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Download - a 9+ Directions

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Page 1: a 9+ Directions

Go fishing. Take the Bullhead

Catfish.

Go fur trapping. Take

the Rabbit.

Gather berries. Take

the Blueberry.

Make barrels. Take

the White Oak.

Build a waterproof

canoe. Take the birch.

Go fishing. Take the Striped

Bass.

You may steal a player’s

card but you must give them one in

return.

Build a ship. Take the

Douglas Fir.

Go fur trapping. Take

the Beaver.

Gather nuts. Take the

Chestnut.

Gather food. Take the

Quahog.

Go Fishing. Take the Blueback

Herring.

Make mats. Take the

Cattail.

Go fishing. Take

the Shortnose Sturgeon.

Make a waterproof

coat. Take the Seal.

Make a bowl. Take

the Horseshoe crab.

Hunt for feathers. Take the Wild

Turkey.

Make tools with

Antlers. Take the Deer.

Replace a ship mast.

Take the White Pine.

Player Start

2 to 5 players

ages 9+

Directions:

Allplayersbeginon“PlayerStart”andtravelcounter-

clockwisearoundtheboard.

Roll to see who goes first.

Order of turn:

1. Rollthedice.2. Movethatnumberof

spaces.3. Ifyoulandonacolored

circle,followthedirectionsonthatcircle.

4. Ifthedirectionssaytotakeacardthatitisalreadytaken,youmaytakethatcardfromtheplayerwhocurrentlyhasit.

Thefirstplayertocollect:

• alltheorangeskincards

OR• allofthebluefishcards

OR• allofthegreenlumbercards

OR• alloftheredgathercards

OR• allofthegraycraftingcards

WINS.

You may steal another

player’s card. You do not need to give

them a card.

If you have cards, you

must give one of your choice to another

player.

You may take any card that does

not already belong to another player.

Make rope. Take the

White Elm.

Collect syrup. Take the

Sugar Maple.

Each player must

choose one of their cards to give

to you.

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