Enhancing Engagement with
Online Museums
Museumson the Web
OnlineMuseums
(OM)
Marketing Exhib
ition
Educatio
n
Researc
h
Knowledge Sharing
Public Relations
Administrative
Museums exist to disseminate knowledge, as well as to preserve it. Museums have a responsibility towards the communities of whom they hold the objects thus playing an important role in their cultural development (ICOM, 2013, Trevelyan, 2008).
In the offline museum, the transfer of knowledge is carried out by interacting with an artefact. Alternatively, in the OM the transfer of knowledge takes place by interacting with the information presented to the users.
Knowledge
D I K W
How is knowledge constructed?
Interactions Systems for the Online Museum
Data Information Knowledge Wisdom
It is by adding meaning, that the transition between the elements is possible in the DIKW Model (Ackoff, 1989).
One of the main objectives of this research is to enhance the engagement with data and information held in the OM.
Due to the interdisciplinary nature of this research, data
and information will be addressed as a single entity
called informatum.
Informatum
Human Computer Interaction
Tangible User Interface (TUI)
Human Information Interaction User Experience Constructivism
Informatum Production Informatum Sharing Engagement withInformatum
The process of Informatum Production includes not just the input of data but the strategy or vision to make it useful and/or meaningful to the different museum users so they can retrieve the relevant information that they are looking for to fill that gap in their knowledge.
Museum Professionals, Researchers, Archaeologists, etc…
Some of the important factors when sharing informatum are not only access to the data, but also the possibility to create relationships between the different datasets (e.g. Linked Data).
In the process of defining different levels of interaction and/or type of user levels in the OM, Taylor (1967) provides a set of different perspectives of how a user/visitor might attempt to gain knowledge.
TUIs present an interactive paradigm where a wider range of opportunities can be exploited. An example of this is the capability of different levels of digital inclusion to be applied into interactive interfaces.
Visceral Conscious Formalised Compromised
Museums, Researchers, Media, Publishers, etc…
The OM presents the channel for visitors to engage with informatum related to cultural heritage that would come from different sources. To access any sort of digital data or information, a UI is necessary. The OM is the bridge in between the informatum and the user/visitor.
Users of the OM, Developers, Designers, etc…
DigitalWorld
PhysicalEnvironment
Objects/Artifacts Informatum
Demateriallisation
TangibleStaticPersistent
IntangibleDynamic
Transient
Tangible Interaction
(Campenhout, et.al., 2013)
Javier Pereda
Supervisors
Dr. Leif IsaksenSchool of Humanities, Archaeological Computing
Dr. Graeme EarlSchool of Humanities, Archaeological Computing
Dr. Yuanyuan YinWinchester School of Art
Web ScienceDTC