Narrative & Transmedia
By Graeme Stewart and Ryan Clement
Presentation Outline
• Description of Projects and their Pros/Cons• Conclusions• Theoretical Discussion
Project Murmur
• Established in 2003 in Kensington Market, Toronto• Allows recorded audio narratives about neighbourhood locales to be listened to via a phone call
Clandestine Anomaly
• Under development since 2012• Sci-fi RPG augmented reality game designed for mobile devices
What was effective?
• Local connection through narrative• Easy-to-use• Easy to set-up• Longevity
What was not effective?
• Mostly just a broadcast system• Novelty wears off• Easy to miss• Longevity• Antiquated (not an app, no video)
What was effective?
• Fun idea• Transplantable• Transition from video games to AR• Player decisions could change outcome
What was not effective?
• Quite complicated• Some elements cliché• Low budget• Limited connection to real world• Limited technology
Liquid Land
• Established in 2012•Collaboration between Danish filmmakers and New Orleans musicians• Repurposing storm debris for musical productons•Live concerts, record, documentary
What was effective?
• Compelling concept• Captures “spirit” of New Orleans through:-Innovation & Improvisation-Music, Water, Perseverance• Easy to access
What was not effective?
• Lack of accessibility• Closed project, no audience participation or collaboration• Limited longevity
Made in Kitchener
• Established in 2012 • Walking tour through Kitchener hotspots using mobile devices•Relics of the city’s industrial past mixed with digital media access points
What was effective?
• Local connection through narrative• Bridge gap between youth and elderly• Encourages citizen participation• Longevity
What was not effective?
• Low quality audio/video• Lack of publicity• Small scope• Digital interfaces could be alienating for some participants
Conclusions
• What is the value of language?• How are language and narrative inter-related?• How is narrative used?• How could we use narrative?
Conclusions
• Put your audience first• Find balance between interactivity and structure• Work within but to the limit of your budget• Have fun
Works Cited
See Attached Annotated Bibliography