Historically...
The oldest known cities were temple cities
Laid out along processional avenues and impressive sights
Built to impress pilgrims and get their tribute
(Disney World, Las Vegas)
Temple Cities
Defined a place for humans in the Cosmos, seperating us from chaos
The rulers are the upholders of order
Leads to 'holy city plan'
Feng shui
Machine Cities
New settlements in foreign lands laid out on a grid
Allows planning, expansion, change and impermanence
Combined with fortification, allows easier defense
Control by segregation
(Roskilde Festival)
Machine Cities
The city is seen as a collection of parts
Scalable and flexible
Repeating patterns
Sprawl
Vitality
• Support of biological human needs• And human capabilities
o Should have access to food & water etc.o Remove wasteo Prevent diseaseo Defend against attack
• Expectations scale with our ability (eg. to predict disasters)
Fit
• Human Factors• Rhythms
o Work hourso Sleepo Day/Nighto Seasons
• Suitedness to purpose and ease of use• Can be emergent and non-universal
(McGyver)
Fit
• Manipulabilityo the ability to influence
environment
• Flexibility to suit future purposes (Grid layout suited for this)
Sense
A good city cannot follow a strict model, since differentiation is a value in itself
Identity and "historicalness" are hard to make
The experience of a place should have flow
Transparency: The processes and origins should be legible too
Control
control of space is useful for creating feelings of
dominance, status, power
vs.
excluded, submitted, weak
Control
Wastelands• Hard-to-reach areas outside the city
• Low degree of control
• High degree of subversiveness, freedom
• Fit