+ All Categories
Transcript
Page 1: Problem-based learning Problem-based learning in immersive virtual worlds Professor Maggi Savin-Baden, Coventry University .

Problem-based learning Problem-based learning in immersive virtual worlds

Professor Maggi Savin-Baden, Coventry Universityhttp://www.elu.sgul.ac.uk/preview

Page 2: Problem-based learning Problem-based learning in immersive virtual worlds Professor Maggi Savin-Baden, Coventry University .

Problem-based Learning in Virtual Interactive Educational Worlds

Page 3: Problem-based learning Problem-based learning in immersive virtual worlds Professor Maggi Savin-Baden, Coventry University .

Aim: To develop the use of Problem-based Learning in Second Life.

How?Create and deliver problem-based learning scenarios, facilitation strategies and guidance materials; and evaluate their impact on users.

Why?To improve flexible modes of collaborative learning.

Who? Paramedics, Health and Social Care management, foundation, undergraduate, postgraduate, distance and face-to-face courses

Page 4: Problem-based learning Problem-based learning in immersive virtual worlds Professor Maggi Savin-Baden, Coventry University .

Problem-based Learning

1. Organize curricular content around problem scenarios rather than subjects or disciplines

2. Students work in teams to manage these situations but are not expected to acquire a predetermined series of ‘right answers’

3. They decide what information they need to learn in order to manage the situation effectively

Page 5: Problem-based learning Problem-based learning in immersive virtual worlds Professor Maggi Savin-Baden, Coventry University .

There are diverse types of problem-based learning

• Face-to Face

• PBLonline

• PBL in Immersive Virtual Worlds

Page 6: Problem-based learning Problem-based learning in immersive virtual worlds Professor Maggi Savin-Baden, Coventry University .

Different models and modes of PBL

• McMaster model• Maastricht 7 steps• 5 Models• 8 Modes• Problem-a-day

For example

Page 7: Problem-based learning Problem-based learning in immersive virtual worlds Professor Maggi Savin-Baden, Coventry University .
Page 8: Problem-based learning Problem-based learning in immersive virtual worlds Professor Maggi Savin-Baden, Coventry University .

Background

• Problem-based learning courses• Students in work placementoAt a distance;oTime poor;oLoses collaborative element.

• Investigate new ways to deliver PBL

Page 9: Problem-based learning Problem-based learning in immersive virtual worlds Professor Maggi Savin-Baden, Coventry University .

The scenarios

• Information-driven (IDS) : Scenarios are presented through multiple interactive screens in SL. These screens will output text, images, sound and video footage as necessary. The information on display will change depending on the students’ decisions.

• Avatar-driven (ADS) : set in the appropriate surroundings (e.g. at the patient’s home, in the hospital ward) and the patient is represented by a non-player character (NPC). Information would be given by the NPC and the students would then discuss how to proceed. Allows for more complexity than IDS.

Page 10: Problem-based learning Problem-based learning in immersive virtual worlds Professor Maggi Savin-Baden, Coventry University .

User Led

• User needs analysis• Systems Acceptance

– With tutors

• Testing days– Training

• Evaluation– chat logs and in world video– observations and focus groups

Page 11: Problem-based learning Problem-based learning in immersive virtual worlds Professor Maggi Savin-Baden, Coventry University .

Paramedic Scenarios

Page 12: Problem-based learning Problem-based learning in immersive virtual worlds Professor Maggi Savin-Baden, Coventry University .
Page 13: Problem-based learning Problem-based learning in immersive virtual worlds Professor Maggi Savin-Baden, Coventry University .

Clinical Manager Scenarios

Page 14: Problem-based learning Problem-based learning in immersive virtual worlds Professor Maggi Savin-Baden, Coventry University .

New for Learning in Higher Education

• Chat bots • Machinima• Holodecks• PBL in IVWs

Page 15: Problem-based learning Problem-based learning in immersive virtual worlds Professor Maggi Savin-Baden, Coventry University .

Evaluation

• Key questions:o Does this environment engage?o Do the learners have an identity?o Promote collaboration?o What are the tutors experiences?o What are the ‘costs’ of using SL for this method of

teaching?

Page 16: Problem-based learning Problem-based learning in immersive virtual worlds Professor Maggi Savin-Baden, Coventry University .

The future

• Research: Leverhulme Trust

• Development funding: JISC

• Sharing and collaboration


Top Related