= Arch. Health + Ar Bonus
Hit PointsStamina Health
Full
Current
Temporary
Refresh
= Arch. Health + Ar Bonus
ArchetypeInitiative
AributeBonus
Mod(Score-9)Score
Initiative
ArchetypeMove
AributeBonus Mod
Movement
General
Martial
Lore
Magic
MalleusDeum
Aspect Name: Difficulty:
Aspect Name: Difficulty:
Aspect Name: Difficulty:
Aspect Name: Difficulty:
Aspect Name: Difficulty:
Aspects Aspects have a min of 6 and a max of 13.New Aspects have a difficulty of 2d4 + 4.
Rests
Attributes
Strength
Endurance
Agility
Speed
Luck
Willpower
Archetype:
Character Name:
Player Name:
Height: Weight: Age: Gender:
Resolve Max
Current
Refresh
Magic Max
Current
Refresh
Fate Max
Current
Refresh
Score
OpposedCheck Mod
(= Ar - 9)
Armour Class
Archetype AC
Armour BonusPlate +5, Banded +4,Chain +3, Leather +1
Large Shield +2,Small Shield +1
Aribute Bonus
= AC:
Unspent Skill Points
Perception
Conditions:
Level:
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+2.
+1 Small Shield, +2 Large Shield
Medium Small Items
Enc.
BackpackSmall slots available with a backpack.
Right Hand
Feet
Left Arm
Left Hand
Right Arm
Belt
Head
legs
Equipment
Large
Coin
Encumberance
Weight 100 Coins = 1kg/2.5lbConversion 1000cp = 100sp = 10ep = 1gp
Electrum
+1.
+2.
+3.
Gold Soverigns
Silver Nobles
+1.
+3.
Copper Groats
Base Difficulty
Shield
Medium Items
Large Items
Coins
Total Encumberance
Take max medium item modifier
+2 for every thousand coins
Take max large item modifier
Incidentals+½ Hat, +1 Helm, +½ Gloves, +1 Gauntlets and round down.Heavy Weapon+1 if weilding a Heavy weapon
Neck
Backpack Medium Items... Medium slots available with a backpack.
+1 Light, +2 Medium, +4 Heavy
Armour
Armour
Backstory & Notes