Game SetupPlace the game board on the table, choosing one side
Western Europe or Eastern Europe… in our case, the chosen map is Western Europe Now, place the Barbarians on the map
A
1 Barbarian Fort in each Capitaland 1 Barbarian army in every other provinceNow, the map is ready! You have one Barbarian Fort in each Capital And one Barbarian army in every other province
Place the Province tokens on the map.Match each Province token with its province
Game SetupSeparate the tokens and make them available
for all the playersResource tokens
Food Products Weapons
Gold
Victory Points tokens
Game SetupLet’s say that this game is played by 3 players
John, Mary and TomThey will pick their starting countries
Find the country cards…Shuffle them and place them on the back
John picks firstand he discovers Ireland and chooses the blue color
Tom chooses thirdand he gets England and chooses the yellow color
Mary picks secondand she gets Burgundy and chooses the red color
Game SetupEvery player gets a
Play-matJohn
Mary
Tom
…and resources,1 Food, 1 Weapon and 1 Gold each
John identifies his country’s capital province andremoves the Barbarian Fort
Takes possession of the Province token
Then places inside one Fortand all his 4 Princesses
The other players follow his exampleand do the same
Each player gets a Fort Victory Point tokenworth 3VP for the Fort they just placed in their Capitals
Game SetupPlayers get 3 Development tokens and
place them on their Play-mats as they wishJohn
Mary
Tom
John places 2 Development tokens on Productiontechnology and 1 on Military technology
Mary places 1 Development token on each of Production,Trade and Military technology
Tom puts 1 Development token on Production technology and2 on Military technology
The setup of the game finishes andthe play can start!
Place one Development token on turn marker number 1and remember to move it forward at the beginning of each turn
Turn 1
I. Upkeep phaseJohn
Mary
Tom
Feed armiesPay to the bank 1 Food/Infantry, 2 Food/Archer, 3 Food/Cavalry
Johnhas no armies, so nothing to feed
Maryhas no armies, so nothing to feed
Tomhas no armies, so nothing to feed
Gather resourcesPlayer can do this simultaneously
John is on level 3 on Production and level 2 on Militaryso his multipliers are Food 1x, Products 2x, Weapons 1x
His provinces have together 0 Food, 1 Product and 1 Weapon symbols
Mary is on level 2 on Production and level 2 on Militaryso hes multipliers are Food 1x, Products 1x, Weapons 1x
Her provinces have together 0 Food, 1 Product and 1 Weapon symbols
Tom is on level 2 on Production and level 3 on Militaryso his multipliers are Food 1x, Products 1x, Weapons 1x
His provinces have together 0 Food, 1 Product and 1 Weapon symbols
John will harvest2 Products and 1 Weapon
Mary will harvest1 Product and 1 Weapon
Tom will harvest1 Product and 1 WeaponII. Trade phaseOnly players controlling a Trade Center may enter the Trade Phase
so neither of the three player can trade this turnIII. Development phasePlayer take their 1st Action in order
from lowest to highest number on the Country cardsSo Mary, then Tom and then John
Mary builds an army (Infantry)She pays 1 Weapon and places the Infantry in Vlaanderen
Tom upgrades Military technology placing one Development token on his Play-mat
John builds an Infantry He pays 1 Weapon and places the Infantry in Dublin
Players take their 2nd Action in reversed orderso, John first, followed by Tom and Mary
John builds another Infantrypaying 1 Weapon and he places it in Dublin
Mary upgrades Production technologyShe places one Development token on her Play-mat
Tom upgrades his Military technology againplacing another Development token on his Play-mat on the Military path
No one has reached an ability that allows extra Actions
Players may upgrade one technology at the cost of anotherSo, in order (Mary, Tom, John), they are allowed to move one Development token
Mary chooses not to move any token
Tom upgrades Military at the cost of Production
John chooses not to move any token
Turn 1
IV. Maneuvering phaseJohn
Mary
Tom
Players enter and play this phase in order,according to their country cards: Mary, followed by Tom, then John
Turn 1Mary - Move armies:
The Infantry from Vlaanderen moves into Brabant, using 1
Action Point(AP)In Brabant there is one
Barbarian army, so the second AP will be used for battle
Mary – Solve battlesThe Infantry deals 1 damage to the Barbarian army, causing it
to retreatThe Barbarian deals 1 damage
to the Infantry, killing it
Mary – Move PrincessesMary moves 1 Princess
to Brabantand takes possession of
the Province token
Turn 1
Mary’s maneuvering phase finishedJohn
Mary
Tom
Tom starts his Maneuvering phaseHe does not have any armies to move and chooses not to move any Princesses
John starts his maneuvering phaseFirst, he will move his armies
Turn 1John – Move armies
John moves 2 Infantry to Connaught using 1 AP
for eachThe remaining 1 AP will
be used for battle
John – Solve battlesJohn’s Infantry units deal 1
damage each to the Barbarian, so it dies
The Barbarian army deals 1 damage to one of John’s
armies, which dies
John – Solve battlesJohn will also take
possession of the Province token of Connaught
John – Move PrincessesJohn will move one
Princess to Connaught, preparing for next turn’s movement
Turn 1
John
Mary
Tom
John’s maneuvering phase finishedHe also gets 1 Victory Point for killing a Barbarian army
The Maneuvering phase is over.The last step is the Down-keep, where nothing happens. Turn 1 is over!
Turn 2
John
Mary
Tom
Move the turn token to the next positionI. Upkeep phaseFeed armies
Mary and Tom have no armies, therefore nothing to feedJohn has 1 Infantry, this ‘eats’ 1 Food
The next step is to gather the resourcesRemember, look at all symbol resources on the Province tokens
and at multipliers on the Play-mat
Mary gets6 Products and 1 Weapon
Tom gets2 WeaponsJohn gets
6 Products and 1 Weapon
Turn 2
John
Mary
Tom
II. Trade phaseOnly Mary and John may enter the Trade phase, Tom does not control a Trade Center
Mary opens a Trade Route with Johnand she also exchanges with the bank 6 Products for 1 Food
No one else wants to trade anything, so the Trade phase is over
Turn 2
John
Mary
Tom
III. Development phase1st Action is taken, in order, by Mary, Tom and John
Mary upgrades Military technologyputting one Development token on her Play-matTom builds an Infantry and places it in London
This costs him 1 WeaponJohn builds an Infantry and places it in Connaught
for the cost of 1 Weapon
Turn 2
John
Mary
Tom
III. Development phaseThe 2nd Action is taken in reversed order: John, Tom, than Mary
John develops Production technologyplacing a Development token on his Play-mat
Mary builds an ArcherShe pays 2 Weapons and 1 Gold and places it in Brabant
Tom upgrades Military technology and placesa Development token on his Play-mat
No one has extra Actions, so they move to upgrading one technology at the cost of another
Nobody wishes to move any tokenThe Development phase is over
Turn 2
John
Mary
Tom
IV. Maneuvering phaseThis phase is played in order: Mary, followed by Tom, then John
Mary – Move ArmiesMary moves her Archer
to Calais
Turn 2Mary – Solve battles
The Barbarian army deals 1 damage to the Archer,
the Archer deals 2 damage to the Barbarian
Mary – Solve battlesThe Barbarian dies!
Mary collects the province token of Calais and 1 VP for killing the Barbarian
Mary – Move PrincessesMary moves one Princess
from Vlaanderen to Calais, to keep the province in
case the next turn she will move the Archer out
Turn 2
John
Mary
Tom
Mary finished her Maneuvering phase.
Tom is next …
Turn 2
Tom – Move armiesTom moves his
Infantry from London to East Anglia
Tom – Solve battlesThe Infantry and
Barbarian deal each other 1 damage. They
will both retreat!
Tom – Solve battlesTom’s Infantry will
retreat back to London.Tom chooses that the
Barbarian will retreat to Yorkshire
Tom – Move PrincessesTom moves two
Princesses from London to East Anglia and takes
possession of the province token
Turn 2
John
Mary
Tom
Tom finished his Maneuvering phase.
John is next …
Turn 2John – Move armies
John moves one Infantry unit from
Connaught to Ulster and one from Dublin to
Munster
John – Solve battlesBoth battles are solved the
same way, the Infantry deals 1 damage to the Barbarian
army which retreats, and the Barbarian deals 1 damage to
the Infantry which dies
John – Solve battlesThe Barbarian army
from Munster retreats to Normandie and the
one from Ulster retreats to Wales
John – Move PrincessesJohn moves one
Princess from Dublin to Munster and another one from Dublin to
Ulster
John – Move PrincessesJohn takes possession of the
province tokens from Connaught and Ulster and,
as he controls 4 out of 5 provinces belonging to
Ireland, he claims Unification
Turn 2
John
Mary
Tom
John has just finished moving his Princesses and has claimed Unification.
He controls 4 out of 5 provinces belonging to Irelandso he will get immediately 3 Actions
John’s Unification Actions1st Action – upgrade Production
John’s Unification Actions2nd Action – upgrade Production
John’s Unification Actions3rd Action – upgrade Trade
Once John took his last Action, the Maneuvering phase is over.There are no end-of-turn actions (down-keep) to be completed,
so the second turn is over
Turn 2
John
Mary
Tom
The players, new at the game, forgot so far to award the Builder, Trader and Warrior tokens, each worth 3 Victory Points
Nothing is lost, it can be done easily…John gets the Builder token, being the most developed on ProductionThe Trader token will not be awarded as long as two or more players, in
this case Mary and John, are tied for most advanced on Trade technology Tom gets the Warrior token because he is the most advanced on
Military technologyLet’s now count the Victory points of each player
John – 14 VP, Mary – 10 VP, Tom – 11 VPTurn three will start next, but this is the end of our presentation
Thank You!
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& Traders™
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