VIRTUAL SOCIAL NETWORKS:
“WEBTRIBES…”
SOCIAL : HYVES
BUSINESS : LINKEDIN
SOCIO-BUSINESS: MINDZ.COM
SERIOUS GAME: WORLD OF
WARCRAFT (MMORPG:
Massively Multiplayer Online Role Playing
Game)
INTERNET HISTORY…
1. STATIC.
2. VOLUME GROWTH.
3. VOLUME EXPLOTION
550.000.000.000 PEOPLE ON LINE
4. PEOPLE / CONNECTING
SOCIAL NETWORKS/MEDIA
WEB1.0
- GEEN VERGADERZALEN MAAR
VERGADERSTOELEN…
- GEEN UNIFORME VOORWAARDEN…
- 24/7 TOEGANKELIJK, BEHEER
ZELF RESERVERINGDETAILS…
- ZALEN AFGESTEMD OP GEBRUIK…
- SUPPLIERS HALEN ZELF
“BESTELLINGEN” OP…
- COMMUNICATIE VIA SOCIALE
MEDIA…
Hyves,
Facebook, Youtube
Flickr
Delicious
Slideshare
Seats2meet Plaza: www.mindz.com
Reviews: www.meetingreviews.com
“ikwilmeedoen.nl”
Corporate blog(s)
Social network: www.frisinjehoofd.nl
Personal blog(s) www.ronaldvandenhoff.nl
Twitter fountain
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: HOW SOCIAL CAN YOU BE ?
PERSONAL CONTACT 40% WHAT IS REALLY GOING ON? 100%
CO-CREATION (MEEPRATEN) 65% INFO AS EMPLOYER 26%
*UNIVERSITEIT VAN TWENTE, 2007
BARRIERS TO BECOME ENTERPRISE2.0:
1. SOCIAL MEDIA = ANOTHER MARKETING TOOL
2. DOESNʼT FIT CORPORATE STRUCTURE
3. COMMUNITIES & CONTENT ARE GLOBAL
4. LONG TERM VISION
5. RESULTS ARE UNCLEAR
6. NO OR NEW METRICS