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Firestorm Armada
Combined Ship Stat Cards
Firestorm Armada v2
Marauders of the Rift
Compiled by
The Black Ocean
www.theblackocean.com
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Table of Contents
Contents Table of Contents ............................................................................................................................. 2
Key ...................................................................................................................................................... 4
Core Races ........................................................................................................................................... 5
Terran Alliance .................................................................................................................................. 6
Aquan Prime ................................................................................................................................... 14
Sorylian Collective .......................................................................................................................... 22
Dindrenzi Federation ...................................................................................................................... 28
The Relthoza .................................................................................................................................... 36
The Directorate ............................................................................................................................... 43
Alliance of Kurak ................................................................................................................................ 50
Tarakian ........................................................................................................................................... 51
Veydreth .......................................................................................................................................... 54
Xelocian Primate ............................................................................................................................ 57
Terquai Empire ................................................................................................................................ 60
Hawker Industries ............................................................................................................................ 63
Ryushi ................................................................................................................................................ 65
Zenian League ................................................................................................................................... 67
Rense System Navy ........................................................................................................................ 68
Ba’Kash ............................................................................................................................................ 74
Works Raptor ................................................................................................................................... 77
Kedorian .......................................................................................................................................... 80
Marauders ........................................................................................................................................... 83
The Vylia’sal Syndicate .................................................................................................................. 84
Omnidyne Systems ......................................................................................................................... 87
Rift Traders League ......................................................................................................................... 90
Supermax-89 ................................................................................................................................... 93
Oroshan Imperium.......................................................................................................................... 97
Corsairs of the Rift ......................................................................................................................... 100
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Pathogen X9-V .............................................................................................................................. 104
Civilian ............................................................................................................................................... 108
Civilian ............................................................................................................................................ 109
Military Installations .......................................................................................................................... 113
Military Installations ....................................................................................................................... 114
Index .................................................................................................................................................. 118
Notes .................................................................................................................................................. 121
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Key
The blue Model Assigned Rules are the optional Retro Fit Model Assigned Rules.
Black Model Assigned Rules for each ship.
Red ship names have statistics but no current model.
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Core Races
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Terran Alliance TERRAN ALLIANCE DR CR Mv HP
Titan Class Dreadnought 6 12 6” 10
Range Band 1 2 3 4 Cost: 270 Points
Starboard/Port 8 10 7 5 CP AP PD MN
Fore (Fixed) 9 11 7 5 6 7 8 0
Turrets 10 12 7 5 Shields = 3
Torps (Any Arc) 6 7 8 9 Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on DREADNOUGHTS
TERRAN ALLIANCE DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
MARS: Elite Crew, Impervious, Pride of the Fleet, Sector Shielding, Torpedo Spook
TERRAN ALLIANCE DR CR Mv HP
Apollo Class MKII Battleship 6 10 7” 8
Range Band 1 2 3 4 Cost: 185 Points
Starboard/Port 6 8 4 2 CP AP PD MN
Fore (Fixed) 7 8 6 5 5 5 7 0
Turrets 12 10 6 4 Shields = 3
Torps (Any Arc) 5 6 7 8 Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS
TERRAN ALLIANCE BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
MARS: Sector Shielding, Point Defense Barrage
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TERRAN ALLIANCE DR CR Mv HP
Razorthorn Class Battleship 6 10 6” 8
Range Band 1 2 3 4 Cost: 180 Points
Starboard/Port 6 8 4 2 CP AP PD MN
Fore (Fixed) 7 8 6 5 4 5 7 0
Turrets 10 12 6 4 Shields = 3
Torps (Any Arc) 5 6 7 8 Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS
TERRAN ALLIANCE BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
MARS: Sector Shielding, Bigger Batteries
TERRAN ALLIANCE DR CR Mv HP
Ares Class MKII Carrier 5 8 6” 6
Range Band 1 2 3 4 Cost: 140 Points
Starboard/Port 4 6 2 - CP AP PD MN
Fore (Fixed) 7 8 6 5 6 4 5 4
Torps (Any Arc) 3 4 5 6 Shields = 3
- - - - - Wings = 12 Fleet Tactics = +2 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models
TERRAN ALLIANCE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the CARRIER MARS: Sector Shielding, Deck Crews
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TERRAN ALLIANCE DR CR Mv HP
Zenith Class Fleet Carrier 5 8 6” 6
Range Band 1 2 3 4 Cost: 130 Points
Starboard/Port 4 6 2 - CP AP PD MN
Fore (Fixed) 7 8 6 5 4 4 5 4
Torps (Any Arc) 3 4 5 6 Shields = 3
- - - - - Wings = 7 Fleet Tactics = +2 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models
TERRAN ALLIANCE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the CARRIER MARS: Sector Shielding
TERRAN ALLIANCE DR CR Mv HP
Templar Class Heavy Cruiser 4 7 8” 5
Range Band 1 2 3 4 Cost: 85 Points
Starboard/Port 7 8 4 2 CP AP PD MN
Fore (Fixed) 6 7 5 4 4 4 4 0
Torps (Any Arc) 3 4 4 5 Shields = 1
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models
TERRAN ALLIANCE HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron
You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Sector Shielding
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TERRAN ALLIANCE DR CR Mv HP
Hermes Class MKII Cruiser 4 6 7” 5
Range Band 1 2 3 4 Cost: 75 Points
Starboard/Port 5 7 3 1 CP AP PD MN
Fore (Fixed) 5 6 4 3 3 3 3 0
Torps (Any Arc) 2 3 4 5 Shields = 1
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models
TERRAN ALLIANCE CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Sector Shielding
TERRAN ALLIANCE DR CR Mv HP
Sentinel Class Cruiser 4 6 8” 4
Range Band 1 2 3 4 Cost: 65 Points
Starboard/Port 5 7 3 - CP AP PD MN
Fore (Fixed) 5 6 4 3 3 3 3 0
Torps (Any Arc) 2 3 4 5 Shields = 1
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models
TERRAN ALLIANCE CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Sector Shielding
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TERRAN ALLIANCE DR CR Mv HP
Aegis Class R&D Cruiser 4 6 10” 4
Range Band 1 2 3 4 Cost: 70 Points
Fore 5 7 4 2 CP AP PD MN
- - - - - 5 1 4 0
- - - - - Shields = 2
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a MEDIUM CAPITAL R&D CLASS model Up to 70% of your points can be spent on MEDIUM models
TERRAN ALLIANCE R&D CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
Only ONE Squadron of R&D CRUISERS may be taken MARS: Sector Shielding, Shield Projector
TERRAN ALLIANCE DR CR Mv HP
Artemis Class Destroyer 4 6 8” 4
Range Band 1 2 3 4 Cost: 70 Points
Starboard/Port 3 5 - - CP AP PD MN
Fore (Fixed) 5 6 7 4 2 1 4 0
- - - - - Shields = 1
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models
TERRAN ALLIANCE DESTROYERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
No more than HALF of the MEDIUM models in a fleet can be DESTROYERS MARS: Hidden Killer, Maneuverable, Sector Shielding
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TERRAN ALLIANCE DR CR Mv HP
Pilgrim Class Frigate 3 5 11” 2
Range Band 1 2 3 4 Cost: 20 Points
Fore (Fixed) 3 4 2 1 CP AP PD MN
Torps (Any Arc) 1 2 3 4 1 1 1 0
- - - - - Shields = 1
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models
TERRAN ALLIANCE FRIGATES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0” straight ahead before making each 45 degree turn
TERRAN ALLIANCE DR CR Mv HP
Guardian Class Point Defense Escort 3 4 6” 2
Range Band 1 2 3 4 Cost: 15 Points
- - - - - CP AP PD MN
- - - - - 1 0 3 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models
TERRAN ALLIANCE ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn
An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive
Fire or Anti-Boarding Point defense fire.
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Bigger Batteries: The Point Defense systems on this model have a Range of 8” for
Point Defense Attacks and Anti-Boarding Point Defense. However, if the target lies within 4” and 8” of this model, Clear Line of Sight is required to the target.
o Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded.
o Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault.
o Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines.
o Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire.
o Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker.
o Point Defense Barrage: This model can use its Point defense systems to Attack Small Class models during its Squadron Activation using the Exploding Dice Mechanic and requiring a 4, 5 or 6 to hit. Any Attack against another model using Point defense systems can ignore the normal conditions for a Capital model firing at a Small model and the Elusive Target Model Assigned Rule.
o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead.
o Sector Shielding: During the Command Segment of its Squadron Activation this model may nominate ONE direction, either the Fore, Aft, Port or Starboard 90 degree Arc of Fire, and increase its Shield value by 1 against any Attack from that direction.
The bonus is applied if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET models nominated 90 degree Arc of Fire. The model's Shield value is reduced by 1 against any Attack NOT from the nominated direction. The Shield value on the model will return to its original value during the End Phase of the current Turn.
o Shield Projector: A model with the Shield Projector MAR creates a Shield Sphere with a 4" radius. A model with the Shield Projector MAR rolls a number of Shield
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Dice equal to its Shield Value to cancel the hits of ANY (friendly or enemy) Primary or Torpedo weapon system Attack, or exploding Mine, that fires into or through the Shield Sphere. Attacks originating from within the Shield Sphere are not affected.
If a model is protected by multiple Shield Systems (its own, or those of a Shield Projector), only the HIGHEST Shield Value is used.
If a model with the Shield Projector MAR also has the Sector Shielding MAR, it CAN choose to use Sector Shielding on its Shield Sphere. For the remainder of the Turn, if any Attack originates from within this model’s designated Arc and fires into or through the Shield Sphere en route to its target, the target can use the increased Shield value. However any Attack passing through the Sphere which DOES NOT originate from within the designated Arc is affected by the reduced Shield value.
o Torpedo Spook: If a model is targeted by a Torpedo Attack by at least one model with the Torpedo Spook MAR it must re-roll all successful Point Defense rolls against this Attack and MUST accept the second result.
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Aquan Prime
AQUAN PRIME DR CR Mv HP
Medusa Class Dreadnought 8 11 8” 10
Range Band 1 2 3 4 Cost: 270 Points
Starboard/Port 12 16 8 6 CP AP PD MN
Fore 7 8 6 5 7 5 8 6
Aft 7 8 6 5 Shields = 2
Torps (Any Arc) 8 8 8 8 Wings = 12 Fleet Tactics = +2 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on DREADNOUGHTS
AQUAN PRIME DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the DREADNOUGHT MARS: Drone Mines, Elite Crew, Energy Transfer, Impervious, Maneuverable, Minefields, Pride
of the Fleet
AQUAN PRIME DR CR Mv HP
Manta Class Battle Carrier 7 11 8” 9
Range Band 1 2 3 4 Cost: 230 Points
Starboard/Port 12 15 7 - CP AP PD MN
Fore 6 8 3 - 7 3 8 5
Aft 6 8 3 - Shields = 2
Torps (Any Arc) 6 6 6 6 Wings = 9 Fleet Tactics = +2 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on BATTLE CARRIER models
AQUAN PRIME BATTLE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the CARRIER MARS: Maneuverable, Quick Launch
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AQUAN PRIME DR CR Mv HP
Hydra Class MKII Battleship 7 10 8” 8
Range Band 1 2 3 4 Cost: 220 Points
Starboard/Port 11 14 7 3 CP AP PD MN
Fore 5 7 3 - 5 3 7 5
Aft 5 7 3 - Shields = 3
Torps (Any Arc) 5 5 7 7 Wings = 4 Fleet Tactics = +2 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS
AQUAN PRIME BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the BATTLESHIP MARS: Maneuverable, Energy Transfer
AQUAN PRIME DR CR Mv HP
Poseidon Class MKI Battleship 7 10 8” 8
Range Band 1 2 3 4 Cost: 200 Points
Starboard/Port 11 14 7 - CP AP PD MN
Fore 5 7 3 - 5 3 7 5
Aft 5 7 3 - Shields = 2
Torps (Any Arc) 6 6 6 6 Wings = 3 Fleet Tactics = +2 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS
AQUAN PRIME BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the BATTLESHIP MARS: Drone Mines, Maneuverable
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AQUAN PRIME DR CR Mv HP
Charybdis Class MKII Carrier 6 8 7” 6
Range Band 1 2 3 4 Cost: 135 Points
Starboard/Port 7 8 3 - CP AP PD MN
Fore 4 5 - - 5 3 6 5
Aft 4 5 - - Shields = 2
Torps (Any Arc) 6 6 6 6 Wings = 7 Fleet Tactics = +2 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models
AQUAN PRIME CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the CARRIER MARS: Maneuverable
AQUAN PRIME DR CR Mv HP
Triton Class MKI Carrier 6 8 7” 6
Range Band 1 2 3 4 Cost: 130 Points
Starboard/Port 7 8 3 - CP AP PD MN
Fore 4 5 - - 5 2 6 5
Aft 4 5 - - Shields = 2
Torps (Any Arc) 6 6 6 6 Wings = 6 Fleet Tactics = +2 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models
AQUAN PRIME CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the CARRIER MARS: Maneuverable
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AQUAN PRIME DR CR Mv HP
Tsunami Class Heavy Cruiser 5 7 10” 5
Range Band 1 2 3 4 Cost: 80 Points
Starboard/Port 3 4 1 - CP AP PD MN
Fore 6 7 4 2 5 2 4 5
Aft 4 5 2 - Shields = 1
Torps (Any Arc) 4 4 4 4 Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models
AQUAN PRIME HEAVY CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn
No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron
You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Maneuverable
AQUAN PRIME DR CR Mv HP
Chironex Class MKII Cruiser 5 6 10” 4
Range Band 1 2 3 4 Cost: 70 Points
Starboard/Port 3 5 - - CP AP PD MN
Fore 5 6 3 - 3 3 3 4
Aft 3 4 - - Shields = 1
Torps (Any Arc) 4 4 4 4 Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models
AQUAN PRIME CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Maneuverable
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AQUAN PRIME DR CR Mv HP
Storm Class MKI Cruiser 5 6 10” 4
Range Band 1 2 3 4 Cost: 60 Points
Starboard/Port 3 4 - - CP AP PD MN
Fore 5 6 3 - 3 2 3 4
Aft 3 4 - - Shields = 0
Torps (Any Arc) 4 4 4 4 Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models
AQUAN PRIME CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Maneuverable
AQUAN PRIME DR CR Mv HP
Stingray Class Destroyer 5 6 7” 4
Range Band 1 2 3 4 Cost: 75 Points
Starboard/Port 5 6 7 5 CP AP PD MN
Fore 3 4 - - 2 0 4 4
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models
AQUAN PRIME DESTROYERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
No more than HALF of the MEDIUM models in a fleet can be DESTROYERS MARS: Hidden Killer, Maneuverable
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AQUAN PRIME DR CR Mv HP
Barracuda Class MKII Frigate 3 5 11” 2
Range Band 1 2 3 4 Cost: 20 Points
Starboard/Port 3 4 1 - CP AP PD MN
Fore 1 3 - - 2 1 1 0
Aft 1 3 - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models
AQUAN PRIME FRIGATES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0” straight ahead before making each 45 degree turn
AQUAN PRIME DR CR Mv HP
Piranha Class MKI Frigate 3 5 11” 2
Range Band 1 2 3 4 Cost: 20 Points
Starboard/Port 3 4 1 - CP AP PD MN
Fore 1 3 - - 2 0 1 0
Aft 1 3 - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models
AQUAN PRIME FRIGATES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0” straight ahead before making each 45 degree turn
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AQUAN PRIME DR CR Mv HP
Remora Class Mine Escort 4 5 8” 2
Range Band 1 2 3 4 Cost: 20 Points
- - - - - CP AP PD MN
- - - - - 1 0 1 5
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models
AQUAN PRIME ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn
An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive
Fire or Anti-Boarding Point defense fire.
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Drone Mines: This model can move each Mine it has dropped onto the Game
Board, up to 2" in any direction, during the End Phase of each Turn. Any Mine explosion resulting from this movement is resolved immediately. If this model is Lost, any Mines dropped by the model are no longer able to move.
o Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault.
o Energy Transfer: During the Command Segment of its Squadron Activation this model can increase the current Attack Dice (AD) value of ONE Primary weapon system by 2, and reduce the current Attack Dice (AD) value of every other Primary weapon system by 1. The Attack Dice (AD) value of any Primary weapon system on the model will return to their original value during the End Phase of the current Turn.
o Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines.
o Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire.
o Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker.
o Minefields: After all models have been deployed this model can place 3 Mines, each with an AD of 5. They MUST be dropped within 12" of the center line of the Game Board. A Mine CANNOT be dropped within 4" of a model, token or any other Mine.
o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead.
o Quick Launch: Flight Tokens that Launch from this model can be Activated in the same Turn that they Launch. A model or token cannot activate more than once per Turn.
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Sorylian Collective
SORYLIAN COLLECTIVE DR CR Mv HP
Broadsword Class Dreadnought 6 12 6” 10
Range Band 1 2 3 4 Cost: 270 Points
Starboard/Port 15 17 11 6 CP AP PD MN
Fore (Fixed) 7 8 6 5 7 8 6 0
Tier 2 Weapons Shields = 2
Starboard/Port 1 4 6 7 Wings = 1 Fleet Tactics = +1 Command Distance = 7”
This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on DREADNOUGHTS
SORYLIAN COLLECTIVE DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the DREADNOUGHT MARS: Elite Crew, Experienced Engineers, Impervious, Lots of Guns, Pride of the Fleet, Scatter
Cannon
SORYLIAN COLLECTIVE DR CR Mv HP
Swordbreaker Class Battleship 6 10 6” 8
Range Band 1 2 3 4 Cost: 195 Points
Starboard/Port 12 14 8 3 CP AP PD MN
Fore (Fixed) 7 8 6 5 5 6 5 0
Torps (Starboard) 5 6 6 6 Shields = 2
Torps (Port) 5 6 6 6 Wings = 0 Fleet Tactics = +1 Command Distance = 7”
This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS
SORYLIAN COLLECTIVE BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
MARS: Experienced Engineers, Reinforced Port/Starboard
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SORYLIAN COLLECTIVE DR CR Mv HP
Xiphos Class MKII Carrier 5 9 8” 6
Range Band 1 2 3 4 Cost: 125 Points
Starboard/Port 5 7 4 - CP AP PD MN
Fore (Fixed) 8 9 6 - 4 5 6 0
Torpedoes (Fore) 5 5 6 6 Shields = 2
- - - - - Wings = 8 Fleet Tactics = +1 Command Distance = 7”
This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on CARRIER models
SORYLLIAN COLLECTIVE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the CARRIER MARS: Experienced Engineers, Repair Shuttles (1)
SORYLIAN COLLECTIVE DR CR Mv HP
Morning Star Class MKI Carrier 5 9 7” 6
Range Band 1 2 3 4 Cost: 120 Points
Starboard/Port 5 7 4 - CP AP PD MN
Fore (Fixed) 8 9 6 - 4 5 6 0
Torpedoes (Fore) 3 6 6 6 Shields = 2
- - - - - Wings = 8 Fleet Tactics = +1 Command Distance = 7”
This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on CARRIER models
SORYLLIAN COLLECTIVE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the CARRIER MARS: Experienced Engineers
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SORYLIAN COLLECTIVE DR CR Mv HP
Halberd Class Heavy Cruiser 4 8 10” 5
Range Band 1 2 3 4 Cost: 85 Points
Starboard/Port 7 8 4 2 CP AP PD MN
Fore (Fixed) 6 7 5 4 4 5 4 0 Torpedoes (Fore Fixed) 2 3 4 5 Shields = 0
Torps (Aft) 2 3 4 5 Wings = 0 Fleet Tactics = +1 Command Distance = 7”
This is a MEDIUM CAPITAL CLASS model Up to 80% of your points can be spent on MEDIUM models
SORYLLIAN COLLECTIVE HEAVY CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn
No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron
You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Experienced Engineers
SORYLIAN COLLECTIVE DR CR Mv HP
Skyhammer Class Cruiser 4 7 10” 4
Range Band 1 2 3 4 Cost: 60 Points
Starboard/Port 6 8 3 - CP AP PD MN
Fore (Fixed) 5 7 4 - 4 4 3 0 Torpedoes (Fore Fixed) 2 4 4 4 Shields = 0
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 7”
This is a MEDIUM CAPITAL CLASS model Up to 80% of your points can be spent on MEDIUM models
SORYLLIAN COLLECTIVE CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Experienced Engineers
25 | P a g e Revised: 12/26/2012 11:08 AM
SORYLIAN COLLECTIVE DR CR Mv HP
Bombard Class Gunship 4 9 8” 5
Range Band 1 2 3 4 Cost: 75 Points
Fore (Fixed) 7 9 5 3 CP AP PD MN Torpedoes (Fore Fixed) 6 8 8 8 3 3 4 0
- - - - - Shields = 1
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 7”
This is a MEDIUM CAPITAL CLASS model Up to 80% of your points can be spent on MEDIUM models
SORYLLIAN COLLECTIVE GUNSHIPS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
No more than HALF of the MEDIUM models in your fleet can be GUNSHIPS MARS: Experienced Engineers
SORYLIAN COLLECTIVE DR CR Mv HP
Kestros Class Destroyer 4 7 8” 4
Range Band 1 2 3 4 Cost: 70 Points
Starboard/Port 1 3 - - CP AP PD MN
Fore (Fixed) 4 5 7 3 2 2 3 0 Torpedoes (Fore Arc) 2 4 4 5 Shields = 0
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 7”
This is a MEDIUM CAPITAL CLASS model Up to 80% of your points can be spent on MEDIUM models
SORYLLIAN COLLECTIVE DESTROYERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS
MARS: Experienced Engineers, Hidden Killer, Maneuverable
26 | P a g e Revised: 12/26/2012 11:08 AM
SORYLIAN COLLECTIVE DR CR Mv HP
Scythe Class Frigate 3 5 13” 2
Range Band 1 2 3 4 Cost: 20 Points
Starboard/Port 3 4 1 - CP AP PD MN
Fore 3 4 1 - 1 2 1 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 7”
This is a SMALL CLASS model Up to 60% of your points can be spent on SMALL models
SORYLLIAN COLLECTIVE FRIGATES are deployed in SQUADRONS of 2 to 5 models This model MUST move 0” straight ahead before making each 45 degree turn
SORYLIAN COLLECTIVE DR CR Mv HP
Arrow Class Point Defense Escort 3 5 8” 2
Range Band 1 2 3 4 Cost: 20 Points
- - - - - CP AP PD MN
- - - - - 1 1 4 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 7”
This is a SMALL CLASS model Up to 60% of your points can be spent on SMALL models
SORYLLIAN COLLECTIVE ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn
An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive
Fire or Anti-Boarding Point defense fire.
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault.
o Experienced Engineers: This model's Damage Repair Tests are successful on a 1, 2, 3 or 4.
o Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines.
o Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire.
o Lots of Guns: This model never suffers any Weapon Damage Critical Hit Effect. Any Hull Point, Crew Point or Assault Point loss associated with any Critical Hit Effect is still applied.
o Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker.
o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead.
o Reinforced Port/Starboard: This model receives + 1 to its Critical Rating (CR) against any Attack if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET model's Port or Starboard 90 degree Arc of Fire.
o Repair Shuttles: A number of friendly models up to the Repair Shuttles value within 8"of this model, including this model itself, can roll ID6 in the Command Segment of its Squadron Activation and remove ALL Critical Hit Effect markers on a roll of 5 or 6. If no value is listed, treat the value as 1.
o Scatter Cannon: This weapon can Attack ONE model within Range Band 1, roll the Attack Dice (AD) ONCE and then apply the result to EVERY other model, NOT including your own, within the Firing Channel of the weapon and Range Band 1. This effect is NOT applied against Wings. When this Ship fires at a target within Range Band 2 to 4, resolve the attack normally. This weapon CANNOT use any Firing Option when it fires in Range Band 1.
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Dindrenzi Federation
DINDRENZI FEDERATION DR CR Mv HP
Retribution Class Dreadnought 7 13 8” 12
Range Band 1 2 3 4 Cost: 270 Points
Gun Rack 8 11 6 4 CP AP PD MN
Fore (Fixed) x2 11 13 9 7 6 5 7 6 Torps 1 (Fore Fixed) 8 8 8 8 Shields = 0
Torps 2 (Fore Fixed) 8 8 8 8 Wings = 3
Fleet Tactics = +3 Command Distance = 6” This is a LARGE CAPITAL CLASS model
Up to 30% of your points can be spent on DREADNOUGHTS DINDRENZI FEDERATION DREADNOUGHTS are deployed in SQUADRONS of 1 model
This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the DREADNOUGHT
MARS: Elite Crew, Firing Solution (Fore Fixed), Impervious, Pride of the Fleet, Protected Systems, Secured Bulkheads, Superior Design
DINDRENZI FEDERATION DR CR Mv HP
Nausicaa Class MKII Battleship 6 12 7” 10
Range Band 1 2 3 4 Cost: 180 Points
Gun Rack 6 10 4 - CP AP PD MN
Fore (Fixed) 13 16 10 6 5 5 6 4
Aft 5 2 - - Shields = 0
Torps (Fore Fixed) 7 7 7 7 Wings = 0 Fleet Tactics = +3 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS
DINDRENZI FEDERATION BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
MARS: Double Mines, Secured Bulkheads
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DINDRENZI FEDERATION DR CR Mv HP
Conqueror Class MKI Battleship 6 12 6” 10
Range Band 1 2 3 4 Cost: 170 Points
Gun Rack 6 9 4 - CP AP PD MN
Fore (Fixed) 13 16 10 6 4 5 6 4
Aft 4 - - - Shields = 0
Torps (Fore Fixed) 7 7 7 7 Wings = 0 Fleet Tactics = +3 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS
DINDRENZI FEDERATION BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
MARS: Minefields, Secured Bulkheads
DINDRENZI FEDERATION DR CR Mv HP
Falchion Class MKII Carrier 5 10 6” 7
Range Band 1 2 3 4 Cost: 115 Points
Gun Rack 4 6 2 - CP AP PD MN
Fore (Fixed) 7 8 6 5 6 3 5 4
Torps (Fore Fixed) 6 6 6 6 Shields = 0
- - - - - Wings = 12 Fleet Tactics = +3 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models
DINDRENZI FEDERATION CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the CARRIER MARS: Deck Crews, Secured Bulkheads
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DINDRENZI FEDERATION DR CR Mv HP
Claymore Class MKI Carrier 5 10 5” 7
Range Band 1 2 3 4 Cost: 100 Points
Gun Rack 4 6 2 - CP AP PD MN
Fore (Fixed) 7 8 6 5 5 3 5 4
Torps (Fore Fixed) 6 6 6 6 Shields = 0
- - - - - Wings = 6 Fleet Tactics = +3 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models
DINDRENZI FEDERATION CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the CARRIER MARS: Secured Bulkheads, Torpedo Spook
DINDRENZI FEDERATION DR CR Mv HP
Victory Class Heavy Cruiser 5 8 8” 6
Range Band 1 2 3 4 Cost: 80 Points
Gun Rack 6 8 3 - CP AP PD MN
Fore (Fixed) 7 8 6 5 4 3 4 4
Aft 3 4 2 1 Shields = 0
Torps (Fore Fixed) 5 5 5 5 Wings = 0 Fleet Tactics = +3 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models
DINDRENZI FEDERATION HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron
You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Secured Bulkheads
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DINDRENZI FEDERATION DR CR Mv HP
Fury Class Cruiser 4 8 9” 4
Range Band 1 2 3 4 Cost: 60 Points
Gun Rack 4 6 2 - CP AP PD MN
Fore (Fixed) 6 7 5 4 3 3 3 4
Aft 2 - - - Shields = 0
Torps (Fore Fixed) 4 4 4 4 Wings = 0 Fleet Tactics = +3 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models
DINDRENZI FEDERATION CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Secured Bulkheads
DINDRENZI FEDERATION DR CR Mv HP
Gladius Class Gunship 5 9 8” 6
Range Band 1 2 3 4 Cost: 95 Points
Starboard/Port 8 10 5 3 CP AP PD MN
Fore (Fixed) 7 8 6 5 3 3 4 0
Torps (Fore) 5 5 5 5 Shields = 0
- - - - - Wings = 0 Fleet Tactics = +3 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models
DINDRENZI FEDERATION GUNSHIPS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
No more than HALF of the MEDIUM models in your fleet can be GUNSHIPS MARS: Secured Bulkheads
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DINDRENZI FEDERATION DR CR Mv HP
Trident Class Destroyer 4 8 7” 4
Range Band 1 2 3 4 Cost: 70 Points
Starboard/Port 1 3 - - CP AP PD MN
Fore (Fixed) 4 6 8 2 3 1 4 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +3 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models
DINDRENZI FEDERATION DESTROYERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS
MARS: Hidden Killer, Maneuverable, Secured Bulkheads
DINDRENZI FEDERATION DR CR Mv HP
Hammer Class Frigate 3 6 12” 2
Range Band 1 2 3 4 Cost: 25 Points
Gun Rack 3 4 - - CP AP PD MN
Fore (Fixed) 4 5 3 2 2 1 2 0
Aft 2 - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +3 Command Distance = 6”
This is a SMALL CLASS model Up to 40% of your points can be spent on SMALL models
DINDRENZI FEDERATION FRIGATES are deployed in SQUADRONS of 2 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn
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DINDRENZI FEDERATION DR CR Mv HP
Buckler Class Gun Escort 3 5 10” 2
Range Band 1 2 3 4 Cost: 15 Points
Gun Rack 3 4 - - CP AP PD MN
- - - - - 1 1 1 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +3 Command Distance = 6”
This is a SMALL CLASS model Up to 40% of your points can be spent on SMALL models
DINDRENZI FEDERATION ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn
An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive
Fire or Anti-Boarding Point defense fire.
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Double Mines: This model can drop 2 Mines during the Movement Segment of its o Activation. o Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to
hit on its Attack Dice (AD) rolls during that Boarding Assault. o Firing Solution: This weapon CAN perform Linked Fire with any other Primary
weapon system on this model, against a model that is a valid target for both weapon systems.
o Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines.
o Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire.
o Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker.
o Minefields: After all models have been deployed this model can place 3 Mines, each with an AD of 5. They MUST be dropped within 12" of the center line of the Game Board. A Mine CANNOT be dropped within 4" of a model, token or any other Mine.
o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead.
o Protected Systems: If this model suffers a Critical Hit roll ID6, on a result of 4, 5 or 6 the Critical Hit Effect is ignored but any Hull Point, Crew Point or Assault Point loss associated with the Critical Hit Effect will still be applied to the model. A model which suffers a Magazine Explosion is still Destroyed, but no other models are damaged. On a result of 1 this model must perform ONE additional roll on the Critical Hit Table, suffering the additional Critical Hit Effect, but NOT the associated damage.
o Secured Bulkheads: This model reduces the number of hits from any Boarding Assault against it by 2.
o Superior Design: If this model suffers any Critical Hit Effect, the loss of any Assault Points or Crew Points is reduced by HALF. This model NEVER has a Raging Fire Marker placed on the model as the result of any Critical Hit Effect.
o Torpedo Spook: If a model is targeted by a Torpedo Attack by at least one model with the Torpedo Spook MAR it must re-roll all successful Point Defense rolls against this Attack and MUST accept the second result.
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36 | P a g e Revised: 12/26/2012 11:08 AM
The Relthoza
RELTHOZA DR CR Mv HP
Apex Class Dreadnought 7 11 6” 11
Range Band 1 2 3 4 Cost: 270 Points
Starboard/Port 10 12 7 4 CP AP PD MN
Fore (Fixed) 15 18 9 6 7 7 8 0
Aft 5 8 4 2 Cloaking Field
Torps (Fore Arc) 9 9 10 10 Wings = 6 Fleet Tactics = +2 Command Distance = 8”
This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on DREADNOUGHTS
RELTHOZA DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the DREADNOUGHT MARS: Bigger Batteries, Elite Crew, Impervious, Maneuverable, Point Defense Barrage, Pride
of the Fleet, Stealth Systems, Systems Network
RELTHOZA DR CR Mv HP
Brood Class Battleship 6 10 6” 9
Range Band 1 2 3 4 Cost: 185 Points
Starboard/Port 11 15 8 4 CP AP PD MN
Fore (Fixed) 4 7 3 1 5 4 6 5
Torps (Fore Arc) 7 7 8 8 Cloaking Field
- - - - - Wings = 3 Fleet Tactics = +2 Command Distance = 8”
This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS
RELTHOZA BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the BATTLESHIP MARS: Biohazard Ammo (Starboard/Port), Stealth Systems, Systems Network
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RELTHOZA DR CR Mv HP
Hive Class Carrier 5 8 7” 6
Range Band 1 2 3 4 Cost: 120 Points
Starboard/Port 7 10 5 1 CP AP PD MN
Fore (Fixed) 3 6 1 - 4 4 6 0
Torps (Fore Arc) 6 6 7 7 Cloaking Field
- - - - - Wings = 8 Fleet Tactics = +2 Command Distance = 8”
This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on CARRIER models
RELTHOZA CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the CARRIER MARS: Quick Launch, Stealth Systems, Systems Network
RELTHOZA DR CR Mv HP
Scarab Class Heavy Cruiser 4 7 7” 6
Range Band 1 2 3 4 Cost: 80 Points
Starboard/Port 6 8 4 - CP AP PD MN
Fore (Fixed) 5 7 3 1 3 5 5 5
Torps (Fore Arc) 4 4 4 5 Cloaking Field
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 8”
This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models
RELTHOZA HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron
You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Stealth Systems
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RELTHOZA DR CR Mv HP
Gila Class MKII Cruiser 4 6 9” 4
Range Band 1 2 3 4 Cost: 70 Points
Starboard/Port 5 7 4 - CP AP PD MN
Fore (Fixed) 3 6 2 - 3 3 3 4
Torps (Fore Arc) 4 4 4 5 Cloaking Field
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 8”
This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models
RELTHOZA CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Stealth Systems
RELTHOZA DR CR Mv HP
Swarm Class MKI Cruiser 4 6 8” 4
Range Band 1 2 3 4 Cost: 65 Points
Starboard/Port 5 7 4 - CP AP PD MN
Fore (Fixed) 3 6 2 - 3 3 3 4
Torps (Fore Arc) 3 3 4 5 Cloaking Field
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 8”
This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models
RELTHOZA CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Stealth Systems
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RELTHOZA DR CR Mv HP
Bane Class R&D Cruiser 4 6 8” 4
Range Band 1 2 3 4 Cost: 55 Points
Fore (Fixed) 5 7 2 1 CP AP PD MN
Torps (Fore Arc) 3 4 4 5 3 5 4 0
- - - - - Cloaking Field
- - - - - Wings = 1 Fleet Tactics = +2 Command Distance = 8”
This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models
RELTHOZA R&D CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
Only ONE Squadron of R&D CRUISERS may be taken MARS: Shunt Matrix, Split Berth, Stealth Systems
RELTHOZA DR CR Mv HP
Venom Class Destroyer 4 6 7” 4
Range Band 1 2 3 4 Cost: 75 Points
Starboard/Port 4 6 8 2 CP AP PD MN
Fore (Fixed) 3 4 1 - 2 1 5 0
- - - - - Cloaking Field
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 8”
This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models
RELTHOZA DESTROYERS are deployed in SQUADRONS of 2 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS
MARS: Hidden Killer, Maneuverable, Stealth Systems
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RELTHOZA DR CR Mv HP
Drone Class Frigate 3 5 10” 2
Range Band 1 2 3 4 Cost: 20 Points
Starboard/Port 2 5 1 - CP AP PD MN
- - - - - 2 1 1 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 8”
This is a SMALL CLASS model Up to 60% of your points can be spent on SMALL models
RELTHOZA FRIGATES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0” straight ahead before making each 45 degree turn
RELTHOZA DR CR Mv HP
Stinger Class Assault Escort 3 5 12” 2
Range Band 1 2 3 4 Cost: 15 Points
- - - - - CP AP PD MN
- - - - - 1 2 1 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 8”
This is a SMALL CLASS model Up to 60% of your points can be spent on SMALL models
RELTHOZA ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn
An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive
Fire or Anti-Boarding Point defense fire. MARS: Systems Network
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Bigger Batteries: The Point Defense systems on this model have a Range of 8” for Point Defense Attacks and Anti-Boarding Point Defense. However, if the target lies within 4” and 8” of this model, Clear Line of Sight is required to the target.
o Biohazard Ammo (Starboard/Port): If the number of hits from an Attack that includes at least one weapon, with the Biohazard Ammo Model Assigned Rule, equals or exceeds the Damage Rating (DR) of the target model, the target model loses 1 additional Crew Point or Assault Point, this is in addition to any Critical Hit effects that result in the loss of Crew Points or Assault Points.
o Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault.
o Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines.
o Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire.
o Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker.
o Point Defense Barrage: This model can use its Point defense systems to Attack Small Class models during its Squadron Activation using the Exploding Dice Mechanic and requiring a 4, 5 or 6 to hit. Any Attack against another model using Point defense systems can ignore the normal conditions for a Capital model firing at a Small model and the Elusive Target Model Assigned Rule.
o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical o Quick Launch: Flight Tokens that Launch from this model can be Activated in
the same Turn that they Launch. A model or token cannot activate more than once per Turn.
o Shunt Matrix: When a model with the Shunt Matrix MAR activates it may declare that it is going to perform a Battle Shunt. The model must choose a number of D6 between 2 and 8 that determines the random distance of its Battle Shunt move. It declares which direction it will move in, and what its final orientation will be (this DOES NOT include pointing at a particular target).
Roll the chosen number of dice for the Battle Shunt; the total determines the exact distance in inches that the model MUST move in a straight line in the direction that it declared. Once the model has moved it MUST be placed with the orientation that was declared.
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A Battle Shunt IGNORES the rules for intervening Terrain and Mines. A model CAN declare that it is going to Cut Engines after a Battle Shunt. A model fires normally after a Battle Shunt and CAN perform a Boarding Assault. If a model ends its move in an Asteroid Field it MUST perform a Maneuver Test. If the model ends its move in a Planetoid it is Destroyed automatically.
o Stealth Systems: Any Attack against a model with the Stealth Systems MAR must re-roll ALL successful rolls if any weapon in the Attack is firing at Range Band 3 or Range Band 4. This reroll is performed BEFORE any extra rolls for Exploding Dice, and before Hits are discounted by Shield Systems or Point Defense. Only ONE dice is re-rolled for any 6’s scored. The second result MUST be accepted.
o Split Berth: ALL Wings on models in this model's Squadron MUST be the same Type. ALL Wings on models in this model's Squadron MUST Launch at the same time and MUST form ONE Flight containing a number of Wings equal to the number that just Launched. This Flight may be Deployed within 4” of ANY model that just Launched a Wing.
A Flight CANNOT Land on a model with the Split Berth MAR during a game.
o Systems Network: The Cloaking Field on this model will affect any friendly model from the same Squadron, including any attached Escort Squadron model, whose Flight Peg is within 4” of its Flight Peg and which ALSO has the Systems Network MAR. The Cloaking Field must be turned on to be effective and a model can only benefit from a maximum of ONE Cloaking Field.
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The Directorate
DIRECTORATE DR CR Mv HP
Persecution Class Dreadnought 6 13 7” 11
Range Band 1 2 3 4 Cost: 270 Points
Starboard/Port 6 9 5 2 CP AP PD MN
Fore (Fixed) 9 13 7 2 6 8 7 6 Cannon (Fixed Fore) 9 13 7 2 Shields = 1
Cannon (Starboard/Port) 6 9 5 2 Wings = 0
Fleet Tactics = +1 Command Distance = 6” This is a LARGE CAPITAL CLASS model
Up to 30% of your points can be spent on DREADNOUGHTS DIRECTORATE DREADNOUGHTS are deployed in SQUADRONS of 1 model
This model MUST move 2” straight ahead before making each 45 degree turn MARS: Disruption Cannon, Firing Solution (Fore Fixed, Starboard/Port), Elite Crew, Impervious,
Launch Tubes, Pride of the Fleet, Reinforced Fore
DIRECTORATE DR CR Mv HP
Judgment Class Battleship 6 11 7” 8
Range Band 1 2 3 4 Cost: 180 Points
Starboard/Port 6 9 5 2 CP AP PD MN
Fore 6 9 5 2 4 6 5 5
Fore (Fixed) 9 13 7 2 Shields = 0 Torps (Starboard/Port) 6 6 6 6 Wings = 1
Fleet Tactics = +1 Command Distance = 6” This is a LARGE CAPITAL CLASS model
Up to 40% of your points can be spent on BATTLESHIPS DIRECTORATE BATTLESHIPS are deployed in SQUADRONS of 1 model
This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP
MARS: Counter Measures, Firing Solution, Reinforced Fore
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DIRECTORATE DR CR Mv HP
Overseer Class Carrier 5 9 7” 6
Range Band 1 2 3 4 Cost: 110 Points
Fore (Fixed) 7 11 5 2 CP AP PD MN Torps (Starboard/Port) 5 5 5 5 3 5 5 0
- - - - - Shields = 0
- - - - - Wings = 6 Fleet Tactics = +1 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models
DIRECTORATE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the CARRIER MARS: Espionage, Reinforced Fore
DIRECTORATE DR CR Mv HP
Justice Class Heavy Cruiser 5 7 8” 6
Range Band 1 2 3 4 Cost: 90 Points
Starboard/Port 7 8 5 3 CP AP PD MN Torps (Starboard/Port 5 5 5 5 3 5 5 0
- - - - - Cloaking Field
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models
DIRECTORATE HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron
You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Reinforced Fore
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DIRECTORATE DR CR Mv HP
Executioner Class MKII Cruiser 4 7 9” 4
Range Band 1 2 3 4 Cost: 70 Points
Starboard/Port 6 7 3 1 CP AP PD MN
Fore 4 7 - - 2 4 3 0 Torps (Starboard/Port) 4 4 4 4 Shields = 0
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models
DIRECTORATE CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Reinforced Fore
DIRECTORATE DR CR Mv HP
Vanquisher Class MKI Cruiser 4 7 8” 4
Range Band 1 2 3 4 Cost: 65 Points
Starboard/Port 6 7 3 1 CP AP PD MN
Fore 4 6 - - 2 4 3 0 Torps (Starboard/Port) 4 4 4 4 Shields = 0
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models
DIRECTORATE CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Reinforced Fore
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DIRECTORATE DR CR Mv HP
Tormentor Class R&D Cruiser 4 7 8” 5
Range Band 1 2 3 4 Cost: 70 Points Torps (Starboard/Port 5 5 5 5 CP AP PD MN
- - - - - 4 2 5 0
- - - - - Cloaking Field
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models
DIRECTORATE R&D CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
Only ONE Squadron of R&D CRUISERS may be taken MARS: Disruptor, Reinforced Fore
DIRECTORATE DR CR Mv HP
Nemesis Class Destroyer 4 7 9” 4
Range Band 1 2 3 4 Cost: 75 Points
Turrets 5 6 9 2 CP AP PD MN Torpedoes (Fore Arc) 4 4 4 4 1 1 4 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models
DIRECTORATE DESTROYERS are deployed in SQUADRONS of 2 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS
MARS: Hidden Killer, Maneuverable, Reinforced Fore
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DIRECTORATE DR CR Mv HP
Enforcer Class Frigate 3 6 10” 2
Range Band 1 2 3 4 Cost: 20 Points
Starboard/Port 3 4 - - CP AP PD MN
Fore 3 5 - - 1 1 1 0 Torps (Starboard/Port) - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models
DIRECTORATE FRIGATES are deployed in SQUADRONS of 2 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn
DIRECTORATE DR CR Mv HP
Punisher Class Escort 3 5 6” 2
Range Band 1 2 3 4 Cost: 15 Points
- - - - - CP AP PD MN
- - - - - 1 0 3 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models
DIRECTORATE ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn
An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive
Fire or Anti-Boarding Point defense fire.
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Counter Measures: During the Combat Segment of its Activation, a model with the Counter measures MAR CAN nominate ONE enemy Squadron within 4", the Squadron is considered Out of Command until the End Phase of the current Turn.
o Disruptor: After the Combat Segment a Squadron containing models with the Disruptor MAR may make a Disruption Attack against a single enemy model. Each model contributing to this Attack MUST have Clear Line of Sight to the target.
Roll a D6, adding 1 to the result for each model after the first which is contributing to the Attack.
If the target is within Range Band 1, the Attack succeeds on a 4, 5 or 6. If the target is within Range Band 2, the Attack succeeds on a 5 or 6. If the target is within Range Band 3 or 4, the Attack succeeds on a 6. The Range is measured from the furthest contributing model.
If the Attack is successful, roll a second D6:
On the result of a 1 the target suffers a Point Defence Offline Critical Hit Effect
On the result of a 2 the target suffers a Engine Failure Critical Hit Effect
On the result of a 3 the target suffers a Weapon Damage Critical Hit Effect
On the result of a 4, 5 or 6 the target suffers a Secondary Systems Offline Critical Hit Effect
The target model does not take any Hull Point damage associated with taking a Critical Hit. Flight Tokens cannot be the target of a Disruption Attack.
A model CANNOT make a Disruption Attack if its Cloaking Field is turned on.
o Disruption Cannon: If the number of hits from an Attack, that includes at least one weapon with the Disruption Cannon Model Assigned Rule, equals or exceeds the Critical Rating (CR) of the target model, perform ONE additional roll on the Critical Hit Table, ignore any roll of 2 or 12 and any Hull Point, Crew Point or Assault Point loss associated with this extra roll.
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o Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault.
o Espionage: This model increases its controlling player's Hand of Game Cards by ONE if it has been deployed and is NOT Lost. This can increase a player's Hand size beyond the normal maximum of 5. If Game Cards are not being used this model provides a + 1 bonus to the relevant initiative roll. Multiple instances of the Espionage Model Assigned Rule are not cumulative.
o Firing Solution: This weapon CAN perform Linked Fire with any other Primary weapon system on this model, against a model that is a valid target for both weapon systems.
o Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines.
o Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire.
o Launch Tubes: This model can initiate a Boarding Assault against a target within 8".
o Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker.
o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical o Reinforced Fore: This model receives + 1 to its Critical Rating (CR) against any
Attack if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET model's Fore 90 degree Arc of Fire.
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Alliance of Kurak
51 | P a g e Revised: 12/26/2012 11:08 AM
Tarakian
TARAKIAN DR CR Mv HP
Ganak Class Battleship 6 9 6” 10
Range Band 1 2 3 4 Cost: 200 Points
Starboard/Port 11 12 8 7 CP AP PD MN
Fore (Fixed) 8 9 7 6 8 4 8 0
Torps (Fore) 5 5 5 5 Shields = 1 Torps (Starboard/Port) 5 5 5 5 Wings = 4
Fleet Tactics = +1 Command Distance = 6” This is a LARGE CAPITAL CLASS model
Up to 30% of your points (in a SUPPORT FLEET) can be spent on BATTLESHIPS TARAKIAN BATTLESHIPS are deployed in SQUADRONS of 1 model
This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP
MARS: Protected Systems, Medical Shuttles, Repair Shuttles
TARAKIAN DR CR Mv HP
Sulan Class Cruiser 4 6 8” 5
Range Band 1 2 3 4 Cost: 70 Points
Fore (Fixed) 6 7 5 4 CP AP PD MN
Torps (Fore) 5 5 5 5 4 2 3 0 Torps (Starboard/Port) 5 5 5 5 Shields = 0
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models
TARAKIAN CRUISERS are deployed in SQUADRONS of 2 to 4 model This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Protected Systems
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TARAKIAN DR CR Mv HP
Tarl Class Frigate 3 5 10” 2
Range Band 1 2 3 4 Cost: 30 Points
Fore (Fixed) 4 5 3 2 CP AP PD MN Torps (Starboard/Port) 4 3 2 1 2 1 1 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a SMALL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on SMALL models
TARAKIAN FRIGATES are deployed in SQUADRONS of 2 to 5 model This model MUST move 0” straight ahead before making each 45 degree turn
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Medical Shuttles: This model, and any friendly model within 8" of this model, can roll lD6 in the Command Segment of its Squadron Activation and restore 1 Crew Point AND 1 Assault Point Damage marker on a roll of 5 or 6.
o Protected Systems: If this model suffers a Critical Hit roll ID6, on a result of 4, 5 or 6 the Critical Hit Effect is ignored but any Hull Point, Crew Point or Assault Point loss associated with the Critical Hit Effect will still be applied to the model. A model which suffers a Magazine Explosion is still Destroyed, but no other models are damaged. On a result of 1 this model must perform ONE additional roll on the Critical Hit Table, suffering the additional Critical Hit Effect, but NOT the associated damage.
o Repair Shuttles: A number of friendly models up to the Repair Shuttles value within 8"of this model, including this model itself, can roll ID6 in the Command Segment of its Squadron Activation and remove ALL Critical Hit Effect markers on a roll of 5 or 6. If no value is listed, treat the value as 1.
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Veydreth
VEYDRETH DR CR Mv HP
Carnivore Class Heavy Cruiser 4 7 10” 5
Range Band 1 2 3 4 Cost: 85 Points
Starboard/Port 6 7 5 3 CP AP PD MN
Fore 4 6 3 - 3 4 4 4
Torp(Fore) 5 5 4 4 Shields = 0
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models
VEYDRETH HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron
You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Double Mines
VEYDRETH DR CR Mv HP
Stalker Class Assault Cruiser 4 7 10” 4
Range Band 1 2 3 4 Cost: 70 Points
Starboard/Port 5 6 4 2 CP AP PD MN
Fore 4 6 3 - 3 6 3 4
Torp(Fore) 5 5 4 4 Shields = 0
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models
VEYDRETH ASSAULT CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Double Mines
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VEYDRETH DR CR Mv HP
Prowler Class Gunship 5 8 8” 6
Range Band 1 2 3 4 Cost: 90 Points
Starboard/Port 6 8 5 3 CP AP PD MN
Fore 5 7 4 2 3 4 3 5
Torp(Fore) 5 5 4 4 Shields = 0
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models
VEYDRETH GUNSHIPS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
No more than HALF of the MEDIUM models in your fleet can be GUNSHIPS MARS: Double Mines, Vulnerable
VEYDRETH DR CR Mv HP
Hunter Class Destroyer 4 7 10” 4
Range Band 1 2 3 4 Cost: 65 Points
Starboard/Port 2 4 7 6 CP AP PD MN
Fore 4 6 3 - 2 3 3 0
Torp(Fore) 5 5 4 4 Shields = 0
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models
VEYDRETH DESTROYERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS
MARS: Hidden Killer, Maneuverable
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Double Mines: Double Mines: This model can drop 2 Mines during the Movement Segment of its Activation.
o Hidden Killer: Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines.
o Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker.
o Vulnerable: If this model suffers a Critical Hit, the Critical Hit Table result CAN be re-rolled by your Opponent, but they MUST accept the new result.
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Xelocian Primate
XELOCIAN PRIMATE DR CR Mv HP
Shantu Class Dreadnought 7 11 6” 9
Range Band 1 2 3 4 Cost: 300 Points
Starboard/Port 12 18 6 - CP AP PD MN
Fore (Fixed) 15 18 12 9 8 6 6 0
Torps (Fore) 8 8 9 9 Shields = 3
- - - - - Wings = 4 Fleet Tactics = +1 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPPORT FLEET) can be spent on DREADNOUGHTS
XELOCIAN DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the DREADNOUGHT MARS: Dirty Secrets, Elite Crew, Impervious, Pride of the Fleet, Reinforced Fore
XELOCIAN PRIMATE DR CR Mv HP
Hantari Class Cruiser 4 6 9” 4
Range Band 1 2 3 4 Cost: 65 Points
Starboard/Port 4 6 2 - CP AP PD MN
Fore (Fixed) 5 6 4 3 4 3 3 0
Torps (Fore) 4 4 5 5 Shields = 2
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models
XELOCIAN CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Reinforced Fore
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XELOCIAN PRIMATE DR CR Mv HP
Karn Class Frigate 3 5 12” 2
Range Band 1 2 3 4 Cost: 25 Points
Starboard/Port 2 3 1 - CP AP PD MN
Fore (Fixed) 3 4 1 - 3 2 1 0
- - - - - Shields = 1
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a SMALL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models
XELOCIAN FRIGATES are deployed in SQUADRONS of 2 to 5 models This model MUST move 1” straight ahead before making each 45 degree turn
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Dirty Secrets: Whilst this model is in play, its controlling player can look at EACH Hand of Game Cards on the opposing side, and put any ONE card into the relevant discard pile. A model can use the Dirty Secrets Model Assigned Rule a maximum of ONCE per game during the End Phase of a Turn.
o Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault.
o Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire.
o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical o Reinforced Fore: This model receives + 1 to its Critical Rating (CR) against any
Attack if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET model's Fore 90 degree Arc of Fire.
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Terquai Empire
TERQUAI EMPIRE DR CR Mv HP
Resulka Class Dreadnought 7 12 7” 10
Range Band 1 2 3 4 Cost: 250 Points
Gun Rack 15 18 10 5 CP AP PD MN
Fore 10 15 5 - 6 7 8 6
Torps (Fore) 5 7 7 9 Shields = 2
- - - - - Wings = 3 Fleet Tactics = +1 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPPORT FLEET) can be spent on DREADNOUGHTS
TERQUAI DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the DREADNOUGHT MARS: Countermeasures, Elite Crew, Impervious, Pride of the Fleet, Reinforced Port/Starboard
TERQUAI EMPIRE DR CR Mv HP
Arual Class Assault Cruiser 4 6 9” 4
Range Band 1 2 3 4 Cost: 65 Points
Gun Rack 5 7 2 - CP AP PD MN
Fore 4 6 1 - 4 6 3 4
Torps (Fore) 3 4 4 5 Shields = 1
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models
TERQUAI ASSAULT CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Reinforced Port/Starboard
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TERQUAI EMPIRE DR CR Mv HP
Makalu Class Torpedo Cruiser 4 6 9” 4
Range Band 1 2 3 4 Cost: 65 Points
Gun Rack 5 7 2 - CP AP PD MN
Fore 4 6 1 - 4 3 3 0
Torps (Fore) 5 7 7 9 Shields = 1
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models
TERQUAI ASSAULT CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Reinforced Port/Starboard
TERQUAI EMPIRE DR CR Mv HP
Lhotze Class Cruiser 4 6 9” 5
Range Band 1 2 3 4 Cost: 65 Points
Gun Rack 5 7 3 1 CP AP PD MN
Fore 4 6 3 1 3 3 4 0
Torps (Fore) 3 4 4 5 Shields = 1
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models
TERQUAI ASSAULT CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Reinforced Port/Starboard
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Counter Measures: During the Combat Segment of its Activation, a model with the Counter measures MAR CAN nominate ONE enemy Squadron within 4", the Squadron is considered Out of Command until the End Phase of the current Turn.
o Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault.
o Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire.
o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical o Reinforced Port/Starboard: This model receives + 1 to its Critical Rating (CR)
against any Attack if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET model's Port or Starboard 90 degree Arc of Fire.
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Hawker Industries
HAWKER INDUSTRIES DR CR Mv HP
Excelsior Class Battleship 6 12 6” 8
Range Band 1 2 3 4 Cost: 180 Points
Starboard/Port 6 7 5 - CP AP PD MN
Fore (Fixed) 9 10 8 7 5 5 6 0
Turrets 8 10 6 4 Shields = 2
Torps (Fore) 6 7 8 9 Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPPORT FLEET) can be spent on BATTLESHIPS
HAWKER BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
MARS: Espionage, Secured Bulkheads
HAWKER INDUSTRIES DR CR Mv HP
Resolute Class Cruiser 4 6 8” 4
Range Band 1 2 3 4 Cost: 65 Points
Starboard/Port 4 5 3 - CP AP PD MN
Turrets 3 6 - - 3 3 2 0
Torps (Fore) 3 4 5 6 Shields = 1
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models
HAWKER CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Secured Bulkheads
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Espionage: This model increases its controlling player's Hand of Game Cards by
ONE if it has been deployed and is NOT Lost. This can increase a player's Hand size beyond the normal maximum of 5. If Game Cards are not being used this model provides a + 1 bonus to the relevant initiative roll. Multiple instances of the Espionage Model Assigned Rule are not cumulative.
o Secured Bulkheads: This model reduces the number of hits from any Boarding Assault against it by 2.
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Ryushi
RYUSHI DR CR Mv HP
Shautrai Class Battle Carrier 7 10 6” 9
Range Band 1 2 3 4 Cost: 180 Points
Starboard/Port 9 12 5 3 CP AP PD MN
Fore 8 10 5 2 7 3 9 0
Torps (Fore) 7 7 7 7 Shields = 2
- - - - - Wings = 10 Fleet Tactics = +1 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPPORT FLEET) can be spent on BATTLE CARRIER models
RYUSHI BATTLE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the BATTLE CARRIER MARS: Bigger Batteries, Deck Crews
RYUSHI DR CR Mv HP
Onnisha Class Carrier 6 9 6” 7
Range Band 1 2 3 4 Cost: 130 Points
Starboard/Port 8 12 5 1 CP AP PD MN
Fore 6 8 3 - 5 3 7 0
Torps (Fore) 6 6 6 6 Shields = 1
- - - - - Wings = 8 Fleet Tactics = +1 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPPORT FLEET) can be spent on CARRIER models
RYUSHI CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the CARRIER MARS: Bigger Batteries, Deck Crews
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Bigger Batteries: The Point Defense systems on this model have a Range of 8” for
Point Defense Attacks and Anti-Boarding Point Defense. However, if the target lies within 4” and 8” of this model, Clear Line of Sight is required to the target.
o Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded.
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Zenian League
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Rense System Navy
RENSE SYSTEM NAVY DR CR Mv HP
Banshee Class Dreadnought 8 11 6” 10
Range Band 1 2 3 4 Cost: 230 Points
Starboard/Port 8 10 6 5 CP AP PD MN
Fore 13 15 12 9 6 6 6 5
Aft 4 5 3 2 Shields = 0 Torps (Fore Fixed) 6 7 8 9 Wings = 0
Fleet Tactics = +2 Command Distance = 6” This is a LARGE CAPITAL CLASS model
Up to 40% of your points (in a SUPPORT FLEET) can be spent on DREADNOUGHTS RSN DREADNOUGHTS are deployed in SQUADRONS of 1 model
This model MUST move 2” straight ahead before making each 45 degree turn MARS: Dirty Secrets, Elite Crew, Espionage, Impervious, Pride of the Fleet
RENSE SYSTEM NAVY DR CR Mv HP
Spectre Class Battleship 6 10 6” 9
Range Band 1 2 3 4 Cost: 175 Points
Starboard/Port 6 8 4 - CP AP PD MN
Fore (Fixed) 11 13 10 7 6 4 6 3
Aft 4 5 3 2 Shields = 0 Torps (Fore Fixed) 4 5 6 7 Wings = 4
Fleet Tactics = +2 Command Distance = 6” This is a LARGE CAPITAL CLASS model
Up to 40% of your points (in a SUPPORT FLEET) can be spent on BATTLESHIPS RSN BATTLESHIPS are deployed in SQUADRONS of 1 model
This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP
MARS: Reinforced Port/Starboard, Superior Design, Special Forces
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RENSE SYSTEM NAVY DR CR Mv HP
Argus Class Carrier 5 9 6” 6
Range Band 1 2 3 4 Cost: 110 Points
Starboard/Port 4 6 3 - CP AP PD MN
Torps (Any Arc) 5 5 5 5 4 4 5 0
- - - - - Shields = 0
- - - - - Wings = 12 Fleet Tactics = +2 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a SUPPORT FLEET) can be spent on CARRIER models
RSN CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the CARRIER MARS: Deck Crews, Quick Launch
RENSE SYSTEM NAVY DR CR Mv HP
Cerberus Class Heavy Cruiser 5 7 8” 6
Range Band 1 2 3 4 Cost: 80 Points
Starboard/Port 4 6 3 - CP AP PD MN
Fore (Fixed) 8 10 6 5 4 3 4 0
Torps (Any Arc) 5 5 5 5 Shields = 0
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models
RSN HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron
You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Torpedo Spook
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RENSE SYSTEM NAVY DR CR Mv HP
Spook Class Cruiser 4 7 9” 4
Range Band 1 2 3 4 Cost: 65 Points
Starboard/Port 3 4 2 - CP AP PD MN
Fore (Fixed) 8 9 6 5 4 2 3 0
Torps (Any Arc) 4 4 4 4 Shields = 0
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models
RSN CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Torpedo Spook
RENSE SYSTEM NAVY DR CR Mv HP
Phoenix Class Destroyer 5 6 8” 5
Range Band 1 2 3 4 Cost: 65 Points
Starboard/Port 4 6 3 - CP AP PD MN
Fore (Fixed) 4 5 7 6 2 2 3 0
Torps (Fore) 3 4 5 6 Shields = 0
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models
RSN DESTROYERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS
MARS: Hidden Killer, Maneuverable
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RENSE SYSTEM NAVY DR CR Mv HP
Bulwark Class Frigate 3 6 10” 2
Range Band 1 2 3 4 Cost: 20 Points
Starboard/Port 3 4 - - CP AP PD MN
Fore 3 5 - - 1 1 1 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a SMALL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on SMALL models
RSN FRIGATES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0” straight ahead before making each 45 degree turn
RENSE SYSTEM NAVY DR CR Mv HP
Siren Class Escort 4 5 8” 2
Range Band 1 2 3 4 Cost: 20 Points
- - - - - CP AP PD MN
- - - - - 2 2 4 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a SMALL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on SMALL models
RSN ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn
An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive
Fire or Anti-Boarding Point defense fire. MARS: Target Resolution
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded.
o Dirty Secrets: Whilst this model is in play, its controlling player can look at EACH Hand of Game Cards on the opposing side, and put any ONE card into the relevant discard pile. A model can use the Dirty Secrets Model Assigned Rule a maximum of ONCE per game during the End Phase of a Turn.
o Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault.
o Espionage: This model increases its controlling player's Hand of Game Cards by ONE if it has been deployed and is NOT Lost. This can increase a player's Hand size beyond the normal maximum of 5. If Game Cards are not being used this model provides a + 1 bonus to the relevant initiative roll. Multiple instances of the Espionage Model Assigned Rule are not cumulative.
o Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines.
o Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire.
o Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker.
o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead.
o Quick Launch: Flight Tokens that Launch from this model can be Activated in the same Turn that they Launch. A model or token cannot activate more than once per Turn.
o Reinforced Port/Starboard: This model receives + 1 to its Critical Rating (CR) against any Attack if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET model's Port or Starboard 90 degree Arc of Fire.
o Superior Design: If this model suffers any Critical Hit Effect, the loss of any Assault Points or Crew Points is reduced by HALF. This model NEVER has a Raging Fire Marker placed on the model as the result of any Critical Hit Effect.
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o Special Forces: This model can either re-roll ALL misses from any Boarding Assault OR, any Boarding Assault against this model must re-roll ALL hits, and MUST accept the second result.
o Target Resolution: This model’s Parent Model receives a +1 bonus to hit on its Attack Dice (AD) rolls when firing its Primary and Torpedo weapon systems if the target model’s Flight Peg is within 8” of this model’s Flight Peg. The maximum bonus to any Parent Model from the Target Resolution Model Assigned Rule is +1.
o Torpedo Spook: If a model is targeted by a Torpedo Attack by at least one model with the Torpedo Spook MAR it must re-roll all successful Point Defense rolls against this Attack and MUST accept the second result.
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Ba’Kash
BA’KASH DR CR Mv HP
Varnak Class Heavy Cruiser 5 8 8” 6
Range Band 1 2 3 4 Cost: 90 Points
Starboard/Port 9 8 6 - CP AP PD MN
Fore 6 5 4 - 3 5 4 4
Torps (Fore) 6 6 5 - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models
BA’KASH HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron
You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Pack Hunters (Fore)
BA’KASH DR CR Mv HP
Sharnak Class Cruiser 4 7 8” 5
Range Band 1 2 3 4 Cost: 60 Points
Starboard/Port 6 5 4 - CP AP PD MN
Fore 5 4 2 - 3 4 3 4
Torps (Fore) 5 5 4 - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models
BA’KASH CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Pack Hunters (Fore)
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BA’KASH DR CR Mv HP
Tashak Class Destroyer 4 7 10” 5
Range Band 1 2 3 4 Cost: 65 Points
Starboard/Port 6 5 4 - CP AP PD MN
Fore 4 7 8 - 2 3 4 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models
BA’KASH DESTROYERS are deployed in SQUADRONS of 2 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS
MARS: Hidden Killer, Maneuverable
BA’KASH DR CR Mv HP
Kelor Class Frigate 3 6 10” 2
Range Band 1 2 3 4 Cost: 25 Points
Starboard/Port 5 4 2 - CP AP PD MN
- - - - - 1 3 2 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a SMALL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on SMALL models
BA’KASH FRIGATES are deployed in SQUADRONS of 2 to 5 models This model MUST move 1” straight ahead before making each 45 degree turn
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines.
o Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker.
o Pack Hunters: Any Attack, that includes at least two weapons with the Pack Hunter Model Assigned Rule, will receive +1 Attack Dice (AD) for each additional weapon, after the first, which has the Pack Hunter MAR. The maximum bonus to any Attack from the Pack Hunters Model Assigned Rule is +2. A model DOES NOT gain the Pack Hunters bonus for performing Linked Fire with itself.
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Works Raptor
WORKS RAPTOR DR CR Mv HP
Attrition Class Assault Carrier 5 9 8” 6
Range Band 1 2 3 4 Cost: 160 Points
Starboard/Port 8 11 5 - CP AP PD MN
Fore (Fixed) 8 11 5 - 5 7 7 6
Torps (Any) 8 8 8 8 Shields = 0
- - - - - Wings = 6 Fleet Tactics = +2 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a SUPPORT FLEET) can be spent on CARRIER models
RAPTOR ASSAULT CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the CARRIER MARS: Special Forces, Stealth Systems
WORKS RAPTOR DR CR Mv HP
Interdictor Class Torpedo Cruiser 5 6 8” 5
Range Band 1 2 3 4 Cost: 65 Points
Starboard/Port 5 6 1 - CP AP PD MN
Fore 5 6 1 - 2 2 3 0
Torps (Any) 6 6 6 6 Shields = 0
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models
RAPTOR TORPEDO CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Stealth Systems
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WORKS RAPTOR DR CR Mv HP
Tyranny Class Corvette 3 6 15” 2
Range Band 1 2 3 4 Cost: 20 Points
Fore 3 4 1 - CP AP PD MN
- - - - - 2 3 1 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a SMALL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on SMALL models
RAPTOR CORVETTES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0” straight ahead before making each 45 degree turn
MARS: Scout
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Scout: The Fleet with the most models with the Scout Model Assigned Rule can Redeploy any ONE Squadron after ALL Squadrons have been deployed on the Game Board.
o Stealth Systems: Any Attack against a model with the Stealth Systems MAR must re-roll ALL successful rolls if any weapon in the Attack is firing at Range Band 3 or Range Band 4. This reroll is performed BEFORE any extra rolls for Exploding Dice, and before Hits are discounted by Shield Systems or Point Defense. Only ONE dice is re-rolled for any 6’s scored. The second result MUST be accepted.
o Special Forces: This model can either re-roll ALL misses from any Boarding Assault OR, any Boarding Assault against this model must re-roll ALL hits, and MUST accept the second result.
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Kedorian
KEDORIAN DR CR Mv HP
Dei-Nak Class Battleship 6 12 4” 8
Range Band 1 2 3 4 Cost: 175 Points
Starboard/Port 8 12 6 - CP AP PD MN
Fore 8 12 6 - 9 5 7 0
Aft 8 12 6 - Shields = 2
- - - - - Wings = 4 Fleet Tactics = +2 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a SUPPORT FLEET) can be spent on BATTLESHIPS
KEDORIAN BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 1” straight ahead before making each 45 degree turn
Wings are paid for in addition to the BATTLESHIP MARS: Bigger Batteries, Launch Tubes
KEDORIAN DR CR Mv HP
Zhou –Nor Class Carrier 5 10 6” 8
Range Band 1 2 3 4 Cost: 130 Points
Starboard/Port 6 8 5 - CP AP PD MN
Fore 6 8 5 - 8 4 5 0
Aft 6 8 5 - Shields = 2
- - - - - Wings = 8 Fleet Tactics = +2 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a SUPPORT FLEET) can be spent on CARRIER models
KEDORIAN CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 1” straight ahead before making each 45 degree turn
Wings are paid for in addition to the CARRIER MARS: Bigger Batteries, Launch Tubes
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KEDORIAN DR CR Mv HP
Gai-Shar Class Destroyer 4 8 6” 4
Range Band 1 2 3 4 Cost: 60 Points
Starboard/Port 3 4 6 - CP AP PD MN
Fore 3 4 6 - 3 1 3 0
Aft 3 4 6 - Shields = 1
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models
KEDORIAN DESTROYERS are deployed in SQUADRONS of 2 models This model MUST move 0” straight ahead before making each 45 degree turn
MARS: Hidden Killer, Maneuverable
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Bigger Batteries: The Point Defense systems on this model have a Range of 8” for Point Defense Attacks and Anti-Boarding Point Defense. However, if the target lies within 4” and 8” of this model, Clear Line of Sight is required to the target.
o Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines.
o Launch Tubes: This model can initiate a Boarding Assault against a target within 8".
o Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker.
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Marauders
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The Vylia’sal Syndicate
THE SYNDICATE DR CR Mv HP
Waystation 7 11 0” 15
Range Band 1 2 3 4 Cost: 250 Points
Starboard/Port 10 12 8 8 CP AP PD MN
Fore/Aft 10 12 8 8 10 5 6 0
Turret 6 6 6 6 Shields = 3
Turret 6 6 6 6 Wings = 10 Fleet Tactics = +1 Command Distance = 6”
This is a MASSIVE CAPILAL CLASS INSTALLATION model Up to 20% of your points (in a SYNDICATE FLEET) can be spent on INSTALLATIONS
SYNDICATE WAYSTATIONS are deployed in SQUADRONS of 1 model This model MUST move 0” straight ahead before making each 45 degree turn
Wings are paid for in addition to the INSTALLATION MARS: Deck Crews, Impervious, Large Mass, No FSD, Pride of the Fleet
THE SYNDICATE DR CR Mv HP
Phantom Class Battleship 7 10 5” 8
Range Band 1 2 3 4 Cost: 180 Points
Gun Racks 8 8 6 6 CP AP PD MN
Fore 5 6 5 4 5 4 6 0
Turrets 10 12 8 8 Shields = 2
- - - - - Wings = 4 Fleet Tactics = +1 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 60% of your points (in a SYNDICATE FLEET) can be spent on BATTLESHIPS
SYNDICATE BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the BATTLESHIP MARS: Dirty Secrets, Elite Crew
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THE SYNDICATE DR CR Mv HP
Spur Class Heavy Cruiser 5 7 7” 6
Range Band 1 2 3 4 Cost: 100 Points
Gun Racks 4 5 3 3 CP AP PD MN
Fore 6 9 6 5 4 3 4 0
Turrets 6 8 6 4 Shields = 1
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a SYNDICATE FLEET) can be spent on MEDIUM models
SYNDICATE HEAVY CRUISERS are deployed in SQUADRONS of 1 model This model MUST move 1” straight ahead before making each 45 degree turn
No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron
You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Elite Crew, Espionage
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded.
o Dirty Secrets: Whilst this model is in play, its controlling player can look at EACH Hand of Game Cards on the opposing side, and put any ONE card into the relevant discard pile. A model can use the Dirty Secrets Model Assigned Rule a maximum of ONCE per game during the End Phase of a Turn.
o Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault.
o Espionage: This model increases its controlling player's Hand of Game Cards by ONE if it has been deployed and is NOT Lost. This can increase a player's Hand size beyond the normal maximum of 5. If Game Cards are not being used this model provides a + 1 bonus to the relevant initiative roll. Multiple instances of the Espionage Model Assigned Rule are not cumulative.
o Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire.
o Large Mass: Any Attack against this model receives a + 1 bonus to hit on its Attack Dice (AD) rolls.
o No FSD: This model CANNOT perform any Shunt move, or deploy using Shunt Deployment, during the game.
o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead.
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Omnidyne Systems
OMNIDYNE DR CR Mv HP
Foundry Class Dreadnought 7 12 5” 12
Range Band 1 2 3 4 Cost: 320 Points
Starboard/Port 10 14 8 6 CP AP PD MN
Fore 6 8 6 4 12 6 8 0
Torps (Any) 10 10 10 10 Shields = 3
- - - - - Wings = 8 Fleet Tactics = +2 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a OMNIDYNE FLEET) can be spent on DREADNOUGHTS
OMNIDYNE DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the DREADNOUGHT MARS: Pride of the Fleet, Rearm (Assault Robot Torpedoes (10 points)(Omnidyne), Rearm
(Biohazard Weapon(Torpedoes)(10 points)(Omnidyne), Repair Shuttles(4), Superior Design
OMNIDYNE DR CR Mv HP
Executive Class Battleship 6 11 7” 9
Range Band 1 2 3 4 Cost: 180 Points
Starboard/Port 8 12 6 4 CP AP PD MN Torps (Starboard/Port) 6 7 7 7 6 4 6 0
Torpedoes (Fore) 6 7 7 7 Shields = 3
- - - - - Wings = 4 Fleet Tactics = +2 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a OMNIDYNE FLEET) can be spent on BATTLESHIPS
OMNIDYNE BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the BATTLESHIP MARS: Countermeasures, Superior Design
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OMNIDYNE DR CR Mv HP
Auditor Class Gunship 5 8 8” 5
Range Band 1 2 3 4 Cost: 80 Points
Starboard/Port 6 8 4 4 CP AP PD MN Torpedoes (Fore) 6 7 7 7 3 3 4 0
- - - - - Shields = 1
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a OMNIDYNE FLEET) can be spent on MEDIUM models
OMNIDYNE GUNSHIPS are deployed in SQUADRONS of 2 models This model MUST move 1” straight ahead before making each 45 degree turn
No more than HALF of the MEDIUM models in your fleet can be GUNSHIPS
OMNIDYNE DR CR Mv HP
Synergy Class Corvette 3 4 10” 2
Range Band 1 2 3 4 Cost: 15 Points Torpedoes (Fore) 2 3 2 - CP AP PD MN
- - - - - 1 0 1 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a SMALL CLASS model Up to 00% of your points (in a OMNIDYNE FLEET) can be spent on SMALL models
OMNIDYNE CORVETTES are deployed in SQUADRONS of 2 to 6 models This model MUST move 0” straight ahead before making each 45 degree turn
MARS: Pack Hunters (Torpedoes)
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Counter Measures: During the Combat Segment of its Activation, a model with the Counter measures MAR CAN nominate ONE enemy Squadron within 4", the Squadron is considered Out of Command until the End Phase of the current Turn.
o Pack Hunters: Any Attack, that includes at least two weapons with the Pack Hunter Model Assigned Rule, will receive +1 Attack Dice (AD) for each additional weapon, after the first, which has the Pack Hunter MAR. The maximum bonus to any Attack from the Pack Hunters Model Assigned Rule is +2. A model DOES NOT gain the Pack Hunters bonus for performing Linked Fire with itself.
o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead.
o Rearm: If a model with Rearm is taken as part of a Fleet, ANY models of the listed Faction or Race CAN gain the listed MAR at the listed Points Cost per model, including the model with the Rearm MAR. A model CANNOT be Rearmed more than ONCE.
o Repair Shuttles: A number of friendly models up to the Repair Shuttles value within 8"of this model, including this model itself, can roll ID6 in the Command Segment of its Squadron Activation and remove ALL Critical Hit Effect markers on a roll of 5 or 6. If no value is listed, treat the value as 1.
o Superior Design: If this model suffers any Critical Hit Effect, the loss of any Assault Points or Crew Points is reduced by HALF. This model NEVER has a Raging Fire Marker placed on the model as the result of any Critical Hit Effect.
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Rift Traders League
RIFT TRADER’S LEAGUE DR CR Mv HP
Zeus Class Battle Carrier 7 11 6” 8
Range Band 1 2 3 4 Cost: 220 Points
Starboard/Port 6 8 4 2 CP AP PD MN
Fore (Fixed) 7 8 6 5 5 5 8 0
Turrets 12 10 6 4 Shields = 2
Torpedoes (Any) 10 6 - - Wings = 8 Fleet Tactics = +1 Command Distance = 5”
This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a RIFT TRADER FLEET) can be spent on BATTLE CARRIER models
RIFT TRADER BATTLE CARRIER are deployed in SQUADRONS of 1 model This model MUST move 3” straight ahead before making each 45 degree turn
Wings are paid for in addition to the BATTLE CARRIER MARS: Deck Crews, Torpedo Spook
RIFT TRADER’S LEAGUE DR CR Mv HP
Opportunity Class Cruiser 4 6 9” 4
Range Band 1 2 3 4 Cost: 50 Points
Starboard/Port 3 6 4 - CP AP PD MN
Torpedoes (Any) 6 6 - - 4 1 3 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 5”
This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a RIFT TRADER FLEET) can be spent on MEDIUM models
RIFT TRADER CRUISERS are deployed in SQUADRONS of 2 to 5 model This model MUST move 2” straight ahead before making each 45 degree turn
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RIFT TRADER’S LEAGUE DR CR Mv HP
Militia Class Torpedo Escort 3 5 8” 2
Range Band 1 2 3 4 Cost: 25 Points Torpedoes (Fore Fixed) 4 2 - - CP AP PD MN
- - - - - 2 0 3 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 5”
This is a SMALL CLASS model Up to 50% of your points (in a RIFT TRADER FLEET) can be spent on SMALL models
RIFT TRADER ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn
An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive
Fire or Anti-Boarding Point defense fire.
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded.
o Torpedo Spook: If a model is targeted by a Torpedo Attack by at least one model with the Torpedo Spook MAR it must re-roll all successful Point Defense rolls against this Attack and MUST accept the second result.
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Supermax-89
SUPERMAX-89 DR CR Mv HP
Reformer Class Dreadnought 7 11 5” 12
Range Band 1 2 3 4 Cost: 300 Points Torpedoes (Fore Fixed) 8 8 10 8 CP AP PD MN
Turret X2 10 12 6 4 8 10 8 0
Beam Turret 9 7 4 - Shields = 4
- - - - - Wings = 12 Fleet Tactics = +1 Command Distance = 5”
This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPERMAX-89 FLEET) can be spent on DREADNOUGHTS
SUPERMAX-89 DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the DREADNOUGHT MARS: Gravity Weapon (Beam- Turret), Launch Tubes, Point Defense Barrage, Pride of the
Fleet, Secured Bulkheads Regenerative (2)
SUPERMAX-89 DR CR Mv HP
Servitude Class Destroyer 5 6 7” 5
Range Band 1 2 3 4 Cost: 80 Points Torpedoes (Fixed Fore) - 6 8 8 CP AP PD MN
- - - - - 3 2 5 0
- - - - - Shields = 1
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 5”
This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a SUPERMAX-89 FLEET) can be spent on MEDIUM models
SUPERMAX-89 DESTROYERS are deployed in SQUADRONS of 1 to 2 models This model MUST move 1” straight ahead before making each 45 degree turn
No more than HALF of the MEDIUM models in a fleet can be DESTROYERS MARS: Disruption Cannon (Torpedoes), Hidden Killer, Maneuverable, Reinforced Fore
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SUPERMAX-89 DR CR Mv HP
Penitentiary Class Frigate 4 5 12” 2
Range Band 1 2 3 4 Cost: 30 Points
Starboard/ Port 3 4 1 - CP AP PD MN
Beam Turret 5 3 - - 3 1 2 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 5”
This is a SMALL CLASS model Up to 50% of your points (in a SUPERMAX-89 FLEET) can be spent on SMALL models
SUPERMAX-89 FRIGATES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0” straight ahead before making each 45 degree turn
MARS: Gravity Weapon (Beam- Turret)
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Disruption Cannon: If the number of hits from an Attack, that includes at least one weapon with the Disruption Cannon Model Assigned Rule, equals or exceeds the Critical Rating (CR) of the target model, perform ONE additional roll on the Critical Hit Table, ignore any roll of 2 or 12 and any Hull Point, Crew Point or Assault Point loss associated with this extra roll.
o Gravity Weapon: If this weapon scores more hits than the target's DR the target is moved directly towards the model(s) making the Attack. Massive or Large models move 2", Medium models move 4" and Small models move 8". Gravity Weapons CANNOT cause Hull Damage or Critical Hits.
o Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines.
o Launch Tubes: This model can initiate a Boarding Assault against a target within 8".
o Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker.
o Point Defense Barrage: This model can use its Point defense systems to Attack Small Class models during its Squadron Activation using the Exploding Dice Mechanic and requiring a 4, 5 or 6 to hit. Any Attack against another model using Point defense systems can ignore the normal conditions for a Capital model firing at a Small model and the Elusive Target Model Assigned Rule.
o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead.
o Reinforced Fore: This model receives + 1 to its Critical Rating (CR) against any Attack if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET model's Fore 90 degree Arc of Fire.
o Regenerative: At the beginning of its activation any model with Regenerative MAY attempt to restore a number of lost AP. The model restores a number of D3 AP equal to its Regenerative Value. The total number AP on a model can NEVER exceed the model's Initial AP. This MAR is NOT applied to any Wings on the model.
o Repair Shuttles: A number of friendly models up to the Repair Shuttles value within 8"of this model, including this model itself, can roll ID6 in the Command
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Segment of its Squadron Activation and remove ALL Critical Hit Effect markers on a roll of 5 or 6. If no value is listed, treat the value as 1.
o Superior Design: If this model suffers any Critical Hit Effect, the loss of any Assault Points or Crew Points is reduced by HALF. This model NEVER has a Raging Fire Marker placed on the model as the result of any Critical Hit Effect.
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Oroshan Imperium
OROSHAN IMPERIUM DR CR Mv HP
Armageddon Class Dreadnought 6 12 7” 11
Range Band 1 2 3 4 Cost: 270 Points
Starboard/Port 6 9 5 4 CP AP PD MN
Fore 10 12 8 4 6 10 6 0
Torps (Any) 10 10 8 8 Shields = 2
Turrets 10 12 6 4 Wings = 4 Fleet Tactics = +1 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a OROSHAN FLEET) can be spent on DREADNOUGHTS
OROSHAN DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the DREADNOUGHT MARS: Elite Crew, Impervious, Lots of Guns, Pride of the Fleet, Superior Design
OROSHAN IMPERIUM DR CR Mv HP
Defiler Class Cruiser 4 7 10” 4
Range Band 1 2 3 4 Cost: 70 Points
Fore 6 8 5 4 CP AP PD MN
Torps (Any) 5 5 4 4 4 4 3 0
- - - - - Shields = 1
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a OROSHAN FLEET) can be spent on MEDIUM models
OROSHAN CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Pack Hunters (Torpedoes)
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OROSHAN IMPERIUM DR CR Mv HP
Slayer Class Frigate 3 6 12” 2
Range Band 1 2 3 4 Cost: 20 Points
Fore 3 5 2 - CP AP PD MN
- - - - - 1 2 1 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a SMALL CLASS model Up to 50% of your points (in a OROSHAN FLEET) can be spent on SMALL models
OROSHAN FRIGATES are deployed in SQUADRONS of 3 to 6 models This model MUST move 0” straight ahead before making each 45 degree turn
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault.
o Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire.
o Lots of Guns: This model never suffers any Weapon Damage Critical Hit Effect. Any Hull Point, Crew Point or Assault Point loss associated with any Critical Hit Effect is still applied.
o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead.
o Superior Design: If this model suffers any Critical Hit Effect, the loss of any Assault Points or Crew Points is reduced by HALF. This model NEVER has a Raging Fire Marker placed on the model as the result of any Critical Hit Effect.
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Corsairs of the Rift
CORSAIRS DR CR Mv HP
Racketeer Class Battle Carrier 6 10 6” 8
Range Band 1 2 3 4 Cost: 180 Points
Fore (Fixed) 9 10 6 6 CP AP PD MN
Torpedoes (Any) 5 6 6 6 6 4 5 0
- - - - - Shields = 0
- - - - - Wings = 9 Fleet Tactics = +3 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a CORSAIR FLEET) can be spent on BATTLE CARRIER models
CORSAIR BATTLE CARRIER are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the BATTLE CARRIER MARS: Deck Crews, Disengage Freight
CORSAIRS DR CR Mv HP
Brigand Class Cruiser 4 7 10” 4
Range Band 1 2 3 4 Cost: 60 Points
Fore 6 8 2 - CP AP PD MN Torps (Starboard/Port) 4 4 4 4 4 4 3 4
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +3 Command Distance = 6”
This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a CORSAIR FLEET) can be spent on MEDIUM models
CORSAIR CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Agile, Assault Blitz
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CORSAIRS DR CR Mv HP
Outlaw Class Frigate 3 5 12” 2
Range Band 1 2 3 4 Cost: 20 Points
Fore 3 4 2 - CP AP PD MN
- - - - - 1 2 1 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +3 Command Distance = 6”
This is a SMALL CLASS model Up to 70% of your points (in a CORSAIR FLEET) can be spent on SMALL models
CORSAIR FRIGATES are deployed in SQUADRONS of 2 to 6 models This model MUST move 0” straight ahead before making each 45 degree turn
MARS: Agile, Assault Blitz
CORSAIRS DR CR Mv HP
Cutthroat Class Assault Corvette 3 4 12” 2
Range Band 1 2 3 4 Cost: 25 Points
Fore 3 4 - - CP AP PD MN
- - - - - 1 3 1 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +3 Command Distance = 6”
This is a SMALL CLASS model Up to 70% of your points (in a CORSAIR FLEET) can be spent on SMALL models
CORSAIR CORVETTES are deployed in SQUADRONS of 2 to 5 models This model MUST move 0” straight ahead before making each 45 degree turn
MARS: Assault Blitz
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CORSAIRS DR CR Mv HP
Fugitive Class Mine Corvette 3 4 14” 2
Range Band 1 2 3 4 Cost: 20 Points
Fore 3 4 - - CP AP PD MN
- - - - - 1 1 1 4
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +3 Command Distance = 6”
This is a SMALL CLASS model Up to 70% of your points (in a CORSAIR FLEET) can be spent on SMALL models
CORSAIR CORVETTES are deployed in SQUADRONS of 2 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Agile: This model can ignore the requirement to take a Maneuver Test if moving more than HALF its modified Movement value during any move in an Asteroid Field.
o Assault Blitz: Any model or Flight using Anti-Boarding Point Defense fire against this model MUST re-roll ALL successes and accept the new results.
o Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded.
o Disengage Freight: This model can recover 1 Hull Point (HP) once per game, at the beginning of its Squadron Activation, but it gains the Vulnerable Model Assigned Rule for the rest of the game if it does so.
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Pathogen X9-V
PATHOGEN X9-V DR CR Mv HP
Infected Battleship 6 10 6” 11
Range Band 1 2 3 4 Cost: 185 Points
Starboard/Port 11 13 6 - CP AP PD MN
Fore (Fixed) 4 7 - - 5 10 4 5 Torpepoes (Any Arc) 7 7 8 - Shields = 0
- - - - - Wings = 3 Fleet Tactics = +1 Command Distance = 5”
This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a PATHOGEN X9-V FLEET) can be spent on BATTLESHIPS
PATHOGEN X9-V BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the BATTLESHIP MARS: Biohazard Ammo (Torpedoes, Mines), Infestation, Regenerative (2)
PATHOGEN X9-V DR CR Mv HP
Infected Carrier 4 9 6” 10
Range Band 1 2 3 4 Cost: 100 Points
Starboard/Port 4 5 - - CP AP PD MN
Fore (Fixed) 7 8 - - 4 6 3 4 Torpepoes (Any Arc) 7 7 8 - Shields = 0
- - - - - Wings = 8 Fleet Tactics = +1 Command Distance = 5”
This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a PATHOGEN X9-V FLEET) can be spent on CARRIER models
PATHOGEN X9-V CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
Wings are paid for in addition to the CARRIER MARS: Biohazard Ammo (Torpedoes, Mines), Infestation, Regenerative (1)
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PATHOGEN X9-V DR CR Mv HP
Infected Cruiser 4 6 9” 5
Range Band 1 2 3 4 Cost: 60 Points
Starboard/Port 4 5 - - CP AP PD MN
Fore (Fixed) 6 6 - - 3 5 3 0
Torps (Any Arc) 4 4 - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 5”
This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a PATHOGEN X9-V FLEET) can be spent on MEDIUM models
PATHOGEN X9-V CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Biohazard Ammo (Torpedoes, Mines), Infestation, Regenerative (1)
PATHOGEN X9-V DR CR Mv HP
Infected Frigate 3 5 11” 2
Range Band 1 2 3 4 Cost: 25 Points
Starboard/Port 3 4 - - CP AP PD MN
Fore 3 - - - 1 3 1 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 5”
This is a SMALL CLASS model Up to 50% of your points (in a PATHOGEN X9-V FLEET) can be spent on SMALL models
PATHOGEN X9-V FRIGATES are deployed in SQUADRONS of 2 to 6 models This model MUST move 0” straight ahead before making each 45 degree turn
MARS: Infestation, Regenerative (1)
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PATHOGEN X9-V DR CR Mv HP
Infected Escort 3 5 10” 2
Range Band 1 2 3 4 Cost: 20 Points
- - - - - CP AP PD MN
- - - - - 1 3 1 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 5”
This is a SMALL CLASS model Up to 50% of your points (in a PATHOGEN X9-V FLEET) can be spent on SMALL models
PATHOGEN X9-V ESCORTS are deployed in SQUADRONS of 1 to 5 models This model MUST move 0” straight ahead before making each 45 degree turn
An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive
Fire or Anti-Boarding Point defense fire. MARS: Infestation, Regenerative (1)
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Biohazard Ammo (Torpedoes, Mines): If the number of hits from an Attack that
includes at least one weapon, with the Biohazard Ammo Model Assigned Rule, equals or exceeds the Damage Rating (DR) of the target model, the target model loses 1 additional Crew Point or Assault Point, this is in addition to any Critical Hit effects that result in the loss of Crew Points or Assault Points.
o InfestationIf this model Captures another model, the Captured model gains the Regenerative (1) and Infestation MARs. A Captured Model with Infestation IMMEDIATELY becomes part of the same Squadron as the model that Captured it. This MAR is NOT applied to any Wings on the model.
o Regenerative: At the beginning of its activation any model with Regenerative MAY attempt to restore a number of lost AP. The model restores a number of D3 AP equal to its Regenerative Value. The total number AP on a model can NEVER exceed the model's Initial AP. This MAR is NOT applied to any Wings on the model.
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Civilian
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Civilian
CIVILIAN VESSEL DR CR Mv HP
Copernicus Ore Refinery (Trader) 4 8 7” 5
Range Band 1 2 3 4 Cost: 45 Points
Fore (Fixed) 5 6 4 - CP AP PD MN
- - - - - 3 2 4 0
- - - - - Shields = 1
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a MEDIUM CLASS model Up to 50% of your points can be spent on MEDIUM models
MEDIUM CIVILIAN VESSELS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Disengage Freight, Limited Resources
CIVILIAN VESSEL DR CR Mv HP
Hopper Planetary Lander 4 7 7” 4
Range Band 1 2 3 4 Cost: 40 Points
Starboard/Port 4 5 3 - CP AP PD MN
- - - - - 2 2 3 0
- - - - - Shields = 1
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a MEDIUM CLASS model Up to 50% of your points can be spent on MEDIUM models
MEDIUM CIVILIAN VESSELS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Disengage Freight, Limited Resources
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CIVILIAN VESSEL DR CR Mv HP
Mantis Long Range Cargo Freighter 4 7 7” 4
Range Band 1 2 3 4 Cost: 30 Points
Fore (Fixed) 4 5 3 - CP AP PD MN
- - - - - 2 2 3 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a MEDIUM CLASS model Up to 50% of your points can be spent on MEDIUM models
MEDIUM CIVILIAN VESSELS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Limited Resources
CIVILIAN VESSEL DR CR Mv HP
Nostradamus Class Gas Mining Vessel 4 8 5” 5
Range Band 1 2 3 4 Cost: 45 Points
Fore (Fixed) 5 6 4 - CP AP PD MN
- - - - - 3 2 4 5
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a MEDIUM CLASS model Up to 50% of your points can be spent on MEDIUM models
MEDIUM CIVILIAN VESSELS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn
MARS: Combustible Cargo, Limited Resources
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CIVILIAN VESSEL DR CR Mv HP
Aries Class Luxury Liner 3 6 9” 3
Range Band 1 2 3 4 Cost: 25 Points
Starboard/Port 2 3 1 - CP AP PD MN
- - - - - 2 1 2 0
- - - - - Shields = 1
- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”
This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models
SMALL CIVILIAN VESSELS are deployed in SQUADRONS of 2 to 6 models This model MUST move 0” straight ahead before making each 45 degree turn
MARS: Limited Resources
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Combustible Cargo: If this model is Destroyed ALL models that are within 4" of the center of the model, are attacked with a number of Attack Dice (AD) equal to DOUBLE the initial Hull Point (HP) value of the Destroyed model. If the model is affected by more than one explosion as the result of an action only resolve the effects of ONE explosion.
o Disengage Freight: This model can recover 1 Hull Point (HP) once per game, at the beginning of its Squadron Activation, but it gains the Vulnerable Model Assigned Rule for the rest of the game if it does so.
o Limited Resources: If this model initiates a Boarding Assault, it receives a -1 penalty to hit on its Attack Dice (AD) during that Boarding Assault.
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Military
Installations
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Military Installations
MILITARY INSTALLATION DR CR Mv HP
Gun Drone 2 3 2” 2
Range Band 1 2 3 4 Cost: 10 Points
Turret 3 4 2 - CP AP PD MN
- - - - - 1 1 2 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = n/a Command Distance = n/a
This is a SMALL CLASS INSTALLATION model Up to 20% of your points can be spent on INSTALLATIONS
GUN DRONES are deployed in SQUADRONS of 1 to 4 models This model MUST move 0” straight ahead before making each 45 degree turn
These models use the Fleet Tactics and Command Distance ratings of the Fleet they have been added to.
A single Squadron CANNOT contain a mix of Military Installations and other models. MARS: No FSD
MILITARY INSTALLATION DR CR Mv HP
Gun Platform 3 5 2” 3
Range Band 1 2 3 4 Cost: 20 Points
Turret 4 6 3 - CP AP PD MN
- - - - - 1 1 3 0
- - - - - Shields = 0
- - - - - Wings = 0 Fleet Tactics = n/a Command Distance = n/a
This is a SMALL CLASS INSTALLATION model Up to 20% of your points can be spent on INSTALLATIONS
GUN PLATFORMS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn
These models use the Fleet Tactics and Command Distance ratings of the Fleet they have been added to.
A single Squadron CANNOT contain a mix of Military Installations and other models. MARS: No FSD
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MILITARY INSTALLATION DR CR Mv HP
Satellite (Energy Weapons) 4 7 2” 4
Range Band 1 2 3 4 Cost: 50 Points
Starboard/Port 4 7 4 2 CP AP PD MN
Fore 4 7 4 2 3 1 3 0
Aft 4 7 4 2 Shields = 1
- - - - - Wings = 0 Fleet Tactics = n/a Command Distance = n/a
This is a MEDIUM CLASS INSTALLATION model Up to 20% of your points can be spent on INSTALLATIONS
SATELLITES (ENERGY) are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn
These models use the Fleet Tactics and Command Distance ratings of the Fleet they have been added to.
A single Squadron CANNOT contain a mix of Military Installations and other models. MARS: No FSD
MILITARY INSTALLATION DR CR Mv HP
Satellite (Torpedo Systems) 4 7 2” 4
Range Band 1 2 3 4 Cost: 45 Points
Torpedoes (All) 4 4 4 4 CP AP PD MN
- - - - - 3 1 3 0
- - - - - Shields = 1
- - - - - Wings = 0 Fleet Tactics = n/a Command Distance = n/a
This is a MEDIUM CLASS INSTALLATION model Up to 20% of your points can be spent on INSTALLATIONS
SATELLITES (TORPEDO) are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn
These models use the Fleet Tactics and Command Distance ratings of the Fleet they have been added to.
A single Squadron CANNOT contain a mix of Military Installations and other models. Torpedoes (All) indicates that the Torpedo Systems can fire up to FOUR times each
Activation, once into each of the Fore, Port, Starboard and Aft Arcs of Fire. MARS: No FSD
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MILITARY INSTALLATION DR CR Mv HP
Repair Space Station 6 9 2” 6
Range Band 1 2 3 4 Cost: 90 Points
- - - - - CP AP PD MN
- - - - - 5 2 5 0
- - - - - Shields = 1
- - - - - Wings = 0 Fleet Tactics = n/a Command Distance = n/a
This is a LARGE CLASS INSTALLATION model Up to 20% of your points can be spent on INSTALLATIONS
REPAIR STATIONS are deployed in SQUADRONS of 1 model This model MUST move 0” straight ahead before making each 45 degree turn
These models use the Fleet Tactics and Command Distance ratings of the Fleet they have been added to.
A single Squadron CANNOT contain a mix of Military Installations and other models. MARS: Combustible Cargo, No FSD, Repair Shuttles (4)
MILITARY INSTALLATION DR CR Mv HP
Space Station 6 9 1” 8
Range Band 1 2 3 4 Cost: 130 Points
Starboard/Port 7 8 6 4 CP AP PD MN
Fore 7 8 6 4 6 4 5 0
Aft 7 8 6 4 Shields = 2
Torpedoes (All) 4 4 4 4 Wings = 10 Fleet Tactics = n/a Command Distance = n/a
This is a LARGE CLASS INSTALLATION model Up to 20% of your points can be spent on INSTALLATIONS
REPAIR STATIONS are deployed in SQUADRONS of 1 model This model MUST move 0” straight ahead before making each 45 degree turn
These models use the Fleet Tactics and Command Distance ratings of the Fleet they have been added to.
A single Squadron CANNOT contain a mix of Military Installations and other models. Torpedoes (All) indicates that the Torpedo Systems can fire up to FOUR times each
Activation, once into each of the Fore, Port, Starboard and Aft Arcs of Fire. MARS: Combustible Cargo, Deck Crews, No FSD
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TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST
ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5
INTERCEPTORS 18” 0 2 0 5
o Combustible Cargo: If this model is Destroyed ALL models that are within 4" of the center of the model, are attacked with a number of Attack Dice (AD) equal to DOUBLE the initial Hull Point (HP) value of the Destroyed model. If the model is affected by more than one explosion as the result of an action only resolve the effects of ONE explosion.
o Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded.
o No FSD: This model CANNOT perform any Shunt move, or deploy using Shunt Deployment, during the game.
o Repair Shuttles: A number of friendly models up to the Repair Shuttles value within 8"of this model, including this model itself, can roll ID6 in the Command Segment of its Squadron Activation and remove ALL Critical Hit Effect markers on a roll of 5 or 6. If no value is listed, treat the value as 1.
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Index A
Aegis Class R&D Cruiser, 10 Agile, 100, 101, 103 Apex Class Dreadnought, 36 Apollo Class MKII Battleship, 6 Ares Class MKII Carrier, 7 Argus Class Carrier, 69 Aries Class Luxury Liner, 111 Armageddon Class Dreadnought, 97 Arrow Class Point Defense Escort, 26 Artemis Class Destroyer, 10 Arual Class Assault Cruiser, 60 Assault Blitz, 100, 101, 103 Attrition Class Assault Carrier, 77
B Bane Class R&D Cruiser, 39 Banshee Class Dreadnought, 68 Barracuda Class MKII Frigate, 19 Bigger Batteries, 7, 12, 36, 41, 65, 66, 80, 82 Biohazard Ammo (Starboard/Port), 36, 41 Biohazard Ammo (Torpedoes, Mines), 104, 105, 107 Bombard Class Gunship, 25 Brigand Class Cruiser, 100 Broadsword Class Dreadnought, 22 Brood Class Battleship, 36 Buckler Class Gun Escort, 33 Bulwark Class Frigate, 71
C Carnivore Class Heavy Cruiser, 54 Cerberus Class Heavy Cruiser, 69 Charybdis Class MKII Carrier, 16 Chironex Class MKII Cruiser, 17 Claymore Class MKI Carrier, 30 Combustible Cargo, 110, 112, 116, 117 Conqueror Class MKI Battleship, 29 Copernicus Ore Refinery, 109 Counter Measures, 43, 48, 62, 89 Countermeasures, 87 Cutthroat Class Assault Corvette, 101
D Deck Crews, 7, 12, 29, 65, 66, 69, 72, 84, 86, 90, 92, 100,
103, 116, 117 Defiler Class Cruiser, 97 Dei-Nak Class Battleship, 80 Dirty Secrets, 57, 59, 68, 72, 84, 86 Disengage Freight, 100, 103, 109, 112 Disruption Cannon, 43, 48, 93, 95 Disruptor, 46, 48 Double Mines, 28, 34, 54, 55, 56 Drone Class Frigate, 40 Drone Mines, 21
E Elite Crew, 6, 12, 14, 21, 22, 27, 28, 34, 36, 41, 43, 49, 57, 59,
60, 62, 68, 72, 84, 85, 86, 97, 99, 122 Energy Transfer, 14, 15, 21 Enforcer Class Frigate, 47 Espionage, 44, 49, 63, 64, 68, 72, 85, 86 Excelsior Class Battleship, 63 Executioner Class MKII Cruiser, 45 Executive Class Battleship, 87 Experienced Engineers, 22, 23, 24, 25, 27
F Firing Solution, 34, 43, 49 Flachion Class MKII Carrier, 29 Foundry Class Dreadnought, 87 Fugitive Class Mine Corvette, 102 Fury Class Cruiser, 31
G Gai-Shar Class Destroyer, 81 Ganak Class Battleship, 51 Gila Class MKII Cruiser, 38 Gladius Class Gunship, 31 Gravity Weapon, 93, 94, 95 Guardian Class Point Defense Escort, 11 Gun Drone, 114
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Gun Platform, 114
H Halberd Class Heavy Cruiser, 24 Hammer Class Frigate, 32 Hantari Class Cruiser, 57 Hermes Class MKII Cruiser, 9 Hidden Killer, 10, 12, 18, 21, 25, 27, 32, 34, 39, 41, 46, 49, 55,
56, 70, 72, 75, 76, 81, 82, 93, 95 Hive Class Carrier, 37 Hopper Planetary Lander, 109 Hunter Class Destroyer, 55 Hydra Class MKII Battleship, 15
I Impervious, 6, 12, 14, 21, 22, 27, 28, 34, 36, 41, 43, 49, 57,
59, 60, 62, 68, 72, 84, 86, 97, 99, 122 Infected Battleship, 104 Infected Carrier, 104 Infected Cruiser, 105 Infected Escort, 106 Infected Frigate, 105 Infestation, 104, 105, 106, 107 Interdictor Class Torpedo Cruiser, 77
J Judgment Class Battleship, 43 Justice Class Heavy Cruiser, 44
K Karn Class Frigate, 58 Kelor Class Frigate, 75 Kestros Class Destroyer, 25
L Large Mass, 84, 86 Launch Tubes, 43, 49, 80, 82, 93, 95 Lhotze Class Cruiser, 61 Limited Resources, 109, 110, 111, 112 Lots of Guns, 22, 27, 97, 99
M Makalu Class Torpedo Cruiser, 61 Maneuverable, 10, 12, 14, 15, 16, 17, 18, 21, 27, 32, 34, 36,
39, 41, 46, 49, 56, 70, 72, 75, 76, 81, 82, 93, 95 Manta Class Battle Carrier, 14 Mantis Long Range Cargo Freighter, 110 Medical Shuttles, 53
Medusa Class Dreadnought, 14 Militia Class Torpedo Escort, 91 Minefields, 21, 29, 34 Morning Star Class MKI Carrier, 23
N Nausicaa Class MKII Battleship, 28 Nemesis Class Destroyer, 46 No FSD, 84, 86, 114, 115, 116, 117 Nostradamus Class Gas Mining Vessel, 110
O Onnisha Class Carrier, 65 Opportunity Class Cruiser, 90 Outlaw Class Frigate, 101 Overseer Class Carrier, 44
P Pack Hunters, 74, 76, 88, 89, 97 Penitentiary Class Frigate, 94 Persecution Class Dreadnought, 43 Phantom Class Battleship, 84 Phoenix Class Destroyer, 70 Pilgrim Class Frigate, 11 Piranha Class MKI Frigate, 19 Point Defense Barrage, 6, 12, 36, 41, 93, 95 Poseidon Class MKI Battleship, 15 Pride of the Fleet, 6, 12, 14, 21, 22, 27, 28, 34, 36, 41, 43, 49,
57, 59, 60, 62, 68, 72, 84, 86, 87, 89, 93, 95, 97, 99, 122 Protected Systems, 28, 34, 51, 53 Prowler Class Gunship, 55 Punisher Class Escort, 47
Q Quick Launch, 14, 21, 37, 41, 69, 72
R Racketeer Class Battle Carrier, 100 Razorthorn Class Battleship, 7 Rearm, 87, 89 Reformer Class Dreadnought, 93 Regenerative, 93, 95, 104, 105, 106, 107 Reinforced Fore, 43, 44, 45, 46, 49, 57, 59, 93, 95 Reinforced Port/Starboard, 22, 27, 60, 61, 62, 68, 72 Remora Class Mine Escort, 20 Repair Shuttles, 23, 27, 51, 53, 87, 89, 95, 116, 117 Repair Space Station, 116 Resolute Class Cruiser, 63 Resulka Class Dreadnought, 60
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Retribution Class Dreadnought, 28
S Satellite (Energy Weapons), 115 Satellite (Torpedo Systems), 115 Scarab Class Heavy Cruiser, 37 Scatter Cannon, 22, 27 Scout, 78, 79 Scythe Class Frigate, 26 Sector Shielding, 6, 7, 8, 9, 10, 12, 122 Secured Bulkheads, 28, 29, 30, 31, 32, 34, 63, 64, 93 Sentinel Class Cruiser, 9 Servitude Class Destroyer, 93 Shantu Class Dreadnought, 57 Sharnak Class Cruiser, 74 Shautrai Class Battle Carrier, 65 Shield Projector, 10, 12, 13 Shunt Matrix, 39, 41 Siren Class Escort, 71 Skyhammer Class Cruiser, 24 Slayer Class Frigate, 98 Space Station, 116 Special Forces, 68, 73, 77, 79 Spectre Class Battleship, 68 Spook Class Cruiser, 70 Spur Class Heavy Cruiser, 85 Stalker Class Assault Cruiser, 54 Stealth Systems, 36, 37, 38, 39, 42, 77, 79 Stinger Class Assault Escort, 40 Stingray Class Destroyer, 18 Storm Class MKI Cruiser, 18 Sulan Class Cruiser, 51 Superior Design, 28, 34, 68, 72, 87, 89, 96, 97, 99 Swarm Class MKI Cruiser, 38 Swordbreaker Class Battleship, 22
Systems Network, 36, 37, 42
T Tarl Class Frigate, 52 Tashak Class Destroyer, 75 Templar Class Heavy Cruiser, 8 Titan Class Dreadnought, 6 Tormentor Class R&D Cruiser, 46 Torpedo Spook, 6, 13, 30, 34, 69, 70, 73, 90, 92, 122 Trident Class Destroyer, 32 Triton Class MKI Carrier, 16 Tsunami Class Heavy Cruiser, 17 Tyranny Class Corvette, 78
V Vanquisher Class MKI Cruiser, 45 Varnak Class Heavy Cruiser, 74 Venom Class Destroyer, 39 Victory Class Heavy Cruiser, 30 Vulnerable, 55, 56, 103, 112
W Waystation, 84
X Xiphos Class MKII Carrier, 23
Z Zenith Class Fleet Carrier, 8 Zeus Class Battle Carrier, 90 Zhou –Nor Class Carrier, 80
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Notes This document is a compilation of rules and documents from the following Spartan Games Firestorm Armada documents:
• The hardback version of the Firestorm Armada Rulebook (known as version 2 or V2)
• The Retro-MARs pdf available from Spartan Games • Firestorm Armada Hardback Edition - Errata and Clarifications (31st
August 2012) version • The Marauders of the Rift supplement.
Please carefully look over this document. If you find any errors please email [email protected] with your concerns.
There is a revised date on the bottom right hand corner of every page. Please be sure you are using the most current version.
This document contains changes/ corrections from the Firestorm Armada Rulebook v2 detailed below:
All MAXIMUM FLEET VALUES (MFV) for the Zenian League have been changed to be consistent with the percentage values detailed on page 112 under the heading Support Fleet.
All MAXIMUM FLEET VALUES (MFV) for the Alliance of Kurak have been changed to be consistent with the percentage values detailed on page 106 under the heading Support Fleet.
The Model Assigned Rule Assault Robot Torpedoes from the Marauders of the Rift is not included on any ship. On the Omnidyne Dreadnought this MAR is mentioned in the Rearm MAR. We are waiting on an errata for this.
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The Model Assigned Rule Security Posts from the Marauders of the Rift is on the Supermax-89 Dreadnought is not included in the book. Therefore its description not included here.
The ship stat cards have been altered to closely conform with the Firestorm Armada Rulebook v2. Please note the changed positions of Wings, Shields, Fleet Tactics, and Command Distance and MARS.
TERRAN ALLIANCE DR CR Mv HP
Titan Class Dreadnought 6 12 6” 10
Range Band 1 2 3 4 Cost: 270 Points
Starboard/Port 8 10 7 5 CP AP PD MN
Fore (Fixed) 9 11 7 5 6 7 8 0
Turrets 10 12 7 5 Shields = 3
Torps (Any Arc) 6 7 8 9 Wings = 0 Fleet Tactics = +2 Command Distance = 6”
This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on DREADNOUGHTS
TERRAN ALLIANCE DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn
MARS: Elite Crew, Impervious, Pride of the Fleet, Sector Shielding, Torpedo Spook