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Page 1: disney

Walt Disney Inc.

Brandy AndersonCody Bartos

Jessica EdmundsAmy SobolewskiKelly Stevenson

Ryan Vincent

HCRM 201November 6, 2000

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Table of Contents

I. Introduction 2

II. History 3

III. Firm Identification 6

IV. Organizational Structure 7

V. Career Paths 10

VI. Target Market 11

VII. Retail Mix 12

VIII. Merchandising Channels and Procedures 14

IX. Store Design 15

X. Disney News 16

XI. The Future 19

XII. Conclusion 22

XIII. Reference List 23

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Introduction

Disney is an enormous entertainment corporation that was built upon one man’s

vision and imagination, that man was Walt Disney. This corporation encompasses many

different entities of entertainment for people of all ages. It all began 75 years ago when

Walt Disney single-handedly developed his first animated feature film. From here it

blossomed into an empire of theme parks, vacation resorts, and merchandising channels.

Through this magical kingdom a sense of euphoria is created, allowing all that visit to

briefly return to childhood, a place where they can wish upon a star and have their

dreams come true.

Walt Disney’s wish for those who visit is stated on a plaque in Disney’s Town

Square. It reads as follows:

TO ALL WHO COME TO THIS HAPPY PLACE:

WELCOME.

DISNEYLAND IS YOUR LAND. HERE AGE

RELIVES FOND MEMORIES OF THE PAST…

AND HERE YOUTH SAVOR THE CHALLENGE

AND PROMISE OF THE FUTURE.

DISNEYLAND IS DEDICATED

TO THE IDEALS, THE DREAMS, AND THE HARD

FACTS THAT HAVE CREATED AMERICA…

WITH HOPE THAT IT WILL BE A SOURCE OF

JOY AND INSPIRATION TO ALL THE WORLD

JULY 17, 1955.

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History

“May all your dreams come true!” Who was the creator of this unforgettable

phrase, Mickey Mouse, and won thirty Academy Awards? Who else, but the great Walt

Disney. Walt Disney was born in Chicago on December 15, 1901. Walter Elias Disney

was the fourth son of Elias Disney and Flora Call. Walter’s father was a farmer and his

mother was a schoolteacher.

Walt spent most of his childhood in Marceline, Montana. This is said to have

furnished the inspiration and model for the main streets of Disneyland. His family

moved to Kansas, and this is where young Walt began studying cartooning at a school

and ended up going to Kansas City Art Institute and School of Design.

Disney moved back to Chicago in 1917 and entered McKinley High. Here, he

made drawings for the school newspaper and took photographs. World War I interrupted

Walt’s schooling, because he had to participate as a truck driver in France and Germany,

for the American Red Cross.

In 1919, Walt returned to Kansas City. There he became an inker in commercial

art studios and a draftsman. He met U.B. Iwerks there. Disney and Iwerks started their

own small studio and made one and two minute animated advertising films on a second

hand motion camera. They also did a series of cartoon sketches called “Laugh O-Grams”

and seven-minute animated fairy tales. They called the fairytale Alice in Cartoon land.

A young, New York film distributor cheated the two of them, so they headed for Los

Angeles, to be with Walt’s brother, Roy.

Roy became their business manager. They invented a character, by the name of

Oswald the rabbit. The films were contracted for distribution at $1,500 dollars. This

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started their small enterprise. In 1927, Disney and Iwerks wanted to try a new character-

a happy, full of energy, and mischievous mouse, named Mickey. In 1928 Disney

produced Steamboat Willie. This cartoon was different then all the rest, because it had

sound! Next they created Minnie, who was Mickey Mouse’s girlfriend. She had a

personality and the voice like a human. Walt Disney was the voice of Mickey!

This then lead to the creation of Donald Duck, Pluto and Goofy in 1933. Roy

then franchised tie-in-sales with Donald Duck and Mickey with such things as: watches,

T-shirts, and stuff animals. This grabbed much more wealth for the Disney Company.

Walt Disney, still on the go, decided to make feature-length cartoons. His first was Snow

White and the Seven Dwarfs (1935), Pinocchio (1940), and Dumbo (1941).

Disney studios now decided to make a variety of entertainment films. Walt

Disney owns four motion-picture companies. Walt Disney Pictures, which is family

entertainment films. Then there is Touchstone Picture and Hollywood Pictures, which

produce films for adult audiences. Miramax Films created motion pictures by

independent filmmakers. The company also owns Walt Disney records, which does

recordings for children and The Disney Cable Television Channel for family

entertainment.

Meanwhile, back in the 1950’s, Walt Disney came up with an idea to build an

Amusement park near Los Angles. It opened up in 1955 and is the best-known purveyor

of child and adult entertainment in the 20th century. Then in 1971 Walt Disney World

along with the Magic Kingdom opened up near Orlando, Florida. Disney World also has

hotels, resort accommodations, and sports and other recreational facilities. The EPCOT

center was added in 1982, which stands for Experimental Prototype Community of

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Tomorrow. In 1989 Disney-MGM studies Theme Park, which has exhibits, shows and

movie studios. Tokyo Disneyland opened in 1983 but it is an unrelated Japanese

corporation with Walt Disney Company, which receives loyalties from that venture.

Euro Disneyland was completed in 1992, 20 miles west of Paris. The Disney

Corporation acquired Capital Cities/ABC Inc. in 1996, which owned the ABC television

network.

After Walt Disney’s death on December 15, 1966 the Disney Corporation

declined because they lost their chief innovator. They got new management in 1980.

Their animated films and motion pictures became most successful in the United States.

Touchstone Films produced films such as Splash (1984) and Pretty Women (1990). The

Disney Company produced The Little Mermaid (1989) and Toy Story (1995), which is the

first full-length animated cartoon.

Walt Disney’s humor, imagination and his gift for being attuned to the vagaries of

popular taste inspired him to develop well-loved amusement for “children of all ages”

throughout the world. He touched millions of dreamer’s hearts!

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Firm Identification

The Walt Disney Company is a diversified worldwide entertainment company.

The company is broken up into many different groups. There is the media network,

which includes broadcasting and cable networks. Broadcasting which includes ABC

Television Network, ESPN and Toon Disney. The studio entertainment produces

animated pictures for theatrical, home videos and television markets. There is a theme

park and resort section. These include such things as Walt Disney World Resort in

Florida, Disneyland Park, the Disneyland Hotel and the Disneyland Pacific Hotel in

California. The Disney Store and Disney Interactive Software are in the consumer

product segment. Direct marketing and Internet have online activities that have to do

with consumer interest. The info seek corporation is now a wholly owned subsidiary of

the Disney company. Most of the business is done in the United States, Asia Pacific,

Europe, Latin America, Canada, and other countries. Media works had 32% of the fiscal

revenue in 1999. Studio entertainment was 28%, theme parks and resorts were 26%,

consumer products were 13%, and Internet and direct marketing was 1%.

In 1999 Sales were said to be $23,402,000,000 and Disney employed 120,000

people in the United States. As you can see there is so much more to Disney then we all

knew. The Disney Company has everything from the Disney Stores to the Disney Big

Red Boat Cruise!

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Organizational Structure

Disney consists of many different entities. These entities consist of the Company

itself, the amusement parks, and various stores. The Walt Disney company is the core of

Disney responsible for all the other industries. The Walt Disney company's

organizational structure is comprised of very important key people. These people are

essential for maintaining Disney's overall success. The firm's organizational structure

consists of first the chairman and CEO, Michael D. Eisner, then the VC; Chairman, Walt

Disney Feature Animation, Roy E. Disney, VC, Standford M. Litvack, The President and

COO, Robert A. Iger, and the SEVP and CFO, Thomas O. Staggs. This structure only

applies to the Walt Disney Company's Organizational Structure.

A major portion of the Disney Corporation is entertainment attractions such as

theme Parks. Disneyland was the first born on the Magic Kingdom. It opened in

Anaheim, California on July 17, 1995. This 45-acre park was created with the intention

of making the visitors feel like they were spending a day inside a cluster of Hollywood

films. The park was divided into smaller “worlds” including Frontier Land, Adventure

Land, Fantasy Land, and Tomorrow Land.

Disney World was the next park, which was opened in October of 1971. This

development located in Orlando, Florida included an amusement park, three hotels,

campgrounds, three golf courses, and a 7,500-acre wildlife preserve. The technology

used in planning this Magic Kingdom was incredible. The entire Kingdom was built on a

giant platform that allowed storage areas and service systems to be built beneath the

surface. This permitted tasks such as garbage disposal to be taken care of without a

garbage truck ever being seen on the streets on the park.

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EPCOT Center was the third park to emerge. This experimental Prototype

Community of Tomorrow opened October of 1982. The general theme for EPCOT is

“International”- bringing countries to us, also, towards the future, using new technology,

and developing solutions for the needs of people.

Within all these different theme parks exists an organizational culture within the

structure. "Organizational culture is the set of values, traditions, and customs in a firm

that guide employee behavior (303). " These amusement parks self-proclaim themselves

as the "Happiest place on the Earth." There is an emphasis put upon the employees to act

cheerful and smile and to focus on the customer's satisfaction. This happy go lucky

atmosphere is reflected through the company's organizational structure. The theme park's

structure consists of the general managers for specific areas of the park, ride operators,

sweepers, concession attendants which are referred to as hosts or hostesses. This

terminology of calling employees down lower in the firm's structure as hosts or hostesses

is to instill an attitude of job satisfaction amongst the employees. It is supposed to make

the employees feel important about their job, which will hopefully lead to the best

possible outcome of performing their job.

The Disney store is the last entity. The Disney Store's main objective is to apply

that same happy go lucky attitude in their stores as it is done in their amusement parks.

The employees are always smiling and happy and will do anything to make sure the

customer is satisfied. The store is a children’s delight representing a small little magical

wonderland filled with Disney toys and apparel. This atmosphere couldn't be created

without the employees themselves and the structure they are involved in. The Disney

Store's organizational structure consists of the General manager or store manager, then

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the assistant store manager of operations, and assistant store manger for human resources,

following with assistant store manager for selling and merchandise, next group sales

manger, sales mangers and last salespeople.

The next step of Disney development was to go abroad, first to Tokyo, Japan and

then to Europe. The “Imagineers” won’t stop there though. They will continue to create

and build, continually moving forward.

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Career Paths

The Disney Company’s sheer size with all of held entities allows it to be very

large employer. It alone employs more than 120,000 employees and a one-year growth

of 2.6%. A wide variety of employment exists within each individual department and

division that make up the Disney organization. Opportunities exist in Disney Consumer

Products, Disneyland Resorts, Disney Regional Entertainment, Walt Disney Studios,

Walt Disney Feature Animation, Broadcasting, Entertainment Productions, and The

Disney Store.

The Disney Store with 600 stores nationwide employs 20,000 workers, who they

call their cast members. It prides itself in offering creative, fun, and imaginative

opportunities for potential employees. Opportunities exist in their field operations that

include positions such as store managers, district managers, and regional directors. Also

available are corporate headquarters positions that include, but are not limited to product

development, finance, information services, merchandising, distribution, and human

resources.

The Disney Company has a strong tie with college recruitment programs

throughout the United States and abroad. Participants spend a summer internship at a

Disney resort to learn valuable “real-world” information about the business is run.

Students spend an average of 10-15 hours a week on technical workshops. With the

opportunity of college credit available many students find this to be a rather rewarding

program.

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Target Market

The Disney Company, in one form or another, can be found throughout many

American’s lives. If the number of people, who come in contact with its goods,

messages, values, and ideas can measure the Disney Company, it becomes clear that

Disney has enormous influence on the cultural life of the nation, especially with regard to

the culture of children. More than 200 million people a year watch a Disney film or

home video, 395 million watch a Disney TV show every week, 212 million listen to

Disney music, and more than 50 million go to one of the Disney theme parks every year.

This leads the Disney Company to have quite a large market segment to focus

their resources and retail mix. As apart of the entertainment industry Disney focuses on

popular culture. Unlike Time-Warner, Westinghouse, and other large corporations,

Disney is an icon of American culture and middle-class family values. It appeals to both

parental concerns and children’s fantasies while trying to transform every child into a

lifetime consumer of Disney products and ideas. The Disney Company has been able to

assert its authority as a permanent icon in many of children’s lives. Disney prides itself

in offering young people the promise of making their dreams come true through the

pleasures of wholesome entertainment.

Disney has designed itself to appeal to the imaginative senses of young children.

The wholesome family entertainment is graced by the parents of these children and is

seen as an opportunity to make their child happy. Disney’s target market is very broad

but can be narrowed down to the children of middle to upper income families. However,

it is not only limited to toys and movies for young children. Almost everyone would

enjoy a day at a Disney theme park or has watched a tv show or game on abc and espn.

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Retail Mix

A retail mix, as defined by our text, includes the factors used by a retailer to

satisfy customers needs and influence their purchase decisions; includes merchandise and

services offered, pricing, advertising, and promotions, store design and location, and

visual merchandising. Within this definition there are four “P’s”: product, price,

promotion, and place.

The variety of products that Disney offers is almost limitless. Their merchandise

includes infant, child, and adult size clothes, toys, games, movies, and collector’s items.

The table below lists some common products and their price.

CATEGORY ITEM PRICE

Adult Clothing Pooh Sweatshirt $28.00

Adult Clothing Mickey Swimsuit $48.00

Children’s Clothing Tigger Tennis Shoes $20.00

Children’s Sleepwear Snow White Sleep Gown $20.00

Infant Clothing Coverall’s $18.00

Infant Clothing Mickey Tee $12.00

Toys Thumper Stuffed Animal $28.00

Toys Disney Trivia Game $35.00

Entertainment Dinosaur Soundtrack CD $14.98

Entertainment A Bug’s Life Video $14.99

Collector’s Tinker Bell Plate $295.00

Collector’s Fantasia 2000 Snow Globe $95.00

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A promotion is any activity undertaken by a retailer to provide consumers with

information about the retailer’s store and it’s retail mix. One promotion that the Disney

Store uses is having a sale, where merchandise can be purchased at a discounted price.

Another way that Disney promotes itself is by making toy figurines for it’s newest

animated film available at fast food restaurants. This promotion is an excellent way of

reaching children by making the toy a free gift with the purchase of a kid’s meal.

Another way promotion that Disney uses is television advertisements. Each time Disney

creates a new animated film, a new children’s fad is born. (A fad is any product that

generates a lot of sales for a short period of time.) Any merchandise featuring the new

film’s characters becomes a very hot item. Therefore, by advertising the movies on

television, they are promoting all the items in their store that relate to that movie.

The last of the 4 “P’s” is place. The location of a retailer can be a primary factor

in regard to the success of that store. Disney Stores are typically located in shopping

malls, rather than as Free Standing Units. However, Disney merchandise can also be

purchased at Disney Theme Parks. The stores located within the theme parks are

normally in a strip-like format. There are usually concession stands, games, and other

attractions in between them. One common characteristic of all Disney Stores is that they

are located in high traffic areas, where they are available to a very large trade area.

Another place the Disney Store can be found is online. Their address is

http://disney.store.go.com. Merchandise from all of their categories can be purchased

from this site. The online store even has promotional sales to accommodate those “smart

shoppers.”

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Merchandising Channels/Procedures

The typical distribution channel has four steps: manufacturing, wholesaler,

retailer, and consumer. Disney Stores use what is called vertical integration in regard to

the organization of their distribution channels. This means that the firm conducts more

than one of these steps “under one roof.” Charlie Sampera, the vice president of

distribution, is quoted saying, “Bringing our operation under one roof was critical to our

strategy of significantly improving product flow, and customer service, while leveraging

our technology.”

This distribution center is located in Memphis, TN. It is massive in size, covering

653,000 square feet. Its 250 employees are capable of shipping 900,000 units per day to

505 stores throughout the United States, Canada, and Puerto Rico.

Technology has made the Disney Store extremely efficient. It has enabled the

distribution center to process enormous volumes of merchandise each day to provide each

store with exactly what it needs at the right time.

There is also a team of people in Glendale, California that control the inventory

for each retail store, along with the distribution center. This team determines all of the

store orders.

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Store Design

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Disney News

In the past year Disney has been in the news for several reasons. The Disney

Corporation has been launching many new movies including “Toy Story 2” in November

of 1999. The CEO, Michael Eisner, has also declared that Disney is expanding the

Animal Kingdom into a ‘whole new area,’ as well as promoting a fun online learning

center for children. Disney revolves itself around entertainment for the whole family to

appreciate.

Last year around this time “Toy Story 2” was the main attraction being advertised

for Disney. The toys were back—at the movies—and at The Disney Store. On a daring

mission direct from Andy’s room, the beloved toys from Disney/Pixar’s “Toy Story 2”

infiltrated The Disney Store and were ready to provide hours of fun and entertainment for

boys and girls last holiday season.

“We were so inspired by ‘Toy Story 2’ that we’ve been on our own special

mission—to extend the movie experience beyond the theater and bring it into The Disney

Store,” said Doug Murphy, senior vice president and general manager of The Disney

Store-North America.

Themed store windows, signs and banners, special movie offers, a toy

demonstration station and cast members donning “Toy Story 2’ T-shirts were all part of

an in-store marketing campaign to support the much-anticipated Disney sequel and its

film merchandise.

Not to their surprise, the movie “Toy Story 2” did extremely well for Disney. All

the time and efforts put into the making and promoting this animated story were all

worthwhile.

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According to a May 15, 2000 Business Journal exclusive report, the Animal

Kingdom is about to get a little crazier. Walt Disney Co. CEO Michael Eisner confirmed

that a ‘whole new area’ currently is being designed for Walt Disney’s fourth theme park.

Eisner gave few details about the new section of the wildlife exhibit. Officials at Walt

Disney World will say only that the area has not yet been announced.

However, Eisner listed the Animal Kingdom expansion along with the Safari

Lodge and Pop Culture Hotel—both of which currently are under construction—as

examples of how Disney is not slowing down its capital spending in Orlando.

“We need more capacity and more rides,” the Disney chief said while in Orlando

to kick off the Millennium Dreamers event.

When formal announcement comes, it should put an end to persistent rumors

about what would come next for the Animal Kingdom—rumors that began almost as

soon as the park opened in 1998.

Since the Disney Online’s child population is skyrocketing, they wanted to

commit itself to ensuring safe, magical, imaginative online experiences for kids as they

headed back to school this year. According to Internet research firm CyberDialogue, the

number of children with Internet access from school will nearly triple to 46 million

within the next five years. In response, Disney Online, which produces the No. 1

entertainment site for kids and families (www.disney.com), today releases a series of

Web experiences including an all-new version of is online subscription service, Disney’s

Blast.

In October, Disney Online launched and exciting new version of its popular

subscription service, Disney’s Blast (www.disneyblast.com), focused on providing kids

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with a virtual world where learning is powered by imagination and exploration. Updated

with even more animation and sound, the latest update of Disney’s Blast offers kids over

100 exclusive “online attractions” that deliver educational value as well as endless hours

of fun.

The wealth of fun and imagination found on its year 2000 Back to School Web

site (www.disney.com/school) has Disney Online soaring to the top of its class. In

addition to a wide selection of games, printables, and contests themed for this special

time of year, the site features of a unique “Dress Your Pet Photo contest” that encourages

users to blend their television and online activities for a more dynamic entertainment

experience.

As you can see the news never stops for Disney. There are always new

happenings and current events to be publicized; whether it’s dealing with an upcoming

movie, an expansion of their theme parks, or helping parents educate their kids through

the Internet. Disney goes to all levels to be the best they can be and are sure to keep up

with new technology. Disney will go to extremes to continue entertaining the world by

unveiling new and exciting renovations.

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The Future

The company’s financial condition remains strong. The company believes that its

cash, other liquid assets, operating cash flows, access to equity capital markets and

borrowing capacity taken together provide adequate resources to fund ongoing operating

requirements and future capital expenditures related to the expansion of existing

businesses and development on new projects. Expansion of existing business includes

continued film and television production, design and development of theme park

attractions and resorts properties and expansion of the Disney Stores worldwide (Variety,

October 9, 2000).

Disney has struggled with its consumer products division in recent years because

of lower worldwide licensing revenue, higher costs, and slower sales at Disney Stores.

Walt Disney is going to invest over $300 million to revamp about 600 of its 740 stores

worldwide. The remaining 140 stores will be closed as their leases expire. The stores

account for 6% of the operating income of Disney Consumer Products Worldwide, while

licensing accounts for 70%, according to Merrill Lynch & Co. research. The store is

trying to go beyond the character-driven merchandise, to character free clothing with just

a Disney label on the collar or button. Disney’s retail sales rose to $75 billion, up from

about $13 billion today. They are not looking for a quick turnaround, but Consumer

Products should start to move in the right direction in 2001. “It was time for us to

change,” said Thomas Park, president of Disney Stores Worldwide. “The consumers’

tastes had changed, and we make these changes in tune with them” (www.disney.com)

The new stores are brighter, can display 40% more merchandise, and have

computer kiosks where customers can buy items not available in the store or find out

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about Disney Vacations. The stores are also more adaptable to change, allowing Disney

to focus more on holidays like Halloween. Burbank-based Disney plans to complete the

remodeling by the end of 2003. Park declined to say how much it costs to redesign a

store, but Merrill Lynch & Co. analyst Jessica Reif Cohen said it costs about $500.000.

The new stores are more efficient, require fewer employees, and are less costly than the

older versions. For example, the new lighting delivers 30%-40% more brightness for

87,000 less than the old lighting, Park said (Hollywood Reporter, October 5, 2000)

The forecast values for the company in sales in September 1997 were 22,473.000

and are expected to rise to 26,248.600 in September of 2001. The Net Income in

September 1997 was 1,966.000 and is expected to be 282.900 in September 2001. The

Long Term Dept in September 1997 was 8,205.000 and is expected to be 3,305.000 in

September 2001. The Net Worth in September 1997 was 17,285.000 in 1997, and is

expected to be 26,004.800 in September 2001. So on the average the company has a

good outlook in the future.

The Disney Company has two close competitors. Time Warner Inc. and Viacom.

Time Warner Inc. had annual sales of 28355, Disney had 24781, and Viacom had

14842.7 in 1995. The revenue share for Time Warner Inc. was 21.49, Disney had 18.78,

and Time Warner had 11.25. So the competitors are staying close to Disney and keeping

them on their toes.

Some people look at the Walt Disney Co.’s Internet subsidiary and see about $400

million in losses on a cash basis in 2000. Disney’s 72% stake in Go will rise along with

the stock price, which has been lingering just under its offering price at around $11 a

share. “The Go tracking stock represents a cash drain on Disney, which funds its $350

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million cash loss,” said David Londoner of ABN-AMRO. Adjusted for taxes and other

factors, Go represents a reduction in Disney’s fiscal 2000 earnings per share of about 12

cents per share, he said (Electronic Media, October 2, 2000).

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Conclusion

We have all learned so much about the wonderful world of Disney through

our presentation. Our idea was to talk about the Disney Store, when we found out that

Disney is so much more, it is an entire empire! Walt Disney was a wonderful inventor

who touched all of hearts, and even after he died Disney still continued to grow into

something even bigger. Which resulted in animated films and theme parks, hotels, cruise

lines, movie productions, and expanded itself worldwide. It seems as though the essence

of Disney will never die. It will remain in our lives forever and future generations to

follow.

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References

Banr, L. (etal.). (1996). Collier’s Encyclopedia (Volume 8). New York: Collier’s.

Diorio, C. (2000). Disney Puts Great Stock in Stores. Variety 380, 8, 60.

Disney web page (2000, October 17) [Online] Available: http://disney.store.go.com

Finch, C. (1995). The art of Walt Disney. New York: Harry N. Abrams, Inc., Publishers.

Levy, M., & Weitz, B.A. (1998). Retailing management (3rd ed.). Boston: Irwin McGraw-Hill.

Maloney, D. (1999 December). The magical world of Disney distribution. Modern Materials Handling, 54, 32-34. Retrieved October 12, 2000, from the World Wide Web: http://etextb.ohiolink.edu/bin/gate.exe?f=fulltext&state=vk0qin.3.5.

Nash, J.D. (2000). Disney to revamp retail outlets. Hollywood Reporter, 5, 4.

Van Maaen, John. (1991). Reframing Organizational Culture. New Bury Park, CA.: Stage Publications.

Wright, Henry G. The Company Overview: The Walt Disney Company. Forbes. Retrieved October 30, 2000, from the World Wide Web: http://markets2.Forbes.com.

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