GoldenEye 007
Ben Hiller
Twitter: @hillerburton
Because when it came to Bond, things weren’t already black-and-white enough.
Context
•“Licensed game”•FPS•Freshman developers•Technology
Development Constraints
•Hardware•Graphics, sound•N64 controller
Gameplay
•3D•Bottomless inventory•Weapon variety•Stealth
Single Player
•Plot•Objective-based (NEW)•Level design
Multiplayer (Mechanics)
•Split screen•Variety•Spawning•Movement freedom
Multiplayer (Dynamics)
•“Screen watching”•Controller > movement mechanics > dynamics
Legacy
•FPS explosion•Competitive multiplayer•“Smarter” gameplay Clockwise from above:
Doom (1993), GoldenEye 007 (1997), Halo: Combat Evolved (2001). After GoldenEye, the “angled” weapon perspective became a staple of the FPS genre.
Legacy
•FPS explosion•Competitive multiplayer•“Smarter” gameplay Clockwise from above:
Doom (1993), GoldenEye 007 (1997), Halo: Combat Evolved (2001). After GoldenEye, the “angled” weapon perspective became a staple of the FPS genre.