Appendix Two: Glossary
App
endi
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Gloss
ary
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R A C E
E X P E R I E N C E / TRAININGL E V E L
ABILITIES
EVERQUEST® THE ROLEPLAYING GAME © 2002 Sony Computer Entertainment America Inc. Permission granted to photocopy for personal use only.
COMBAT
OFFENSEDEFENSE
MODIFIERDEX
ARMORSIZE
MODIFIER SHIELD BONUSESOTHER
CLASSARMOR
= 10+BONUSES
TEMPORARYAC
TEMPARMORCLASS
CHECK PENALTY SPELL FAILURE WEIGHT
SPECIAL PROPERTIES
ARMOR TYPE AC BONUS
MAX DEX BONUS
SHIELD CHECK PENALTYWEIGHTAC BONUS SPELL FAILURE
SPECIAL PROPERTIES
PROTECTIVE ITEM AC BONUS MAGIC BONUS TYPE
PROTECTIVE ITEM AC BONUS MAGIC BONUS TYPE
PROTECTIVE ITEM AC BONUS MAGIC BONUS TYPE
MODIFIERABILITYBASE
ATTACK BONUSESOTHERSIZE
MODIFIER BONUSESTEMPORARY
RANGEDRANGEDRANGEDRANGEDRANGED
MELEEMELEEMELEEMELEEMELEE
ATTACKBONUSES
SPEED
BONUSATTACK
ATTACKTEMP
TOTALDEXMODIFIER
MISCMODIFIER
INITIATIVEINITIATIVEINITIATIVEINITIATIVEINITIATIVEMODIFIER
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
RANGE INCR WEIGHT TYPE SIZE
SPECIAL PROPERTIES
DELAY
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
RANGE INCR WEIGHT TYPE SIZE
SPECIAL PROPERTIES
DELAY
AMMUNITION
AMMUNITION
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
RANGE INCR WEIGHT TYPE SIZE
SPECIAL PROPERTIES
DELAYSAVING THROWS TOTALMODIFIER
ABILITYBONUSES
OTHER.BONUSES
TEMPORARY
REFLEXREFLEXREFLEXREFLEXREFLEXDEXTERITY
FORTITUDEFORTITUDEFORTITUDEFORTITUDEFORTITUDECONSTITUTION
ITEMBONUSES
BASESAVE TOTAL TEMP
WILLWILLWILLWILLWILLWISDOM
NOTES:
ACIDACIDACIDACIDACID
RESISTANCES ITEMBONUSES
OTHERBONUSES RESISTANCE TEMPORARY
BONUSESTEMP
RESISTANCE
COLDCOLDCOLDCOLDCOLD
DISEASEDISEASEDISEASEDISEASEDISEASE
ELECTRICITYELECTRICITYELECTRICITYELECTRICITYELECTRICITY
FIREFIREFIREFIREFIRE
MAGICMAGICMAGICMAGICMAGIC
POISONPOISONPOISONPOISONPOISON
SONICSONICSONICSONICSONIC
NOTES:
CURRENT HP
TEMPORARY HP
BASE HPITEM
BONUSES HIT POINTSOTHER
BONUSES HIT POINTS
HEALTH
P L A Y E R
C L A S S
A L I G N M E N T D E I T Y
C H A R A C T E R N A M E
C A M PA I G N
S K I N
H A I R
E Y E S
A G E
W E I G H T
H E I G H T
S I Z E
G E N D E R
MENTAL
INTELLIGENCE
WISDOM
ABILITY NAMESCORE
ABILITYSCOREBONUSES
ITEMBASESCORE
CHARISMA
BUFFED BUFFEDMODIFIER
ABILITYMODIFIER
PHYSICAL
STRENGTH
DEXTERITY
ABILITY NAMESCORE
ABILITYSCOREBONUSES
ITEMBASESCORE
CONSTITUTION
BUFFED BUFFEDMODIFIER
ABILITYMODIFIER
388
EverQuest Role-Playing Game Player’s Handbook
Appendix 2:Glossary
EVERQUEST® THE ROLEPLAYING GAME © 2002 Sony Computer Entertainment America Inc. Permission granted to photocopy for personal use only.
OTHER GEAR
WEIGHT POWERS/COMMENTS
SKILLS
ARMOR CHECK PENALTY = WEIGHT PENALTY (-1 per 5 ibs) =SKILL
KEYABILITY
ABILITYMODIFIER
MISC.MODIFIER
TOTAL SKILLMODIFIER
INVENTORYITEM
HEAD
FACE
LEFT EAR
RIGHT EAR
NECK
SHOULDERS
BACK
BODY/ARMOR
SHIRT/ARMS
LEFT WRIST
RIGHT WRIST
HANDS
LEFT FINGERS
RIGHT FINGERS
BELT
LEGS
FEET
MISC.
MISC.
MISC.
MISC.
MISC.
MISC.
MISC.
WEALTH
ITEM WEIGHT ITEM WEIGHT
FEATS
RACIAL ABILITIES
CLASS ABILITIES
CLAS
S SK
ILL RANKSMODIFIER
+ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =+
Appendix Two: Glossary
App
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SHEET3
SPELLS
PREPARED SPELLS
MANA
MANA COST
CURRENT MANAMANA KEY ABILITY
ABILITYMODIFIER LEVEL MANA MANA POOL TOTAL
MANA KEY ABILITYMEDITATIONSKILL RANKS MANA RECOVERY RATE
X 2 X =MODIFIERS
+ =
+ =
SPELL NAME
1
2
3
4
5
6
7
8
MANA COST SPELL NAME (MYSTIC CAPACITY)
9
10
11
12
SPELLMAGIC
SCHOOLMANACOST
SPELLLEVEL SPELL
MAGICSCHOOL
MANACOST
SPELLLEVEL
OTHER SPELLS
MIND-AFFECTING SPELLS
SPELL SAVING THROW DC’sCHARISMAMODIFIER
10+ + SPELL LEVEL=
OTHER SPELLS
MANA KEY ABILITYMODIFIER
10+ + SPELL LEVEL=EVERQUEST® THE ROLEPLAYING GAME © 2002 Sony Computer Entertainment America Inc.
Permission granted to photocopy for personal use only.
390
EverQuest Role-Playing Game Player’s Handbook
Appendix 2:Glossary
SHEET4
SONGS
PREPARED SONGS
MANA
MANA COST
CURRENT MANA
MANA KEY ABILITYABILITY
MODIFIER LEVEL MANA MANA POOL TOTAL
MANA KEY ABILITYMEDITATIONSKILL RANKS MANA RECOVERY RATE
=MODIFIERS
+ =
+ =
SONG NAME
1
2
3
4
5
6
7
8
MANA COSTSONG NAME (MYSTIC CAPACITY)
9
10
11
12
SONGMANACOST
SONGLEVEL SONG
MANACOST
SONGLEVEL
ALL SONGS
SONG SAVING THROW DC’sCHARISMAMODIFIER
10+ + SONG LEVEL=NUMBER OF SONGS TWISTEDNUMBER OF SONGS TWISTEDNUMBER OF SONGS TWISTEDNUMBER OF SONGS TWISTEDNUMBER OF SONGS TWISTED PERFORM DCPERFORM DCPERFORM DCPERFORM DCPERFORM DC2 8 + HIGHEST SONG LEVEL3 18 + HIGHEST SONG LEVEL4 32 + HIGHEST SONG LEVEL5 50 + HIGHEST SONG LEVEL
TWISTING DC’s EVERQUEST® THEROLEPLAYING GAME© 2002 Sony ComputerEntertainment America
Inc. Permission granted tophotocopy for personal
use only.
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