While working on an app kit for a device that has yet to launch, guidelines on functionality, interactions, transitions, and
aesthetics were difficult to lock down
Techniques Used:• User interviews • User Testing • User Flows • Personas • Design Studio • App Mapping • Paper Prototyping • Prototyping
Reference Material:• Apple Human Interface
Guidelines • Video Demos • Interactive Prototypes • Stills from other companies
similar undertakings
Paper prototyping became a big part of usability testing.
In order to simulate the size and function of the watch we use a stencil, to mask the view of each screen.
With a clickable prototype, the development team can easily understand the nuance and order of each transition and function.
Stephen [email protected] stepheneberly.com 973.876.8193