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2 THEIR
OWN
DEVICES
BRIAN HOUSAND
brianhousand.com
bit.ly/CAG2013
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brianhousand.com
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2013
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4,796
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BORN: February 15, 2005
48 hours of video are uploaded every minute,
resulting in nearly 8 years of content uploaded
every day
Over 3 billion videos are viewed a day
More video is uploaded to YouTube in one month
than the 3 major US networks created in 60 years
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the answer, then you
may be asking thewrong question.
If your students can
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RECALL
UNDERSTANDING
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Knowledge)alone)is)NOT)enough.)
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ANYWAY
ANYTIME
ANYWHERE
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TECH
STUDENTSTEACHERS
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STUD
ENTS
TEACHE
RS
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TECH
STUDEN
TSTE
ACHERS
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TECH
STUDENTSTEACHERS
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If#you#dont#read#much,#you#really#dont#know#much.#
#YOU ARE
DANGEROUS!
DANGER
--Jim Trelease
TOOLISHNESS
AHEAD
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REALITY
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Every man
should have a
built-in
automaticcrap detector
operating
inside of him.
-- Ernest Hemingway
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TEACHERS
STUDEN
TS
TECH
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3,339
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10,000
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Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and Technology Project.Computers in Human Behavior, 28(2), 370-376.
CREATIVITY
COMPUTER
USE
INTERNET
USE
CELL
PHONE
USE
VIDEO
GAME
PLAY
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Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and Technology Project.Computers in Human Behavior, 28(2), 370-376.
CREATIVITYVIDEO
GAME
PLAY
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teachwithportals.com
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BEST CASE
SCENARIO?
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OLPC
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The kids had completely customized the desktop
so every kids tablet looked different. We hadinstalled software to prevent them from doing that,and the fact they worked around it was clearly
the kind ofCREATIVITY,
the kind ofINQUIRY, the kind of
DISCOVERYthat we think is
ESSENTIAL TO LEARNING
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HAVE YOU EVER SEEN
A 2 YEAR OLDUSE AN iPad?
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S
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TEACHE
RS
TECH
S
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TEACHE
RS
TECH
STUDENTS
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REALITY
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BEST CASE
SCENARIO?
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Facilitate and InspireStudent Learning and Creativity
Design and Develop Digital Age LearningExperiences and Assessments
Model Digital Age Work and Learning
Promote and Model Digital Citizenship andResponsibility
Engage in Professional Growth and Leadership
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TECH
TEACH
ERS STUD
ENTS
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A+(MAYNARD, 2012)
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AGGREGATOR
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LIVEBINDERS
WEEBLYRSS FEEDS
DiiGO
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ARCHITECT
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CONSUMERS
PRODUCERS
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TYPE IIIINDEPENDENT OR SMALL GROUP INVESTIGATIONS
PRODUCTS AND/OR PERFORMANCES
TYPE I
GENERALEXPLORATORY
ACTIVITIES
TYPE II
METHODOLOGICALTRAINING /
HOW-TO ACTIVITIES
(Renzulli, 1977)
KN W
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KN WUNDERSTAND
DO
The hole process o
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The whole process oeducation should
thus be conceived asthe process of
learning to thinkthrough the solution
of real problems.
-- John Dewey, 1938
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bit.ly/nets-profiles
1. Creativity and Innovation
2. Communication and Collaboration
3. Research and Information Fluency4. Critical Thinking, Problem Solving, and
Decision Making
5. Digital Citizenship6. Technology Operations and Concepts
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Identify, research, and
collect data on anenvironmental issue using
digital resources andpropose a solution.
PK - 2
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Produce a media-rich
digital story about asignificant local event
based on first-personinterviews.
3 - 5
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Create original animations
or videos documentingschool, community, or local
events.
6 - 8
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Design, develop, and test a
digital learning game todemonstrate knowledge
and skills related tocurriculum content.
9 - 12
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ADAPTABLE
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AUTONOMOUS
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MASSIVEO
PENONLINE
COURSES
We need students to get
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We need students to get
more DEEPLY INTERESTED in things,
more INVOLVED in them,
more ENGAGED in wanting to know,
to have projects that they canget EXCITED about and work on
o v e r l o n g p e r i o d s o f t i m e ,to be STIMULATED
TO FIND THINGS OUT ON THEIR OWN.
- Gardner
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AUTONOMOUS
ARCHITECTALLY
A+
ADAPTABLE
AGGREGATOR
(MAYNARD, 2012)
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AWESOMENESSAWESOMENESSAWESOMENESS
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CURIOSITY
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CURIOSITY
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IMAGINATION
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CREATIVITY
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CREATIVITY
PER PE TIVE
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PER PE TIVE
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STOP
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GO
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t y v m