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Page 1: Brandbuilding in a Networked World. Some Thought Starters

Netvertising: Brand Building in the XXI Century

Thought Starters on how to turn your PRODUCT into

a SERVICE

Page 2: Brandbuilding in a Networked World. Some Thought Starters

Facts & Figures

• Years to Reach 50 million Users:

– Radio - 38

– TV - 13

– Internet - 4

– iPod - 3

– iPad - 2

– Facebook added 100 million users in less than 9 months

– iPhone applications hit 1 billion downloads in 9 months

Page 3: Brandbuilding in a Networked World. Some Thought Starters

Facts & Figures

• By 2010 Gen Y had outnumbered the Baby Boomers

• 96% of them have joined one or more social networks

• Generation Y and Z consider e-mail passé…

• Social Media has overtaken PORN as the #1 activity on the Web

• 80% of US companies use LinkedIn as a primary tool to find employees

• 1 out of 8 couples married in the U.S. last year met via social media

Page 4: Brandbuilding in a Networked World. Some Thought Starters

Facts & Figures

• A 2009 US Department of Education study revealed that, on average, online students outperformed those receiving face-to-face instruction

• 1 in 6 Higher education students are enrolled in online curriculums

• A number of US Universities have stopped distributing e-mail addresses to their new students

• Others disallow PowerPoint, laptops and cell phones in their classrooms

Page 5: Brandbuilding in a Networked World. Some Thought Starters

Facts & Figures

• If Facebook were a country it would have the world’s third largest population, behind China, India and ahead of the UE

• comScore Indicates that Russia has the most engaged social media audience with visitors spending on average 6.6 hours and viewing 1.307 pages per month

• The fastest growing segment on Facebook is 55-65 year-old females

• Ashton Kutcher and Britney Spears have more Twitter followers than the entire population of countries like Sweden, Israel, Ireland, Norway, or Panama.

Page 6: Brandbuilding in a Networked World. Some Thought Starters

Facts & Figures

• 80% of Twitter usage is outside of Twitter

• Whatever happens in VEGAS stays in YouTube, Flickr, Twitter, Facebook…

• YouTube is the world’s second largest search engine

• Wikipedia contains well over 27 million articles; 82% of these are in languages other than English*

• Some studies suggest Wikipedia is more accurate than the Encyclopedia Britannica…

• If you were paid a $1 for every time an article was posted on Wikipedia you would make $ 1712,32… PER HOUR

Source: Wikipedia Statistics, 06-2013. http://stats.wikimedia.org/EN/Sitemap.htm

Page 7: Brandbuilding in a Networked World. Some Thought Starters

Facts & Figures

• The Blogsphere contains well over 200 M. Blogs. If the current trend continues, this number will roughly double in the next 12 months

• 54% Of bloggers post content or Tweet on a daily basis

• 34% Of bloggers write opinions about products & brands

• 25% Of search results for the world’s Top 20 brands are links to user-generated content

• Facebook USERS translated the site from English to Spanish via a Wiki in less than 4 weeks, at cero cost for Facebook

• Windows XP USERS put more than U$ 5 Billion worth of man hours into beta-testing

Page 8: Brandbuilding in a Networked World. Some Thought Starters

Facts & Figures

• People care more about how their social graph ranks products and services than how Google ranks them

• 78% Of consumers trust peer recommendations, only 14% trust advertising

• 90% Of the people who have some technology to skip TV commercials, DO skip them

• On-line TV and Movie channel Hulu doubled its number of subscribers between April and December 2012. Now totals 3 M.

Page 9: Brandbuilding in a Networked World. Some Thought Starters

Facts & Figures

• 25% Of Americans say that in the past month they watched a short video… On their PHONE (2010)

• Amazon reports that in 2012 its Kindle sales overtook printed books. Sell 114 Kindle books for every 100 printed versions

• Even the largest newspapers are experiencing record declines in circulation because we no longer search for news Recently, the New York Times sold off the Boston Globe at a 93% loss (07-2013)

• In the near future, we will no longer search for products and services; they will come to us through social media

• This means Brands will have to consciously BUILD their reputation and acceptability, or run the risk to be shut out

Page 10: Brandbuilding in a Networked World. Some Thought Starters

Facts & Figures

• Author Clay Shirky* calculates the COGNITIVE SURPLUS of the USA alone at 200 Billion man-hours (spent watching TV) That is roughly 2.000 times the free time spent on Wikipedia each year

• More than 2.5 million pieces of content (web links, news stories, blog posts, notes, photos, etc.) are shared on Facebook. Every DAY

• Successful companies in social media act more like DALE CARNEGIE and less like MAD MEN: They listen first, sell later…

• Successful companies in social media act more like party planners, aggregators and content providers than traditional advertisers

Clay Shirky: Cognitive Surplus. Penguin Group, NY - USA (2010)

Page 11: Brandbuilding in a Networked World. Some Thought Starters

Follow the Money

Page 12: Brandbuilding in a Networked World. Some Thought Starters

Follow the Money

• Facebook buys Instagram, the Publicis and Omnicom ad-groups merge, Dell prepares for buy-out, Amazon chief Jeff Bezos buys the Washington Post (right: the Watergate guys)

• AppStore cumulative sales up to 2011: 15 Billion; Cumulative 2012: 25 Billion. Meaning: Apple sold 10 BILLION apps during 2012 alone

• Google launches the Motorola X cell phone (07-2013)

• Adobe goes Cloud, SaaS (Creative Cloud - 2013)

Page 13: Brandbuilding in a Networked World. Some Thought Starters

Embrace Caos

Page 14: Brandbuilding in a Networked World. Some Thought Starters

Nothing replaces Nothing

Page 15: Brandbuilding in a Networked World. Some Thought Starters

Nothing replaces Nothing

• Radio did not replace Newspapers

• Television did not replace Radio

• Internet did not replace TV

• Home video did not replace Cinema

• E-mail did not replace snail mail

• Texting will not replace E-mail

Page 16: Brandbuilding in a Networked World. Some Thought Starters

But Something may displace Something

Page 17: Brandbuilding in a Networked World. Some Thought Starters

THOUGHT STARTERS

Page 18: Brandbuilding in a Networked World. Some Thought Starters

Product as a Service (PaaS)

Page 19: Brandbuilding in a Networked World. Some Thought Starters

If my Product/Brand were a Service

what would it be?

Page 20: Brandbuilding in a Networked World. Some Thought Starters

Software as a Service (SaaS)

Page 21: Brandbuilding in a Networked World. Some Thought Starters

If my Product/Brand were Software,

what would it do?

Page 22: Brandbuilding in a Networked World. Some Thought Starters

Social Networking as a Service (SNaaS)

Page 23: Brandbuilding in a Networked World. Some Thought Starters

If my Product/Brand were a Social Network

who would my members be?

Page 24: Brandbuilding in a Networked World. Some Thought Starters

Blogging as a Service (BaaS)

Page 25: Brandbuilding in a Networked World. Some Thought Starters

If my Product/Brand were a Blog

what would it be about?

Page 26: Brandbuilding in a Networked World. Some Thought Starters

PRODUCT DEVELOPMENT

Page 27: Brandbuilding in a Networked World. Some Thought Starters

Human-Machine Interface Revolution

Page 28: Brandbuilding in a Networked World. Some Thought Starters

Human-Machine interface revolution

• Voice

• Touch

• Gestures

• Biometrics

Page 29: Brandbuilding in a Networked World. Some Thought Starters

Learn to Learn => Play to Learn

Page 30: Brandbuilding in a Networked World. Some Thought Starters

Learn to Learn => Play to learn

• Playing is learning

• Creative process, brain-training

– Inventiveness

– Mental flexibility

– Visualization

– Made in the shade

• Skill acquisition

• Cost effective: high development cost, copy cost approaches cero

Page 31: Brandbuilding in a Networked World. Some Thought Starters

REAL User Experiences

Page 32: Brandbuilding in a Networked World. Some Thought Starters

REAL User Experiences

• User experiences created around the Brand’s true personality

• Not “Borrowed Interest”

• Developing experience oriented Products

• Developing experience oriented Services, Apps

• Developing Networked Products

Page 33: Brandbuilding in a Networked World. Some Thought Starters

The Salesman is

DEAD Long live the Salesman!

Page 34: Brandbuilding in a Networked World. Some Thought Starters

Peer influenced Buying Decisions

• 78% of Users trust peer recommendations, only 14% trust advertising

• Building a network of Influencers, spokesmen (women) and brand champions is becoming essential

Page 35: Brandbuilding in a Networked World. Some Thought Starters

Putting Social Networking

to WORK

Page 36: Brandbuilding in a Networked World. Some Thought Starters

Putting Social Networking to Work

• User grouping – “Flocking”

• User mobilization – “Crowding”

• User funding – “Crowd Funding”

• User content / Review / Feedback

• Users helping Users

• Sharing (WhatsApp, Twitter, Facebook, PinIt)

• User containment, crisis control

Page 37: Brandbuilding in a Networked World. Some Thought Starters

Social Networking or Social Betworking?

Page 38: Brandbuilding in a Networked World. Some Thought Starters

Social Networking is completely unpredictable

Nobody can yet claim to control, predict results, or even be able to establish metrics for an on-line campaign, let

alone Social Media

Page 39: Brandbuilding in a Networked World. Some Thought Starters

Feeding off the Feed

Page 40: Brandbuilding in a Networked World. Some Thought Starters

Feeding off the Feed

• Create exiting Brand related content

• Look for strategic alliances that build Brand value at the intersection

• Entice users to co-create

• Motivate users to engage

• Understand SEO

• Use Stats, Data to improve content orientation to user needs / wants

Page 41: Brandbuilding in a Networked World. Some Thought Starters

Contribute to Society

Page 42: Brandbuilding in a Networked World. Some Thought Starters

Contribute to society

• Networked RSE, a two-way street

– Do not tell people what you DO, tell them what you BELIEVE in

– Give them enticing reasons to believe in YOU

– Look for and build shared value

– Create conditions to allow creation, participation, collaboration, learning

– Help them to help themselves

Page 43: Brandbuilding in a Networked World. Some Thought Starters

Contribute to society

• Knowledge sharing, Problem solving

• Open innovation

• Creating useful, involving applications

• Use the Web, learn to co-create

• Co-Create KNOWLEDGE

• Co-create content that is SIGNIFICANT for users, followers

• Do NOT promote yourself, promote LEARNING & SHARING

• On-line video: better than instruction manuals - a faster, deeper way to learn

Page 44: Brandbuilding in a Networked World. Some Thought Starters

Ask: What is

IMpossible?

Page 45: Brandbuilding in a Networked World. Some Thought Starters

Then go out and

DO IT!


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