8/10/2019 Knights & Knaves
1/43
8/10/2019 Knights & Knaves
2/43
KNIGHTS &KNAVESTABLE OF CONTENTS
Introduc t ion 3
Attributes and Skills 4
Combat 8
Equiment !"
#iscellaneous !3
#a$ic and Sells !4
T%e Settin$ !&
Bestiar' (8
)esi$ner* +ustin ,ritc%ard
Co-er Artist* )e-in .o't
,a$e Te/ture* Lisa 0orska
This work is licensed under aCreative Commons Attribution-NonCommercial 4.0 License International.
http://creativecommons.org/licenses/by-nc/4.0/http://creativecommons.org/licenses/by-nc/4.0/http://creativecommons.org/licenses/by-nc/4.0/legalcodehttp://creativecommons.org/licenses/by-nc/4.0/8/10/2019 Knights & Knaves
3/43
HOW THIS PDF IS ORGANIZED
I1 'ou2re ne to t%is $ame it mi$%t %el to kno
t%at learnin$ %o to la' requires onl' t%at 'ou read t%e
,)F in order5 T%e 1irst section o1 t%e ,)F co-ers $amela'
mec%anics includin$ c%aracter creation t%e attribute and
skill s'stem combat and equiment5 T%e second section
co-ers t%e otional rules to include ma$ic in t%e settin$5T%e t%ird section co-ers t%e settin$ itsel1 all t%e a' 1rom
t%e orld and cosmolo$' to ke' laces o1 interest and
imortant 1i$ures 1rom t%rou$%out its %istor'5 T%e 1ourt%
and 1inal section o1 t%is ,)F co-ers t%e bestiar' %ic%
includes stats 1or common N,C arc%et'es ild animals
monsters and e-en alternati-es to sentient races t%at t%e
la'ers can la' as instead %umans %ic% t%e ,)F
assumes 'ou2ll be la'in$ b' de1ault5
WHY PLAY KNIGHTS & KNAVES?
T%ere are lent' o1 tableto rolela'in$ $amesalread' in rint so %' la' t%is one6 7ni$%ts 7na-es is
a rules9li$%t s'stem t%at2s meant to 1it ell in a medie-al9
1antas' settin$ it% a :Noble)ark: t%eme %ic% is to sa'
t%at t%e $eneral oulace in t%e $ame is 1illed it%
eole t%at are at least ell intentioned i1 not dedicated
to lea-in$ t%e orld a better lace t%an %en t%e' came
into it5 .oe-er en-ironmental conditions suc% as
drou$%ts 1loods and bli$%t as ell as monsters and t%e
occasional t'rant all seem to be determined to make li1e
miserable5 ;nlike man' ot%er tableto rolela'in$ $ames
t%is one is bot% class9less and le-el9less5
T%ere are a 1e ot%er tableto $ames t%at are madeit% t%ose seci1ications in mind and as t%e aut%or o1
t%is $ame and an a-id tableto rolela'er I encoura$e
'ou to tr' eac% o1 t%em as 'ou 1ind t%em5 A1ter some
e/erimentation 'ou mi$%t 1ind t%at 'ou re1er t%e a'
$amela' mec%anics are %andled in t%is s'stem o-er t%e
a' t%e' are %andled in ot%er $ames5 I1 t%is $ame o11ers
t%e ideal s'stem to
8/10/2019 Knights & Knaves
4/43
ATTRIBUTES
@our score in an attribute determines t%e t'e o1
dice 'ou roll %en er1ormin$ an action t%at ertains to
t%at attribute =consult t%e c%art belo>5 D%en 'ou create
'our c%aracter ick to attributes to be 'our rimar'
attributes5 All o1 'our attributes start at a score o1 ( but
'ou can raise t%em b' sendin$ E,5 aisin$ one o1 'ourrimar' attribute scores b' ! oint costs an amount o1 E,
equal to double t%e score 'ou is% to raise it to =1or
e/amle* A$ilit' is one o1 'our rimar' attributes5 It starts
at (5 @ou ant to raise it to a total o1 45 First send E, to
raise it to 3 t%en send anot%er 8 E, to raise it to 4>5 @our
ot%er attributes cost trile t%e score instead o1 double5
An attribute can be raised to a ma/imum score o1 5
An' t'e o1 action not disla'ed in t%e :Skills:
section is u to t%e 0#s discretion %en determinin$
%ic% attribute $o-erns t%at action5 I1 t%e 0# determines
t%at an action could 1all under more t%an one o1 t%e
attributes t%en 'ou can use t%e alternate attribute i1 t%ealternate attribute is one o1 'our to rimar' attributes
=1or e/amle* i1 ,ercetion is one o1 'our rimar'
attributes t%en 'ou could use ,ercetion 1or unarmed
attacks instead o1 #i$%t likeise i1 #i$%t is one o1 'our
rimar' attributes t%en 'ou could use #i$%t 1or attacks
made it% t%ron eaons instead o1 ,ercetion>5 T%e
0# s%ould be care1ul not to allo too man' t'es o1
actions to 1all under a sin$le attribute5
A()** T%is is t%e attribute t'icall' used to
measure 'our mobilit'5 It $o-erns t%e 1olloin$ skills*
Acrobatics At%letics )od$e ide Stealt%5
C%""#!$a)%!* T%is is t%e attribute used 1or nearl'all 1orms o1 social interaction5 It $o-erns t%e 1olloin$
skills* C%arm 0oad Intimidate Leaders%i #ercantile5
E#$a)%!* T%is is t%e attribute used 1or t%e
academic arts5 It $o-erns t%e 1olloin$ skills* .istor'
Lin$uistics #edicine esearc% Science5
M+)* T%is attribute is t%e measure o1 'our %'sical
oer and durabilit'5 It $o-erns t%e 1olloin$ skills*
Encumbrance Endurance Fortitude Labor #elee Attack5
Per$e,)%!* T%is is t%e attribute used 1or %and9e'e
coordination and $eneral aareness o1 ones
surroundin$s5 It $o-erns t%e 1olloin$ skills* Initiati-e
+ud$ment Na-i$ation an$ed Attack i$ilance5S#-)er.#e* T%is is t%e attribute used 1or t%e
criminal arts5 It $o-erns t%e 1olloin$ skills* )is$uise
For$er' Le$erdemain Lockick Sabota$e5
A))r-#)e S$%re a! D$e T*,e
SCOE ! ( 3 4
)ICE T@,E d4 d d8 d!" d!(
SKILLS
@our score in a skill determines t%e number o1 dice
'ou roll %en er1ormin$ an action t%at ertains to t%at
skill5 All o1 'our skills start at a score o1 ! but 'ou can
raise t%em b' sendin$ E,5 aisin$ one o1 'our skills b' !
oint costs an amount o1 E, equal to t%e score 'ou is%
to raise it to =1or e/amle* @ou ant to raise Stealt% to atotal o1 35 First send ( E, to raise it to ( t%en send
anot%er 3 E, to raise it to 3>5 A skill can be raised to a
ma/imum score o1 5
D%en 'ou use a skill 'ou kee t%e %i$%est number
out o1 t%e dice t%at 'ou roll and i$nore t%e rest =1or
e/amle* @ou2re makin$ a Stealt% roll5 @our Stealt% score
is 3 and 'our A$ilit' score =t%e $o-ernin$ attribute 1or
Stealt% rolls> is 45 So 'ou roll t%ree !"9sided dice5 T%e dice
roll a 3 and a & so 'ou kee t%e & and i$nore t%e 3 and
t%e 5 T%us & ould be t%e result o1 t%at Stealt% roll>5 I1
t%e result o1 'our roll is equal to or $reater t%an t%e
Tar$et Number =TN> 1or 'our desired action t%en 'ousuccess1ull' er1orm t%at action5 E/amle TNs are $i-en in
t%e entr' 1or eac% skill5
A$r%-a)$/ =A$ilit'>* T%is reresents 'our abilit' to
er1orm all sorts o1 $'mnastics5 ;se Acrobatics to balance
%ile alkin$ alon$ recarious terrain * T%is is 'our abilit' to make
eole like 'ou5 ;se C%arm to seduce or $ain t%e 1a-or o1
an N,C5 #an' N,Cs ma' be immune to 'our ad-ances or
determined to dislike 'ou 1or some reason5 T%e 0#
determines t%e TN ? t'icall' 8 or !"5
8/10/2019 Knights & Knaves
5/43
D/#/e=Subter1u$e>* T%is is 'our abilit' to ull o11 a
con-incin$ dis$uise5 ;se )is$uise to con-ince someone
'ou are somebod' else %ile earin$ an aroriate
dis$uise or disaear into a crod %ile earin$ normal
street clot%es =For e/amle 'ou could con-ince someone
'ou2re a $uard i1 'ou2re earin$ a $uards out1it>5 @our roll
%en usin$ )is$uise sets t%e TN 1or i$ilance rolls made
to see t%rou$% 'our decetion5 At t%e 0#s discretionsome N,Cs ma' be too ell9in1ormed to 1all 1or a dis$uise
=For e/amle t%e $uard catain robabl' on2t be tricked
b' t%at $uards out1it>5
D%e=A$ilit'>* T%is is 'our abilit' to a-oid attacks
and tras5 ;se )od$e %ene-er 'ou are aare o1 an
attacker or 'ou tri$$er a tra5 @ou cannot dod$e an attack
made b' an enem' 'ou are unaare o15 T%e TN is
determined b' t%e #elee Attack roll an$ed Attack roll
or tra t%at 'ou2re attemtin$ to a-oid5 See t%e entr'
:Essential Combat e1erence: on a$e 8 1or details5
E!$#"-ra!$e =#i$%t>* T%e ma/imum amount o1
ei$%t in ounds t%at 'ou can carr' it%out su11erin$ an'enalties is equal to !" ounds lus times 'our #i$%t
score lus times 'our Encumbrance score5 I1 'ou carr'
more ei$%t t%an t%at 'ou can2t use Climb Stealt% or
Sim t%e result o1 an' )od$e roll 'ou make is %al-ed
=rounded don> and 'our o-erland mo-ement seed is
%al-ed =rounded don>5 Furt%ermore %ile attemtin$
to carr' double 'our ma/imum carr' ei$%t or more
'our o-erland mo-ement seed is reduced to " and 'ou
cannot )od$e5
E!#ra!$e=#i$%t>* T%is is 'our abilit' to it%stand
e/treme conditions5 ;se Endurance to a-oid
%'ot%ermia %'ert%ermia su11ocation and s'stemics%ock5 .'ert%ermia and %'ot%ermia occur %en 'ou
send too muc% time unrotected in an e/tremel' %ot or
e/tremel' cold en-ironment resecti-el'5 At t%e 0#s
discretion t%e e/treme nature o1 an en-ironment ma' be
enou$% 1or t%e onset time o1 %'ert%ermia or
%'ot%ermia to be one %our or one minute =an'%ere
less e/treme robabl' ouldn2t require an Endurance roll
and an'%ere more e/treme ould robabl' 5 T%e 1irst roll 'ou make %en combatin$
%'ert%ermia or %'ot%ermia is to 1i$%t o11 1ati$ue %ic%
re-ents 'ou 1rom er1ormin$ more t%an one action eac%
round =so 'ou2d %a-e to c%oose to mo-e seak or attack
eac% round instead o1 bein$ able to do all t%ree> and at
t%e 0#s discretion ma' cause %allucinations i1 'ou2re
1ati$ued in t%is a' sendin$ more time unrotected in a
%ars% en-ironment ill require anot%er Endurance roll
t%is time to a-oid s'stemic s%ock5
@ou can %old 'our breat% 1or !" rounds lus a
number o1 rounds equal to 'our #i$%t score lus 'our
Endurance score5 Su11ocation requires t%at 'ou make an
Endurance roll e-er' round once 'ou %a-e 1ailed to
consecuti-e Endurance rolls to a-oid su11ocation 'ou
must immediatel' make anot%er Endurance roll t%is time
to a-oid s'stemic s%ock i1 t%at Endurance roll is
success1ul 'ou must make anot%er Endurance roll to
a-oid s'stemic s%ock e-er' round until 'ou breat%e a$ain5
D%ene-er 'ou make an Endurance roll to a-oid
s'stemic s%ock caused b' takin$ dama$e t%e TN is equal
to t%e total amount o1 dama$e t%at %as been dealt to t%e
location t%at is t%e source o1 t%e s%ock5 T%e 0#
determines t%e TN 1or Endurance rolls made to a-oid
s%ock caused b' %'ert%ermia %'ot%ermia or
su11ocation ? t'icall' or 85
F%rer* =Subter1u$e>* T%is is sel19e/lanator'5 ;seFor$er' to 1alsi1' si$natures and documents or to discern
%et%er or not a si$nature or document is a 1or$er'5 @our
roll %en makin$ a 1or$er' sets t%e TN 1or For$er' rolls
made to discern t%e nature o1 'our 1or$er'5 On rare
occasions t%e 0# ma' deem some documents to be too
intricate or e/tensi-e to roerl' 1alsi1'5
F%r))#e =#i$%t>* ;se Fortitude to a-oid
contractin$ diseases or resist t%e e11ects o1 oisons and
-enoms5 T%e onset time and TN ill be listed in t%e entr'
1or a disease or to/in5
For e/amle a common disease in 7ni$%ts 7na-es
is Bli$%t5 ,lants near S%emes% corrution becomeBli$%ted5 Bli$%t can onl' be contracted b' eatin$ lants or
animals t%at also %a-e it or b' bein$ bitten b' an animal
t%at %as it5 Bli$%t %as a Fortitude TN o1 8 %ic% must be
rolled e-er' da' and requires 3 consecuti-e success1ul
rolls to cure5 Eac% 1ailed Fortitude roll results in a 9!
enalt' to a random attribute =determined randoml' b'
t%e 0#>5 A1ter bein$ cured eac% attribute reco-ers at a
rate o1 ! er da'5
G%a =Communication>* T%is is 'our abilit' to
ro-oke someone5 ;se 0oad onl' %en 'ou reall' ant
to start a 1i$%t but don2t ant to attack 1irst5 T%e 0#
determines t%e de$ree to %ic% 'ou a$$ra-ate someoneand t%e TN ? t'icall' 4 or 85 T%e 0# ma' deem some
N,Cs immune to 'our taunts5 T%e t'ical neutral N,C ma'
become anno'ed t%en an$ered t%en 1urious t%en 1inall'
start to attack 'ou i1 ro-oked 1urt%er5
H/)%r*=Education>* T%is reresents 'our knoled$e
o1 %istoric e-ents imortant olitical 1i$ures le$ends
m't%s and t%e linea$e and %eraldr' o1 t%e nobilit'5 ;se
.istor' to see i1 'our c%aracter knos an't%in$
noteort%' about a erson lace or t%in$ rele-ant to
t%eir current situation5 T%e 0# determines t%e TN ?
t'icall' 8 or !" 1or e/licitl' %el1ul in1ormation5
I!)a)0e =,ercetion>* T%is is a measure o1 'our
reaction time5 ;se Initiati-e to determine %at order
c%aracters take t%eir turns durin$ a round5 See t%e entr'
:ounds Initiati-e and Turn Order: on a$e 8 1or details5
I!)"a)e=Communication>* T%is is 'our abilit' to
strike 1ear into t%e %earts o1 ot%ers5 ;se Intimidate to
coerce someone into tellin$ 'ou a secret or 1ri$%ten an
enem' combatant c%aracters 1ri$%tened in t%is a' ill
a-oid attackin$ 'ou i1 t%ere are ot%er less 1ri$%tenin$
eole 1or t%em to attack instead additionall' suc%
c%aracters ill attemt to run 1rom 'ou in t%e e-ent t%at
'ou be$in to attack t%em directl'5 T%e 0# determines t%e
TN ? t'icall' 8 or !"5 T%e 0# ma' deem some indi-idual
N,Cs immune to 'our discoura$ement and or$aniGed
$rous o1 N,Cs ill o1ten be similarl' immune i1 t%e'
$reatl' outnumber 'ou and an' allies 'ou ma' %a-e5
8/10/2019 Knights & Knaves
6/43
1#"e!)=,ercetion>* T%is is 'our abilit' to detect
lies and intuit t%e moti-ation be%ind someones actions5
;se +ud$ment to kno a lie %en 'ou %ear it or to
deduce t%e reason 1or a ersons actions =For e/amle
one roll is needed to detect a lie and anot%er is needed
immediatel' a1terard to determine %' t%e' lied>5 T%e
0# must $i-e a correct assessment to a success1ul
+ud$ment roll made to determine someones moti-ationsor at least t%e most likel' reasonable anser 1or t%eir
actions5 T%e TN is set b' t%e roll t%e intended tar$et o1
t%e +ud$ment makes %en t%e' tell t%e lie =See t%e entr'
:Social Interaction Basics: on a$e H 1or details>5
La-%r=#i$%t>* T%is is 'our abilit' to er1orm manual
labor5 ;se Labor to cra1t eaons and armor to build a
%ouse or tend a 1arm5 Labor can be used in con5 T%e TN s%ould
be listed in t%e entr' 1or most items %oe-er in t%e
e-ent t%at it isn2t or in t%e e-ent t%at 'ou ant to
er1orm manual labor ertainin$ to somet%in$ t%at isn2t
e/tensi-el' co-ered in t%is book t%e 0# determines t%e
TN ? t'icall' 4 or 5 ;nsuccess1ul Labor rolls ill result in
'our ork bein$ ruined in most cases t%is siml' means
t%at 'ou do not make an' ro$ress 1or t%at da' and ill%a-e to start t%at art o1 'our ro* T%is is 'our abilit' to
ork a crod instruct a class and orate in $eneral5 ;se
Leaders%i to kee tensions lo durin$ a ne$otiation
insti$ate a riot or ne$ate or re-ent t%e e11ects o1
someone elses attemt to use C%arm 0oad Intimidate
or #ercantile on one or more o1 'our subordinates5
,re-entin$ suc% an e11ect requires a reemti-e use o1
Leaders%i and must tar$et a sin$le 1orm o1 maniulation
%ic% is to sa' t%at 'ou must c%oose 1or a $rou o1 allies
to be rotected 1rom t%e e11ects o1 onl' one suc%
Communication skill5 T%e rotecti-e e11ects o1 a seec%
'ou $i-e it% Leaders%i ill onl' last an %our %oe-er
in t%e e-ent t%at 'our Leaders%i roll beats t%e TN b'
double %at is necessar' t%e e11ect lasts 1or an entire da'
instead5 I1 a C%arm 0oad Intimidate or #ercantile roll
ould be made a$ainst an all' t%at is insired b' 'our
Leaders%i t%e roll automaticall' 1ails5 T%e 0#
determines t%e TN ? t'icall' or 85
Leere"a! =Subter1u$e>* T%is is 'our abilit' to
er1orm 1eats o1 slei$%t o1 %and5 ;se Le$erdemain to
alm a kni1e %ide a document in 'our belt ick
someones ockets or slee-e an ace5 @our roll %en usin$
Le$erdemain sets t%e TN 1or i$ilance rolls made to see
t%rou$% 'our decetion5 Some ob* T%is is siml' 'our abilit' to
ick locks5 Lockick can be used in con* T%is is 'our 1amiliarit'
it% all kinds o1 monetar' ractices5 ;se #ercantile to
araise e/otic and ille$al $oods and ser-ices barter it%
a merc%ant 1or t%e best rices or ersuade someone
it% briber'5 T%e amount o1 $old 'our c%aracter starts
it% is equal to 3" lus an additional amount o1 $old
equal to !" times 'our #ercantile score5 T%e 0#
determines t%e TN ? t'icall' an't%in$ 1rom 4 to !"5
Some ob
8/10/2019 Knights & Knaves
7/43
Na0a)%!=,ercetion>* T%is is 'our abilit' to intuit
%at lies be'ond 'our 1ield o1 -ision %ile tra-ellin$
t%rou$% t%e ilderness5 ;se Na-i$ation to kno %ic%
direction is nort% estimate 'our distance tra-elled -s t%e
distance to 'our destination or ilot a s%i on t%e oen
seas5 T%e use o1 an aroriate ma or star c%art ill
double t%e result o1 an' rele-ant Na-i$ation roll 'ou
make5 T%e 0# determines t%e TN ? t'icall' 4 or 1orlains %ills and mountains and 8 or !" 1or sams
* T%is is siml' 'our
abilit' to er1orm ran$ed attacks5 ;se an$ed Attack
%ene-er 'ou ant to attack it% a ran$ed or t%ron
eaon5 @our roll %en usin$ an$ed Attack sets t%e TN
1or )od$e rolls made to a-oid 'our attack5 See t%e entr'
:Essential Combat e1erence: on a$e 8 1or details5
Re/ear$+=Education>* T%is is 'our abilit' to $at%er
in1ormation5 ;se esearc% to sur-e' a crod stud' in a
librar' or locate 1ield e/erts to learn t%e anser to an'
question5 Eac% use o1 esearc% s%ould take rou$%l' an%our rerolls are alloed 1or t%e same question but eac%
additional roll takes anot%er %our5 T%e 0# determines
t%e TN ? otentiall' an'%ere 1rom 4 to !(5 Sometimes
t%ere * T%is reresents 'our ro1icienc' it%
ridin$ animals5 ;se ide to a-oid 1allin$ o11 a buckin$
%orse calm a startled mount or break a on'5 T'icall'
onl' %orses onies donke's and mules are a-ailable as
mounts alt%ou$% some en-ironments ma' ro-ide an
oortunit' to attain an ele%ant camel o/en or ot%er
animal as a mount5 At t%e 0#s discretion 'ou ma' beable to use Communication as t%e $o-ernin$ attribute 1or
t%is skill instead o1 A$ilit'5 T%e TN is determined b' t%e
0# ? t'icall' or 85 D%ile ridin$ a mount ala's use
t%e mounts seed instead o1 'our on5 At t%e 0#s
discretion er1ormin$ an action t%at requires t%e use o1
'our %ands ma' call 1or a ide roll t%e 0# determines
t%e TN ? t'icall' 4 or 5
Sa-%)ae=Subter1u$e>* T%is is 'our abilit' to disable
mac%iner'5 ;se Sabota$e to stall a mill lock a $ate in t%e
raised or loered osition or disarm a tra5 T%e 0#
determines t%e TN ? t'icall' equal to t%e TN needed to
cra1t t%e contration 'ou2re attemtin$ to disable
%oe-er i1 t%e mec%anisms cra1tin$ TN isn2t listed in t%is
book t%e TN s%ould t'icall' be 4 or 85
S$e!$e =Education>* T%is reresents 'our
comre%ension o1 mat% c%emistr' en$ineerin$ and
arc%itecture5 ;se Science to cra1t e/losi-es or in
con* T%is is 'our $eneral abilit' to a-oid
detection5 ;se Stealt% to %ide in t%e s%ados silentl'
sneak u on someone or camou1la$e 'oursel1 in dense
1olia$e5 @our mo-ement seed %ile attemtin$ to sneak
around quietl' is reduced to ! meter er round %oe-er
i1 A$ilit' is one o1 'our rimar' attributes 'our
mo-ement seed %ile sneakin$ is equal to 'our Stealt%
score in meters er round instead5 @our roll %en usin$
Stealt% sets t%e TN 1or i$ilance rolls made to detect 'ou5
At t%e 0#s discretion certain t%in$s ill likel' $i-e aa'
'our osition suc% as seakin$ out9loud =%iserin$ is an
ob-ious e/cetion most o1 t%e time but it s%ould t'icall'
onl' allo 'ou to communicate it% someone 'ou areri$%t ne/t to> or earin$ clot%in$ t%at starkl' contrasts
it% 'our surroundin$s5 For t%e details on t%e e11ects t%at
Stealt% %as on combat see t%e entr' :Stealt% in Combat:
on a$e &5 See t%e entries :Co-er and Concealment: and
:Li$%t and ision: on a$e !3 1or details5
V(a!$e=,ercetion>* T%is is 'our abilit' to detect
%idden and obscured ob i1 t%is skill isn2t
used a$ainst someone %o is acti-el' usin$ a skill to
decei-e ot%ers t%en t%e 0# determines t%e TN ?
t'icall' 4 or 5
SOCIAL INTERACTION BASICS
T%e Communication skills ? C%arm 0oad
Intimidate Leaders%i and #ercantile ? are meant to be
used b' bot% ,Cs =,la'er C%aracters> and N,Cs =Non9
,la'er C%aracters> but are onl' meant to a11ect N,Cs not,Cs5 I1 a ,C ould otentiall' be sub
8/10/2019 Knights & Knaves
8/43
ROUNDS3 INITIATIVE3 AND TURN ORDER
45 At t%e start o1 combat eac% articiant makes an
Initiati-e roll to determine t%e order in %ic% c%aracters
take t%eir turn $oin$ 1rom %i$%est result to loest result5
T%e 0# determines %o 'ou break ties5
55 A round lasts aro/imatel' seconds =$i-e or
take a 1e deendin$ on %at t%e situation calls 1or>5 Ona c%aracters turn durin$ a $i-en round t%e' ma' er1orm
se-eral actions5 See t%e entr' :Actions: belo 1or details5
65 eeat t%e turn order until combat is resol-ed5
@ou can dela' 'our turn until somet%in$ %aens =1or
e/amle 'ou could stand beside a door and ait 1or
someone to oen it and t%en attack t%em t%e moment
t%e' alk t%rou$%>5 )oin$ t%is doesn2t c%an$e t%e turn
order a1ter 'our dela'ed turn %as ended5 I1 'ou dela' 'our
turn lon$ enou$% 1or it to become 'our turn a$ain t%en
'ou lose 'our dela'ed turn5
ACTIONS
T%e onl' limit to %at 'ou can do in a round is %at
is reasonable it%in t%e time91rame o1 rou$%l' seconds
at t%e 0#s discretion5 T'icall' t%is entails one action
it% t%e %ands =suc% as attackin$ an enem'> one action
it% 'our 1eet =suc% as mo-in$ u to 'our 1ull mo-ement
seed> and one action it% 'our %ead =suc% as alertin$
'our allies to dan$er> additionall' t%ere is no limit to t%e
number o1 attacks 'ou can make a )od$e roll a$ainst in a
$i-en round %oe-er i1 'ou ant to 1ocus on a articular
t'e o1 action b' er1ormin$ t%at action tice =attackin$
tice mo-in$ tice etc5> t%en 'ou ma' do so but at t%ecost o1 not bein$ able to er1orm an' ot%er actions 1or
t%at round ? includin$ dod$in$ attacks5
ESSENTIAL COMBAT REFERENCE
45 Attacker makes a #elee Attack or an$ed Attack roll5
55 )e1ender makes a )od$e roll5
5a5 I1 t%e de1enders roll meets or beats t%e attackers
roll t%e attack misses ot%erise t%e attack %its5
65 I1 t%e attack %its roll !d to determine %ere t%e
de1ender is %it5
H) L%$a)%!/ %. H#"a!% B%e/
! ? .ead 4 9 Torso
( 9 i$%t Arm 9 i$%t Le$
3 9 Le1t Arm 9 Le1t Le$
HIT POINTS AND DAMAGE
T%e amount o1 dama$e done b' a #elee Attack is
equal to t%e attackers #i$%t score lus t%e dama$e
bonus 1rom t%e attackers eaon5 an$ed Attack
1unctions t%e same a' but its dama$e is based o11 o1 t%e
attackers ,ercetion score instead5
Eac% location on 'our bod' %as a number o1 .it,oints equal to double 'our #i$%t score e/cet 'our
torso %ic% %as a number o1 .it ,oints equal to trile
'our #i$%t score5 For e-er' oints o1 total dama$e t%at
%as been dealt to a c%aracter t%e' take a 9! enalt' to
t%e result o1 all o1 t%eir rolls5 Furt%ermore eac% criled
limb increases t%is enalt' b' an additional 9!5
L"-/* D%en a limb %as been dealt an amount o1
dama$e equal to its ., it becomes criled5 A criled
limb is comletel' useless and doesn2t %eal naturall' but
ma' be %ealed t%rou$% use o1 t%e #edicine skill5 See t%e
entr' :#edicine: on a$e 1or details5 A limb t%at takes
an amount o1 dama$e totalin$ double its .it ,oints ormore is comletel' destro'ed5 D%en a c%aracters limb is
destro'ed t%e' must immediatel' make an Endurance
roll to a-oid s'stemic s%ock t%e TN is 5
Hea a! T%r/%* D%en a c%aracters %ead or torso
%as been dealt an amount o1 dama$e equal to its ., t%e'
must immediatel' make an Endurance roll to a-oid
s'stemic s%ock t%e TN is 5 D%en a c%aracters %ead or
torso %as been dealt an amount o1 dama$e totalin$
double its .it ,oints or more t%e' die immediatel'5 At
t%e 0#s discretion t%e' mi$%t not die immediatel' but
t%eir ounds render t%em comletel' %elless unable to
er1orm almost an' action e/cet 1or seakin$ 1or se-eralminutes be1ore e-entual deat%5
Re$%0er*7C%aracters reco-er %it oints at a rate o1 !
er ei$%t %ours o1 rest5 I1 a c%aracter %as multile
dama$ed locations t%e least dama$ed location reco-ers
t%e %it oint i1 to locations are tied 1or %o muc%
dama$e t%e' %a-e taken t%e c%aracter ma' decide %ic%
o1 t%ose locations is %ealed5
CRITICAL HITS AND COUNTER ATTACKS
Cr)$a( H)* I1 t%e attackers attack roll results in a
number t%at is equal to or $reater t%an double t%ede1enders )od$e roll t%e attack is a critical %it5 In t%e
e-ent o1 a critical %it t%e attack deals double t%e amount
o1 dama$e it normall' ould5
C%#!)er A))a$2* I1 t%e de1enders )od$e roll results
in a number t%at is equal to or $reater t%an double t%e
attackers #elee Attack or an$ed Attack roll t%e attack
1ails =as usual> and t%e de1ender is alloed to make a 1ree
counter9attack a$ainst t%e attacker5 A counter9attack
1unctions e/actl' as a normal attack but does not count
a$ainst t%e total number o1 actions 'ou can er1orm on
'our turn in a $i-en round5 Additionall' onl' dod$in$
#elee Attacks can result in counter9attacks and counter9attacks can onl' be #elee Attacks5
8/10/2019 Knights & Knaves
9/43
PARRY AND DUAL WIELDING
At t%e 0#s discretion 'ou can arr' an attack made
it% a melee eaon instead o1 usin$ )od$e i1 'ou also
ield a melee eaon doin$ so uses t%e A$ilit' attribute
and t%e #elee Attack skill5 ,arr'in$ is ot%erise e/actl'
t%e same as usin$ t%e )od$e skill5 I1 'ou are ieldin$ to
one9%anded melee eaons or one to9%anded meleeeaon 'ou $ain a ( bonus on 'our #elee Attack rolls
made to arr'5 I1 'ou are ieldin$ to one9%anded melee
eaons 'ou can arr' attacks e-en durin$ rounds in
%ic% 'ou %a-e attacked tice5
TWO8HANDED WEAPONS
D%ene-er 'ou ield a melee eaon %ic% is
desi$ned to be %eld in to %ands =most %ea-' and $reat
melee eaons> it% bot% o1 'our %ands 'our critical
%its deal trile dama$e instead o1 double dama$e5 T%e
eaon must be li$%t enou$% 1or 'ou to ield ite11ecti-el' to $ain t%is bonus5 See t%e entr' : Deaons:
on a$e !" 1or details5
STEALTH IN COMBAT
D%et%er 'ou2re ambus%in$ a cara-an %untin$ a
deer or literall' stabbin$ someone in t%e back i1 'ou use
Stealt% to a-oid detection and t%en attack someone t%at2s
unaare o1 'our resence t%at attack recei-es se-eral
bene1its t%e attack automaticall' %its since a erson %o
is unaare o1 'our resence ouldn2t be able to resond
to t%e attack it% a )od$e roll t%e attack is an automatic
critical %it and i1 t%e tar$et o1 'our attack is relati-el'
stationar' =not acti-el' alkin$ or runnin$> t%en 'ou $et
to c%oose %ic% location o1 t%eir bod' 'ou %it instead o1
needin$ to roll 1or it5 Once 'ou attack someone t%e'
immediatel' become aare o1 'our resence so onl'
'our 1irst attack ill $ain t%e bene1its associated it%
usin$ Stealt%5
CALLED SHOTS
D%en 'ou attack a tar$et 'ou ma' declare t%at it
ill be a called s%ot i1 'ou do 'ou roll 1or location be1ore
'ou make 'our #elee Attack or an$ed Attack roll
=deendin$ on %ic% t'e o1 attack 'ou2re er1ormin$>
instead o1 a1terard and 'ou ma' reroll 1or location as
man' times as 'ou ant5 .oe-er %ene-er 'ou make acalled s%ot attack 'ou take a enalt' to t%e result o1 'our
#elee Attack or an$ed Attack roll equal to t%e number
o1 times t%at 'ou rolled 1or location =For e/amle i1 'ou
reroll tice 1or location a1ter 'our initial roll t%en 'ou
recei-e a 93 enalt' to t%e result o1 'our attack roll>5
D/ar"* @ou can make a called s%ot tar$etin$ an arm
it% a #elee Attack or an$ed Attack t%at does not add
'our eaons bonus to dama$e and cannot result in a
critical %it5 I1 t%e called s%ot %its t%e enem' dros %at
t%e' ere %oldin$ in t%e %and o1 t%e tar$eted arm5
,ickin$ u a droed item counts as er1ormin$ an action
it% 'our %ands t%us re-entin$ t%e disarmed indi-idual1rom attackin$ it% a eaon t%e'
8/10/2019 Knights & Knaves
10/43
E9UIPMENT
G%( Pe$e/ :GP;* Commonl' re1erred to siml' as
$old $old ieces are t%e standard unit o1 currenc'5 Eac%
c%aracter starts it% 3"$ lus an additional amount o1
$ equal to !" times t%eir #ercantile score5 T%e amount
o1 $old a c%aracter %as is not directl' a11ected b' c%an$es
made to t%at c%aracters #ercantile score a1ter c%aractercreation %oe-er t%at c%aracters abilit' to make $old
t%rou$%out t%e $ame b' rolela'in$ is likel' to be
a11ected5 0old ieces are small enou$% to be considered
-er' li$%t9ei$%t indi-iduall' %oe-er i1 t%e 0# deems
it necessar' to kee track o1 t%e ei$%t o1 $old t%en
("$ s%ould ei$% ! ound i1 t%e 0# ants to kee
track o1 t%e ei$%t o1 $old but also ants to be lenient
on t%at 1ront t%en "$ s%ould ei$% ! ound5
Ar"%r* D%ene-er an armored location ould be %it
b' an attack or tra reduce t%e amount o1 dama$e
caused b' t%e attack or tra b' t%e amount listed under
t%e armors :)ama$e eduction =)>5: Armor does notreduce t%e dama$e caused b' a critical %it5
S+e(/* A s%ields :S%ield Bonus =SB>: is t%e bonus
t%at it $rants to t%e result o1 'our )od$e rolls5 #ost s%ield
t'es %a-e a unique trait t%at makes t%em re1erable in
-arious di11erent situations5 ;nless ot%erise noted a
eaon cannot be ielded in t%e same %and t%at is
equied it% a s%ield5 @ou cannot e11ecti-el' ield a
s%ield t%at ei$%s more t%an double 'our #i$%t score5
@ou can bas% someone it% a s%ield t%at ei$%s an
amount equal to or less t%an 'our #i$%t score suc%
attacks treat t%e s%ield as t%ou$% it ere a melee eaon
it% a )ama$e Bonus =)B> o1 !5Wea,%!/* Deaons $rant a bonus to t%e dama$e
t%at 'our attacks do5 @ou cannot e11ecti-el' ield a
eaon t%at ei$%s more t%an 'our #i$%t score in one
%and or one t%at ei$%s more t%an double 'our #i$%t
score in to %ands5 @ou cannot e11ecti-el' t%ro a
eaon it% to %ands =t%us t%roin$ eaons require
t%at t%e' not ei$% more t%an 'our #i$%t score>5 an$ed
eaons %a-e a limited ran$e 'ou can %it an't%in$
it%in t%e listed ran$e it% a an$ed Attack made it%
t%ese eaons or send an entire round 1ocusin$ on a
sin$le an$ed Attack to double t%e listed ran$e5
Tra)/* D%en cra1tin$ a eaon 'ou ma' c%oose to
add one or more alicable traits to t%at eaon =1or
e/amle 'ou could make a maul it% t%e :Stout: and
:Crus%: traits> doin$ so ill increase t%e TN to cra1t t%at
eaon b' ( er trait5 Additionall' t%e cost to urc%ase
suc% eaons is double t%e normal amount 1or eac% trait
it %as =t%e maul 1rom t%e re-ious e/amle ould cost
8"$ =("$ /( /(>>5 Eac% trait %as a eaon t'e andsubt'e t%at ser-e as a su$$ested limit on %ic% eaons
t%e trait can be alied to =1or e/amle t%e :Aim: trait
could be alied to a Li$%t an$ed Bo or a .ea-'
an$ed Bo but not to a slin$>5
A""#!)%!* Eac% ran$ed eaon listed requires
ammo5 @ou %a-e to otions at t%e 0#s discretion ? !
$old 1or !" ammo or multil' t%e cost o1 ran$ed eaons
b' and t%e' %a-e an unlimited amount o1 ammo t%e
0# s%ould onl' allo one o1 t%ese otions not bot%
alloin$ t%e unlimited ammo otion comes it% one
crucial ca-eat* don2t allo unreasonable or ridiculous
actions t%at ould seek to take ad-anta$e o1 t%is otion5;nlike ran$ed eaons t%ron eaons need to be
reco-ered once t%ron to be t%ron a$ain5 I1 t%e 0#
deems it necessar' to kee track o1 t%e ei$%t o1 ammo
t%en !" ammo s%ould ei$% ! ound5
E
8/10/2019 Knights & Knaves
11/43
TAIT EFFECT DEA,ON T@,E DEA,ON S;BT@,E
Aim ! bonus to an$ed Attack rolls made 1or standard called s%ots5 An' an$ed Bos
Bas% ! bonus to dama$e on counter9attacks5 S%ield SikedKBladed S%ields
Cloak ! bonus to Le$erdemain rolls made to conceal5 Li$%t #elee An'
Crus% I$nores ! oint o1 )5 An' #elee Blud$eons
)as% !" bonus to ran$e5 .ea-' an$ed An'
)e1lect ! bonus to #elee Attack rolls made to arr'5 An' #elee Sords
Fleet bonus to ran$e5 An' T%ron Sears
0lide 3/ ran$e instead o1 (/ %en 1ocusin$ on one attack er round5 Li$%t an$ed An'
0ri Can be used as a melee eaon it% t%e #elee Attack skill5 An' T%ron T%roin$ A/esK7ni-es
,rime ! bonus to dama$e requires ! action to reload5 An' an$ed Crossbos
eac% ! bonus to ran$e5 0reat #elee ,olearms
Stin$ ! bonus to an$ed Attack rolls 9! enalt' to dama$e5 Li$%t an$ed Blo$uns
Slender )ecrease ei$%t b' !5 .ea-' #elee An'
Stout ! bonus to dama$e 9! enalt' to #elee Attack rolls5 0reat #elee An'
Sunder I$nores ! oint o1 SB5 An' #elee A/es
Tan$le Can be used to make called s%ots to tri it% a an$ed Attack5 An' T%ron Bolas and Nets
A#O ) ,9DT ,9COST CAFT S9DT S9COST
.ide ! ( ! TN 4 !(
Leat%er K ,added ! ! ( TN 4 !(
C%ain K Scale ( ( 4 TN !( (4
Bri$andine K Lamellar 3 3 TN !8 3Laminar K Slint 4 4 8 TN 8 (4 48
,late !" TN !" 3" "
)* )ama$e eduction5 ,9* ,iecemeal5 S9* Full Suit5
S.IEL) SB DT COST CAFT S,ECIAL
Tar$et ! ( !" TN #a' be orn in addition to a ielded eaon5
Small ( 4 ! TN 4 9NKA9
Lar$e ( (" TN 4 ,ro-ides (/ SB a$ainst an$ed Attacks5
Toer ( !" ( TN ,ro-ides 4/ SB a$ainst an$ed Attacks5
SB* S%ield Bonus5
EJ,LOSIES ) DT COST CAFT LOC7S DT COST CAFT #E)ICINE COST CAFT
Class I ! ! ! TN 4 Class I ! ! TN 4 Anal$esic 4 TN 8
Class II ( ! 3 TN Class II ! 3 TN Antidote TN !"
Class III 3 ! TN 8 Class III ! TN 8 Bane 8 TN !(
Class I 4 ! !" TN !" Class I ! !" TN !" ,oison 4 TN 8
Class ! ! TN !( Class ! ! TN !( Sal-e ( TN
)* Blast adius and )ama$e5 CAFT* Also t%e Lockick TN5 Sedati-e ( TN
Stimulant 8 TN !(
TranquiliGer TN !"
8/10/2019 Knights & Knaves
12/43
MEDICINE
@ou can take a total number o1 doses o1 medicine
equal to 'our Fortitude score5 Eac% time 'ou take a dose
o1 medicine %en 'ou2-e alread' reac%ed 'our limit and
eac% time t%at 'ou take a dose o1 medicine %en 'ou
alread' %a-e a di11erent t'e o1 medicine in 'our s'stem
'ou must make a Fortitude roll t%e TN is 5 Anunsuccess1ul Fortitude roll results in intense stomac%
crams and blurred -ision 1or a da' %ic% to$et%er cause
t%e result o1 all rolls 'ou make to be %al-ed5 Becomin$
sickened in t%is a' immediatel' tri$$ers t%e need 1or
anot%er Fortitude roll5 I1 it is also unsuccess1ul 'ou 1all
unconscious 1or a da'5 Fallin$ unconscious in t%is a'
immediatel' tri$$ers t%e need 1or anot%er Fortitude roll5
I1 t%is t%ird roll is also unsuccess1ul 'ou are aral'Ged 1or
! minute and t%en die unless someone else sends a 1ull
round o1 1ocused e11ort to make 'ou -omit be1ore t%e end
o1 t%e minute5
Eac% time t%at 'ou take more t%an one dose o1 a#edicine item t%at is listed addicti-eM in a sin$le da'
'ou $ain ! oint o1 addiction to t%at item u to a
ma/imum o1 !"5 At t%e end o1 eac% da' 'ou lose !
addiction oint 1or eac% #edicine item i1 'ou %a-e taken
no doses o1 t%at item durin$ t%at da'5 D%en 'ou ake u
eac% da' 'ou must make an Endurance roll 1or eac%
#edicine item t%at 'ou %a-e ! or more addiction oints
it% t%e TN is equal to t%e number o1 addiction oints
'ou %a-e 1or t%at item5 Failin$ t%e roll results in t%e need
1or 'ou to make takin$ anot%er dose o1 t%at item or take a
9! enalt' to t%e result o1 all o1 'our skill rolls 1or eac%
addiction oint 'ou %a-e 1or t%at item5 ,enalties causedb' addictions to multile items stack it% eac%ot%er5
D%ene-er 'ou ould take a dose o1 a #edicine item and
'ou %a-e a number o1 addiction oints it% t%at item
$reater t%an 'our Fortitude score 'ou must make an
Endurance roll to a-oid s'stemic s%ock5
A!a(e/$* For one da' 'ou reduce t%e enalties
'ou2-e $otten 1rom dama$e b' !5 T%is does not %eal
dama$e5 For e/amle i1 'ou2re takin$ a 9( enalt' to 'our
rolls due to t%e dama$e 'ou %a-e taken and 'ou take one
dose o1 anal$esic t%e enalt' is reduced to 9!5 Addicti-e5
A!)%)e* An antidote comletel' cures 'ou o1 one
disease or to/in 'ou currentl' %a-e5 T%e disease or to/int%at an antidote cures is determined durin$ its creation
so an antidote t%at cures one disease can2t be used to
cure a di11erent disease or an' kind o1 to/in5 Antidotes
cannot be used to increase t%e number o1 doses o1
medicine a sin$le erson can take in an' a' and eac%
antidote 'ou take still counts a$ainst t%e total number o1
doses o1 medicine 'ou can take5
Ba!e* T%is is a to/in t%at %as no a11ect %en
in$ested but %en iner* T%is is a to/in t%at %as no a11ect %en
in$ested but %en in
8/10/2019 Knights & Knaves
13/43
COVER AND CONCEALMENT
C%0er* At t%e 0#s discretion certain en-ironmental
1eatures ma' be used as co-er suc% as boulders trees or
t%e araets on a all5 Co-er $rants t%e same bonus as a
toer s%ield a$ainst ran$ed attacks %oe-er co-er is
almost ala's comletel' stationar' so 'ou must sta'
be%ind it to recei-e its bene1its and it onl' rotectsa$ainst attacks made 1rom t%e ot%er side5
C%!$ea("e!)* At t%e 0#s discretion certain
en-ironmental 1eatures ma' be used 1or concealment
suc% as bus%es curtains or an' kind o1 co-er5
Concealment 1acilitates t%e use o1 Stealt% in bri$%t
li$%tin$5 Note t%at 5 Candles create bri$%t li$%t in a !
meter radius and dim li$%t in a ! meter radius be'ond
t%at torc%es are t%e same e/cet t%e radius o1 t%e bri$%tand dim li$%t are eac% ( meters instead o1 ! a cam1ire is
t%e same as ell e/cet t%e radius o1 t%e bri$%t and dim
li$%t are eac% meters instead o1 !5
V/%!* T%e result o1 'our Stealt% rolls are %al-ed in
areas o1 bri$%t li$%t Stealt% 1unctions normall' in areas o1
dim li$%tin$ and areas o1 dark -isibilit' 1acilitate t%e use
o1 Stealt% e-en %en 'ou2re out in t%e oen %ere
t%ere2s no concealment to %ide or sneak be%ind5
EXPOSURE
In e/treme instances %ere t%e 0# deems it
necessar' to determine 'our abilit' to sur-i-e in t%e
ilderness t%e 0# can use t%e 1olloin$ $uidelines to
determine 'our E/osure atin$ =E>5 )eendin$ on 'our
E t%ere are di11erent su$$ested consequences in t%e
table belo5Eac% o1 t%e 1olloin$ conditions increase 'our E b'
!* @ou are earin$ %ea-' arm clot%in$ andKor armor
'ou are near a cam1ire or similarl' arm source o1 %eat
it is summer at 'our current location 'ou are aake and
-er' acti-e5
Eac% o1 t%e 1olloin$ conditions decrease 'our E b'
9!* @ou are earin$ li$%t9to9no clot%in$ and no armor it is
ni$%t at 'our current location it is inter at 'our current
location 'ou andKor 'our clot%in$ are soakin$ et5
T%en increase 'our E b' ! to 3 i1 'our current
location is sub9troical or troical or decrease it b' 9! to
93 i1 'our current location is sub9arctic or arctic5 I1 'ou arein s%elter suc% as a cabin or ca-e ad
8/10/2019 Knights & Knaves
14/43
MAGIC
#a$ic is a natural art o1 t%e 7ni$%ts 7na-es
settin$ but in custom settin$s ma$ic is an otional set o1
rules t%at t%e 0# ma' include or e/clude in t%e otions
a-ailable to t%e la'ers and -arious N,Cs5 #a$ic
encomasses 1our additional attributes be'ond t%e si/
standard attributes and a total o1 tent' sells =1i-e 1oreac% ma$ic attribute>5 #a$ic sells 1unction e/actl' as
mundane skills e/cet t%at t%e' accomlis% more
suernatural e11ects5
+ust like %o t%e standard si/ attributes a11ect more
t%an ractice blood9ma$ic =in t%e
case o1 )ruidism> er1orm seances =in t%e case o1
Necromanc'> and communicate teleat%icall' =in t%e case
o1 T%aumatur$'> ? see t%e entr' :Fundamental #a$ic
Abilities: belo 1or details5 All ma$ic attributes and sellsunlike t%e standard attributes and skills start at a score o1
" 'ou can2t cast a sell i1 'our score in it is " and i1 'our
score in t%e attribute t%at $o-erns t%at sell is " t%en 'ou
ill be unable to reac% an' o1 t%e TNs t%at sell %as5
A($+e"** T%is is 'our abilit' to read and rerite t%e
di-ine te/t o1 t%e Eternals5 It $o-erns t%e 1olloin$ sells*
Alka%est Ambrosia AGot% .omunculus ,%lo$iston5
Dr#/"* T%is is 'our abilit' to er1orm t%e ancient
art o1 blood ma$ic5 It $o-erns t%e 1olloin$ sells*
Berserk Le'line ,act S%aes%i1t Sineater5
Ne$r%"a!$** T%is is 'our abilit' to communicate
and interact it% sirits5 It $o-erns t%e 1olloin$ sells*Animate Clair-o'ance E/orcism Familiar ,s'c%ometr'5
T+a#"a)#r** T%is is 'our abilit' to er1orm 1eats o1
mind o-er matter5 It $o-erns t%e 1olloin$ sells* )ose
Intan$ibilit' In-isibilit' Telekinesis T%ou$%t1orm5
FUNDAMENTAL MAGIC ABILITIES
Ar$a!#"* @ou can interret t%e %idden et%ereal
scrit o1 t%e Eternals t%at is imbued it%in all t%in$s t%is
allos 'ou to discern t%e comosition o1 ob5 ,er1ormin$ an Au$ur' takes tel-e rounds minus
a number o1 rounds equal to double 'our )ruidism score5
I1 'our )ruidism score is " t%en 'ou cannot er1orm anau$ur'5 E-en minor e-ents t%at are redicted ill at least
be notable and eac% rediction ill take lace be1ore an'
ot%er notable e-ent in t%e querents li1e5 T%e TN is 4 and
requires t%ree successes eac% 1ailed roll results in a 1alse
rediction determined randoml' b' t%e 0#5
Sea!$e* @ou can summon t%e sirit o1 a sentient
saient bein$ i1 'ou ossess at least art o1 t%e sirits
corse =1or e/amle a lock o1 %air or a 1in$er> or an item
oned b' t%e sirit in li1e %ic% t%e sirit %olds an
emotional attac%ment to5 Summonin$ a sirit takes
tel-e rounds minus a number o1 rounds equal to
double 'our Necromanc' score5 I1 'our Necromanc' scoreis " t%en 'ou cannot er1orm a seance5 T%e sirit can
understand an't%in$ 'ou sa' in a lan$ua$e t%at it kne in
li1e but it cannot make sound and needs to be ro-ided
it% an eas' a' to communicate t%at takes as little
%'sical e11ort as ossible suc% as a 1o$$' mirror or an
oui
8/10/2019 Knights & Knaves
15/43
SPELLS
A(2a+e/)=Alc%em'>* T%is sell can onl' be cast uon
an ob* T%is sell can onl' be cast
uon a dead or$anic ob* T%is sell can onl' be cast in
t%e resence o1 a sirit and requires a non9li-in$ saient
or$anism =a %umanoid corse or skeleton re1erred to
%erea1ter as a :-essel:>5 @ou bind a sirit to a -essel 1or !
'ear a1ter %ic% time t%e -essel disinte$rates and t%e
bonds are broken5 T%e -essel need not be comletel'
intact but less intact secimens are less caable and
more easil' destro'ed5 T%e sell ceases to 1unction earl'
i1 t%e -essel is destro'ed5 See t%e entr' :;ndead: on a$e4( 1or details5
@ou can use Animate to comel an undead t%at 'ou
animated to 1ollo a sin$le command5 T%e TN 1or
animatin$ a -essel it% a sirit is 4 and requires
consecuti-e successes eac% roll requires a 1ull round o1
1ocused e11ort5 T%e 0# determines t%e TN o1 Animate
rolls made to comel a sirit to 1ollo a command ?
an'%ere 1rom 4 1or somet%in$ t%at t%e sirit sees as
reasonable and %ic% 1its it%in its ersonal -ies to !(
1or somet%in$ t%at t%e sirit sees as unreasonable and
%ic% is contrar' to its ersonal -ies5 Some actions ma'
be seen as so outra$eousl' rere%ensible b' t%e sirit
t%at it is imossible to comel it to er1orm suc% actions
likeise some actions ma' be so in9line it% t%e sirits
desires t%at no roll is necessar' to comel it5
A>%)+=Alc%em'>* T%is sell can onl' be cast uon an
ob5 @ou must touc% t%e ob
8/10/2019 Knights & Knaves
16/43
D%/e=T%aumatur$'>* To cast t%is sell 'ou must
%old a s'mbol o1 t%e Eternals in one or bot% o1 'our
%ands suc% as an amulet sta11 or stone tablet5 @ou cause
t%e %eld s'mbol to radiate li$%t equi-alent to a candle
torc% or bon1ire5 )ouble t%e result o1 all i$ilance skill
rolls made to detect one o1 t%e 1olloin$ t'es o1 t%in$s i1
t%e' are it%in t%e radius Bri$%t li$%t emitted 1rom t%e
s'mbol* Stron$ diseases and t%ose a11licted b' t%emto/ins and t%ose a11licted b' t%em naturall' occurrin$
undead monsters t%at san 1rom t%e S%emes%
corrution or ma$ical e11ects created 1rom 'our c%oice o1
one t'e o1 ma$ic =suc% as T%aumatur$'>5 Once cast t%is
sell cant be c%an$ed so alterin$ t%e sells e11ects
require t%at 'ou cast it a$ain5 T%e li$%t lasts 1or a number
o1 minutes equal to 'our T%aumatur$' score or until 'ou
lose contact it% t%e s'mbol %ic%e-er comes 1irst5 T%e
TN is 4 to imbue a s'mbol it% candle li$%t 8 1or torc%
li$%t !( 1or bon1ire li$%t and 'ou ma' increase t%e TN b'
4 to make t%e li$%t in-isible to e-er'one but 'oursel1
castin$ t%is sell takes ! success t%e roll requires a 1ullround o1 1ocused e11ort5
E5 T%is sell 1unctions
e/actl' as t%e Animate sell e/cet t%at it binds a sirit
to an animal instead o1 a corse or skeleton %oe-er at
t%e end o1 t%e 'ear t%e animal returns to normal and can
be used a$ain as a -essel 1or a sirit5
H%"#!$#(#/=Alc%em'>* T%is sell can onl' be cast
uon 'oursel1 immediatel' a1ter usin$ t%e Arcanum
abilit' on 'oursel15 @ou create a clone o1 'oursel1 t%at
looks like 'ou in e-er' a' but it sans it%out an'
items5 D%en 'ou create a %omunculus t%e %it oints o1
eac% location o1 'our bod' are %al-ed =rounded don>
and eac% location o1 t%e %omunculus bod' %as a number
o1 %it oints equal to %al1 t%e %it oints o1 t%e
corresondin$ locations o1 'our bod'5 An' dama$e t%at
'ou %a-e alread' taken ill be relicated it% t%e
%omunculus uon its creation5 D%ene-er eit%er 'ou or
t%e %omunculus ould take dama$e become oisoned
diseased or ot%erise su11er an ailment t%e ot%er ill
su11er t%e e/act same ailment =1or e/amle i1 'our ri$%t
arm is dama$ed t%e ri$%t arm o1 t%e %omunculus ill be
equall' dama$ed alternati-el' i1 t%e %omunculus
becomes oisoned and 1ails its Fortitude rolls t%en bot%
o1 'ou ill su11er t%e e11ects o1 t%e oison>5 @ou must
remain it%in a number o1 meters 1rom t%e %omunculus
equal to 'our .omunculus score lus 'our Alc%em'
score i1 'ou do not remain it%in t%at distance 1rom 'our
%omunculus t%e sell ends rematurel' and t%e%omunculus dies5 Additionall' i1 one o1 'ou ould be
%ealed t%e ot%er ould also bene1it 1rom t%e reco-er'5
T%e %omunculus is not an autonomous bein$ ? it is
an e/tension o1 'our on consciousness t%is makes it
di11icult to control t%e actions o1 bot% t%e %omunculus
and 'oursel1 so %ic%e-er o1 'ou takes 'our turn 1irst on
a $i-en round ill determine %at actions t%e ot%er can
take =and in %at order> on t%eir turn =1or e/amle i1 'ou
$o 1irst durin$ a round and 'ou c%oose to mo-e t%en
attack on 'our turn t%en t%e %omunculus must mo-e
t%en attack on its turn alt%ou$% it could c%oose a
di11erent destination 1or its mo-ement and a di11erenttar$et 1or its attack>5 One e/cetion is t%at %ic%e-er o1
'ou takes t%eir turn second ma' c%oose not to er1orm
an action t%at t%e' ould ot%erise be limited to =usin$
t%e re-ious e/amle t%e %omunculus could c%oose to
mo-e but not attack a1terard alternati-el' it could
c%oose not to mo-e but ma' still make its attack>5
T%e sell lasts a number o1 da's equal to 'our
.omunculus score lus 'our Alc%em' score5 D%en t%e
sell ends t%e %omunculus dissol-es into a ool o1
liqui1ied -iscera 'our %it oint totals return to normal
and t%e dama$e it %as taken is trans1erred to 'ou =1or
e/amle i1 it took 3 dama$e to its torso at one ointt%en 'ou ould %a-e take 3 dama$e to 'our torso as ell
but a1ter t%e sell ends i1 t%e %omunculus as still
dama$ed %en t%is sell ends t%en its 3 dama$e ould
be trans1erred to 'ou meanin$ t%at 'ou take dama$e
total to 'our torso>5 T%e TN is 4 castin$ t%is sell requires
consecuti-e successes t%e roll requires a 1ull round o1
1ocused e11ort5
I!)a!-()* =T%aumatur$'>* To cast t%is sell 'ou
must be comletel' submer$ed in liquid and %old 'our
breat%5 @ou astrall' ro
8/10/2019 Knights & Knaves
17/43
@ou can emer$e 1rom t%e bod' o1 liquid or cease
%oldin$ 'our breat% at an' time to end t%e sell5 Once
'ou do 'our bod' snas to t%e e/act location t%at 'our
sirit as occu'in$5 I1 'our sirit as mo-in$ t%rou$% a
solid ob* To cast t%is sell 'ou must
mer$e 'our -ital ener$ies it% t%e ener$' emitted b' t%e
orld5 B' doin$ t%is 'ou eaken 'our bod' to suc% a
de$ree t%at i1 'ou ould be dealt dama$e durin$ t%e
round in %ic% 'ou cast t%is sell 'ou are dealt double
t%at muc% dama$e instead5 @ou s%oot a bolt o1 elemental
ener$' 1rom 'our %ands t%e t'e o1 ener$' is based on
'our surroundin$s5 ,laces it% an abundance o1 lant and
animal li1e as ell as laces it% sno or lar$e bodies o1
ater are treated as etM but laces t%at are absent
t%ese t%in$s are treated as dr'5M Troical en-ironments
are treated as %otM arctic laces are coldM and
temerate laces are %otM in srin$ and summer or
coldM in autumn and inter5 See t%e Elemental Ener$'
T'esM table belo to see %ic% ener$' t'e a lace ill
roduce5 T%e bolt is s%ot as a an$ed Attack %as a ran$e
equal to 1i-e times 'our Le'line score lus 1i-e times 'our
)ruidism score and deals an amount o1 dama$e equal to
'our Le'line score lus 'our )ruidism score5 T%e TN is 4
but 'ou ma' increase t%e TN to 8 to create an ener$' t'e
t%at is one ste aa' 1rom t%e t'e t%at 'our
surroundin$s ould normall' $enerate =1or e/amle to
create a bolt o1 1ire in a lace t%at is %otM and etM> or
'ou ma' increase t%e TN to !( to create a bolt o1 an'
ener$' t'e o1 'our c%oice castin$ t%is sell takes !
success t%e roll requires a 1ull round o1 1ocused e11ort5
ELEMENTAL ENERGY TYPE
COL) .OT
)@ Acid Fire
DET Frost Li$%tnin$
Pa$)=)ruidism>* To cast t%is sell 'ou must %a-e anidol t%at is equi-alent in siGe to a Tin' creature =1or
e/amle 'ou could use a small totem e11i$' or oet>5
@ou s%ed some o1 'our blood and sread it on t%e idol
=t%is translates to in1lictin$ ! oint o1 dama$e to t%e
location o1 'our c%oice> to $ain a bonus5 T%e bonus
$ranted b' t%is sell is t%at t%e result o1 all skill rolls t%at
use t%e attribute o1 'our c%oice ill %a-e a minimum
equal to 'our score in t%at skill lus t%e attribute used 1or
t%at skill t%is means t%at i1 suc% a roll %as a result t%at is
belo t%is minimum treat t%e result as t%ou$% it ere
t%e minimum instead5 T%e sell lasts 1or a number o1
rounds equal to 'our ,act score lus 'our )ruidismscore5 @ou must remain it%in a number o1 meters 1rom
t%e idol equal to 'our ,act score lus 'our )ruidism
score lea-in$ t%is radius causes t%e sell to end earl'5 @ou
ma' cast t%is sell on ot%ers to do so t%e onl' di11erence
is t%at t%e' are required to s%ed t%eir on blood instead
o1 'ours5 T%e blood 'ou s%ed to cast t%is sell must be
s%ed 1or t%e sole intent o1 castin$ t%is sell ='ou cannot
use t%e blood 'ou lost due to a ound 'ou sustained in
combat>5 @ou can onl' bene1it 1rom one bonus $ranted b'
a sin$le instance o1 t%is sell attemtin$ to cast t%is sell
a$ain %ile 'ou alread' bene1it 1rom its e11ects results in
t%e ne bene1it bein$ alied and t%e old sell endsearl'5 T%e TN is 4 castin$ t%is sell takes ! success t%e
roll requires a 1ull round o1 1ocused e11ort5
P+(%/)%! =Alc%em'>* T%is sell can onl' be cast
uon a 1lammable material %ic% 'ou %a-e identi1ied
it% t%e Arcanum abilit'5 @ou in1luence t%e combustion o1
t%e material ? i$nitin$ it or causin$ it to eit%er burn 1aster
or e/lode and disinte$rate i1 it is alread' i$nited5 T%e
material could be an't%in$ t%at2s 1lammable 1rom oil and
alco%ol to ood and cotton5 I1 t%ere is a relati-el' lar$e
ortion o1 non91lammable material around t%e material
'ou is% to cast t%is sell uon t%is sell ill
automaticall' 1ail =1or e/amle i1 t%ere2s a lar$e amount
o1 ater touc%in$ or contained it%in t%e ob5 T%e TN to %asten a
1lame is 4 to cause an e/losion is and to i$nite is 8
normall' t%e material must be touc%ed but 'ou ma'
double t%e TN in order to cast t%is sell on somet%in$
t%at is it%in a number o1 rounds equal to 'our
,%lo$iston score lus 'our Alc%em' score castin$ t%is
sell takes ! success t%e roll counts as an action
er1ormed it% 'our %ands5
8/10/2019 Knights & Knaves
18/43
8/10/2019 Knights & Knaves
19/43
8/10/2019 Knights & Knaves
20/43
THE NATIONS
AZURA* T%e emire o1 AGura is knon 1or its -ast
cities and 1or its lumbin$ and seera$e s'stem5 T%e
emires dedicated $o-ernment ork1orce knon as t%e
Imerial ;nion %olds outra$eousl' lucrati-e contracts
it% S'l-ania and East A$raria5 AGura is comrised o1
sa-anna%s and russet badlands streaked it% -erdantri-ers as 1ar as t%e' e'e can see5
Ca,)a(* Bru-esas5
Ma@%r)** 7obold5
Pr"ar* Ea)%!/* T%e industrious Imerial
;nion is a $o-ernment construction coman' but it2s also
t%e rimar' co-er 1or t%e S'ndicate 9 a rorietor o1
ille$al blood9sorts $amblin$ and a $uild o1 assassins5
Onl' t%e most e/erienced members o1 t%e S'ndicate are
$i-en t%e title o1 :Assassin: and t%e rele-ant contracts
t%at come it% t%e title5
M%!#"e!)/7 T%e 0reat Lab'rint% o1 Bru-esas =A square9mile lab'rint% o1 alls and trenc%es t%at rotects
Bru-esas smaller alle's ill lo9%an$in$ arc%es allo
kobolds to ass t%rou$% t%e lab'rint% it% ease>5
BOREA* T%e tetrarc%' o1 Borea is knon 1or its %ot9
srin$ bat%9%ouses arenas and 1requent combat and
sortin$ cometitions5 Borea is in a stalemate in t%eir ar
it% olmar and skirmis%es alon$ t%eir border are
1requent5 )esite t%e acti-e 1i$%tin$ Borea still lends its
soldiers to ot%er countries and indi-iduals to 1und t%eir
on ar e11ort5 E-er' citiGen o1 Borea must send t%e
1irst 1i-e 'ears o1 adult%ood as a militar' conscrit5 T%e
tetrarc%' is comrised o1 t%e 1our inners o1 t%e 0rand#elee %ic% takes lace e-er' (" 'ears and its t%e
contestants in se-eral stren$t%9 endurance9 tactics9 and
combat9based cometitions an' citiGen t%at %as 1inis%ed
t%eir 1i-e 'ears o1 conscrition is eli$ible to comete5
Boreas most common landscaes are tundra $e'ser
1ields and acti-e -olcanoes5
Ca,)a(* O$on$rad5
Ma@%r)** Orc5
Pr"ar* Ea)%!/* T%e discilined Four Le$ions
reresent t%e na-' arm' $uard and c%amions =t%e
c%amions bein$ $ladiators sort teams andKor t%eeole %o reresent accusers and o11enders in trials b'
combat 1or a rice> %i$% rankin$ members o1 an' o1 t%e
Four Le$ions are $reatl' resected but elite members o1
t%e c%amions are t%e most ell knon and are $i-en t%e
title o1 :Berserker5:
M%!#"e!)/* T%e ,it o1 O$on$rad =A %u$e colosseum t%at
1eatures imressi-e 1ire9based $immicks in most o1 its
e-ents and is t%e center9sta$e 1or t%e c%amions>5
EAST AGRARIA* T%e lic%doms o1 East A$raria are
knon 1or t%eir $ardens %arbors and sinkin$ cities5 East
A$raria %as a loose business oriented alliance it% AGura5
Because o1 t%e unet%ical ractices o1 se-eral o1 t%e Lic%
Lords o1 East A$raria East A$raria %as been barred 1rom
tra-el and trade it% Dest A$raria and t%e to countries
%a-e %ad man' ars o-er t%e centuries5 Sams ba'ous
and deciduous 1orests coat East A$raria5Ca,)a(* iratis5
Ma@%r)** Orc5
Pr"ar* Ea)%!/* T%e e-en9%anded #a$istrate
issues ,raetors to an' location as needed 9 elite la
en1orcement o11icials c%ar$ed it% eliminatin$ crime
%ere-er t%e' 1ind it it% as muc% 1orce as needed5
M%!#"e!)/7T%e Standin$ Arm' o1 Breima =An arm' o1
!"""" orcis% stone soldiers in Breima ,ass cra1ted b' t%e
kobolds o1 AGura 1or East A$raria to con1use and ard9o11
an in-adin$ 1orce 1rom Dest A$raria>5
GARUDA* T%e arc%iela$o o1 0aruda is knon 1or itsblack9sand beac%es and barbaric el1 broods =clans>5 Eac%
brood reresents a sin$le linea$e and no island in t%e
massi-e arc%iela$o is s%ared b' multile broods5 Seldom
-isited b' outsiders t%e onl' lar$e scale dealin$ t%at
0aruda %as %ad it% an' ot%er nation as %en se-eral
o1 its broods in-aded S'l-ania a1ter t%e creation o1 Lake
Olmec5 T%e broods o1 0aruda do not s%are a uni1ied
$o-ernment and t%ere1ore do not comrise a true nation
%oe-er t%e cooeration t%e' are knon to e/%ibit t%e
-astness o1 t%e land t%at t%e' collecti-el' in%abit and t%e
re-erence t%e' all s%are 1or t%e class o1 elders knon as
,ro%ets earn t%em a lace in t%is section beside t%eot%er nations5
Ca,)a(* Sebora5
Ma@%r)** El15
Pr"ar* Ea)%!/* One indi-idual 1rom eac%
brood ma' be o11ered to t%e neutral siritual9leaders
knon as ,ro%ets %en it is born5 T%ese indi-iduals are
trained to become ne ,ro%ets and secialiGed in t%e
use o1 )ruidism5
M%!#"e!)/* Lake Olmec =,ro$enitor Olmec JJI as
dri-en b' -isions to command %is eole to construct a
massi-e quarr' o-er t%e center o1 t%e crater t%at
dominates t%e lar$est island o1 0aruda5 A1ter si/ 'ears %is
eole unco-ered a c%arred %umanoid skull t%e siGe o1 a
%ouse t%at as still smokin$ 1rom %ate-er burned it5 So
terri1ied t%at t%e e/ca-ation as a mistake t%at could
destro' %is eole %e directed t%em to di$ a trenc% 1rom
t%e ocean to 1lood t%e quarr' t%us makin$ t%e lar$est
arti1icial lake on Titan> Sebora =A lost cit' t%at 1e
0aruda el-es can con1irm e-er e/isted %ic% is rumored
not onl' to be built entirel' o1 ebon' and latinum but to
be a $atea' to Erebus as ell>5
8/10/2019 Knights & Knaves
21/43
NORTH OLMA* T%e kin$dom o1 Nort% Olma is
knon 1or its unconquerable mountain 1ortresses and
reutation 1or durable cra1tsmans%i5 S'l-anians are
banned 1rom all o1 t%e ma 0arm T%e 0reat =A mountain
car-ed into t%e likeness o1 t%e le$endar' kobold %ero0arm %o lead %is eole to AGura>5
VOLMAR* T%e %i$% clans o1 olmar are knon 1or
t%eir me$alit%ic arc%itecture oetic runestones and t%eir
reutation 1or bein$ a culture o1 arrior9sa$es5 olmar
continues to raid Borea to t%is da' desite ceasin$ t%eir
raids on t%e ot%er nations5 T%e 1ounders o1 Nort% Olma
ori$inated 1rom olmar %a-in$ broken o11 1rom olmar
1or disa$reein$ it% its raidin$ ractices relations
beteen t%e to are still tense5 Tai$a 15
8/10/2019 Knights & Knaves
22/43
WEST AGRARIA* T%e 1ie1doms o1 Dest A$raria are
knon 1or t%eir mills brid$es dams and 1requent
1esti-als5 )ue to t%eir tumultuous ast it% East A$raria
trade and tra-el beteen t%e to nations is restricted to
$o-ernment business East A$rarias 1requentl' abused
olicies5 T%e -ast ma5
MYCONIDS* T%e nomadic #'conid tribes %a-eandered across Titan 1or o-er 1ort' 'ears 9 tolerated b'
most elcomed b' 1e5 No one knos 1rom %ere t%e'
ori$inated but t%e most oular t%eories in-ol-e eit%er
Orlot%an e/eriments or t%e S%emes% corrution5 T%e
#'conids %a-e 'et to car-e out a nic%e on Titan and
currentl' %a-e no allies or enemies5 T%e' occasionall'
teac% T%aumatur$' in e/c%an$e 1or sulies5
T%e doGens o1 tribes can t'icall' be 1ound in
deciduous 1orests 1ar 1rom -illa$es and cities rel'in$
rimaril' on t%e la'ers o1 rottin$ lea-es t%at coat t%e
1orest 1loor 1or 1ood5 Occasionall' a tribe ill $et
ermission 1rom a cit' to erect a slum outside t%e cit'alls and take
8/10/2019 Knights & Knaves
23/43
8/10/2019 Knights & Knaves
24/43
THE HISTORY
4E 4* Dit% an unknoable moti-ation and t%e intent
to create li1e t%e si/ Eternals =)a$on Is%tar #oloc%
es%e% S%emes% and @arik%> enter t%e -oid5
4E 4* T%e Eternal @arik% creates Titan ? t%e orld
on %ic% t%e Eternals lan to lant t%e seeds o1 li1e5
4E 5* T%e Eternal S%emes% creates .elios ? t%estar t%at Titan orbits armin$ it and $i-in$ it li$%t5
4E 6* T%e Eternal )a$on creates Erebus ? a orld
-er' close to Titan t%at $i-es Titan its seasons and tides5
4E 64* T%e Eternals create li1e on Titan ? )ar-es
laced on t%e landmass t%at ould later be knon as
olmar El-es in t%e arc%iela$o o1 0aruda 0oliat%s in t%e
$reat subterranean netork o1 ca-erns and tunnels t%at
t%e' call Orlot%a .umans in Olma 7obolds in AGura and
Orcs in A$raria5
4E 65* T%e Eternal #oloc% $i-es t%e $i1t o1
lan$ua$e to t%e sentient races so t%e' could rotect t%e
knoled$e t%e' use to rotect t%emsel-es54E 66* T%e Eternal es%e% $a-e t%e $i1t o1
restoration to t%e sentient races so t%e' could reco-er
t%rou$% rest and t%e use o1 medicine as ell as )ruidism
? t%e abilit' to use lan$ua$e to make a set selection o1
di-ine requests5
4E 665* T%e dar-es o1 olmar 1irst be$in to raid
t%e %umans in Olma and orcs in A$raria5
4E 6* T%e Eternal Is%tar $i-es t%e $i1t o1
Necromanc' ? t%e abilit' to use lan$ua$e to make a set
selection o1 di-ine requests ? to t%e sentient races so
t%e' ma' o-ercome t%eir mortal limitations5
4E 6* T%e Eternal S%emes% is requested b' t%eot%er Eternals to $i-e a $i1t to t%e sentient races o1 Titan
as man' ot%er Eternals %a-e alread' done t%e Eternal
S%emes% states %e %ad alread' $i-en t%em t%e $i1t o1
.elios and su$$ests t%at t%e Eternals
8/10/2019 Knights & Knaves
25/43
5E * T%e olmar re-olutionaries o11er to rein1orce
Olmas nort%ern settlements and de1end t%em a$ainst
raiders 1rom olmar in e/c%an$e 1or sanctuar' and
citiGens%i5 at%er t%an a' 1or t%e Olman soldiers
needed to accomlis% t%e task o1 rotectin$ t%e man'
small 1is%in$ and minin$ -illa$es in t%e nort% Olma
acceted t%e dar-es o11er5
5E * T%e olmar re-olutionaries de1eat t%e raidin$dar-es and are $ranted citiGens%i5 T%e Olman nati-es
are so $rate1ul 1or t%eir aid t%at t%e -ast ma
8/10/2019 Knights & Knaves
26/43
5E 54* East A$raria strikes a trade a$reement it%
AGura o11erin$ 1is% 1or t%e ne/t decade in e/c%an$e 1or
raid roduction o1 de1enses5
5E 54* AGura builds t%e Standin$ Arm' o1 Breima
1or East A$raria durin$ t%e ar beteen East A$raria and
Dest A$raria5 See t%e :#onuments: entr' 1or East A$raria
1or details5
5E 54* Dest A$raria counter9in-ades East A$raria5A1ter ac%ie-in$ se-eral -ictories t%e in-aders 1rom Dest
A$raria come to Breima ,ass5 ;sin$ t%e Standin$ Arm' o1
Breima to con1use t%e enem' conceal tras and to
ro-ide co-er 1or ambus%es as ell as usin$ t%eir
necromancers to Animate all o1 t%e corses t%e' %ad in
stock Breima destro'ed o-er %al1 o1 t%e in-adin$ 1orces
be1ore t%e in-aders retreated back to Dest A$raria5
5E 5* Se-eral $rous o1 Orlot%an researc%ers
be$in to co-ertl' tra-el to 0aruda in an attemt to 1ind
t%e le$endar' cit' o1 Sebora and disco-er %o t%e ancient
%eroes o1 Titan con-ersed it% t%e Eternals5
5E 5* Seekin$ to in t%e lo-e o1 t%eir eole ando1 t%e citiGens o1 e-er' nation on Titan S'l-ania 1ounds
t%e Bards 0uild5 See t%e :,resti$ious Or$aniGations: entr'
1or S'l-ania 1or details5
5E 5* T%e end o1 t%e second Era remembered as
t%e A$e o1 Con1lict5
6E 4* T%e monsters t%at emer$e 1rom t%e corruted
lands around t%e remains o1 S%emes% be$in to san
muc% 1aster and $ro more acti-e in t%eir attacks on
eole animals and buildin$s around t%eir dens5
6E 46* In li$%t o1 t%eir collecti-e losses o-er t%e
'ears and t%e massi-e increase in monster attacks East
A$raria and Dest A$raria a$ree to cease a$$ressions buttensions remain %i$% beteen t%e to countries5
6E 4* Nort% Olma Sout% Olma S'l-ania and Dest
A$raria
8/10/2019 Knights & Knaves
27/43
THE RACES
I1 'ou are $oin$ to use an' o1 t%e sentient races in
'our $ame ot%er t%an %uman eit%er 1or la'er c%aracters
or N,Cs include t%e traits listed belo based on t%e
c%aracters race ot%erise i1 'our are onl' usin$ %umans
as a la'able race it is recommended t%at 'ou do not
include t%e trait listed 1or %umans in t%e table belo5Dar0e/3 E(0e/3 a! Or$/* )ar-es %a-e bulbous
noses and are t'icall' more s%ort and stout t%an t%eir
%uman cousins5 El-es %a-e ointed ears and are t'icall'
more tall and lit%e t%an t%eir %uman cousins5 Orcs are
t'icall' t%e same %ei$%t as %umans but t%e' %a-e s%ort
tusks t%eir skin ran$es in s%ades o1 $re' rat%er t%an
s%ades o1 bron and t%eir e'es %a-e black corneas and
red oran$e 'ello or bron irises5
K%-%(/* T%ese retilian bieds %a-e scales clas
elon$ated snouts s%ar teet% and a tail5 T%e' bear a
stron$ resemblance to t%eir distant cousins t%e
crocodiles5 7obold scales ran$e in color 1rom a ide-ariet' o1 eart%' $reens and brons and are t'icall'
aler alon$ t%e 1ront o1 t%e neck stomac% and under9
side o1 t%e tail t%eir irises ran$e in s%ades o1 blue $reen
and 'ello and t%eir tails are s%ort and stubb'5 7obolds
%a-e an a-era$e %ei$%t o1 423: to 42&: but o1ten aear
s%orter due to t%eir natural osture and t%e' t'icall'
aear t%in and ei$% sli$%tl' less t%an a %uman o1
similar %ei$%t5
G%(a)+/* T%ese 1our9limbed biedal insectoids %a-e
a c%itinous caraace a set o1 1our -esti$ial s%eat%ed
in$s and to lar$e 1eat%er9like antennae5 T%eir c%itin
ran$es in color 1rom s%ades o1 lustrous blues to urles5
T%eir unique aearance laces t%em 1ar 1rom resemblin$
an't%in$ else but beetles s%are t%e closest %'sical
arallels to t%em5 0oliat%s %a-e an a-era$e %ei$%t o1 423:
to 42&: but ei$% nearl' double t%e a-era$e ei$%t o1 asimilarl' siGed %uman5
M*$%!/* Onl' -a$uel' %umanoid #'conids %a-e
no mout%s ears or nose5 T%e' eat t%rou$% t%e t%in %air9
like roots t%at coat t%eir limbs and communicate -ia
teleat%' t%e' smell breat%e and ick u sound t%rou$%
t%e $ills on t%e under9side o1 t%e mus%room9like ca on
t%eir %eads5 T%eir e'es are comletel' %ite it% no
-isible uils or irises t%eir skin ran$es 1rom ale %ite to
dark bron and t%eir cas ran$e 1rom red to bron it%
%ite 1lecks5 #'conids %a-e an a-era$e %ei$%t o1 23: to
2&: ei$% rou$%l' t%e same as a %uman o1 similar
%ei$%t and a -er' in%uman build it% mostl' $aunt1eatures e/cet 1or t%eir 1orearms %ands s%ins and 1eet
%ic% are all e/cetionall' lum5 #'conids do not slee
but eatin$ takes t%em as lon$ as %umans take to slee5
H#"a! skills o1 'our c%oice cost ! E, less 1or eac% rank and t%e' start it% ( ranks instead o1 ! rank5
Dar. Education and Subter1u$e bot% cost ( E, less 1or eac% rank5E(. ,ercetion and A$ilit' bot% cost ( E, less 1or eac% rank5
Or$ Necromanc' and #i$%t bot% cost ( E, less 1or eac% rank5
K%-%( A$ilit' and Subter1u$e cost ( E, less 1or eac% rank5 @our c%oice o1 eit%er A$ilit' or Subter1u$e starts
it% 3 ranks instead o1 ( ranks5 #i$%t starts it% ! rank instead o1 ( ranks cannot be one o1 'our
rimar' attributes and %as a ma/imum o1 4 ranks instead o1 ranks5 T%e result o1 an' Fortitude roll
'ou make to a-oid t%e e11ects o1 in$ested to/ins and diseased 1ood is doubled5
G%(a)+ #i$%t and Education cost ( E, less 1or eac% rank5 @our c%oice o1 eit%er #i$%t or Education starts
it% 3 ranks instead o1 ( ranks5 A$ilit' starts it% ! rank instead o1 ( ranks cannot be one o1 'our
rimar' attributes and %as a ma/imum o1 4 ranks instead o1 ranks5 T%e result o1 an' Acrobatics
roll 'ou make to so1ten a landin$ 1rom a 1all is doubled5
M*$%! T%aumatur$' and Communication bot% cost ( E, less 1or eac% rank5 T%aumatur$' starts it% (
ranks instead o1 " ranks5 Education starts it% ! rank instead o1 ( ranks cannot be one o1 'our
rimar' attributes and %as a ma/imum o1 4 ranks instead o1 ranks5 T%e result o1 an' Endurance
roll 'ou make to a-oid an' 1orm o1 unconsciousness is doubled5
8/10/2019 Knights & Knaves
28/43
BESTIARY
T%is section includes e/amles 1or animals and
mobile lants t%at are a natural art o1 t%e ecolo$' on
Titan monsters t%at san 1rom dens and non9la'er
c%aracters o1 e-er' race 9 bot% li-in$ and undead5 T%ese
e/amles are lar$el' meant as a $uideline to make it
easier to create 'our on camai$ns5 T%e 0# s%ould 1eel1ree to c%an$e an' o1 t%e statistics resented in t%is
section comletel' remo-e certain creatures or add in
creatures o1 t%eir on desi$n5
Dit% t%e e/cetion o1 t%e non9la'er c%aracters
none o1 t%e creatures listed are sentient or intelli$ent
enou$% to be used as la'able races 1urt%ermore t%e'
are treated as %a-in$ Communication Education and
Subter1u$e scores o1 "5 I1 some situation ould call 1or
suc% a creature to roll dice 1or one o1 t%ose attributes t%e
0# ma' c%oose to %a-e t%at creature roll one o1 an'
siGed dice or automaticall' 1ail t%e roll5
T%e 1olloin$ is a series o1 traits t%at creatures can%a-e ? t%e' include a descrition o1 t%e interaction
beteen creatures o1 di11erent siGes and a number o1
secial abilities t%at a creature mi$%t %a-e some o1 %ic%
are suernatural5 Creatures ma' %a-e ot%er abilities t%at
are detailed in t%eir entr' but not listed %ere t%e ones
listed %ere are merel' t%e most common abilities5
A))a$2 :;7Creatures it% t%is abilit' can make a
number o1 attacks equal to t%e 1irst number listed it%
t%e same e11ort t%at most creatures onl' make a sin$le
attack meanin$ t%at t%e' can bot% mo-e and make t%at
number o1 attacks alternati-el' t%ose creatures can
send t%eir %ole turn on attackin$ ? in %ic% case t%e'can make a number o1 attacks equal to t%e number listed
in t%e arent%eses5
C%!.#/%!7 D%ene-er a creature a11ected b'
con1usion ould er1orm an action t%e' must make a
,ercetion roll it% one dice and a TN o1 4 i1 t%e roll is
unsuccess1ul it must c%oose some ot%er action to
er1orm =1or e/amle i1 a con1used creature tries to
attack someone but 1ails its ,ercetion roll t%en it ould
%a-e to c%oose to attack someone else or er1orm an
entirel' di11erent action suc% as mo-in$ to a di11erent
location>5 A con1used creature doesn2t %a-e to roll 1or an
action t%at t%e' c%ose in resonse to 1ailin$ a roll5C%!/)r$)7For t%e urose o1 0rale called s%ots
t%is creatures S) is increased b' ! and it $ains a bonus
to suc% attacks equal to its S) additionall' t%ose
attacks deal dama$e as t%ou$% t%e' ere standard
attacks in addition to t%eir normal e11ects5 See t%e SiGeM
entr' on a$e (& 1or details5
Da"ae7D%ene-er one o1 t%ese creatures attacks
ould deal dama$e t%at dama$e is increased b' t%e
listed amount5 I1 t%e -alue listed is a ne$ati-e number
subtract t%at number 1rom t%is creatures dama$e on all
attacks it makes5
D/ea/e7 ;suall' transmitted t%rou$% bites or
e/tended contact5 ;nless ot%erise noted a creature
it% a :disease: trait is immune to its on disease5
Fear 47Creatures it% t%is abilit' strike 1ear into all
t%ose %o itness t%em t%is 1ear is suernatural and it
a11ects all c%aracters equall' ? it isn2t a measure o1 a
c%aracters coura$e5 An' c%aracter t%at sees t%is creature
must a-oid attackin$ t%is creature in combat i1 t%ere areot%er less 1ri$%tenin$ enem' combatants5 Also %ene-er
t%is creature attacks t%e c%aracter %it b' t%e attack %as a
33P c%ance =!9( on !d> t%at t%e' must run aa' 1rom
t%is creature t%e 1irst c%ance t%e' $et5
Fear 57T%is abilit' 1unctions e/actl' as t%e :Fear !:
abilit' e/cet t%at someone attacked b' a creature it%
t%is abilit' %as a P c%ance =!94 on !d> t%at t%e' must
run aa' 1rom t%e attacker t%e 1irst c%ance t%e' $et5
P%/%!7D%ene-er t%is creature is bitten it deli-ers
an in$ested to/in to t%e attacker t%at %as an immediate
e11ect5 T%e to/in usuall' mimics t%e e11ect o1 certain
#edicine items5 A TN ma' be included in t%e entr'5Ree!era)%!7Creatures it% re$eneration can %eal
criled se-ered or ot%erise destro'ed limbs o-er time
it deli-ers an in
8/10/2019 Knights & Knaves
29/43
8/10/2019 Knights & Knaves
30/43
BEAST3 HEAVY
A0ILIT@ #I0.T ,ECE,TION
)4 =!> )!" =4> )8 =3>
S>e7Coelodonta =0> Ele%ant =0> .iootamus =L>
Indricot%erium =0> #ammot% =0> #astodon =0>%inoceros =L>5
L%$a)%!/7uadrued5
M%0e"e!)7Land ? 5
S2((/7Encumbrance 5 Endurance 35 i$ilance 45 .al-es
result o1 Acrobatics rolls made to so1ten t%eir landin$
a1ter 1allin$5
Na)#ra( Ha-)a)7Coelodonta =Arctic> Ele%ant =Troical>
.iootamus =Troical> Indricot%erium =Troical>
#ammot% =Arctic> #astodon =Arctic> %inoceros
=Troical>5
S,e$a( :E(e,+a!)3 H,,%,%)a"#/;7Tou$% !5
S,e$a( :C%e(%%!)a3 I!r$%)+er#"3 Ma""%)+3
Ma/)%%!3 R+!%$er%/;7Tou$% (5
S,e$a( :E(e,+a!)3 Ma""%)+3 Ma/)%%!;7)ama$e (5
S,e$a( :C%e(%%!)a3 H,,%,%)a"#/3 R+!%$er%/;7
)ama$e !5
BEAST3 LIGHT
A0ILIT@ #I0.T ,ECE,TION
)4 =!> )!" =4> )8 =3>
S>e7Boar =#> 0oat =S> Ibe/ =S> ,i$ =S> Tair =S> S%ee
=S> Dart%o$ =S>5L%$a)%!/7uadrued5
M%0e"e!)7Land ? 45
S2((/7Endurance 35 Fortitude 35 i$ilance (5 .al-es result
o1 Acrobatics rolls made to so1ten t%eir landin$ a1ter
1allin$5
Na)#ra( Ha-)a)7Boar =Troical> 0oat =Temerate> Ibe/
=Temerate> ,i$ =Temerate> Tair =Troical> S%ee
=Temerate> Dart%o$ =Troical>5
S,e$a( :B%ar3 War)+%;7Tou$% !5
S,e$a( :I-e Emu =#> 7ii =T> Ostric% =#>
,en$uin =T> %ea =S> Titanis =L>5L%$a)%!/7Bied5
M%0e"e!)7Land ? ! =,en$uin> Land ? =Cassoar'
7ii> Land ? H =Emu Ostric% %ea Titanis> Sim ? 3
=,en$uin>5
S2((/7#elee Attack (5 Na-i$ation 35 i$ilance 35
Na)#ra( Ha-)a)7Cassoar' =Troical> Emu =Troical>
7ii =Troical> Ostric% =Troical> ,en$uin =Arctic> %ea
=Troical> Titanis =Troical>5
BOVINE
A0ILIT@ #I0.T ,ECE,TION
)4 =!> )!" =4> )8 =3>
S>e7Auroc% =0> Bison =L> Bu11alo =L> Cattle =L> O/ =L>
@ak =L>5
L%$a)%!/7uadrued5
M%0e"e!)7Land ? 5
S2((/7Encumbrance 5 Endurance 35 i$ilance 45 .al-es
result o1 Acrobatics rolls made to so1ten t%eir landin$
a1ter 1allin$5
Na)#ra( Ha-)a)7Auroc% =Temerate> Bison =Troical>
Bu11alo =Temerate> Cattle =Temerate> O/ =Troical> 'ak
=Arctic>5S,e$a( :A#r%$+3 B/%!3 O ) =(> ) =(>
S>e7Cou$ar =#> Lion =#> Ocelot =S> Ti$er =#> Smilodon
=L>5
L%$a)%!/7uadrued5
M%0e"e!)7Land ? H5
S2((/7)od$e (5 #elee Attack 35 Stealt% 35
Na)#ra( Ha-)a)7Cou$ar =Temerate> Lion =Troical>
Ocelot =Troical> Ti$er =Temerate> Smilodon =Troical>5
S,e$a(7)ama$e !5
8/10/2019 Knights & Knaves
31/43
HOUND
A0ILIT@ #I0.T ,ECE,TION
)8 =3> )8 =3> ) =(>
S>e7Co'ote =S> Fo/ =T> .'aenodon =L> .'ena =S> +ackal
=S> Dol1 =#>5L%$a)%!/7uadrued5
M%0e"e!)7Land ? 5
S2((/7)od$e (5 #elee Attack 35 Stealt% (5
Na)#ra( Ha-)a)7Co'ote =Troical>
Fo/ =Temerate> .'aenodon =Troical> .'ena =Troical>
+ackal =Troical> Dol1 =Arctic>5
S,e$a(7)ama$e !5
LIZARD
A0ILIT@ #I0.T ,ECE,TION
)!( => ) =(> )8 =3>
S>e7Alli$ator =#9L> Crocodile =#9L> )einosuc%us =0>
#onitor =S>5
L%$a)%!/7uadrued =Tail>5
M%0e"e!)7Land ? 3 Sim ? 5
S2((/7At%letics (5 Stealt% (5 .al-es result o1 At%letics rolls
made to climb5 )oubles result o1 At%letics rolls made to
sim5
Na)#ra( Ha-)a)7Alli$ator =Troical> Crocodile =Troical>
)einosuc%us =Troical> #onitor =Troical>5
S,e$a( :A((a)%r3 Cr%$%(e;7)ama$e (5
Tou$% !5S,e$a( :De!%/#$+#/;7)ama$e (5 Tou$% (5
S,e$a( :M%!)%r;7)ama$e !5
SNAKE
A0ILIT@ #I0.T ,ECE,TION
)8 =3> )8 =3> ) =(>
S>e7Adder =T> Anaconda =L> Boa =#> Cobra =T> ,'t%on
=S> ier =T>5
L%$a)%!/7Serentine5
M%0e"e!)7Land ? 3 Climb ? 3 Sim ? 35
S2((/7Initiati-e 35 #elee Attack 5 Stealt% 45 .al-es
results o1 Acrobatics rolls5
Na)#ra( Ha-)a)7Adder =Troical> Anaconda =Troical>
Boa =Troical> Cobra =Troical> ,'t%on =Troical> ier
=Troical>5
S,e$a( :A!a$%!a3 B%a3 P*)+%!;7Constrict5
S,e$a( :Aer3 C%-ra3 V,er;7Bite ? enom =Bane (
doses>5
STEED
A0ILIT@ #I0.T ,ECE,TION
)4 =!> )8 =3> )!" =4>
S>e7Anteloe =#> )eer =#> )onke' =#> Elk =#>
0aGelle =S> .orse =L> #e$aloceros =0> #oose =L> ,on'=#>5
L%$a)%!/7uadrued5
M%0e"e!)7Land ? H5
S2((/7)od$e 35 Encumbrance 35 Initiati-e (5 i$ilance 35
.al-es result o1 Acrobatics rolls made to so1ten t%eir
landin$ a1ter 1allin$5
Na)#ra( Ha-)a)7Anteloe =Troical> )eer =Temerate>
)onke' =Temerate> Elk =Arctic> 0aGelle =Troical> .orse
=Temerate> #e$aloceros =Arctic> #oose =Arctic> ,on'
=Temerate>5
SWARM
A0ILIT@ #I0.T ,ECE,TION
)8 =3> )4 =!> )!( =>
S>e7Treated as t%e same siGe as t%e creature t%at is
attackin$ or attacked b' t%e sarm5
L%$a)%!/7Onl' one location ? Bod'5
M%0e"e!) :Ce!),ee3 Ra)3 S$%r,%!3 S,er;7Land ?
Climb ? 35
M%0e"e!) :Ba)3 M%/=#)%3 Wa/,;7Land ? " Climb ? "
Fl' ? Sim ? "5
M%0e"e!) :Pra!+a;7Land ? " Climb ? " Sim ? 5S2((/7Initiati-e 5 i$ilance 5
S,e$a(7Attacks made b' sarms a$ainst creatures it%in
t%eir area and attacks made a$ainst sarms b' creatures
it%in t%e sarm automaticall' %it and can2t score critical
%its5 I$nores dama$e reduction $ranted b' armor5
Immune to iercin$ eaons5 Takes double dama$e 1rom
element9based dama$e5
S,e$a( :Ce!),ee3 S$%r,%!3 S,er;7enom =0#s
c%oice o1 Bane or TranquiliGer usuall' ( doses>5
S,e$a( :Ba)3 M%/=#)%3 Ra);7)isease =0#s c%oice
e/amle disease* in1ected creatures make a TN
Fortitude roll e-er' da' 1ailure causes a 9! Endurancescore enalt' multile 1ailures increase t%e enalt' i1
t%e creatures Endurance score is " 1ailure causes a 9!
#i$%t score enalt' instead t%ree consecuti-e success1ul
Fortitude rolls cure t%e disease>5
Na)#ra( Ha-)a)7Troical5
O)+er7Sarms t'icall' i$nore ot%er creatures unless a
creature enters t%e sarm t%en t%e sarm ill o1ten
acti-el' attack and c%ase t%at creature5
8/10/2019 Knights & Knaves
32/43
8/10/2019 Knights & Knaves
33/43
HIPPOGRIFF
A0ILIT@ #I0.T ,ECE,TION
)8 =3> )8 =3> )!( =>
S>e7Lar$e5
L%$a)%!/7)8 =! ? .ead ( ? i$%t Front Le$ 3 ? Le1tFront Le$ 4 ? Torso ? i$%t Back Le$ ? Le1t Back Le$
H ? i$%t Din$ 8 ? Le1t Din$>5
M%0e"e!)7Land ? Fl' ? !"5
S2((/7)od$e (5 Initiati-e (5 #elee Attack (5 i$ilance 5
Na)#ra( Ha-)a)7Temerate5
De/$r,)%!7A %io$ri11 is a steed it% t%e %ead and
in$s o1 a %ak5
ICHNEUMON
A0ILIT@ #I0.T ,ECE,TION
)!( => ) =(> ) =(>
S>e7#edium5
L%$a)%!/7)!" =! ? First Le$ ( ? Second Le$ 3 ? T%ird
Le$ 4 ? Fourt% Le$ ? Fi1t% Le$ ? Si/t% Le$ H ? .ead
8 ? T%ora/ & ? Abdomen !" ? Tail>5
M%0e"e!)7Land ? !" Climb ? 5
S2((/7)od$e 4 Initiati-e #elee Attack 5 Can use
A$ilit' 1or Initiati-e and #elee Attack rolls5
Na)#ra( Ha-)a)7Temerate5
S,e$a(7Attack 3 =8>5 Tou$% (5 T%e ic%neumon is immune
to 1ear in%aled to/ins and in5 Constrict5 Tou$% ! =.ead ? Tou$% >5
De/$r,)%!7Squid9like in aearance krakens are t%e
lar$est secies o1 ce%alood5 T%e' e/clusi-el' %unt t%e
lar$est re' t%e' can and occasionall' attack s%is5
MANTICORE
A0ILIT@ #I0.T ,ECE,TION
)8 =3> )!" =4> ) =(>
S>e7Lar$e5
L%$a)%!/7)!" =! ? .ead ( ? i$%t Front Le$ 3 ? Le1tFront Le$ 4 ? Torso ? i$%t Back Le$ ? Le1t Back Le$
H ? i$%t Din$ 8 ? Le1t Din$ & ? Tail !" 9 eroll>5
M%0e"e!)7Land ? H Fl' ? H5
S2((/7)od$e 35 #elee Attack 35 Stealt% 35
Na)#ra( Ha-)a)7Troical5
S,e$a(7Barbed Tail ? enom =Bane>5 )ama$e !5
De/$r,)%!7 Like a lion it% a s%orter 1ace a manticore
%as bat9like in$s and a tail tied it% to/in91illed quills5
PHOENIX
A0ILIT@ #I0.T ,ECE,TION
)!" =4> ) =(> )!( =>
S>e70iant5
L%$a)%!/7A-en5
M%0e"e!)7Land ? 3 Fl' ? ("5
S2((/7#elee Attack 35 Na-i$ation 5 i$ilance 5 Carr'
caacit' is %al-ed relati-e to its siGe5
Na)#ra( Ha-)a)7olcanic5
S,e$a(7) (" a$ainst %eat9based dama$e5
De/$r,)%!7 A %oeni/ is a bird o1 aradise it% 'ello
oran$e red and urle 1eat%ers5 T%e %oeni/ crumbles
to as%es %en it dies lea-in$ be%ind e$$s i1 it %adreac%ed maturit' ? t%e older it is t%e more e$$s it lea-es5
PLANT3 MANTRAP
A0ILIT@ #I0.T ,ECE,TION
)4 =!> )!( => )4 =!>
S>e7Lar$e5
L%$a)%!/7)4 =! ? #a (93 ? Stalk 4 9 Trunk>5
M%0e"e!)7T%e mantra can2t mo-e 1rom t%e osition
%ere it is rooted5
S2((/7Endurance Fortitude Stealt% 3 =+un$le>5
)oubles result o1 Fortitude rolls a$ainst diseases in$ested
to/ins and in%aled to/ins5 Can use #i$%t 1or Stealt% rolls
made to blend into a 5 )ama$e (5 Tou$% 35
De/$r,)%!7 A mantra is a 1l'tra9like lant lar$e enou$%
to sallo a erson %ole5
8/10/2019 Knights & Knaves
34/43
PLANT3 SPRIGGAN
A0ILIT@ #I0.T ,ECE,TION
) =(> )!( => ) =(>
S>e7Fine5
L%$a)%!/7) =! ? To i$%t Limb ( ? To Le1t Limb 394 ?Bod' ? Bottom i$%t Limb ? Bottom Le1t Limb>5
M%0e"e!)7Land ? Climb ? Sim ? 45
S2((/7Acrobatics 5 Endurance 35 Fortitude 35 )oubles
result o1 Acrobatics rolls made to so1ten t%eir landin$
a1ter 1allin$5 .al-es result o1 Fortitude rolls a$ainst
in$ested to/ins5
S,e$a(7Constrict5 e$eneration5 Immune to in%aled
to/ins and in )8 =3> )!( =>
S>e7Colossal5
L%$a)%!/7A-en5M%0e"e!)7Land ? Fl' ? ("5
S2((/7Encumbrance 35 #elee Attack 35 Na-i$ation 5
i$ilance 5
Na)#ra( Ha-)a)7Troical5
De/$r,)%!7 T%is massi-e bird o1 re' closel' resembles a
bearded -ulture t%ou$% its %ite and li$%t9$re' 1eat%ers
%el it mimic a cloud5
SPHINX
A0ILIT@ #I0.T ,ECE,TION
)!" =4> )8 =3> )!" =4>
S>e7#edium5
L%$a)%!/7)8 =! ? .ead ( ? i$%t Front Le$ 3 ? Le1t
Front Le$ 4 ? Torso ? i$%t Back Le$ ? Le1t Back Le$
H ? i$%t Din$ 8 ? Le1t Din$>5
M%0e"e!)7Land ? H Fl' ? H5
S2((/7)od$e 35 #elee Attack 35 Stealt% 35 i$ilance 3
Na)#ra( Ha-)a)7Troical5
De/$r,)%!7 A s%in/ %as a -er' cou$ar9like aearance
but it% ol9like in$s and a mane o1 1eat%ers5 A s%in/
can rotate its %ead as muc% as (H" de$rees5
THYSANURID
A0ILIT@ #I0.T ,ECE,TION
)!" =4> )!" =4> )4 =!>
S>e7Carni-orous =S> .erbi-orous =#> #etallo-orous =S>
Terra-orous =L>5
L%$a)%!/7)!( =! ? First Le$ ( ? Second Le$ 3 ? T%ird
Le$ 4 ? Fourt% Le$ ? Fi1t% Le$ ? Si/t% Le$ H ? .ead
89!" ? T%ora/ !!9!( 9 Abdomen>5
M%0e"e!)7Land ? Burro ? ! Sim ? "5
S2((/7Endurance 35 Stealt% 5 .al-es result o1 Acrobatics
rolls5
Na)#ra( Ha-)a)7Temerate5
S,e$a(7)ama$e =9(>5 Tou$% !5 T%e t%'sanurids sali-a is
e/traordinaril' corrosi-e to t%e t'e o1 material it eats
causin$ its bite to deal an additional acid9based dama$e
to t%at material5
De/$r,)%!7 T%'sanurids look like lar$er -ersions o1 t%e
sil-er1is% insect but t%e carni-orous -ariet' %as $loss'
black c%itin t%e %erbi-ores are a mottled bron9$reen
t%e metallo-ores are a metallic red and t%e terra-ores
are dull $re'5
8/10/2019 Knights & Knaves
35/43
WARG
A0ILIT@ #I0.T ,ECE,TION
) =(> )!" =4> ) =(>
S>e7Lar$e5
L%$a)%!/7uadrued5M%0e"e!)7Land ? 5
S2((/7)od$e 35 #elee Attack 45
Na)#ra( Ha-)a)7Temerate5
S,e$a(7)ama$e (5
De/$r,)%!7Also called dire ol-es ar$s look like a
%al19breed beteen a ol1 and a bear5
ZARATAN
A0ILIT@ #I0.T ,ECE,TION
)4 =!> )!( => )4 =!>
S>e7Colossal5
L%$a)%!/7uadrued5
M%0e"e!)7Land ? !5
S2((/7Encumbrance Endurance Fortitude
Na-i$ation 5
Na)#ra( Ha-)a)7Temerate5
S,e$a(7Tou$% =Torso ? Tou$% ">5 T%e Garatan can
retract its %ead and limbs into its s%ell makin$ its torso
t%e onl' location o1 its bod' t%at can be %it5 T%e Garatan is
immune to all to/ins ? be t%e' in$ested in )4 =!> )4 =!>
S>e7Small5
L%$a)%!/7Onl' one location ? Bod'5
M%0e"e!)7Land ? H Climb ? H5
S2((/7At%letics 5 Stealt% 5
S,e$a(7Attack ( =3>5 )ama$e =9!>5 Fear !5
De/$r,)%!7 A $ibberlin$ is an amor%ous blob o1 1les%
it% countless mout%s and black orb9like rimiti-e e'es
on its sur1ace5
ABERRATION3 GORGON
A0ILIT@ #I0.T ,ECE,TION
)8 =3> ) =(> )!( =>
S>e7#edium5
L%$a)%!/7Onl' one location ? Bod'5
M%0e"e!)7Land ? " Climb ? " Fl' ? 5
S2((/7)od$e 35 Initiati-e 35 i$ilance 5
S,e$a(7Attack ( =3>5 Bite ? enom =Con1usion 1or ! round
and roll !d !9( R Bane 394 R Sedati-e 9 R
TranquiliGer>5 Fear (5 Tou$% (5
De/$r,)%!7 A $or$on is a s%erical creature t%at 1loatst%rou$% t%e air %as a sin$le massi-e comound9e'e and
%as