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Page 1: Gamificatiom in e-Commerce

Gamification in e-Commerce: Strategies to Motivate Consumers in Online

Shopping Crazes in China

by Xiao [email protected]

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Xiao ChenUX Designer

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HangzhouChina

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Who knows about

Alibaba?

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Others

Alibaba Group

Alipay

Alimama

Ju Hua Suan

eTao

TaobaoTmall

Alibaba.com

Cloud

TaobaoTmall

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Gamification and Motivation

Gamification in e-Commerce

Case Study: Motivate Consumers in Online Shopping Crazes in China

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“Gamification is the use of game elements and game design techniques in non-game contexts. ”

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Gamification is not just borrowing game elements, the key is to motivate the target audience.

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Check-In? No, to Get Blessing!

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Deeply appreciate the target audience

Define right playing fields

Deploy appropriate gamification mechanics

Design idealized user experiences

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Gamification and Motivation

Gamification in e-Commerce

Case Study: Motivate Consumers in Online Shopping Crazes in China

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Clea

r

StrongPurchasing Desire

Blur

Weak

Shop

ping

Aim

s

LowMotivation

MotivationHigh

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Gamification and Motivation

Case Study: Motivate Consumers in Online Shopping Crazes in China

Gamification in e-Commerce

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Others

Alibaba Group

Alipay

Alimama

Ju Hua Suan

eTao

TaobaoTmall

Alibaba.com

Cloud

Double 11 Promotion Campaign

Double 12 Promotion Campaign

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1. Audience

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Ideal Consumers1

Potential Consumers2

Hard to Obtain3

3 Categories of Customers

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2: Playing Fields

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Consumer Motivations

Platform Objectives

Objectives of Online Shops

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Consumer Motivations

Purchase products with low price

Discover interesting on-line stores

Enjoy the big shopping crazes

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Business Objectives: Online Stores

Promote their brands and stores

Increase volumes of trading

Store clearance to sell products out of season

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Business Objectives: Tmall

Stabilize its influence in eCommerce industry

Increase volumes of trading

Help its online stores to spread their brands

Increase advertisement income

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Business Objectives: Taobao

Promote the mobile version of Taobao

Spend the virtual currency

Increase volumes of trading

Help its online stores to spread their brands

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Playing Fields �

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Consumer Motivations

Objectives of Platform (Tmall)

Objectives of Speciality

Stores

Business Objectives

Discover / Promote Brands

Purchase / Sell out Products

with low prices

Increase TurnoversAdvertise Brads

Achieve Business Objectives by Satisfying All of the Consumer Motivations

Playing Field

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Consumer Motivations

Objectives of Platform (Taobao)

Objectives of Online Shops

Discover / Promote Online ShopsSpend Out

Virtual Currency

Promote Sales

Achieve Business Objectives by Satisfying All of the Consumer Motivations

Playing Field

Business Objectives

Popularize Designer Brands

Purchase / Sell out Cheap Goods

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3: Gamification Mechanics

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For Gamification in e-Commerce, Which Motivation Should Game Elements Align With?

Intrinsic or Extrinsic?

!

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Extrinsic Motivation

Intrinsic Motivation

Human Motivations

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!

BonusReward:

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4: User Experience

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Conclusion

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Gamification for e-Commerce PlatformFactors

Challenge low

Loyalty long and high

Social Media medium

Iterative Improvement

keep improving

User Experience, Visual Design

medium

Driving Factors virtual currency, levels, points, etc.

Gamification in e-Commerce Promotions

low

high but no need to be long

important

no need, next time there will be a new one

very important

bonus

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D

D

D

D

Deeply appreciate the target audience

Define right playing fields

Deploy appropriate gamification mechanics

Design idealized user experiences

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DDDD

Deeply appreciate the target audience

Define right playing fields

Deploy appropriate gamification mechanics

Design idealized user experiences

O C T O R

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Thank [email protected]


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