3
Mobile game
Augmented reality
Massive multiplayer
GPS real coordinates
…Earth is only limit for my playground
Main Features
4
Minecraft• 54 mln copies sold on all platforms• This September Microsoft announced its acquisition for $2.5
bln (!)
Lineage• Revenue $253 mln in 2013• 6% of worldwide MMORPG market share
Second
Life
• 1 mln active (paid) users• declining revenue is about $60.6 mln in 2010 and $47.7 mln
in 2013• …main revenue is generated from “land fees”
World of Warcraft
• Players 30.6 mln (2010) 23.4 mln (2013) • Still generates $1.04 bln (2013)
Market Size & Competitors
Business Model
• Free-to-play• In-game purchase
• Special resources (cubes, seeds, animals)• Private land fee (no one can destroy there)
• GPS-tagging platform:• “Pac-Man” in the real world• GPS tracking, GPS markers • Outdoor quests• e-Guides
Marketing Plan
• Viral distribution• Need a team for outdoor quests and buildings• Play command games for special achievements
• Reviews• Advertising
• Cross references from our other titles
12
Zoya Petrochenko
co-founder, motivator, level designer
Roman Samchuk
co-owner, natural-born developer, troubleshooter, creative solutions,
software wizard
Alexander Gats
serial entrepreneur, system architect, ex. Microsoft employee, partner manager visionary, team leader
Team
Denis Dovgopoly, Nickolay Savin, Eugene Sozansky
Mentors
Real’CraftALFA TeamWe are looking for “smart money”:
• Asia Publishing companies
• Grow to the global market
We are looking for $480k of seeding round funds:
• Adopt for Multilanguage markets
• Buy reviews in the main media
• Run pre- and post- launch Adv.
• Finalize release activities
• Scale Azure services
We are ready to share 8% of our equities in exchange.