Game Core
Games!
What the Player wishes to achieve.◦ Main goals
Winning!
◦ Sub-Goals Shiny things
◦ Sense of purpose.
◦ Reason to go on.
Goal
Something that impedes the player’s progress.
Example:◦ Spike pit◦ A Monster
◦ A challenge of sorts.
◦ Feeling of Accomplishment
Obstacles
Tools are what the player use to get to a goal.
Examples:◦ A Sword◦ A Spell◦ A Jump◦ Your vocabulary….
◦ Players must learn to use them properly.
Tools
Goal:◦ Cake
Tool:◦ Butter Knife
Obstacle◦ Pencil
Examples
The Player’s ability to fail and try again.
◦ Its just a game.
◦ Examples: Extra Lives Health Bar
◦ Quest for perfection
Second Chances
The process of acquiring skills and knowledge though gameplay.
This learning translates to similar games.
Isn’t easy to see.
Learning
A perfect line.
Too hard◦ Frustration
Too easy◦ Boredom
Just right makes everything fun.
The Game’s Flow
Goal:◦ Shiny Star
Obstacle: ◦ Pit
Tool: ◦ Swing Rope
Second Chance:◦ Extra Lives
Process
The Setup
What should happens
What usually happens
Another chance
A touch of insight
Learning
Conclusion
Create a game with a story around concepts.
Obstacle◦ Cat?
Goal◦ A book?
Tool◦ Ribbon?
Make your own Game