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COLLECTED-RULINGS -
This is a collection of rules interpretations and
clarifications sourced from the Cubicle 7 The One
Ring forum. Changes and clarifications are from
Francesco Nepitello, except those noted as being
from forum users (which should be treated as
unofficial). Some entries have been copied
verbatim, others paraphrased.
ADVENTURER'S BOOK
CHANGES
Page 55, Elven Cultural Blessing.
When an Elf of Mirkwood is inside a forest or
under the earth, or it is night, his Attribute
bonuses are based on his favoured rating in all
rolls involving the use of a Common skill.
Page 70, Woodmen Fairy Heritage.
Favoured Skill
SearchAwareness
Page 76, Small-sized Heroes.
Dwarves: short sword, sword, axe, great axe,
spear, mattock, dagger, bow.
Appendix. The sample characters have their CallingTrait listed under Distinctive Features. They should
be Specialties.
Index. Company Objectives are listed on page 120
not page 107.
CLARIFICATIONS FROM FORUM USERS
Page 103, Distinctive Features. Add the following
trait:Small
You are half the height of a grown man and are
often mistaken for a child of that folk.
Page 132, Small Folk. The last sentence that ends,
... you gain the Small Trait, and can invoke it using
the usual Trait rules ..., refers to a trait that is not
defined (but see above).
Page 133, Natural Watchfulness virtue. The
sentence that begins, Additionally, during the day,
you may make an Exploreroll ..., literally means one
roll per day.
Page 154, Journey: Planning Ahead. The sentence,
All characters may attempt a Lore roll, literally
means that players may optionallyroll.
LOREMASTERS BOOK
CHANGES
Page 34. Add to Fatigue Tests: As stated earlier, you
increase your Fatigue score by a number of points
equal to the Encumbrance of your Travelling gear.
This increase is applied at the end of the Journey
(i.e. at the beginning of the next Episode). For every
prolonged rest you take at a safe place (i.e. not on
the road), you lose 1 point of Fatigue increase due to
failed Travel rolls.
Page 65, Add to Endurance: If a creature with theGreat Size special ability begins a round without
Endurance points, it is considered to be weary.
Page 94, Year 2931. Aragorn, son of Arathorn, is
born on MayMarch1st.
Page 108, The Narrows of the Forest. The large
indentation along the western eastern border of
Mirkwood is all that is left of their realm.
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CLARIFICATIONS
Page 57, Blighted places. The rules detail what
happens when a company of adventurers enters an
area qualifying as a blighted place. From the way the
rules have been presented in that chapter, it seems
that players are required to make Corruption testsevery time they cross areas rated as Wild lands,
Shadow lands and Dark lands, making for a rather
unforgiving rule.
The original intent of the rule was that it is always
left to the discretion of the Loremaster to determine
whether a place must be considered blighted or not.
The Blighted Lands table must be used when the
Loremaster has decided that an area is indeed
blighted, to determine the frequency of the requiredCorruption tests.
For example, the text for the Marsh-bell adventure
applies the rule as intended, when at page 130,
under the Entering Mirkwood paragraph, the
bulleted text states that The part of the Long
Marshes that is inside Mirkwood qualifies as a
blighted place.
Under this interpretation, it is entirely possible for
an area found within a region classified as Wild,Shadow or even Dark not to require any Corruption
test to traverse. As far as the accumulation of
Shadow is concerned, the various region types as
classified in the Loremaster map serve as guidelines
for the Loremaster to decide whether the region
currently traversed by the company is blighted or
not, with Free lands being rarely blighted, and Dark
lands being mostly so.
CLARIFICATIONS FROM FORUM USERS
Page 75, Spider-poison. The sentence, ... is
paralysed and falls to the ground after a number of
rounds equal to his Body or Heart rating ..., should
be read as, ... falls to the ground paralysed after a
number of rounds equal to his Body or Heartrating ....
A paralysed character is considered to be
unconscious, or otherwise defenceless (see Coup de
Grce on page 144 of the Adventurers Book).
!Collected Rulings
Updated 29-Apr-2012
Compiled by Ashley G. Trter
Written as a supplement for The One Ring roleplaying gameby Francesco Nepitello.
Sophisticated Games Ltd 2011Cubicle 7 Entertainment Ltd 2011
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