FITTING XD IN THE AGILE SHAPED BOX: DELIGHTING OUR USERS.
TALES OF A DESIGNER IN A DEV TEAM
THE USERS “WILL” LOVE IT.
WE COVERED
THE MINIMUM REQUIREMENTS!
THE PRODUCT OWNER IS KING!
DOES THE KING KNOW HIS PEOPLE?
HOW DO YOU MAKE DELIGHT?
WHAT IS DELIGHT ANYWAY?
DELIGHT
REVEL
ENJOY
PLEASURE
PLEASEENTHRALL
TRANSPORT
RAVISH
ENCHANT
ENRAPTURE
DELECTATION
JOY
DELIGHT IS MORE THAN A PRETTY UI
GESTALT DESIGN QUALITY+ +
GESTALT DESIGN QUALITY+ +
GESTALT DESIGN QUALITY+ +
GESTALT DESIGN QUALITY+ +
HOW DO YOU MAKE THIS HAPPEN?
AGILE.
AGILE FOCUS ON THE END USERS.
DEAL WITH THE AGILE BUSINESS GAP.
“THE IDEAL SITUATION”
“A REAL SITUATION”
“ANOTHER REAL SITUATION”
THINK OF IT AS VIRTUAL DESIRE PATHS
THEREFORE, OUR PRODUCTS NEED TO BE
INCOMPLETE | IMPERMANENT |
IMPERFECT
Characteristics of our product
INCOMPLETE | IMPERMANENT |
IMPERFECT
Characteristics of our product
INCOMPLETE | IMPERMANENT |
IMPERFECT
Characteristics of our product
6 STEPS TO ACHIEVE DELIGHT
STEP 1
DEFINE YOUR USERS.
GET SOME GRIP ON THEM.
STEP 2
STEP 3
CREATE A MAP OF THE USER FLOW
DEFINE & ORDER USER STORIES
STEP 4
most used
Least used
User Sequence #1 User Sequence #2 User Sequence #3 User Sequence #4 User Sequence #5
Amost used
Least used
User Sequence #1 User Sequence #2 User Sequence #3 User Sequence #4 User Sequence #5
B FC D E G
A
B
C
D
E
F
G
1
2
Jean ReneeUX
ScoreStaffing & ResourcesDaniel
Y
Y
Y
Y
Y
Y
Y Y
Y Y Y
Y
Y
Y
Y
Y
Y
Y
9 8 5
Business
Impact
5
3
4
5
2
3
5
290
27
32
40
46
120
25
Dev
Estimate
3
2
5
10
3
6
4
A
B
C
D
E
F
G
1
2
Jean ReneeUX
ScoreStaffing & ResourcesDaniel
Y
Y
Y
Y
Y
Y
Y Y
Y Y Y
Y
Y
Y
Y
Y
Y
Y
9 8 5
Business
Impact
5
3
4
5
2
3
5
290
27
32
40
46
120
25
Dev
Estimate
3
2
5
10
3
6
4
REFINE BACKLOG AND REPEAT.
STEP 6
THINK | MAKE | CHECKWRAP UP
THINK | MAKE | CHECKWRAP UP
THINK | MAKE | CHECKWRAP UP
UX IS MORE THAN PIXELS.
Conclusion
IT’S A HARD SKILL.
Conclusion
DESIGNERS FACILITATE, USE THEM.
Conclusion
TEAMS NEED TO GET EDUCATED.
Conclusion