongst respondents when compared to the Queensland

population.37 The prevalence of problem gambling is 16 times higher amongst the

gaming venue employees we surveyed than amongst the general population in the state,

being 8.9 per cent for the former and 0.55 per cent for the latter. Similarly, the rate of

15

moderate risk gambling is ten times higher amongst the gaming venue employees we

surveyed than amongst the general population in the state, being 19.6 per cent for the

former and 1.97 per cent for the latter. Collectively, the prevalence of moderate and

severe gambling problems amongst the surveyed employees is around 11 times higher

than the state average. The rate of low risk gambling at 16.1 per cent is triple the

Queensland figure of 5.34 per cent. Thus, nearly half of respondents can be considered to

be at some risk from their gambling (Table 5).

INSERT TABLE 5 ABOUT HERE

Relationships Between Problem Gambling And Respondents’ Characteristics And

Gambling Behaviour

Few statistical tests were applied to test relationships in the data due to low numbers in

many cells. However, some key observable trends are set out below.

• Age. The mean age of the problem gambler group was the lowest (27 years), followed

by the moderate risk group (28 years) and the low risk group (31.9 years). Non-

problem gamblers had the highest mean age of 32.6 years. Shaffer and Hall note that

younger and recent casino employees have higher rates of problem gambling than

longer-term employees. While this finding could arise in other ways, it also might

reflect little time for adaptation to working in the gambling industry.

• Sex. Compared to the Queensland Household Gambling Survey 2003-04, females in

this survey were over-represented amongst the problem gambler and moderate risk

gambler groups.38 When the gambler sub-types are cross-tabulated with the sex of

respondents (see Table 6), it is evident that 3 of the 5 cases of problem gambler are

16

female, and that about 33 per cent of females and 23 per cent of males in the sample

are moderate risk or problem gamblers. This result contrasts markedly with those for

the Queensland Household Gambling Survey 2003-04 which found that of the

problem gambler group 64 per cent were males and 36 per cent were females while in

the moderate risk gambler group 61.5 were male and 38.5 per cent were females.

Thus, female respondents in this sample can be considered to be at more risk from

their gambling than males (see Table 6).

INSERT TABLE 6 ABOUT HERE

• Work characteristics. All problem and moderate risk gamblers worked in front-of-

house positions entailing gambling-related duties, at both operational and supervisory

levels, while hotel employees were over-represented amongst both the moderate risk

and problem gambler groups. The problem gambler group had worked in gambling

venues for the shortest time, while the non-problem group had worked in gambling

venues for the longest time, perhaps reflecting some form of adaptation by the latter.

• Gambling participation. The problem gamblers had participated in an average of 5.5

different gambling activities in the previous 12 months, compared to 5.2 for moderate

risk gamblers, 4.0 for low risk gamblers and 2.5 for non-problem gamblers. Nearly all

problem and moderate risk gamblers had gambled on gaming machines, the TAB and

keno in the previous 12 months, compared to lower proportions of the other groups. A

distinguishing characteristic of the problem gambler group was that 80 per cent had

engaged in private gambling during this time period.

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• Regular gambling. A higher proportion of the problem gambler group were regular

(weekly) gaming machine players (60 per cent) compared to the moderate risk

gamblers (38 per cent), low risk gamblers (22 per cent) and non-problem gamblers (6

per cent). A higher proportion of the problem gambler group (40 per cent) were also

regular keno players and regular private gamblers (20 per cent) compared to the other

groups.

• Session length. There was a significant positive relationship between CPGI score and

session length for gaming machines (r = 0.556, p ≤ 0.001), but not for other forms of

gambling. The problem gamblers had an average session length of 5.5 hours when

playing gaming machines, while moderate risk gamblers spent about 3 hours and the

other two categories a little over 1 hour. Clearly, there is the trend of longer session

lengths on gaming machines as the extent of gambling problems increases.

• Gambling expenditure. There was a significant positive relationship between CPGI

score and expenditure on gaming machines (r = 0.647, p ≤ 0.001), on the TAB (r =

0.446, p ≤ 0.012), and on keno (r = 0.587, p ≤ 0.002). That is, higher scores on the

CPGI are associated with higher expenditure on gaming machines, TAB and keno.

Discussion

While the survey results are not representative of the population of Queensland gaming

venue employees, the results from these 56 respondents present a distinctive picture of

the gambling behaviour of these employees which contrasts markedly with state and

national figures (where comparable). They indicate that the 56 respondents collectively

have a high participation rate in many gambling activities, gamble very frequently and for

18

long periods on some activities, and have a high expenditure on gambling. Given this, it

is not surprising that the prevalence of severe and moderate gambling problems is much

higher amongst this group, especially those who are younger, those who are female and

those who are new to the industry, than the state average. Some implications of these

results are now identified.

• First, the results suggest that the prevalence of gambling problems amongst gaming

venue staff in general may be high, thereby warranting further investigation to

establish whether this group is indeed at higher risk of gambling problems than the

general population.

• Second, the results suggest that certain gambling-related risk factors are associated

with working in a gaming venue, factors that encourage or facilitate staff gambling.

From Table 1, the influence of venue managers, policies and practices and to a lesser

extent, close interaction with gamblers are risk factors that appear to be modifiable.

Factors reported as mainly discouraging staff from gambling39 40 resulting from this

research (including all 197 participants, not just this sub-group of 56) include:

responsible gambling training for individuals; responsible gambling measures

implemented at the venue level; and supportive venue managers and their policies and

practices. These public health measures adopted and implemented in full by

empathetic managers could assist in protecting some staff from developing problems

with gambling.

• Third, given that the gambling behaviour of the employees we surveyed was quite

polarised between those who gamble intensively and those who hardly or never

19

gamble, there may also be certain moderating and protective factors that deter some

staff from gambling. Certain protective factors and interventions reported by Hing

and Breen41 42 resulting from research with all 197 participants include: exposure to

heavy gambling is a deterrent for some; gambling becomes unexciting or even

stressful for others; some have an increasing awareness of poor odds and losses

associated with gambling; other staff have a heightened knowledge of responsible

gambling; peer pressure and support to not gamble assists some staff; having limits

on access to gambling; seeking help for any problems with gambling; and supportive

management attitudes helps other staff. The effects of exposure to gambling are

complex43 but one effect suggested by Abbott, Williams and Volberg44 is that as

people increase their experience with new forms of gambling, adaptations will be

made that enable problems with gambling to be counteracted. While Orford45 claims

that more exposure and more access to gambling usually leads to more incidence and

harm, Shaffer46 argues that after the initial novelty effect of gambling has worn off,

adaptation to the risks and hazards associated with gambling is possible, albeit a slow

process. Further, there are early indications that regulatory and public health

measures47 may contribute to adaptation.

• Fourth, an associated challenge for gaming venues is to attempt to lessen the risk

factors and boost protective factors, where possible, for their staff. This may include,

for example, venue strategies to raise general awareness for staff about gambling and

problem gambling, managerial strategies to specifically include awareness about

gambling and problem gambling for new staff at induction, to provide support and

20

advice for staff with gambling problems, to limit accessibility to gambling in the

workplace, and to promote staff wellbeing.

Conclusion

This paper has provided some preliminary data that suggest that risk of gambling

problems amongst staff in gaming venues may be extensive, when compared to the

general population. This result parallels research findings that many Australian

hospitality staff face risks with their high alcohol consumption levels compared to other

industries. With limited numbers, the results from a survey of 56 employees of

Queensland hotels, clubs and casinos found that the prevalence of moderate and severe

gambling problems amongst this group was collectively around 11 times higher than the

state average. While physical and emotional impacts from working in Canadian gaming

venues have been documented, this is the first indication of gambling impacts from

working in Australian gaming venues. Around 45 per cent of this group were at some risk

from their gambling. Further, when compared to state and national figures, this group was

characterised by a high participation rate in many gambling activities, high gambling

expenditure levels, and a high proportion who were regular gamblers.

While subject to the limitations of convenience sampling and a small database, these

distinctive results warrant a reporting of these data and justify the need for a larger scale

quantitative study.

Acknowledgements

21

Financial assistance for this project was provided by the Queensland Office of Gaming

Regulation, Treasury Department.

22

Table 1: Reasons Why Working in a Gaming Venue Can Encourage Staff Gambling Close Interaction with Gamblers Staff hear about wins more than losses Seeing people win creates hope of winning Staff get caught up in the excitement of patrons’ wins Staff constantly hear about gambling and given ‘hot tips’ Patrons can encourage staff to gamble Staff who gamble build relationships with other gamblers Staff want a piece of the action

Influence of Workplace Stressors Staff need to unwind after work Staff can experience stress about problem gamblers Staff can experience stress about difficult customers Staff can experience stress from heavy workloads Job dissatisfaction/boredom Staff need to escape from work stresses Staff want to be left alone Staff have to leave workplace soon after end of a shift

Frequent Exposure to Gambling Increases staff familiarity with gambling Increases staff interest in gambling Normalises gambling for staff Staff may have ready access to gambling Staff are surrounded by the lights, music and atmosphere Infrequent staff can gain distorted views about winning New or younger staff can be vulnerable Staff can lose sight of the value and ownership of money Increases perceived insider knowledge about gambling Staff become attracted to the gambling environment Normalises heavy gambling for staff Triggers the temptation to gamble

Influence of Shift Work Staff can suffer social isolation Lack of alternative social opportunities for staff Lack of alternative recreational opportunities for staff Only gambling venues are open late at night Staff need to find solitary leisure activities Staff tend to socialise with other hospitality workers Staff gamble to fill in time between shifts Staff social life can revolve around the workplace Staff gamble while waiting for others to finish work Shift work makes it easier to hide heavy gambling Shift work leads to stress

Influence of Fellow Employees Staff gamble together in their workplace Staff gamble together after work Staff gamble together on days off Staff directly encourage other staff to gamble Staff introduce other staff to gambling Staff share gambling tips Staff gamble on hospitality industry nights Staff travel away together to gamble Staff social club activities can encourage gambling Staff gamble before work Staff gamble to gain acceptance into the workgroup General acceptance of gambling amongst staff Gambling problems not taken seriously by staff

Frequent Exposure to Gambling Marketing and Promotions Promotions can act as a trigger Reinforces gambling as a way to win money Raises awareness of jackpot levels Increases knowledge about other promotions Staff get caught up in the excitement of promotions Worsens existing gambling problems

Influence of Venue Managers, Policies and Practices Managers are sometimes gamblers and set an example Managers gamble with staff Managers allow staff to gamble in the workplace Gambling can be a job requirement Workplace has a gambling culture Managers sometimes talk about big wins Managers might talk about gambling in a positive way Managers do not take gambling problems seriously

Other Aspects of the Workplace Some staff drink large quantities of alcohol Reluctance to expose problems due to fear of job loss Some staff have the opportunity to bet on credit Irregular wages of casual staff Low wages of some staff Young age group of staff Self-exclusion difficult due to embarrassment/ job loss Staff are overlooked in problem gambling Staff cannot gamble at workplace so problem undetected Access to cash and pay in their workplace Lack of alternative employment opportunities Staff may not have time to access help services The industry attracts gamblers and problem gamblers The industry attract outgoing people Staff receive gratuities drawing attention to wins Staff boredom

23

Table 2: Gambling Participation on Different Types of Gambling in the Last 12 Months Category No. % QLD HGS %a % Difference Gaming machines 44 78.6 32.17 +46.43 TAB betting 34 60.7 16.42b +44.28 Keno 28 50.0 16.47 +33.53 Lottery-type games 29 51.8 67.32 -15.52 Casino games 16 28.6 5.62 +22.98 Racetrack betting 12 21.4 -b - Sportsbetting 13 23.2 4.36 +18.84 Bingo 3 5.4 3.48 +1.92 Internet gambling 2 3.6 0.27 +3.33 Private gambling 13 23.2 1.84 +21.36 a Sourced from Queensland Government, (2005). Queensland Household Gambling Survey 2003-04, Queensland

Government, Brisbane. b The Queensland Household Gambling Survey 2003-04 does not include TAB betting and racetrack betting as discrete

categories, instead having one category of ‘horse/dog races’.

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Table 3: No. of Respondents Who Are Regular (At Least Weekly) Gamblers on Different Types of Gambling

Category No. of Respondents % NGS % % Difference Gaming machines 13 23.2 5.2 +18.0 TAB betting 10 17.9 2.9 +15.0 Keno 6 10.7 1.3 +9.4 Lottery-type games 10 17.9 30.4 -12.5 Casino games 2 3.6 0.1 +3.5 Racetrack betting 2 3.6 0.3 +3.3 Sportsbetting 5 8.9 2.4 +6.5 Bingo 1 1.8 0.1 +1.7 Internet gambling 2 3.6 4.7 -1.1 Private gambling 2 3.6 0.4 +3.2

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Table 4: Per Capita Gambling Expenditure by Respondents Compared to Queensland Adults Category

Total Monthly

Per Capita Monthly

Per Capita Yearly

Per Capita QLDa

Gaming machines 4949.11 88.38 1060.52 519.44b TAB betting 2418.93 43.20 518.34 99.46c Keno 1297.92 23.18 278.13 23.73d Lottery-type games 1893.12 33.81 405.67 117.90 Casino games 1620.00 28.93 347.14 205.19e Racetrack betting 676.98 12.09 145.07 -f Sportsbetting 1012.00 18.07 216.86 2.25 Bingo 30.00 0.54 6.43 -f Internet gambling 83.00 1.48 17.79 -f Private gambling 475.02 8.48 101.79 -f Total 14456.08 258.14 3097.74 967.97 a Sourced from Office of Economic and Statistical Research, (2005). Australian Gambling Statistics 1978-79 to 2003-04,

Queensland Government, Brisbane. b Excludes expenditure on gaming machines at casinos. c Includes expenditure at both on and off-course TABs. d Excludes expenditure on keno at casinos. e Includes expenditure on tables, gaming machines and keno at casinos. f Data unavailable

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Table 5: Distribution of Gambler Sub-Types Amongst Respondents Compared to Queensland Adults Category % Current Survey % QLD Gambling Survey % Difference Non-gambler 5.4 19.73 -14.33 Non-problem gambler 50.0 72.40 -22.40 Low risk gambler 16.1 5.34 +10.76 Moderate risk gambler 19.6 1.97 +17.63 Problem gambler 8.9 0.55 +8.35 Total 100.0 100.00

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Table 6: Gambler Sub-Types by Sex Category Non

Problem Low Risk Moderate

Risk Problem Gambler

Total

Male 17 3 4 2 26 Female 14 6 7 3 30 Total 31 9 11 5 56 1 Australian Bureau of Statistics, Gambling Services Australia 2004-05. Catalogue No. 8684.0. Australian Bureau of Statistics, Canberra 2 Australian Bureau of Statistics, 2006. Gambling Services Australia 2004-05. Catalogue No. 8684.0. Canberra. 3 ibid 4 ibid 5 Australian Bureau of Statistics, 2006. Pubs, Clubs, Taverns and Bars Australia 2004-05. Catalogue No. 8687.0. Canberra. 6 Queensland Government, 2005. Results of the 2004 Queensland Survey of Gaming Machine Venues. Queensland Treasury, Brisbane. 7 ibid 8 Gaming Machine Act, 1991. QLD 9 Casino Control Act, 1982. QLD 10 Productivity Commission, 1999. Australia’s Gambling Industries: Report No. 10. AusInfo, Canberra. 11 Thomas, S. and Jackson, A. 2004. Influences on Gambling Behaviours and Outcomes: a model for the design of effective interventions. Gambling Research, Vol 16, No. 2. 12 Perese, L. Bellringer, M. and Abbott, M. 2005. Literature Review to Inform Social Marketing Objectives and Approaches and Behaviour Change Indicators to Prevent and Minimise Gambling Harm. Report prepared for the Health Sponsorship Council, Gambling Research Centre, University of Technology, Auckland. 13 Pidd, K. 2005. Workplace Culture and Alcohol Use. National Centre for Education and Training on Addiction, Adelaide. 14 Australian Institute of Health and Welfare. 2001. National Drug Strategy Household Survey: detailed findings. Drugs Statistics Series No. 11. Australian Institute of Health and Welfare, Canberra. 15 K. Pidd, op cit. 16 Keith, M. Cann, B. Brophy, J. Hellyar, D. Day, M. Egan, S. Mayville, K and Watterson, A. 2001. Identifying and Prioritising Gaming Workers’ Health and Safety Concerns Using Mapping for Data Collection. American Journal of Industrial Medicine, Vol. 39. 17 ibid 18 Collachi, J.L. and Taber, J.L. 1987. Gambling Habits and Attitudes Among Casino Workers: A Pilot Study. Paper presented at the 7th Conference on Gambling and Risk-Taking. Reno, Nevada. 19 Shaffer, H.J. Vander Bilt, J. and Hall M.N. 1999. Gambling, Drinking, Smoking and Other Health Risk Activities Amongst Casino Employees. American Journal of Industrial Medicine. Vol, 36. 20 Duquette, K.B. 1999. Casino Employee Gambling Behaviour. Unpublished Masters’ Thesis. University of Nevada, Las Vegas. 21 Shaffer, H.J. and Hall, M.N. 2002. The Natural History of Gambling and Drinking Problems Among Casino Employees. The Journal of Social Psychology. Vol, 142. No. 4. 22 Canadian Centre on Substance Abuse. 2001. The Canadian Problem Gambling Index: Final Report. Canadian Centre on Substance Abuse, Ottawa. 23 Wenzel, M. McMillen, J. Marshall, D. and Ahmed, E. 2004. Validation of the Victorian Gambling Screen. Victorian Casino and Gaming Authority, Melbourne. 24 ibid 25 ibid 26 Queensland Government Treasury Department. 2002. Queensland Household Gambling Survey 2001. Queensland Government, Brisbane.

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27 Queensland Government Treasury Department. 2005. Queensland Household Gambling Survey 2003-04. Queensland Government, Brisbane. 28 Australian Bureau of Statistics, op cit 29 Australian Bureau of Statistics, op cit 30 Queensland Government Treasury Department, op cit 31 ibid 32 Productivity Commission, op cit 33 Office of Economic and Statistical Research. 2005. Australian Gambling Statistics 1978-79 to 2003-04. Queensland Government, Brisbane. 34 ibid 35 ibid 36 Canadian Centre on Substance Abuse, op cit 37 Queensland Government Treasury Department, op cit 38 ibid 39 Hing, N. and Breen, H. 2006. Workplace Factors that Encourage and Discourage Gambling Amongst Gaming Venue Employees: An Employees Perspective. Gambling Research. Vol, 18. No, 2. 40 Hing, N. and Breen, H. 2007. Workplace Factors that Encourage and Discourage Gambling Amongst Gaming Venue Employees: A Managers’ Perspective. International Journal of Mental Health and Addiction. Vol, 5. No, 2. 41 N. Hing and H. Breen, op cit 42 N. Hing and H. Breen, op cit 43 Abbott, M. 2006. Do EGM’s and Problem Gambling go Together Like a Horse and Carriage? Gambling Research. Vol, 18. No, 1. 44 Abbott, M. Williams, M. and Volberg, R. 1999. Seven Years On: a follow up study of frequent and problem gamblers living in the community. Department of Internal Affairs, Wellington. 45 Orford, J. 2005. Complicity of the River Bank: the Search for the Truth About Problem Gambling. Reply to Commentaries. Addiction. Vol, 100. 46 Shaffer, H. 2005. From Disabling to Enabling the Public Interest: Natural Transitions from Gambling Exposure to Adaptation and Self-regulation. Addiction. Vol, 100. 47 M. Abbott, op cit


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