Playful LearningWhat can we learn from games?
Ollie Bray@olliebray
25th June 2011
1.
whygames?
LearningCr
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LearningCr
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good
pedagogy
LearningCr
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interesting /
engaging
good
pedagogy
Why?
Learning through play…
Time
Playful learning…
Playful learning…ChallengeProgressionReward
Playful learning…ChallengeProgressionReward
PersonalizedReal-time
competitive…
competitive…
…but, non-threatening
Relationships
Relationships
Cultural relevance
Common Language
Noatak, Alaska - 2010
Noatak, Alaska - 2010
2.
contextualhubs
the star trek principle?
Contextual Hubs
Planning
futurelab.org.uk/projects/console-games
3.
Learning from games
“The majority of them really liked it so I said I would install it on their machines. A few replied I didn’t need to do that, ‘because I’m going to download it myself at home tonight’. High praise indeed”.
Alan HamiltonStirling High School
4.
Creatingcontent
3
18
GamesDesign
Using appropriate software, I can work
collaboratively to design an interesting and
entertaining game which incorporates a form of control technology or
interactive multimedia.
TCH 2-09a
immersive
Instant feedback
complex tasks
literacy
collaborative
rules and building blocks
change variables - science
youtube.com/consolarium
5.
Teachingabout games
boundaries
boundariesblurred
Cred
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barriers
culture
Children willmisuse the technology
platform limitations
training
Gulucan village in West China
motivation
Gulucan village in West China
motivation
Gulucan village in West China
motivation
“It is only by watering ideas do we find out if it is a weed
or a flower”
Siobhan Reddy,Executive Producer - Little Big Planet.
Ollie BrayLearning & Teaching [email protected]@olliebray
@consolariumltscotland.org.uk/consolariumYoutube.com/consolarium
www.olliebray.com