Mike Pitt, MD Emily Borman-Shoap, MD Adam Foss, MD Laura Hagemeyer, MD | Judy Wilste, MD Abby Montague, MD
• Explain the benefits of game-based learning as an adjunct to traditional didactic methods
• Apply Twelve Tips for Effective Game-Based Learning for your own novel game designs
• Immediately implement game-based learning using easily adaptable templates and examples
Workshop Roadmap
Why Use Game Based Learning? [5 min]
Why Use Game Based Learning? [5 min]
Workshop Roadmap
Designing Effective Games (Twelve Tips) [20 min]
Why Use Game Based Learning? [5 min]
Workshop Roadmap
Time to Play: Design Your Own
[40 min]
Designing Effective Games (Twelve Tips) [20 min]
Why Use Game Based Learning? [5 min]
Workshop Roadmap
Explore the Game Closet
[15 min]
Designing Effective Games (Twelve Tips) [20 min]
Time to Play: Design Your Own
[40 min]
Fitzgerald, K., (1997) Instructional methods: Selection, use, and evaluation, in: S. Bastable (Ed). Nurse as educator: Principles of teaching and learning, pp. 261-286 (Sudbury, MA, Jones and Bartlett).
DEFINITION
Traditional Didactics
• The perfect package: – Fun – Memorable – Effective
• Shown to preferred to
traditional didactics with equal or better retention
• If well designed can be packed with adult learning theory
•NOT just throw away or filler
•Designer’s job to:
•Ensure substance
•Meet tangible objectives
•Know how to implement properly
Tip #1: Embrace “The Slumdog Concept” • Don’t Memorize, Make Memories
•Create games that are: • Interactive • Relevant • Challenging • Fun
Tip #2: Challenge Minds, Not Nerves
Competition need not be stressful
Aim for intellectual arousal, not anxiety
Avoid stigma of a wrong answer
Circumplex Theory of Affect (Russell 1980)
CO
MPE
TITI
ON
PSYCHOLOGICAL SAFETY
Tip #4: Make it more than just a game
• Have objectives beyond “getting the write answer” or just having fun • Design games that cover specific themes • Don’t just play the game •Discuss every answer (even the wrong ones)
“Your turn.”
Tip #5: Think Outside the Trivia Box
Test more than just the facts
•
Non-trivia games may be less intimidating
Examples: • Medical Charades • Medical Sketch • Jargon-Be-Gone • Slot Machine
Differential Diagnosis Slot Machine
Differential Diagnosis Slot Machine
•Ideal balance of activation and psychological safety as there is no single right answer
•Allows real-time creative medical thinking
•Mimics real world
•Can be tailor made as specific as possible (all GI complaints, adding a fourth stack with gestational age for NICU, etc.)
Tip #6: Take Action Seriously
Don’t downplay action-oriented
games •
Embrace less stigma in shouting out wrong answers •
Examples of Good Medical Charade Clues
• Anaphylaxis • Cyclic Vomiting
Syndrome • Febrile Seizures
•Happy Puppet Syndrome •Maple Syrup Urine Disease •Legg-Calves-Perthes Disease
There’s not always a
right answer
Use games with NO right answers
Write Questions in Such a Way to Encourage Multiple Correct Answers
A newborn female with a webbed neck, lymphedema of the feet and wide spaced nipples may have what disease?
Only one correct answer: Turner’s Syndrome
Tip #9: Around the Room in 80 Seconds
• Resist rattling off teaching points yourself
•Be quiet for 80 seconds and go around the room letting the students do the teaching
•Allow peer-pressured learning (“If they know it, I should know it too.”)
• Creates a dynamic learning environment
Tip Number 10 Tip # 10
• Identify gaps in knowledge
• Fill them in (if possible, in the format of the game)
• Have a mental (or written) checklist of ideal learning points
Tip #11: Size up the crowd
Grocery Game
Tip #12: Use Feedback to Feed-forward
• Learn while teaching
• Take notes of what’s working and what isn’t
• Use feedback forms
Design a Game
Break into
small groups
Use the 12 Tips to create (or modify) a
novel medical
education game
Include objectives,
ideal setting for play,
rules, and examples
(worksheet provided)
Pick a
presenter to present to the large
group
Twenty Minutes
Design a Game
Break into
small groups
Use the 12 Tips to create (or modify) a
novel medical
education game
Include objectives,
ideal setting for play,
rules, and examples
(worksheet provided)
Pick a
presenter to present to the large
group
Twenty Minutes
Explore the Game Closet
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