Proyeccion en Domoscon la
Blender Game Engine
Che Blender 2009Córdoba - Argentina
Dalai Quintanilha FelintoUniversidade Federal Fluminese
yPaul Bourke
University of Western Australia
Un domo completo (Full Dome) se necesita un campo visual de 180º
Espejo EsféricoFOV 180º
Lente Ojo de PesceFOV 180º
Esferize:- vec3 verts.normalize();
Flatten:void KX_Dome :: FlattenDome ( MT_Vector3 verts ){
double phi, r;
r = atan2 ( sqrt ( verts[0]*verts[0] + verts[2]*verts[2]), verts[1] );r /= MT_PI / 2;
phi = atan2 ( verts[2], verts[0] );
verts[0] = r * cos ( phi );verts[1] = 0;verts[2] = r * sin ( phi );
}
University of PlymouthPlymouth - Inglaterra
saludos a Pete Carss
rear-truncated planetarium tilted domehttp://domejunky.blogspot.com/
University of British ColumbiaVancouver - Canada
saludos a Sherman Lai y Mike Pan
front-truncated domehttp://www.ubc.ca/
SAT - La Société des Arts Technologiques
Montreal - Canada
saludos a Louis-Phillippe St-Arnault
fulldome horizontal - 180º to 220ºhttp://www.sat.qc.ca
University of Western AustraliaPerth - Australia
saludos a Paul Bourke
upright front-truncated iDomehttp://local.wasp.uwa.edu.au/~pbourke
1 - Fulldome Fisheye 2 - Front-Truncated Dome 3 - Rear-Truncated Dome
4 - Environment Map 5 - Spherical Panoramic
Agradecimientos:
Louis-Phillippe St-Arnaulty la equipo de SAT
Jean-Sébastien Guillemette y Martin Poirier
Benoit Bolsee y Brecht Van Lommel
Ton Rosendall y toda la comunidade de desarroladores
Proyeccion en Domoscon la
Blender Game Engine
para otras informaciónes:http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/domemirror/BlenderiDome
http://wiki.blender.org/index.php/Dev:Source/GameEngine/Fisheye_Dome_Camera
Dalai Quintanilha Felintohttp://blenderecia.orgfree.com
yPaul Bourke
http://local.wasp.uwa.edu.au/~pbourke/