CoverTable of ContentsIntroductionChapter One: The New BloodFeatsNew SkillNew Races of WarcraftDwarf, WildhammerElf, BloodFurbolgGnomeNagaPandarenTroll, Jungle
Prestige ClassesDeath KnightDemon HunterDwarven AvatarMarksmanNecromancerPrimalWarmageWindrider
Chapter Two: Choosing SidesIndependent FactionsBlood ElvesFurbolgsGoblinsHalf-OrcsNagaPandaren
The AllianceHumansIronforge DwarvesWildhammer DwarvesHigh ElvesNight ElvesGnomesHalf-Elves
The HordeOrcsTaurenJungle Trolls
Chapter Three: The Craft of WarThe BasicsUnit Combat SequenceUnit Combat StatisticsBase Line and Rendezvous PointInitiativeThe Battle RoundDirecting TroopsMelee ContactUnit Actions
Attacks and Damage in Unit CombatUnit Actions Without OrdersStandard Unit AttackDouble Unit AttackStandard ChargeDouble Move ChargeMove ActionsFree Actions
Commanders and OrdersKinds of Orders
Injury and DeathMovement and PositionCombat ModifiersUnusual AttacksCavalry Units and Mounted CombatSneak Attacks
MoraleMorale Check DCs
Terrain and ObstaclesTerrain CharacteristicsTerrain and Nonstandard Movement
Battlefield MagicConcentrationCounterspellsSpell DescriptionsAiming a Spell in Unit CombatDurationSaving Throw
Appendix One: Weapons of WarBallistaeCatapults and TrebuchetsSiege CrossbowsSpecial Ammunition