I’M BACK!!!
Gaming and Media Design for Learning
893.628.9CSummer Session
5/14/2013 – 6/18/2013Ryan Schaaf
Assistant Professor of Technology, Notre Dame in Maryland University
Graduate Faculty, Johns Hopkins University SOE
Guiding Questions•What are the course assignments, expectations, and logistics?
•What would be the benefits of incorporating digital games into the classroom?
•How do teachers and students find meaningful digital games to use in classrooms?
•What are some misconceptions of DGBL?
•What types of digital games are there?
Syllabus
ELC Course Site
Bloom’s Digital TaxonomyGame Proposal, Game Trailer, Storyboard, PowerPoint Game, Lesson Seed
Game Diary, Peer Review
Discussion Board Posts, Readings, Modules
Discussion Board Posts, Readings, Modules
Discussion Board Posts, Readings, Modules
Game Diary
Temporary Course Websitehttp://sites.google.com/site/jhugamingandmediadesign/home
Home Page contains Weekly assignments, directions, useful links, and Navigation menu to supporting pages.
Course Walkthrough & Learner Profile Survey
• Learner Profile Surveyhttp://bit.ly/2013JHUGaming1
• I want to hold off on the Course Walkthrough until the ELC becomes available. For now, I will try to instruct you with directions on what to do on the temporary site.
What is Digital Game-Based Learning?
• Digital game-based learning (DGBL) is an instructional method that incorporates educational content or learning principles into video games with the goal of engaging learners. Applications of digital game-based learning draw upon the constructivist theory of education.
http://www.learnnc.org/lp/pages/4970
Warm-Up
• How many of you have played Angry Birds?
The Attraction of DGBL• mirrors how humans think and how the mind works• popularity• motivating and fun• 21st century learners prefer 21st century methods of
learning• independence• game design utilizes multiple intelligences• versatile platform for learning• collateral learning in a media rich society• safe alternative to reality• collaboration and problem-solving
Gaming and the Mind
“Computer-based games provide simulations that often mirror cognitive functions in the brain. Humans think and learn through experiences they have had and via simulations they run in their heads based on those experiences, much as if they were playing video games in their head” (Gee 2007).
Computer-based games present information in a manner more consistent with how the human brain learns
Gaming and the Mind
Pleasure and Motivation•people enjoy learning new information•hard work and deep fun
“Good video games give people pleasure. These pleasures are connected to control, agency, and meaningfulness. Good games are problem-solving spaces that create deep learning.” (Gee 2007)
Gaming in Education Misconceptions
Finding Paydirt in the Internet Sea
Caution: Use careful and deliberate search terms to narrow your search to valid result hits.
Billions of available browser-based digital games.
ActivitySelect a general concept and perform a Google or other web engine search. Find a digital game that fits your concept and play it. While you are playing the game:What does the game teach?What is the objective of the game?What are the pros and cons of the game?
Incorporating Digital Game-Based Learning into Instruction
MotivationInstructional strategyClosureAssessmentReview, Reteach
Interactive Game Examples
http://www.bravekidgames.com/flash_game_home_compost.php
Compost 4 Fun
Magic Pen 2
• http://www.physicsgames.net/game/Magic_Pen_2.html
http://labyrinth.thinkport.org/www/index.php
http://www.thinkfinity.org/parent_resource_list.aspx?feature=onlinegames
Power Play
Spent
http://playspent.org/
Nobel Prize.org
http://www.nobelprize.org/educational/medicine/bloodtypinggame/game/index.html
http://sciencenetlinks.com/interactives/powerup.html
http://sciencenetlinks.com/interactives/gravity.html
App Wars
Video Game Consoles
Oregon Settler
What can this game teach students? How might you incorporate it into instruction?
Online Discussion #1Searching for Digital Games to incorporate into
your Curriculum
During our session, you learned several strategies for finding browser-based digital games to incorporate into instruction. In this discussion board, identify three to five games you previewed with web links included. How was the game play? Will the game be useful for instruction? How will you utilize it in a lesson?
BibliographyArmstrong, T. (2003). You’re Smarter than You Think: A Kid’s Guide to Multiple
Intelligences. Minneapolis, MN: Free Spirit Publishing Inc. Campbell, L. & Campbell, B. (1999) Multiple Intelligences and Student
Achievement: Success Stories from Six Schools. Alexandria, VA: ASCD Demski, J. (2009). The WoW factor. T.H.E. Journal, 36(10), 30-35. Gee, J.P. (2007). Good video games + good learning: Collected essays on video
games, learning, and literacy. New York, NY: Peter Lang. Harris, K. (1986) Self-Motivating of Attentional Behavior Versus Self-Monitoring
of Productivity: Effects on On-Task Behavior and Academic Response Rate Among Learning Disabled Children. College Park, MD, Journal of Applied Behavior Analysis
Johnson, L., Levine, A., Smith, R., and Smythe, T. (2009). The 2009 Horizon
Report: K-12 Edition. Austin, Texas: The New Media Consortium Prensky, M (2001). Digital Game-Based Learning. St. Paul, Minnesota: Paragon
House. Shaffer, D.W. (2006). How computer games help children learn. New York, NY:
Palgrave Macmillian Skurzynski, G. (1991) Almost the Real Thing. New York, NY: Maxwell
MacMillan International