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For a continuous AP roulette without putting yourself in danger you will

need 2 Cities. In general we use city 7 + city 8 for this. It’s also easier to have

them together ( next to each other)

This is a suggestion, not a rule. Reasoning behind this , is that transport

times are kept at a lowest, when transferring troops and resources at the

end of the rotation.

In this tutorial we will be using cities 7 + 8. From a fresh start. This means

those cities have been abandoned and rebuild.

Now both cities are at the original level ( not ascended)

The Start

Note: no need to construct All Guardians. ( But you could build the Wood

Guardian to level 9 to speed up city value for Ascension)

Let’s assume we start with city 7 for the first AP rotation.

From the original city , we ascend the city to level 1, and lets choose the FEY

city for that

When you have chosen the Fey City and the 1st blessing, your city is now in

ASCENSION PROTECTION for 3 days.

We have the option to go from level 1-6 , which gives 6 levels x 3 days = 18

days.

So 18 days ( for now) is the max rotation of 1 ascended city from level to 6

and thus troops and resources in an ascended city are protected and can’t be

attacked, looted, scouted. You now have a SAFEZONE

The Reason for choosing the Fey Faction over the other Factions is ;

• Fill the Ranks Blessing, increase March Size by 10%

• Dark Ritual Blessing allowing for two simultaneous Rituals in Altar

• Fey Altars , allows you to Sacrifice in this Case WAGONS for more

resource transporting from city to city.

The construction

You have the choice between MANUAL and AUTO.

I’ll explain AUTO, in PowerBot+ there is a city called Layout Designer

You can make your templates for Un-Ascended Cities, choosing the

Template will build up the city.

Now that the city has been Ascended to level 1, we need to construct

buildings in order to reach the FREE goal of re-ascending again to the next

level.

And You can make your templates for Ascended Cities, choosing the

Template will build up the city

When auto build = on, then the bot will start auto constructing the layout of

the city including rally point, etc. All to level 9.

If you also tick “ask for help” it will also auto post the help requests in

alliance chat. Construction will speed up especially all under 10 minutes

build.

Now your city level construct by itself ( provided you have pc on ) until all

builds are completed till lv 9.

To accelerate builds , any builds you do for that matter, you need to equip

in your normal PEACE time TR set, construction speed.

Construction speed is capped at 600% so you either need 1 or 2 cards to be

equipped.

Both cards equipped in TR give together the total of 432 + 284 = 716

construction speed. This accelerates your builds to the max.

If the Card is High enough like the Homesteading Trophy on level 21, then

you can have the cap easily with 1 Card.

NOTE : construction speed needs to be equipped if you create builds in bot. you can

change back afterwards to a different TR. In case you cannot come up with all the

cards in TR.

Additionally you want to add a FOREMAN via knights hall in that city.

Preferably a knight that has 300 politics skill.

In example below you see that the knight has ALL skill levels at 300 making

him multifunctional. You can use for any SKILL role, as well as knight for

attacks.

Now that you can build with superfast speeds ( cottage 1 second) at start

up, you will see that your city constructs the auto builds to level 9 at blazing

speeds.

NOTE : when you ascend to the next level of ascension you have 3 options.

OPTION 1 : GEMS

OPTION 2 : Ascension crystal

OPTION 3 : Increasing City value.

If you have ascension crystals , then you can ascend at any time, if you don’t

have them, you can increase the green bar via the TR with an advisor of

appraisal card.

Certainly when you are a little “short” on the green bar

100% is the cap value so no need to level the TR card beyond that. ;)

In startup domains its handy to have like 3 rows to get the cap quickly.

You don’t have to have this card equipped all the time, only when you need it.

TRANSPORTING TO AP + KEEP CITIES BELOW STOREHOUSE LEVEL

Now that city 7 is under AP ( Fey City Level 1) and city 8 is at beginners

level ( Un-Ascended), you can set up city 2 to 6 up for AUTO TRANSPORT.

Let’s assume City 1 is your ATTACK city. In cities 2 till 6 you are training

and raiding. We want to move the resources out from those cities to the AP

city so it’s safe. At the same time we will be training in those cities, so we

want REVERSE transport activated, so when training consumes resources, it

will also send back resources when needed to keep training ( like ore)

It’s pretty self-explaining the tab. You create Routes between Cities you

transport FROM and you select where it is GOING, in this case City 7.

You activate reverse transport like in example and you can set what to keep,

in this case 1 billion (1.000.000.000) for the 4 resources. Click add route, and

that line, city 2 to 7 is saved. Now you just click city 3 and again add route.

The set parameters remain the same , you only changed FROM city, and

like this its easily set up till city 6. In Transport TAB you can double check

easily if your routes are correct.

To protect these resources in city 2 till 6, as you have set it at 1.4 billion

(max), is to be under STOREHOUSE PROTECTION. Storehouse cap is

1250% .

Allowing you to store 1.45 billion of each resource (excluding gold and

Astones) in each city that will be protected IF you have 1250% Storehouse

Protection.

With following cards equipped it is easily obtainable. Especially if you use

cards that have all attributes that help you. TRAININGSPEED /

CONSTRUCTIONSPEED /CRAFTING SPEED / STOREHOUSE

PROTECTION.

You see by adding jewels you can enhance cards easily to what you need.

With 3 cards like this equipped , you reach the cap easily.

Leaves other cards to fulfill your other needs.

Note : thanks to the way Kabam has coded the game, a city cannot eat more

than 720 million per hour so long as you craft a horn.( 50% reduction) and

have Upkeep Reduction. It remains the same even if you have billions of

troops.

Note: use the homesteading trophy for upkeep reduction as well.

So if your cities 2 till 6 get attacked and you followed the above, then the

attacker basically gets nothing or not much ( maybe some gold or Astones)

Note: If you have set up transport , in the same way you can also set up RE-

ASSIGN. Move trained troops to your ascended city. You only leave

wagons for transport in cities 2 -6.

Ascension Alert in PowerBot+.

IF you set it correctly in Settings – Game Features , as highlighted here

above , then your ascended city will give a VISUAL warning when AP runs

OUT.

*city will turn Amber

END OF AP AT LEVEL 6

When you reach level 6 of ascension in your city, you are in your final 3

days of protection. When the amber alert comes on , on the warning set, it is

time to move from city 7 to city 8.

1) Ascend city 8 to Ascension level 1

2) Delete transports set in PowerBot+ ( delete routes)

3) Delete reassign set in PowerBot+ ( show routes, then delete each route

manually)

4) Set up transport from city 7 to 8 to transport resources. If you have a

lot of resources you can use LOAD Card ( Robin The Courageous) in

TR + Reinforced bags to transport more on each shipment.

5) You can also use Sacrifice option to Sac Wagons and Transport even

more! Why you chose Fey City

6) Use

Auras to Increase the max number of troops that can transport or re-

assign

7) Set up reassign from city 7 to 8. Move out all troops to city 8 EXCEPT

wagons, as you may need them for transporting resources. You can re-

assign via auto re-assign setup, or via MARCH+ Tab.

8) When all is done, reassign your wagons to city 8.

9) Reassign your foreman from city 7 to city 8

10) Check if city 7 is empty, of resources, troops, knights. And then

you can abandon city 7.

11) Recapture the plain where city 7 was, and build city again.

NOTE: due to abandoning city 7, city 8 becomes city 7 and when you build a

city again on the captured plain that becomes city 8!

12) Now you go to the beginning of this tutorial again and set up

builds, transport, re-assign etc. this is the 18 day cycle.

FactSheet & Tips:

• WHATEVER you do, DO NOT CREST WILDS from AP city. If

another player captures that wild and you hit it when that other

player captured it, you LOOSE your AP protection. There are

players that look for this and capture all wilds around a suspected

AP city hoping you are cresting wilds.

• Do Not Scout other players from AP city, you lose protection.

Note : PowerBot+ has some fail guards for this. Tabs in RED

• You can raid, but preferably, don’t use AP city for anything other

than transports & re-assigning troops. Dark Forests attacks will

not go out either from AP cities. Better safe than sorry

• Start your ascensions at times when you are sure that you will be

normally home. Since it will run out the same time, 3 days later.

PLEASE note that using doves can influence AP times. Using a dove

will take away 2 hours easily from your total ascension time of 3

days. This makes AP run out 2 hours early for example.

• Set your AP time in your smartphone, or calendar of PC. If you set it

up correctly you will get a warning from PC or smartphone when

ascensions is running out.

• Always make sure you can ascend quickly again. Have ascension

crystals handy in case you make a mistake ( scouting from

ascended) so you can re-ascend straight away again.

• Do not leave ascending till the last moment, but start comfortably

before.

• Other alliances watch your AP to run out. If you are not misted you

can be watched/monitored in tools with the time remaining! We do

the same.

• Make sure you have march speed equipped, if not then at least

transport speed. So your transports to AP or reverse go as quick as

possible. MARCH SPEED is the one to have. Transport speed ,

Reassign speed , are specific speeds and only influence the speed of

what they advertise. March speed covers all the specific speeds as 1.

• DO NOT MAKE YOURSELF A TARGET, by leaving too much

resources in cities, described above in this tutorial are easy ways

to transport resources out. USE it, otherwise you will always be on

the target list.

• Your ATTACK CITY, city 1, when you are done playing , move

troops and resources out to AP, Move back when you are playing

again or when needed, so this city is also not a target when you are

not around.

• Alternative access. In case something happens and you are unable to

ascend due to RL situation , give access to your account via

kabam.com. you can share with a friend, or alternatively via staff of

the alliance. That way we can help you. ( you can always change

password afterwards)

• Always build a tower in ascended city. In case something goes

wrong you have at least a warning! Either visual or in AC.

• Finally, if AP runs out you can have AUTO PORT enabled on the

AP city. ( If you have bought the Auto Port Code)

Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but

it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have

a better under understanding of the game. The more players participate, the better the overall experience is for all players.

More attacking and defending means “lively” domains full of activity.

http://www.slideshare.net/Aderik/documents


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