Introduction to e-Learning &Learning Management System
K. Sarveswaran
Department of Computer Science,
University of [email protected]
Do not train a child to learn by
force or harshness; but
direct them to it by what amuses their minds,
so that you may be better able to
discover with accuracy the peculiar bent of the genius of each.
Learning outcomes
• Define the term e-Learning
• Review different terms associated with eLearning
• Describe Web 2.0 technologies
• Use Web 2.0 technologies in Teaching and
Learning
• Analyse the importance of e-Learning
• Define the concept blended learning
• Define what is Learning Management System
Electronic Learning
• E-Learning
• Multimedia learning
• Technology-enhanced learning (TEL)
• Computer-Based Instruction (CBI)
• Computer-Based Training (CBT)
• Computer-Aided Instruction (CAI)
• Internet-Based Training (IBT)
• Web-Based Training (WBT)
• Online education
• Virtual education
• Virtual Learning Environments (VLE)
• M-Learning …
Web 2.0 – Characteristics – 1/2
• User-centered Design: – A web design created in a way that it fulfills every
possible need of the end user and empowers the user to perform certain customizations within the design.
• Crowd-sourcing : – Every small unit of contribution is important to a Web
2.0 service. Millions of such contributions eventually lead the website to state of higher relevance
• Web as Platform: – Web 2.0 services do not require a client download
condition, nor is the dependency on a particular OS for accessing the web services
Web 2.0 – Characteristics – 2/2
• Collaboration :
– develop content by collaborative participating rather than depending on the publisher
• Power Decentralisation :
– Web 2.0 services follow a self-service model rather than being a administrator dependent
• Dynamic Content :
– Web 2.0 services have to be highly dynamic and proactive.
• Rich User Experience :
– Use of various technologies (e.g. XHTML,CSS 2.0,Ajax,flex etc) have potentially helped making web services lighter, faster, less cluttered and also more appealing to the end user
E-Learning 1.0 -> E-Learning 2.0-Paradigm Shift-
E-Learning 1.0
and
E-Learning 2.0
– Teacher becomes facilitator
– Learners need more commitments
– Social learning
Activity
• Choose THREE web 2.0 tools and explore how
those could be used in Teaching/Learning
• Please record your views here:
tinyurl.com/web2-tl
4. Common Interests – 1/2
• 1.9 Billion mobile active users
• Every 60 seconds on Facebook:
– 510 comments are posted
– 293,000 statuses are updated
– 136,000 photos are uploaded
• 50% of 18-24 year-olds go on Facebook when
they wake up
5. Digital natives – 2/2-Self-Organised Learning-
• Tamil- speaking children in a remote Indian
village learn basic molecular biology in
English on their own using Computers
– Sugata Mitra and Ritu Dangwal, British Journal of
Educational Technology, Vol. 41 No 5, 2010.
6. Personalized Learning – 1/2-Benjamin Bloom’s the 2 Sigma problem-
• “The average tutored student was above 98% of the students in the control class”
• “About 90% of the tutored students attained the level of summative achievement reached by only the highest 20% of the control class”
• Personalization is defined as differentiating instruction and providing regular corrective feedback based on the needs of each student. This included personalizing both path and pace
– identifying and addressing missing prerequisite knowledge, and spending more time where necessary to ensure students achieved mastery of topics before moving on.
http://web.mit.edu/5.95/readings/bloom-two-sigma.pdf
Learning Management System
• LMS is a software application that automates
the administration, tracking, and reporting of
training events.
– course, content, learning facilitation, user, role
– assessment, feedback, class room management
– reporting
Learning Management System
• Main frame based LMS
• TV network based LMS
• CD based
• CD network based
• Web based!
• Web 2.0 based!
Moodle
• Web 2.0 and E-Learning 2.0
• Based on Social Constructionism:
– all of us are potential teachers as well as learners - in a true collaborative environment we are both
– we learn particularly well from the act of creating or expressing something for others to see
– we learn a lot by just observing the activity of our peers
– by understanding the contexts of others, we can teach in a more transformational way
– a learning environment needs to be flexible and adaptable, so that it can quickly respond to the needs of the participants within it.
http://docs.moodle.org/23/en/Pedagogy
Activities in Moodle• Assignments:
– Enable teachers to grade and give comments on uploaded files and assignments created on and off line
• Chat:
– Allows participants to have a real-time synchronous discussion
• Choice:
– A teacher asks a question and specifies a choice of multiple responses
• Database:
– Enables participants to create, maintain and search a bank of record entries
• Feedback:
– For creating and conducting surveys to collect feedback
• Forum:
– Allows participants to have asynchronous discussions
Activities in Moodle• Glossary:
– Enables participants to create and maintain a list of definitions, like a dictionary
• Lesson:
– For delivering content in flexible ways
• Quiz:
– Allows the teacher to design and set quiz tests, which may be automatically marked and feedback and/or to correct answers shown
• SCORM:
– Enables SCORM packages to be included as course content
• Survey:
– For gathering data from students to help teachers learn about their class and reflect on their own teaching
• Wiki:
– A collection of web pages that anyone can add to or edit
• Workshop:
– Enables peer assessment