Creating Relevant, Meaningful
Learning & Teaching Opportunities
College Ready
provide a learning opportunity that didn’t exist before?
enable independent learning? provide a unique form of collaboration? create an authentic context for learning? capture and sustain students’ participation? help students to achieve success? enable students to assess the extent of their
learning? promote higher order thinking processes? promote a constructivist approach to learning?
Does the technology you use…..
My students learn by……
High School Students Want More Technology in CollegeJuly 19th 2010 Converge Magazine
Student college selection criteria•63 percent of current college students say technology on campus was important in their college search. •93 percent of today's high school students say campus technology is important in their college criteria. •95 percent of today's high school students expect to use technology in their college classes. -High school students want to use this technology to do class assignments, communicate with classmates and professors, and prepare for the technology expectations in their field.
An online survey of 1,019 college students- CDW-G 2010 21st-Century Campus Report
Students Lack Opportunities to Use Tech in ClassJune 18, 2010 Classroom Technology
•60 percent of students say their teachers regularly use technology to teach, but only 26 percent of the students say they can use technology to learn. •84 percent of students say technology is important to their education, and more than half of them say they will be ready to use technology in college or the work force (57 percent). •18 percent of faculty members say they've fully integrated technology into their classes, but 9 percent of students say their teachers have fully integrated technology into their classes •64 percent of faculty members don't usually talk to students about 21st-century skills including creativity, innovation, critical thinking, problem solving, digital citizenship and communication. •47 percent of teachers do not design lesson plans that allow students to use technology or incorporate students' feedback into their lessons.
CDW-G 2010 21st-Century Classroom Report
Today’s students
“Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach.
They have spent their entire lives surrounded by and using computers, videogames, digital music players, video cams, cell phones, and all the other toys and tools of the digital age.
Today's average college grads have spent less than 5,000 hours of their lives reading, but over 10,000 hours playing video games (not to mention 20,000 hours watching TV). Computer games, email, the Internet, cell phones and instant messaging are integral parts of their lives.”
Our Learners' Changing Brains
Marc Prensky's "Digital Natives, Digital Immigrants"
Millennials: Born 1982 – 2002 Generation X: Born 1965 – 1982 Baby Boomers: Born 1946 - 1964
Who are today’s students?
http://www.polleverywhere.com
born after 1980 always connected, multitasking team-oriented, collaborative expect structure/fairness community-oriented drawn to new technologies optimistic & confident goal & achievement-focused
Millenials: Who Are They?
grew up in a time of economic prosperity – how times have changed!
went to “play groups” and played soccer from the age of 3
the most protected generation in terms of government regulations on consumer safety
often indulged as a result of changing child-rearing practices
Characteristics of Millennials
used to being consulted in decision-making by their parents
typically strong bonds between these students and their parents, particularly with their mothers, and they stay very connected even when they go away to school
expected to excel by their parents highly scheduled and sheltered in childhood
More Characteristics of Millennials
constant social contact with friends via e-mail, Instant Messaging, cell phones, and video games
digital natives (Prensky, 2001)◦ raised in a technological environment◦ accepts that environment as the norm ◦ grown up surrounded by digital devices and
regularly uses these devices to interact with other people and the outside world.
Adapted From Digital Native website – www.digitalnative.org/wiki
More Characteristics of Millennials
The 2010 Horizon Report: K-12 Edition, examines emerging technologies for their potential impact on and use in teaching, learning, and creative expression within the environment of pre-college education.
◦ Technology is increasingly a means for empowering students, a method for communication and socializing and is a ubiquitous, transparent part of their lives.
◦ Technology continues to profoundly affect the way we work, collaborate, communicate and succeed.
◦ The perceived value of innovation and creativity is increasing.
◦ There is increasing interest in just-in-time, alternate or non-formal avenues of education, such as online learning, mentoring and independent study.
◦ The way we think of learning and environments is changing.
Page 4 of the Report, discusses key trends that are currently affecting the practice of teaching, learning and creativity:
All students need to be actively engaged with the material we are trying to teach them
Active engagement promotes deeper levels of cognitive processing and learning because it creates stronger connections
Active learning facilitates long-term memory through the process of elaborative rehearsal that uses meaning rather than rote memorization
Given Millennials’ Preferences, What Makes the Most Sense from a Cognitive Learning Perspective?
Provide High, Clear Expectations
Offer individual feedback
Engage with/through technology where appropriate
Utilize group work: collaborative learning techniques
Incorporate reflection and metacognition
General Strategies for Engaging Millennials
Ask thought provoking open-ended questions rather than questions aimed at eliciting rote memory responses
Find ways to get students working with a partner
Design collaborative learning exercises that encourage students to hear each other’s diverse viewpoints and then to reach consensus on an issue using the “round-robin” process
Specific Strategies for Teaching Millennials
Adapted from Clement, 2009
Specific Strategies for Teaching Millennials
Set goals
for each class
Focus the
students
Have students apply the
material on what they
have learned
Review, conclud
e
Assess
Part IIHands-on exercise
FUN & Free Web 2.0 Tools! www.befunky.com
◦ Creative photo editing tool
http://www.capzles.com◦ social networking site that allows users to tell
a story using pictures, video clips, audio tracks and text.
http://www.toondoo.com◦ comic-creating tool that allows you to create
your own cool comic strips with just a few drag ‘n drops ‘n mouse clicks
www.wordle.net◦ graphic representation of the most
frequently used words in a blog, free write, or speech
www.technorati.com◦ Internet search engine for searching blogs
www.polleverywhere.com◦ Instant audience feedback tool
More Free Tech Tools
www.prezi.com◦ web-based presentation tool using a
map layout and zooming to show contextual relationships
www.voki.com◦ free service that allows your students
to create personalized speaking avatars and embed them on a blog or wiki or send them via e-mail.
www.xtranormal.com◦ is a text-to-movie website which
allows you and your students to create short films with your own scripts using very clever text-to speech technology.
More…..
Free Lesson Plan Sharing Websites
http://www.internet4classrooms.com
http://www.cyberbee.com
http://www.thinkfinity.org
http://www.free.ed.gov
www.edutopia.org
www.convergemag.com
Free Professional Development Resources
Closing Exercise
Please respond in writing to any of these prompts: What I learned today … What I re-learned today … What I most appreciated about what we
discussed today …