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Page 1: Gamification in Social Media in 2013

TREND 6 OF 7:THE RISE OF SOCIAL GAMIFICATION

Saturday, December 1, 2012

Page 2: Gamification in Social Media in 2013

@MrobertsOnlineSaturday, December 1, 2012

Page 3: Gamification in Social Media in 2013

@MrobertsOnlineSaturday, December 1, 2012

Page 4: Gamification in Social Media in 2013

@MrobertsOnline

Gamification is important because of engagement.

Like with branded entertainment, this is a way to cut through the clutter.

It is not important to for your gamification strategy to look like a game. It is important that it works like one.

Saturday, December 1, 2012

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@MrobertsOnline

What consumers really want:

Saturday, December 1, 2012

Page 6: Gamification in Social Media in 2013

@MrobertsOnline

Status Access Power Stuff

What consumers really want:

Saturday, December 1, 2012

Page 7: Gamification in Social Media in 2013

@MrobertsOnline

Status Access Power Stuff

Achiever Killer Social Explorer

What consumers really want:

What drives consumers to act:

Saturday, December 1, 2012

Page 8: Gamification in Social Media in 2013

@MrobertsOnline

Give incentives and rewards to get consumers to do what you want them to do.

Shopping at the mall can be more about socializing than shopping.

Examples: Foursquare, LinkedIn, The Office, Zynga, Mini Cooper, A local gym

Saturday, December 1, 2012

Page 9: Gamification in Social Media in 2013

@MrobertsOnline

Jeremiah Owyang

Some inspiration, ideas and research from:

Thomas Baekdal

McKinsey

ComScore

Altimiter Group

Richard Bartel

Gabe Zicherman Roger McNamee

Saturday, December 1, 2012

Page 10: Gamification in Social Media in 2013

Saturday, December 1, 2012


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