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NOTE: Do not lose this packet It contains all necessary missions and results sheets required for you toparticipate in todays tournament. It is your responsibility to hold onto and not lose this packet during thetournament. If you lose this packet, be prepared to be docked points
www.ade ticon.or :: www.ade tuswindycity.com
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ADEPTICON 2010 WFB WARBANDS NOTES
Welcome to the AdeptiCon Warhammer Fantasy Warbands Tournament. A few things to keep in mind:
Be sure to set your army out for display before and after each round. You put a ton of effort into your army, its time toshow it off!
Please note the order of the sheets in your packet. The Scoring Sheet for Game One is on Page 13 (The last Page). Afterfilling out each games scoring sheet, please turn it into the scoring judge.
Questions on Scenarios or Rules should be referred to a Tournament Judge. We will do our best to make this a fun and enjoyable tournament. Table Assignments and Top Scoring lists will be available
as soon as possible.
Be aware of the Time Restrictions and keep an eye on the Countdown timers. We are striving to have you complete yourgames.
Good Luck and Have Fun!
- The AdeptiCon Fantasy Staff
TOURNAMENT SCHEDULE
10:00AM 12:30PM Check-in, Table Assignments, and Paint Pre-Judging
12:00PM 12:50PM Game #1
1:00PM 1:50PM Game #2
2:00PM 2:50PM Game #3
3:00PM 3:50PM Game #4
4:00PM 4:50PM Game #55:00PM 9:50PM Nighttime Warbands
10:00PM Awards
WARHAMMER FANTASY WARBANDS RULES RECAP
OVERVIEW
The rules for doing battle with Warbands are exactly the same as those for playing standard games of Warhammer. Unitsfight in formation; ranks, standards, flanks, and so on count toward combat resolution; and only units with the Skirmish rule
may adopt a skirmish formation.
The only differences, beyond specific scenario rules, are in the minimum sizes for each unit and the selection of your troopsand characters. Once Warbands have been assembled per the Warband composition rules, play progresses exactly as it
does in a standard game of Warhammer.
Create a 500 PtWarband. Warbands must include at least two Core Units. Core units that do not count toward the minimum number of Core units in the regular army list (e.g., Warhounds in a Chaos
army or Huntsmen in an Empire army) do not count toward the minimum two Core selections for a Warband. Of course,
these units can still be included in a Warband; they simply dont count toward the minimum Core units required.
Warbands may not include more than 10 units.UNIT SIZES AND OPTIONS
The minimum unit sizes in a Warband are smaller than those in a standard Warhammer army to reflect both the small size of the
force and the Warbands tactical flexibility. See the Warband Unit Size Table below.
Base Size of Models in Unit Minimum Unit Size (Not Unit Strength)
20 x 20 mm 3 models
25 x 25 mm 3 models
25 x 50 mm 2 models
40 x 40 mm or larger 1 model
No Warband regiment may take any unit options, other than weapon and armor upgrades, unless the regiment meets itsnormal unit minimum listed in the Army book. When the unit meets its regular unit minimum listed in the Army book can it
take normally available options such as:
o Command modelso Magic standardso Upgrades in status such as those that promote Orcs to BigUns, Glade Guard to Scouts, or Chaos units to a Mark of
Chaos other than Undivided, and the like.
Exceptions to these restrictions can be found in Army-Specific Rules.
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Warbands may include up to one Special and up to one Rare choice. However, if the player does not select a Rare choice, hemay select an additional Special choice instead.
Warbands may include 0-2 Hero-level characters, though their combined points cost (including all equipment, upgrades,abilities, mounts and the like) may not exceed 150 points. Warbands may never include Lord-level characters. Warbands
may not include special/named characters.
Warbands must include one Commander model. This model can be either a Hero-level (see above for restrictions) or a UnitChampion. If a Unit Champion is selected as the Commander, he must remain with his unit at all times. The Commander
functions as the Warbands General in all respects. (Vampire Counts and Tomb Kings armies, which normally require a
spellcaster of some sort to animate the Undead, need not include such a model in a Warband. Assume that the Undead
have been animated by some spellcaster near the battlefield. SeeArmy-Specific Rules for more details.)
Warbands may include 0-1 war machine or0-1 Chariot. (Note that this rule applies even when the Army book allows morethan one such item per selection. For instance, 1-2 Repeating Bolt Throwers normally count as only 1 Rare Unit choice.
However, a Dark Elf Warband could include only one Repeating Bolt Thrower.)
Warbands may include one flying unit orone flying creature (this includes a flying mount for a hero-level character). Warbands must obey the army list restrictions placed on the maximum number of certain unit types (e.g., Vampire Counts
Warbands may include 0-1 Bat Swarm, and Empire Warbands may include 0-1 unit of Huntsmen).
No single model can cost more than 150 pts.MODEL USE AND CONVERSION
All models must be painted to the three color minimum standard. Whenever possible, your models should reflectWYSIWYG. Difficult or confusing model use may result in a penalty to Composition and Sportsmanship.
The rulings of the current GW 7th Edition Fantasy FAQ will be used. Other Tournament-Specific Rulings are available in theAdeptiCon Fantasy FAQ.
You must provide a PRINTED copy of your Warband list to each opponent AFTER your game. You must also provide a copyto the judges at registration.
THE MOST IMPORTANT RULE!
HAVE FUN!
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WARHAMMER FANTASY WARBANDS (MIDDAY)
SCENARIO 1: ESPIONAGE
*** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***
OVERVIEWYour band has acquired some data about your opponent's forces. You must protect your intel, while securing the intel your
opponent has acquired about you.
BATTLEFIELD
Place the 4 pieces of terrain per the BRB. Forests, Buildings
and Rolling Hills are considered large target sized; a large
target behind an object may not be targeted except by a unit
on high ground. Building Assault rules are in effect for this
scenario.
DEPLOYMENT
Both players roll a die, the player with the highest score may
choose which side to deploy on. The other playersDeployment Zone is the opposite side. The player with the
most units deploys first. If equal number, player who did not
select deployment zone may decide who will deploy first.
The players then take turns deploying one unit at a time
until both of their entire forces are on the table.
SPECIAL RULES
The Intel: At the beginning of the game, each player must
assign a single unit to protect its discovered intelligence. This
must be a unit and not an independent character. Use the
Adepticon marker to denote this unit. The marker will be
dropped if the unit flees for any reason (or is destroyed). If
the unit is broken in combat, the winning unit (if not a lone
character) may pick it in the same manner as a banner. Any
unit (not a lone character) may pick up a marker by passing
over it in a normal (non-charge/-march/-fly) move.
WHO GOES FIRST
Each player rolls a D6. The player who finished placing all his
units first (not including scouts) may add +1 to this die roll.
The player with the highest result may choose whether to go
first or second.
GAME LENGTH
Game will last 6 turns or until time is called. Do not start a
new turn after the 45 min mark.
VICTORY CONDITIONS
Warbands VPs are computed as follows ("destroyed" includesfleeing/fled):
Units destroyed/Character killed = Full VPs
Units reduced to half strength or less but not
destroyed/Character reduced to half wounds or less = VPs
For this scenario Destroying the opposing commander is
worth 50 additional VPs
Difference of 76 or more VPs needed for a Victory
Battle Point Modifiers
+1 if you still possess your "Intel" marker
+1 if you possess your opponent's "Intel" marker
+1 for destroying opponent's highest point unit (characters do
not count as a unit for this)
-1 if none of your units crossed the center line
-1 if you have not destroyed (dead/fled/fleeing) at least one
of your opponent's units
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WARHAMMER FANTASY WARBANDS (MIDDAY)
SCENARIO 2: TOO MANY GOALS; TOO FEW TROOPS
*** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***
OVERVIEWYour warband has been sent out to secure an area to be used as a base camp for an upcoming campaign. As such, you have many
goals you need to accomplish.
BATTLEFIELD
Place the 4 pieces of terrain per the BRB. Forests, Buildings
and Rolling Hills are considered large target sized; a large
target behind an object may not be targeted except by a unit
on high ground. Building Assault rules are in effect. Separate
the board into quadrants.
DEPLOYMENT
Roll to select the starting quadrant. The winner selects his
(or her) quadrant by placing a unit, and the opponent takesthe opposite corner. You may deploy anywherein your
quadrant (there is no minimum distance from your opponent
as long as you are both in your quadrants). Units with special
deployment (scouts/tunnellers/ambushers/etc.) may notuse
their special deployment. The players then take turns
deploying one unit at a time until both of their entire forces
are on the table.
SPECIAL RULES
You have three goals.
Kill the Opposing Commander Destroy (dead/fled/fleeing) 50% of the Opposing
Warband Total Unit Strength
Hold the Most QuadrantsWHO GOES FIRST
Each player rolls a D6. The player who finished placing all his
units first (not including scouts) may add +1 to this die roll.
The player with the highest result may choose whether to go
first or second.
GAME LENGTH
Game will last 6 turns or until time is called. Do not start a
new turn after the 45 min mark.
VICTORY CONDITIONS
Victory points are not used. Rather, you will compare the
number of Goals each player achieves. The player that
achieves the greater number of goals is the winner. If both
players achieve the same number of goals, it is a draw. To
hold or contesta quadrant, you must have a unit of at leastminimum starting size in the quadrant at the end of the
game.
Battle Point Modifiers
+1 for eachGoal satisfied
-1 if none of your units left your deployment zone.
-1 if you have not destroyed (dead/fled/fleeing) at least one
of your opponent's units.
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WARHAMMER FANTASY WARBANDS (MIDDAY)
SCENARIO 3: DRINKING AND FIGHTING DONT
*** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***
OVERVIEWThe celebration after the last battle was as legendary as the battle itself (maybe more so), but you are paying for it now
BATTLEFIELD
Place the 4 pieces of terrain per the BRB. Forests, Buildings
and Rolling Hills are considered large target sized; a large
target behind an object may not be targeted except by a unit
on high ground. Building Assault rules are in effect for this
scenario.
DEPLOYMENT
Both players roll a die, the player with the highest score may
choose which side to deploy on. The other players
Deployment Zone is the opposite side. The player with themost units deploys first. If equal number, player who did not
select deployment zone may decide who will deploy first.
The players then take turns deploying one unit at a time
until both of their entire forces are on the table.
GAME LENGTH
Game will last 6 turns or until time is called. Do not start a
new turn after the 45 min mark.
SPECIAL RULES
Your commander (and any other characters you might have)
is nursing quite the hangover (whether from booze, drinking
blood, or being wracked by the Chaos warp). His Leadership
and Weapon Skill and Ballistic Skill are each reduced by 1 for
the battle. If your commander's leadership is 6 or less, they
do not suffer the Ld penalty (as they were not that bright to
begin with) but still suffer the WS/BS penalty.
WHO GOES FIRST
Each player rolls a D6. Player who finished deploying first (notincluding scouts) gets +2(as the opposing commander is slow
to react).
VICTORY CONDITIONS
Warbands VPs are computed as follows ("destroyed" includes
fleeing/fled):
Units destroyed/Character killed = Full VPs
Units reduced to half strength or less but not
destroyed/Character reduced to half wounds or less = VPs
For this scenario Destroying the opposing Highest Point Unitis worth 50 additional VPs (characters do not count as a unit
for this); if multiple units are the highest point then the player
must declare which one of them is "highest" before the game
for purposes of this bonus
Difference of 76 or more VPs needed for a Victory.
Battle Point Modifiers
+1 for having at least one unit in opponent's deployment zone
at the end of the battle
+1 for killing the opponent's commander
+1 for destroying opponent's highest point unit (characters do
not count as a unit for this)
-1 if none of your units crossed the center line
-1 if you have not destroyed (dead/fled/fleeing) at least one
of your opponent's units
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WARHAMMER FANTASY WARBANDS (MIDDAY)
SCENARIO 4: HOLD THE CENTER
*** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***
OVERVIEWThe center of the field will make an excellent base of operations for the army coming up behind you. You must take the center and
hold it!
BATTLEFIELD
Place the 4 pieces of terrain per the BRB. Forests, Buildings
and Rolling Hills are considered large target sized; a large
target behind an object may not be targeted except by a unit
on high ground. Building Assault rules are in effect.
DEPLOYMENT
Both players roll a die, the player with the highest score may
choose which side to deploy on. The other players
Deployment Zone is the opposite side. The player with themost units deploys first. If equal number, player who did not
select deployment zone may decide who will deploy first.
The players then take turns deploying one unit at a time
until both of their entire forces are on the table.
GAME LENGTH
Game will last 6 turns or until time is called. Do not start a
new turn after the 45 min mark.
SPECIAL RULES
Hold the Center of the Field.
WHO GOES FIRST
Each player rolls a D6. The player who finished placing all his
units first (not including scouts) may add +1 to this die roll.
The player with the highest result may choose whether to go
first or second.
VICTORY CONDITIONSVictory Points are not used. The player who has the higher
total unit strength of all troops within 9" of the center of the
table at the end of the battle is the winner. This is determined
on a model-by-model basis and any model with any part of its
base within 9" may be counted. Neither player may measure
out the 9" radius from the center until after Turn 6 is
completed (or time is called).
Battle Point Modifiers
+2 for having twice the unit strength of your opponent in the
Center zone at the end of the battle
+1 for killing the opponent's commander
-1 if none of your units crossed the center line
-1 if you have not destroyed (dead/fled/fleeing) at least one
of your opponent's units
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WARHAMMER FANTASY WARBANDS (MIDDAY)
SCENARIO 5: SABOTAGE!
*** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***
OVERVIEWYou have been given a minor magical artifact that will disrupt the opponent in tomorrow's battle. Your job is to sneak it behind
enemy lines.
BATTLEFIELD
Place the 4 pieces of terrain per the BRB. Forests, Buildings
and Rolling Hills are considered large target sized; a large
target behind an object may not be targeted except by a unit
on high ground. Building Assault rules are in effect.
DEPLOYMENT
Both players roll a die, the player with the highest score may
choose which side to deploy on. The other players
Deployment Zone is the opposite side. The player with themost units deploys first. If equal number, player who did not
select deployment zone may decide who will deploy first.
The players then take turns deploying one unit at a time
until both of their entire forces are on the table.
GAME LENGTH
Game will last 6 turns or until time is called. Do not start a
new turn after the 45 min mark.
SPECIAL RULES
The Artifact: At the beginning of the game, each player must
assign a single unit to deliver their artifact. This must be a unit
and not an independent character. Use the Adepticon marker
to denote this unit. The unit will maintain its artifact unless it
is destroyed or flees off the table (if the unit is destroyed or
flees off the table, remove the marker from play). The goal is
to end the game with the artifact in the opponent's
deployment zone.
WHO GOES FIRST
Each player rolls a D6. The player who finished placing all his
units first (not including scouts) may add +1 to this die roll.
The player with the highest result may choose whether to go
first or second.
VICTORY CONDITIONS
Warbands VPs are computed as follows ("destroyed" includes
fleeing/fled):
Units destroyed/Character killed = Full VPs
Units reduced to half strength or less but notdestroyed/Character reduced to half wounds or less = VPs
For this scenario Destroying the unit with the artifact
marker is worth 50 additional VPs
Difference of 76 or more VPs needed for a Victory.
Battle Point Modifiers
+1 if your artifact marker is in your possession in the enemy's
deployment zone
+1 if your opponent's artifact marker is not in yourdeployment zone
+1 for destroying (or causing to flee off table) opponent's
artifact carrying unit
-1 if none of your units crossed the center line
-1 if you have not destroyed (dead/fled/fleeing) at least one
of your opponent's units
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WARHAMMER FANTASY WARBANDS (MIDDAY)
RESULTS FOR SCENARIO 5: SABOTAGE!
YOUR NAME YOUR ARMY TABLE #
Win Draw Loss
Battle Result: (circle one)15 BP 10 BP 5 BP
Bonus Battle Points: (circle one)0 1 2 3 4 5
Have your opponent double check your results above.
Have them sign below and acknowledge that the results circled above are accurate and correct.
Opponents Signature:______________________________________________ Army:______________________________
*** STOP ***Now, in private, rate your Opponents Sportsmanship and Appearance. Do NOTshare these results with your opponent.
SPORTSMANSHIP AND APPEARANCE
Yes / No Was your Opponent On Time and Prepared to play with all needed items?
Yes / No Did your Opponent Measure Accurately and play at a timely pace?
Yes / No Did your Opponent know his/her rules and handle rules disputes reasonably?
Circle One regarding your Opponent and Not the Army:
0 1 2 3 4 5
The Worst Opponent
I Have Ever Played
This Opponent Was
Awful
This Opponent
Displayed Average
Sportsmanship
This Opponent Was
OK
This Opponent
Displayed Good
Sportsmanship
This Opponent is My
New Best Friend
If you circled 0 or 5, please explain:
Opponents Army Appearance (check each line that applies):
The Warband is ENTIRELY painted to a three color minimum standard.
The Warband is colored in a pleasing and consistent manner.
The Warband uses highlighting or shading techniques to add depth and lighting to the models.
Time was taken to paint the details of the models/units to bring out the individuality of the models (i.e. gems, lenses, ribbons, etc).
All models are based in a consistent or cohesive manner.
This Warband is painted extremely well.
This Warband is a Rouge Demon-class entry.
Please turn in this sheet to the judges booth after your game TOGETHERwith your opponent.
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WARHAMMER FANTASY WARBANDS (MIDDAY)
RESULTS FOR SCENARIO 4: HOLD THE CENTER
YOUR NAME YOUR ARMY TABLE #
Win Draw Loss
Battle Result: (circle one)15 BP 5 BP
Bonus Battle Points: (circle one)0 1 2 3 4 5
Have your opponent double check your results above.
Have them sign below and acknowledge that the results circled above are accurate and correct.
Opponents Signature:______________________________________________ Army:______________________________
*** STOP ***Now, in private, rate your Opponents Sportsmanship and Appearance. Do NOTshare these results with your opponent.
SPORTSMANSHIP AND APPEARANCE
Yes / No Was your Opponent On Time and Prepared to play with all needed items?
Yes / No Did your Opponent Measure Accurately and play at a timely pace?
Yes / No Did your Opponent know his/her rules and handle rules disputes reasonably?
Circle One regarding your Opponent and Not the Army:
0 1 2 3 4 5
The Worst Opponent
I Have Ever Played
This Opponent Was
Awful
This Opponent
Displayed Average
Sportsmanship
This Opponent Was
OK
This Opponent
Displayed Good
Sportsmanship
This Opponent is My
New Best Friend
If you circled 0 or 5, please explain:
Opponents Army Appearance (check each line that applies):
The Warband is ENTIRELY painted to a three color minimum standard.
The Warband is colored in a pleasing and consistent manner.
The Warband uses highlighting or shading techniques to add depth and lighting to the models.
Time was taken to paint the details of the models/units to bring out the individuality of the models (i.e. gems, lenses, ribbons, etc).
All models are based in a consistent or cohesive manner.
This Warband is painted extremely well.
This Warband is a Rouge Demon-class entry.
Please turn in this sheet to the judges booth after your game TOGETHERwith your opponent.
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WARHAMMER FANTASY WARBANDS (MIDDAY)
RESULTS FOR SCENARIO 3: DRINKING AND FIGHTING DONT
YOUR NAME YOUR ARMY TABLE #
Win Draw Loss
Battle Result: (circle one)15 BP 10 BP 5 BP
Bonus Battle Points: (circle one)0 1 2 3 4 5
Have your opponent double check your results above.
Have them sign below and acknowledge that the results circled above are accurate and correct.
Opponents Signature:______________________________________________ Army:______________________________
*** STOP ***Now, in private, rate your Opponents Sportsmanship and Appearance. Do NOTshare these results with your opponent.
SPORTSMANSHIP AND APPEARANCE
Yes / No Was your Opponent On Time and Prepared to play with all needed items?
Yes / No Did your Opponent Measure Accurately and play at a timely pace?
Yes / No Did your Opponent know his/her rules and handle rules disputes reasonably?
Circle One regarding your Opponent and Not the Army:
0 1 2 3 4 5
The Worst Opponent
I Have Ever Played
This Opponent Was
Awful
This Opponent
Displayed Average
Sportsmanship
This Opponent Was
OK
This Opponent
Displayed Good
Sportsmanship
This Opponent is My
New Best Friend
If you circled 0 or 5, please explain:
Opponents Army Appearance (check each line that applies):
The Warband is ENTIRELY painted to a three color minimum standard.
The Warband is colored in a pleasing and consistent manner.
The Warband uses highlighting or shading techniques to add depth and lighting to the models.
Time was taken to paint the details of the models/units to bring out the individuality of the models (i.e. gems, lenses, ribbons, etc).
All models are based in a consistent or cohesive manner.
This Warband is painted extremely well.
This Warband is a Rouge Demon-class entry.
Please turn in this sheet to the judges booth after your game TOGETHERwith your opponent.
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WARHAMMER FANTASY WARBANDS (MIDDAY)
RESULTS FOR SCENARIO 2: TOO MANY GOALS; TOO FEW TROOPS
YOUR NAME YOUR ARMY TABLE #
Win Draw Loss
Battle Result: (circle one)15 BP 10 BP 5 BP
Bonus Battle Points: (circle one)0 1 2 3 4 5
Have your opponent double check your results above.
Have them sign below and acknowledge that the results circled above are accurate and correct.
Opponents Signature:______________________________________________ Army:______________________________
*** STOP ***Now, in private, rate your Opponents Sportsmanship and Appearance. Do NOTshare these results with your opponent.
SPORTSMANSHIP AND APPEARANCE
Yes / No Was your Opponent On Time and Prepared to play with all needed items?
Yes / No Did your Opponent Measure Accurately and play at a timely pace?
Yes / No Did your Opponent know his/her rules and handle rules disputes reasonably?
Circle One regarding your Opponent and Not the Army:
0 1 2 3 4 5
The Worst Opponent
I Have Ever Played
This Opponent Was
Awful
This Opponent
Displayed Average
Sportsmanship
This Opponent Was
OK
This Opponent
Displayed Good
Sportsmanship
This Opponent is My
New Best Friend
If you circled 0 or 5, please explain:
Opponents Army Appearance (check each line that applies):
The Warband is ENTIRELY painted to a three color minimum standard.
The Warband is colored in a pleasing and consistent manner.
The Warband uses highlighting or shading techniques to add depth and lighting to the models.
Time was taken to paint the details of the models/units to bring out the individuality of the models (i.e. gems, lenses, ribbons, etc).
All models are based in a consistent or cohesive manner.
This Warband is painted extremely well.
This Warband is a Rouge Demon-class entry.
Please turn in this sheet to the judges booth after your game TOGETHERwith your opponent.
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WARHAMMER FANTASY WARBANDS (MIDDAY)
RESULTS FOR SCENARIO 1: ESPIONAGE
YOUR NAME YOUR ARMY TABLE #
Win Draw Loss
Battle Result: (circle one)15 BP 10 BP 5 BP
Bonus Battle Points: (circle one)0 1 2 3 4 5
Have your opponent double check your results above.
Have them sign below and acknowledge that the results circled above are accurate and correct.
Opponents Signature:______________________________________________ Army:______________________________
*** STOP ***Now, in private, rate your Opponents Sportsmanship and Appearance. Do NOTshare these results with your opponent.
SPORTSMANSHIP AND APPEARANCE
Yes / No Was your Opponent On Time and Prepared to play with all needed items?
Yes / No Did your Opponent Measure Accurately and play at a timely pace?
Yes / No Did your Opponent know his/her rules and handle rules disputes reasonably?
Circle One regarding your Opponent and Not the Army:
0 1 2 3 4 5
The Worst Opponent
I Have Ever Played
This Opponent Was
Awful
This Opponent
Displayed Average
Sportsmanship
This Opponent Was
OK
This Opponent
Displayed Good
Sportsmanship
This Opponent is My
New Best Friend
If you circled 0 or 5, please explain:
Opponents Army Appearance (check each line that applies):
The Warband is ENTIRELY painted to a three color minimum standard.
The Warband is colored in a pleasing and consistent manner.
The Warband uses highlighting or shading techniques to add depth and lighting to the models.
Time was taken to paint the details of the models/units to bring out the individuality of the models (i.e. gems, lenses, ribbons, etc).
All models are based in a consistent or cohesive manner.
This Warband is painted extremely well.
This Warband is a Rouge Demon-class entry.
Please turn in this sheet to the judges booth after your game TOGETHERwith your opponent.