October 14th, 15th, & 16th, 2010
Welcome to Oregon Immersive Education Days
Collaboration Center175 McKenzie HallUniversity of Oregon
Sponsored by UO Information Services and The Center for Learning in Virtual Environments
Hashtag: #oied2010
Developing and celebrating the capacity for Oregon public, commercial, and non-profit educational institutions and their affiliates to create, assess, and use effective 3D virtual environments including video games, virtual worlds, augmented reality experiences andother emerging immersive technologies for learning in formal and informal settings.
Identify: what's out there? Sharing trends, links, knowledge, contacts, and ideas
Synthesize: how do we integrate virtual learning in Oregon contexts? Composing and recording OiED collaborations
Contribute: What can I offer? Information, Skills, Resources, & Creative Professionalism
Create: What I construct? Be a Maker
Lead: How can I lead and mentor others? Inspire, Stretch, and Build Capacity Amongst your Peers!
Creating REAL Oregon value out of virtual learning experiences
Virtual Learning Environments
VirtualPresence
Avatars
3D
Digital Geography
Architecture
Multi-modal Communications Text Voice Group Message (a)Synchronous Stigmergy Shared Media
Wayfinding
Immersive
“Spectrum of Virtuality”
Video Games Virtual Worlds Augmented Reality Alternate Reality
Virtual
Virtual Learning Environments
Learning
simulations
transfer
engagement
Authentic assessment
Distributed learning
Verisimilitude
collaboration
“Psychology is the physics of virtual worlds” (Bricker)
persistence motivation
Performance-based learning
construction community
Imagination and possibility space
LearningEngagementMotivationPersistenceInteractionInstructional DesignProfessional DevelopmentEvent CoordinationInstructionAssessment(and Play)
Virtual Learning Environments
Environments
Contexts Staging, Atmosphere, and Series of Events Situated Meaning Ecological Conditions Perspective, point of view, and cultural signifiers
Environments
Multiple research frameworks Virtual Ethnography Case Studies Grounded Theory Phenomenology Chat log analyses Behavioral Research Experiments
Virtual Learning Ecosystem Creating places to learn through activity Situated and contextual understanding Multi-modal forms of engagement Multi-learner interactions Authentic inquiry and performance
• Two days of Presentations and Collaboration
• ½ day of Synthesis and Meeting with the Greater Community in Second Life
• Formation of a statewide Cross-Disciplinary and Trans-Institutional chapter of the Immersive Education Initiative http://immersiveeducation.org/
• Members invited to listserv and wiki (discussion, collaboration, projects)
• Members invited to be part of Immersive Ed's Technology Working Groups http://MediaGrid.org/groups
• Envisioning worlds and learning environments that we'd like to collaborate on– ImmersiveEd providing land and accounts– We can invite others to participate– OpenSim, Wonderland, realXtend, Cobalt
Opportunities to present at Immersive Education Summit in Boston in May 2011
Gaming the Future.
Gaming the Future.
A Local Virtual Learning Supply Chain Knowledge Distribution Opportunities to participate Shared Resource Development Virtual and f2f events Collaborative Problem Solving Mutual Support Systems Celebration of Achievements
All registered OiED Conference Members are invited to help develop:
http://immersiveoregon2010.wikispaces.com/
And share our projects and plans in
the Oregon Immersive Education Forum
On OCCDLA Island
on Saturday for the OiED closing session.
Open invitational dinner at Track Town PizzaThursday, 6:30 p.m.1809 Franklin Blvd541.284.8484
Welcome!
California State University – ChicoColumbia Gorge Community CollegeGeorge Fox UniversityOregon State UniversityOregon Community College Distance Learning AssociationPortland Community CollegeSococco
Thanks To:
University of Oregon's Computer Information Services Center for Advanced Technology in Education Our presenters And you!