What is Paradox Engine
C# Game Engine for everybody Easy to use, highly productive, free
Powerful and flexible architecture Power to programmers, power to artists, no black box
Open Source (on GitHub) https://github.com/SiliconStudio/paradox/
Transparent and community oriented
Cross-platform
Why Paradox? Beyond XNA We love C# (productivity & safety) We want to have more freedom and fun when creating
games So we can create even more fun games
Offer both high power and ease of use We are committed to share that with everybody Let’s change the future of game dev together!
Quick feature list Scene Editor Asset pipeline PBR materials Fully customizable Shader & Effect system Post-effects Live Scripting Physics UI, Audio, Inputs, Animation, Fonts, etc…
What’s coming soon?
Scene editor will be released in a few weeks
PS4, XBoxOne, Linux, MacOSX ports
Rendering Reflection
GI
Physically based camera & lights
Animation editor
Networking (game server)