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Page 1: Marketing in the Age of the Cyborg Consumer - The Future of Wearable Technology

MARKETINGIN THE AGE

OF THECYBORG

CONSUMER

DAVID BERKOWITZCMO, MRY

@DBERKOWITZABOUT.ME/DBERKOWITZ

WWW.MRY.COM

Page 2: Marketing in the Age of the Cyborg Consumer - The Future of Wearable Technology
Page 3: Marketing in the Age of the Cyborg Consumer - The Future of Wearable Technology

CAT FANCY

10 CATS TO SEE BEFORE YOU DIE

by cats, for cats

Who let allthese catsin the Pyramids?

Cat-sumer Reports

tests the world’s

squeakiest rubber

mice

Page 4: Marketing in the Age of the Cyborg Consumer - The Future of Wearable Technology

WHAT IS A CYBORG?

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Page 12: Marketing in the Age of the Cyborg Consumer - The Future of Wearable Technology

CYBORG DEFINED

Page 13: Marketing in the Age of the Cyborg Consumer - The Future of Wearable Technology

FICTIONAL?

Page 14: Marketing in the Age of the Cyborg Consumer - The Future of Wearable Technology

HYPOTHETICAL?

Page 15: Marketing in the Age of the Cyborg Consumer - The Future of Wearable Technology

CYBORGS ARE REAL

Page 16: Marketing in the Age of the Cyborg Consumer - The Future of Wearable Technology

AND THEY’RE SPECTACULAR

Page 17: Marketing in the Age of the Cyborg Consumer - The Future of Wearable Technology

WELCOME...(HOS GELDINIZ...)¸

Page 18: Marketing in the Age of the Cyborg Consumer - The Future of Wearable Technology

...TO THE AGEOF THECYBORG

CONSUMER

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Page 20: Marketing in the Age of the Cyborg Consumer - The Future of Wearable Technology
Page 21: Marketing in the Age of the Cyborg Consumer - The Future of Wearable Technology

WHAT WE’LL COVER TODAY

• WHAT’S CHANGING IN THE AGE OF THE CYBORG CONSUMER

Page 22: Marketing in the Age of the Cyborg Consumer - The Future of Wearable Technology

WHAT WE’LL COVER TODAY

• WHAT’S CHANGING IN THE AGE OF THE CYBORG CONSUMER

• PRINCIPLES OF THE CYBORG AGE

Page 23: Marketing in the Age of the Cyborg Consumer - The Future of Wearable Technology

WHAT WE’LL COVER TODAY

• WHAT’S CHANGING IN THE AGE OF THE CYBORG CONSUMER

• PRINCIPLES OF THE CYBORG AGE

• IMPLICATIONS FOR MARKETERS

Page 24: Marketing in the Age of the Cyborg Consumer - The Future of Wearable Technology

WHAT’S CHANGING?

Page 25: Marketing in the Age of the Cyborg Consumer - The Future of Wearable Technology

WE INTERACT WITH EACH OTHER THROUGH OUR CYBORG SKINS

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WE RELY ON VOICE, VISION, AND GESTURE

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WE BECOME MORE AWARE OF OUR HEALTH

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WE FEEL MORE IMMERSED IN MEDIA AND GAMES

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WE CONNECT WITH LOCATIONS IN NEW WAYS

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WE CAPTURE EVERY MOMENT; THE CHALLENGE IS SORTING IT

Page 31: Marketing in the Age of the Cyborg Consumer - The Future of Wearable Technology

WE WEAR TECH OUTSIDE...AND INSIDE

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WE CONTROL MEDIA WITH OUR MINDS...

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...AND OUR HEARTBEATS TOO

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SOME THINGS WILL GET VERY, VERY WEIRD

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PRINCIPLES OF THE CYBORG AGE

Page 36: Marketing in the Age of the Cyborg Consumer - The Future of Wearable Technology

SMARTPHONES STARTED THE CYBORGIZATION

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WE’RE IN THE AGE OF CONNECTED DEVICES

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ANY SCREEN CAN BE THE FIRST SCREEN

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SCREENS AREN’T A NECESSITY FOR DIGITAL MEDIA

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PERSONALIZATION TAKES ON NEW MEANINGS

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WE PLUG IN CLOSER TO OUR MODES OF TRANSPORT

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WE TRACK OURSELVES LIKE WE TRACK OUR CARS

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IMPLICATIONSFOR MARKETERS

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IMPLICATIONSFOR

MARKETERS

INSIGHTS

CONTENT

TARGETING

PRICING

PLACEMENT

PRODUCT

Page 45: Marketing in the Age of the Cyborg Consumer - The Future of Wearable Technology

INSIGHTS: BIG DATA BECOMES BODY DATA

Page 46: Marketing in the Age of the Cyborg Consumer - The Future of Wearable Technology

CONTENT: CREATE CONTENT THAT CONNECTS WITH WEARABLE TECH

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TARGETING: BODYPART IS THE NEW DAYPART

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PRICING: PAY FOR ATTENTION, ACTIVITY AND ACTIONS

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PLACEMENTS: GET CLOSER TO CONSUMERS THAN EVER

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PRODUCT: DEVELOP PRODUCTS THAT CYBORG CONSUMERS CAN WEAR AND INTERACT WITH

Page 51: Marketing in the Age of the Cyborg Consumer - The Future of Wearable Technology

IMPLICATIONS IN REVIEW

1) INSIGHTS: BIG DATA BECOMES BODY DATA

2) CONTENT: CREATE CONTENT THAT CONNECTS WITH WEARABLE TECH

3) TARGETING: BODYPART IS THE NEW DAYPART

4) PRICING: PAY FOR ATTENTION, ACTIVITY AND ACTIONS

5) PLACEMENTS: GET CLOSER TO CONSUMERS THAN EVER

6) PRODUCT: DEVELOP PRODUCTS CYBORG CONSUMERS CAN WEAR & INTERACT WITH

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ANYQUESTIONS?

Page 53: Marketing in the Age of the Cyborg Consumer - The Future of Wearable Technology

THANK YOU!TESEKKUR EDERIM!

KEEP IN TOUCH

DAVID BERKOWITZ

@DBERKOWITZ / @MRY

ABOUT.ME/DBERKOWITZ

WWW.MRY.COM

DAVID.BERKOWITZ @ MRY.COM

¸

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