CAVE 2.0 THE WORLD’S LARGEST VIRTUAL REALITY CLUSTER
April 6th, 2016 | San Jose
Alain Gonzalez Matthieu Mika Benoit Bastien
PSA PEUGEOT CITROËN GROUP
R&D AND IT DEPARTMENTS
VIRTUAL REALITY CENTER
LOOKING FOR THE IDEAL CAVE
CAVE 2.0 CONCLUSION Q&A
Agenda
3 BRANDS
PSA Group
2015
184 107 EMPLOYEES
2 972 791 VEHICLES SOLD IN 2015
OPERATIONS IN
160 COUNTRIES 62.5 $
BILLIONS IN REVENUE
2ND
LARGEST EUROPEAN
AUTOMAKER
T H R E E B R A N D S
A STRATEGY BASED ON CLEAR DIFFERENTIATION TO
BROADEN THE CUSTOMER BASE FOR ALL THREE
BRANDS:
PEUGEOT, CITROËN AND DS
PEUGEOT: the most German of Latin brands in terms of
elegance and road holding
CITROËN: bringing customers more of what really counts
at an affordable price
DS: embodying French know-how and luxury
MOTION & EMOTION CREATIVE TECHNOLOGY SPIRIT OF AVANT-GARDE
PSA PEUGEOT CITROËN R&D
MANUFACTURING
MARKETING FIELD
PROGRAMS
LOGISTICS
PURCHASE
FINANCE
R&D
SKILLS
PROJECTS (units, bases, body
type, system, industrial)
1 R&D Center based
in Sao Paulo
Expertise:
• Green Materials
• Bio-fuels
630 employees
3 R&D Centers Shanghaï
Wuhan
Shenzen
Expertise: Chinese
MMI
2 700
employees (Included 2000
in Join Venture)
3 Technical Centers
Vélizy
Sochaux
La Garenne
3 Test Centers Belchamp
La Ferté -Vidame
Carrière sous Poissy
10 200 employees
A GLOBAL R&D
Clean Technologies
Technologies
Attractiveness
Autonomous Driving
2015 – PSA: EUROPEAN LEADER IN CO2 EMISSIONS WITH 104.4 G/KM
The 3 R&D strategic axes for the next decade
SAFER GET YOUR TIME BACK
SIMPLIFY EVERYDAY LIFE
CONNECTIVITY: CAR TO INFRASTRUCTURE
& CAR TO CAR
Motion & Emotion
Excellence Allure
Emotion
OPTIMISTIC HUMAN SMART
Créative Technologie Avant-garde Refinement Technology
Spirit of Avant Garde
1
BUILD AND CARRY OUT THE IT STRATEGY FOR OVERALL BUSINESS DIVISIONS OF THE PSA GROUP
MAINTAIN IN GOOD OPERATING CONDITIONS THE SYSTEMS ALL ALONG THEIR LIFE CYCLE FITTED TO « JUST NECESSARY »
ITS MISSIONS:
Keep the systems in phase with the objectives of the Group and business priorities
Guarantee the global consistency of the functional and technical architectural framework
Ensure continued efficiency and availability of the applications and their distribution to the workstations
To make the Group benefit from the new information and communication technologies in order to optimize the ratio efficiency/cost.
IT Department Missions
1
CAVE
SINCE 2004
SCALE 1:1 STEREOSCOPIC SCREEN
SINCE 2004
3 SCREEN-SYSTEM « HOLOSPACE »
SINCE 2012
Virtual Reality Center 3 Immersive Systems
Style / Perceived Quality Cockpit Architecture Human Machine Interfaces
Pro
du
ct D
esi
gn
Virtual Reality Center Main Uses
Painting Assembly
Pro
cess
De
sign
Ergonomics
Painting Assembly
Pro
cess
des
ign
Ergonomics
Style / perceived quality Cockpit architecture Human Machine Interfaces
Pro
du
ct d
esig
n
11
1
410
Project
reviews
in 2015 100
Reviews
for each
car project
Virtual Reality Center Key Figures
CAVE 1.0 CAVE 2.0 Proof Of Concept
(MOVE) CAVE 1.1 CAVE 1.2
Cave 4 walls Reconfigurable Ensam university Partnership Barco system SGI ONYX 3 with 4 graphic Pipes
FX3000 & FX300G cluster based 16 Nodes cluster 16 Quadros Hardware image compositing
FX5500 SLI Cluster based G-sync module version 1 16 Nodes cluster 26 Quadros Workstations Upgrade Hardware image compositing
FX5800 Cluster based G-sync module version 1 16 Nodes cluster 16 Quadros Software Image compositing Infiniband QDR Network
M6000 Cluster based G-sync module version 2 26 Nodes cluster 70 Quadros Software Image compositing Infiniband FDR Network
Virtual Reality Center CAVE Deployment & Update Strategy
1
Interior Perceived
Quality & Style, HMI
Process
Architecture CAVE 1.0
Functional covering
« too small, too dark, too slow … »
Exterior Perceived
Quality & Style
Looking For The Ideal Cave CAVE 1.0 Functional Covering
1
… brighter … with more pixels … bigger
… more powerfull … with bigger haptic displacement
Looking For The Ideal Cave We need a CAVE …
1
16x 4K Projectors Pixel size: 0.7 mm CAVE Size: 6 m x 3 m High Level Brightness About 50 cluster nodes
OK… But…
Looking For The Ideal Cave CAVE Design Fitting with End-User Needs
1
Investments & Controlled
Operating Costs
Availability
Maximized
Investments, Operating Costs & unavailability is proportional to
the number of projectors
Looking For The Ideal Cave CAVE Design Fitting Operator Constraints
Size: 4.5 m x 3.5 m x 2.4 m Resolution: 1.1 mm (0.7 mm for a front screen local area)
BARCO 4K X6 Projectors
Volfoni Active Stereoscopy
Acrylic & Glass BARCO Screens
23 000 Lumens / Screen
ART Tracking System
HAPTION Scale 1 Haptic System
CAVE 2.0 Projection System Architecture
Infiniband Network
1
Master Node
X1
Render Nodes
X20
Display Nodes
X6
Projectors X6
Control
Software Stack
CAVE 2.0 Overall IT Architecture
1
Infiniband Network Infiniband FDR 56 Gbit/s 2 x 36 ports
Software Stack
Process & VR advanced scenarios
Windows Cluster OS
Process
Design, Style & Perceived Quality
Style
Display Compositing & Cluster management
Immersive Middleware
Projectors
. Barco Galaxy 4K – 23 HFR
. 3-DLP
. Stereoscopy 3D
. 23000 Lumens
X6
CAVE 2.0 Detailed IT Architecture
Render Nodes
. Dell T630
. 3 X Nvidia Quadro M6000 Pro GPUs
. Infiniband FDR Connectivity
X20
Master
. Dell T630
. 3 X Nvidia Quadro M6000 Pro GPUs
. Infiniband FDR Connectivity
Display Nodes
. Dell T7910
. 1 X Nvidia Quadro M6000 Pro GPUs
. 1 X Nvidia Quadro G-Sync II
. Infiniband FDR Connectivity X6
Control
Scalable Graphics RDX
1
100% focused on PSA business requirements (Performances, InfiniBand, Scalability…)
Within DELL’s highest reliability standards
The Dell Approach Performance / Reliability / Customization
1
DISPLAY Nodes: DELL Precision Tower 7910
The Dell Approach Technical Choices
• NVIDIA Quadro M6000 • Dual Intel Xeon E5 v3 • 64GB DDR4 ECC • 56Gb InfiniBand • 1300W PSU
RENDER Nodes: DELL PowerEdge T630 • Triple NVIDIA Quadro M6000
• Dual Intel Xeon E5 v3 • 128GB DDR4 ECC • 56Gb InfiniBand • Redondant 1600W PSUs
22
Cave 1.1 FX 5500 SLI
Cave 2.0 M6000
Cave 1.2 FX 5800
Cave 1.0 FX3000G
X500
CAVE 2.0 Overall Cluster Performance
1
Process
CAVE 2.0
Functional covering
CAVE 1.0
Functional covering Architecture
Interior Perceived
Quality & Style, HMI
Exterior Perceived
Quality & Style
CAVE 2.0 Functional Covering
1
CAVE 2.0 Image Quality Illustration
CAVE 1.0 CAVE 2.0
1
CAVE 2.0 Immersive Global Illumination Rendering Performances
HOLOSPACE (3 screens immersive system) 1920x1200 x3 screens (7M px)
CAVE 2.0 4096x2160 x5 screens (44M px)
After 6 GI passes: 40 s After 6 GI passes: 20 s
CAVE 2.0: 6x more pixels – 2x faster
1
Conclusion
Breakthrough vs CAVE 1.x Display Quality & Overall perfomance
CAVE 2.0 Fits all Needs Architecture, HMI, Perceived Quality, Style & Process
All the costs has been optimized Reliability Flexibility High Level User Acceptance 200 Project Reviews in the past 6 months Tremendous Increase in number of Style & Perceived Quality Project
Reviews …..
Next Step: Cave 2.x Realtime Global Illumination
1
Nvidia Europe Nvidia US GTC Team Details: Alain Gonzalez Expert Workstations, Graphics Technologies & 3D Imagery Smart Devices Strategy
Contact e-mail: [email protected] fr.linkedin.com/in/gonzalezalain Matthieu Mika Virtual Reality Engineer Specialist
Contact e-mail: [email protected] fr.linkedin.com/in/matthieumika
Acknowledgements & Contacts
1
Q&A