Personal Learning Environments & Networks
Technology trends that enhance student successBy Derek Moore
You could Google me to see what I’m up to
Or you could see the kind of people I’m hanging out with
PLE
Personal Learning Environments (PLE) are systems that help learners take control of and manage their own learning. This includes providing support for learners to: – set their own learning goals– manage their learning, both content and process– communicate with others in the process of
learningWikipedia
PLN
• A personal learning network is an informal learning network that consists of the people a learner interacts with and derives knowledge from in a personal learning environment
Technology Trends
• Pull• Personalisation • Participation
Personal | Social | Open | Emergent | Push
Purchase | Rent | Fuse | Adapt | Network | Perform
Push
Mass Production
Passive Recipient
• ‘If I can have a mass production car built to my specification, why can my child not have a mass production education built to his?’
John West-Burnham
“We're not in Kansas anymore”
• Transmissive• In order• Hierarchical• Structured• Restricted
knowledge• Top down• Gradual• Products
• Transactional• Social• Together• Spontaneous• Share and spread• Among equals• In real time • Services
Change classroom practices 1. Acquisition
2. Participation3. Knowledge
Creation
Does tech enable student success?
• Learning Management Systems• ePortfolios• Personal Learning Environments
Somebody I used to knowWally De Backer (Gotye)
• Disseminate• Participate• Create
& E
@weblearning
References• Chatti, M. A., Jarke, M., & Specht, M. (2010). The 3P Learning Model. Educational
Technology & Society, 13 (4), 74–85.• Chatti, Mohamed Amine, et al. (2010) "Toward a personal learning environment
framework." International Journal of Virtual and Personal Learning Environments (IJVPLE) 1.4 : 66-85.
• Couros, A. Developing Personal Learning Networks for Open and Social Learning in Emerging technologie s in distance education
• Ito, Mizuko,. ... [et al.]. (2013). Connected Learning: An Agenda for Research and Design. Irvine, CA: Digital Media and Learning Research Hub
• Mizuko Ito ... [et al.]. (2009) Living and learning with new media : summary of findings from the digital youth project /
• Sfard, A. (1998). On two metaphors for learning and the dangers of choosing just one. Educational researcher, 27(2), 4-13.
Video’s
• Gotye - Somebody That I Used To Know • Walk off the Earth - Somebody That I Used to
Know• Toonladder Galecop Lipdub of Gotye
– Somebody that I used to know • A YouTube Orchestra - Somebodies• Old School Computer Remix -
Somebody That I Used to Know