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CharaCter Name _____________________________________Player Name _________________________________
ChaPter _____________________________________________Past eveNt ____________________________________ChaPter DemeaNour ______________________________________PersoNal DemeaNour ______________________________
sPeCiality __________________________raNk ____Power armour history _____________________________________________
DesCriPtioN ____________________________________________________________________________________________________________
SKILLS
Acrobatics (Ag) o o o o
Awareness (Per) n n o o
Barter (Fel) n o o o
Blather (Fel) o o o o
Carouse (T) n o o o
Charm (Fel) n o o o
Chem-Use (Int) o o o oCiphers (Int) o o o o
Chapter Runes o n o o
_______________________ o o o o
Climb (S) n n o o
Command (Fel) n o o o
Common Lore (Int) o o o o
Adeptus Astartes o n o o
Deathwatch o n o o
Imperium o n o o
War o n o o
_______________________ o o o o
Concealment (Ag) n n o oContortionist (Ag) n o o o
Deceive (Fel) n o o o
Demolition (Int) o o o o
Disguise (Fel) n o o o
Dodge (Ag) n o o o
Drive (Ag) o o o o
Ground Vehicles o n o o
_______________________ o o o o
Evaluate n o o o
Forbidden Lore (Int) o o o o
Xenos o n o o
_______________________ o o o o
_______________________ o o o o
Gamble (Int) n o o o
Inquiry (Fel) n o o oInterrogation (WP) o o o o
Intimidate (S) n o o o
Invocation (WP) o o o o
Lip Reading (Per) o o o o
Literacy (Int) o n o o
Logic (Int) n o o o
Medicae (Int) o o o o
Navigation (Int) o o o o
Surace o n o o
_______________________ o o o o
Perormer (Fel) o o o o
_______________________ o o o oPilot (Ag) o o o o
_______________________ o o o o
_______________________ o o o o
Psyniscience (Per) o o o o
Scholasic Lore (Int) o o o o
Codex Astartes o n o o
_______________________ o o o o
_______________________ o o o o
Scrutiny (Per) n o o o
Search (Per) n o o o
Secret Tongue (Int) o o o o
_______________________ o o o o
_______________________ o o o o
Security (Ag) o o o o
Shadowing (Ag) o o o oSilent Move (Ag) n n o o
Sleight o Hand (Ag) o o o o
Speak Language (Int) o o o o
High Gothic o n o o
Low Gothic o n o o
_______________________ o o o o
Survival (Int) o o o o
Swim (S) n o o o
Tactics (Int) o o o o
_______________________ o n o o
Tech-Use (Int) o o o o
Tracking (Int) o n o oTrade (Int) o o o o
_______________________ o o o o
Wrangling (Int) o o o o
_________________________ o o o o
Basic
Trained
+10%
+20%
Basic
Trained
+10%
+20%
Basic
Trained
+10%
+20%
CHARACTERISTICS
denotes Skill Group
Permission granted to photocopy or personal use. Games Workshop Ltd 2010. Character sheet also available or download at www.FantasyFlightGames.com
weaPoN skill
(ws)
BallistiC skill
(Bs)
streNgth
(s)
toughNess
(t)
agility
(ag)
iNtelligeNCe
(iNt)
PerCePtioN
(Per)
will Power
(wP)
FellowshiP
(Fel)
Secondary Heart/Ossmodula/Biscopea/Haemastamen: You gain the Unnatural Strength and
Toughness Traits.
Larramans Organ: You do not suer rom Blood Loss.
Catalepsean Node: You suer no penalties to Perception-based Tests when awake or long periods o time.
Preomnor: You gain +20 to Toughness Tests againstingested poisons.
Omophagea: You may gain a Skill or Skill Group bydevouring a portion o an enemy.
Multi-Lung: You may re-roll any ailed Toughness Test
or drowning or asphyxiation. In addition, you gain a +30
to Toughness Tests made to resist gases, and may re-roll
ailed results.
Occulube and Lymans Ear: You gain the Heightened
Senses (Sight and Hearing) Talents, +10 to relevant
Awareness Tests.
Sus-an Membrane:You may enter suspended animation.Oolotic Kidney:You may re-roll any ailed Toughness
Test ro resist poisons and toxins, including attacks with the
Toxic Quality.
Neuroglottis:You may detect any poison or toxin bytaste with a successul Awareness Test. You gain a +10 to
Tracking Tests against a target you have tasted.
Mucranoid: You may re-roll any ailed Toughness Testscaused by temperature extremes.
Betchers Gland:You may spit acid as a ranged weaponwith the ollowing profle:
Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3
or more degrees of success, you have blinded him for 1d5 Rounds.
Progenoids: These may be retrieved with a successulMedicae Test.
Black Carapace: While wearing Power Armour, enemiesdo not gain a bonus to hit you due to your size.
WOUNDS:
total
CurreNt
FatigueCritiCal Damage________________________
______________________________________
FATE POINTS:
totalCurreNt
INSANITY:
Battle Fatigue _______________________________________________________________
CORRUPTION: CurreNt
CurreNt PoiNts
PrimarChs Curse _______________________
______________________________________
SPACE MARINE ABILITIES
TM
MOVEMENT:
halF
Full
Charge
ruN
Thine arm be the scourge of the impure (p. 162)
Rite of Selection: Hunting the Hunter (Rites of Battle, p. 10)
Gramr
Space Wolves (p. 47)
The Sons of Russ (p. 49)
Deathwatch Assault Marine (p. 72)
Daniele
Bitter Vengeance (p. 30)
Hot-Blooded (p. 32)
3
58 42 5 4 5 312 10
5 5 4 0 4 4 4 0 4 2
s
Personal
s19
s s
s
s
5 15
10 30
4
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I ndex
PSYCHIC POWERS
Psy Rating: _____ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
GEAR_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
Ambidextrous
Astartes Weapon Training
Bulging Biceps
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves o Steel
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master
Unnatural Strength (x2)
Unnatural Toughness (x2)
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
SPACE MARINE TALENTS & TRAITS
CHARACTERISTICS
weaPoN skill
(ws)
BallistiC skill
(Bs)
streNgth
(s)
toughNess
(t)
agility
(ag)
iNtelligeNCe
(iNt)
PerCePtioN
(Per)
will Power
(wP)
Fellowshi
(Fel)
EXPERIENCE: _________________________
_________________________
XP to sPeNDtotal XP sPeNt
NAME
CLASS DAMAGE TYPE PEN
RANGE ROF CLIP RLD
SPECIAL RULES
WEAPON
NAME
CLASS DAMAGE TYPE PEN
RANGE ROF CLIP RLD
SPECIAL RULES
WEAPON
NAME
CLASS DAMAGE TYPE PEN
RANGE ROF CLIP RLD
SPECIAL RULES
WEAPON
NAME
CLASS DAMAGE TYPE PEN
RANGE ROF CLIP RLD
SPECIAL RULES
WEAPON
ARMOUR HEAD(1-10)
Type:
BODY(31-70)
Type:
LEFT ARM
(21-30)
Type:
RIGHT ARM
(11-20)
Type:
RIGHT LEG
(71-85)
Type:
LEFT LEG
(86-00)
Type:
ARMOUR ADDITIO
POWER ARMOUR ABILITIES
Permission granted to photocopy or personal use. Games Workshop Ltd 2010. Character sheet also available or download at www.FantasyFlightGames.com
Servo-Augmented Musculature:+20 Strength
Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades;Called Shots are Hal Actions; +10 to Sight and Hearing Awareness Tests
(total o +20 bonus with Heightened Senses)
Built-in Vox Link
Built-in Magboots
Nutrient Recycling: Can operate or two weeks without re-supply
Recoil Suppression: May fre Basic weapons 1-handed without penalty
Size: Hulking (Black Carapace means no bonus or enemies to attack)
Poor Manual Dexterity:Delicate tasks suer a 10 penalty, unless using
equipment designed or Space Marines
Osmotic Gill Life Sustainer: With the helmet on, the armour is
environmentally sealed
TM
RENOWN: _________________________CurreNt
58 42 5 412
5 310
5 5 4 0 4 4 4 0 4 2
Astartes Bolt Pistol (p. 146)
Pistol 1d10+9 X 4 Melee
Astartes Combat Knife (p. 156)
1d10 R 2
30 m S / 2 / 14 Full
Tearing
Astartes Chainsword (p. 153) 8Mark VII
Melee 1d10+3 R 3
8 8Balanced, Tearing Mark VII Mark VII
10
Mark VII
8 8
Mark VII Mark VII
Heightened Senses (Smell) (p. 120)
Counter Attack (p. 115)
Swift Attack (p. 127)
Wrathful Descent (p. 73)
Hatred (Chaos Space Marines) (p. 119)
Two-Weapon Wielder (Melee) (p. 128)
Double Team (p. 116)
Crushing Blow (p. 115)
Lightning Reflexes (p. 121)
Lightning Attack (p. 121)
Wall of Steel (p. 129)
Berserker Charge (p. 114)
Death Watch Training Hunter of Aliens (p. 120)18
100
22.100
Astart. Frag Grenades x 3 (p. 150)
Runic Totem of the Bloodied Hunter) (p. 170)
Astart. Krak Grenades x 3 (p. 150)
Repair Cement
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S O L O M O D E
SQUADMODE
O A T H :
SQUAD
DESIG
NATION:
CharacterName:PlayerName:Chapter:
SquadModeAbilities(pg219)
AttackPatternsActionCostSustainedEffect
FireSupportHal/Free1YesTheKill-teamconcentratessuppressingfre.
TacticalAdvanceHal/Free1YesTheKill-teamcrossesdangerousgroundinconcert.
TankBusterFree1NoASpaceMarinedistractsatargettocreateanopportunity.
FireorEectHal1YesTheKill-teamfresattargetsastheyappear.
BolterAssaultFree3NoTheKill-teamrushesorwardfringtheirbolters.
FuriousChargeFree3NoTheKill-teamchargesanenemyinunison.
DeensiveStancesActionCostSustained
TacticalSpacingFull1YesTheKill-teamspacesitseltoreacttodanger.
GotoGroundReaction1NoASpaceMarinecallsormovementintocover.
RegroupFull2NoASpaceMarinecallstomovetheKill-teamtogether.
SoakFireReaction2NoASpaceMarinetakesautomaticfrewithhisKill-team.
DigInFull3YesTheKill-teammakesexpertuseocover.
StrongpointFull3YesASpaceMarinecoordinatesfretodeendaposition.
Character Name: Rank: Player Name:
Chapter:
Chapter Ability Name: Solo Ability Name:
Required Rank: Required Rank:
Effects: Effects:
Solo Ability Name: Solo Ability Name:
Required Rank: Required Rank:
Effects: Effects:
Solo Ability Name: Solo Ability Name:
Required Rank: Required Rank:
Effects: Effects:
Permission granted to photocopy for personal use. Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com
Gramr 3 Daniele
Space Wolves (p. 47)
Wolf Senses (p. 217) Burst of Speed (p. 216)
1 1
Re-roll failed Perception-based Tests, count as possessing the Dark Sight
Trait. Dont apply if wearing a helmet. Rank 3: add +10 to all
Perception-based Tests. Rank 5: gains the Unnatural Perception (x2) Trait.
Rank 7: once per game session you can pass a Perception Test.
Once per game session, a Battle-Brother
can increase his Agility Bonus by 2 with
all the usual benefits for a number of
Rounds equal to his rank.
Feat of Strength (p. 216) Renewed Vigour (p. 216)
1 3
Once per day of game time, a Battle-Brother may increase his
Unnatural Strength Trait by one level, so for instance Unnatural
Strength x2 becomes x3. This effect will last for a number of
Rounds equal to his rank.
Once per session (Free Action/start of Turn/
for Rounds = Rank) ignore the effects of a
critical hit. Rank 5: restore Wounds = Rank.
Rank 7: ignore the critical hit effects.