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2009 CCPhf. Allrights reserved.Reproductionwithout the writtenpermission of the publisheris expresslyforbidden,except forthe purposes of reviews,and forblankcharacter sheets,which maybe reproduced forpersonal use only. White Wolf,Vampire and World ofDarkness are registered trademarks of CCPhf. Allrights reserved.Vampire theRequiem,Werewolf the Forsaken,Mage the Awakening,Prometheanthe Created,Changeling the Lost, Hunterthe Vigil,Exalted, Scion,Storytelling Systemand the Storytelling Adventure Systemare trademarks of CCPhf. Allrights reserved.All characters,names, places and text hereinare copyrighted byCCP hf.CCP North America Inc. is a whollyowned subsidiaryof CCPhf. The mentionofor reference to anycompanyor productin these pages is nota challenge to the trademarkor copyrightconcerned. This bookuses the supernaturalforset tings,characters and themes.All mysticaland supernaturalelements are ctionand intended forentertainmentpurposes only.This bookcontains maturecontent.Reader discretionis advised.
Checkout White Wolfonline athttp://www.white-wolf.comCheckout the Storytelling Adventure Systemonline at http://www.white-wolf.com/sas
Written by Eddy Webb and Will Hindmarch Layout and Design by Jessica Mullins Interactive Version by Mr. Gone
White Wolf Publishing2075West Park Place Blvd.
Suite G
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ItroutioThis is probably the least important section when youre writing
the story for your own use. However, its a good place to jot down anytheme or mood you think will permeate your story, as well as notinginspirational sources, supplementary materials and overall advice youwant to remember before going into specifics later. Most times, though,
you can probably skip this section.
T TratmtThe first part of the treatment is a very short synopsis of the ad-
venture, followed by a brief rundown of the story as you envision itunfolding. Note that its very likely your game wont turn out as youdetail it here, but its good to have a basis to work from.
Start with a one-paragraph description of the story. Be short: describethe core conflict of the adventure and then move on. From there, the
bulk of the treatment is a frank, brief telling of your story. This is your
chance to give your version of the tale, but acknowledge the majorturning points here, including the various ways they can alter the
ultimate outcome of the adventures story. This is a roadmap for thestory, so make sure that all the twists and turns are clearly marked out.
Dont hide surprises in the climactic scene or bury important reversalsin a characters description.
Bakgrou a St-UpAvoid writing a bunch of background material for your story
thats only going to be of interest to you. Unless the backstorybetween two Storyteller character s is important to the coreconflicts of the story, skip it. Just because you have a scene in
a warehouse doesn t mean we need to know how internationalshipping law works.
Set-up is also where you can detail areas like the motives of theplayer characters or any potential patrons, information gathering,rumors and other information relevant to the lead up before thefirst scene.
Stortig AturSstm Support Kit
This support kit contains a variety of blank forms for writing stories for yourchronicle using the Storytelling Adventure System (SAS). The essay yourereading now is a guide to crafting adventures in the SAS style for personal
use, modified from the advice given to the writers of our pre-constructedSAS adventures. If you havent read the SAS Guide yet, you can download itfor free from our website at http://www.white-wolf.com/sas. Everything here
builds on that material, so take a moment to get familiar with the basics.
There are three rough areas for each SAS story introduction andgroundwork, scenes and aftermath. You can delete some areas and addnew ones based on the needs of your story, but its good to know why eachsection is there before you start changing them. The sections are covered
briefly in the SAS Guide, but this covers them in more detail.
Itroutio aGrouworkAtur Ratigs
First are the adventure ratings. The number o scenes is a simple countof what you have in your story (including optional scenes). The MPSdots are not an average of the individual scene MPS dots, but your
impression of how much of a challenge each aspect is in your story,based on the chart on p. 3 of the SAS Guide. The XP level is whatexperience point amount you find appropriate for the challenges inthe story as presented (whether through a previous playtest or a roughestimate of the power level of the antagonists).
MenTAl OOOOOPhySIcAl OOOOOSOcIAl OOOOO
STORyTellInG AdvenTURe SySTeM
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nw emtsThis is where you put objects that fall under already-defined catego-
ries: bloodlines, Merits, Charms and so on. Put only those things inhere. These are more likely to be used outside the scope of this story,
and you dont want your story-specific mechanics to be confused withthem later.
Stortig MaisIts okay to whip up optional systems for resolving core narrative
issues, like a sub-system that determines when characters finally drawpolice attention to their activities while on the run for a murder theydidnt commit. Because this action provides some of the architecturefor the whole story, you should detail it here rather than in any onescene, so you always have access to it.
T castThe Storyteller characters presented in SAS adventures use aslightly different format from our normal Storytelling games. Thesecharacters contain specific, detailed advice and notes to help you usethem in a particular story. Write sample descriptions, monologues,tactics and goals for the most important Storyteller characters in thestory; the character write-ups should be your one-stop shop whenplaying that character.
Dont bother writ ing up every downtown commuter on theD-Train this way. If you set out to detail too many characters ,
you may make each of them too shallow and they wont be asvibrant as you need them to be. Focus on getting key charactersacross as richly as you can, and trust that you can improvise thesupporting roles.
cast StruturQuotsIn most books, a character gets one quote, a sassy one-liner designed
to get the Storytellers attention right away. In SASs, though, weusually supply three important lines of dialogue for potential situ-
ations, to help you get a handle on portraying the character. You
should consider putting a few quotes on each important Storytellercharacter yourself, so you get a richer sense of how the character talkswhen thrown into a variety of situations. For example, you could offer
an example of how the character uses a particular Skill or power bywriting an example like the following:
(Intimidate) You ever elt somebodys bone snap in your hands? Ihave. I love it. I love that eeling.
(Streetwise) No worries, there, chief. I know youd neverget involved in such shady shit. But you know the neighbor-hood and might have an idea where such low-lives can befound. Right?
(Dominate) Josh, listen to me. I need you to go down to Humesapartment and deliver this package or me. You can do that or me,Josh. Do that or me, Josh.
Prsoait Mais
This is Vice and Virtue for World of Darkness, Motivationfor Exalted, Nature for Scion and so on. These are the same asthey are in the original games, but its good to throw in a quicksentence or two explaining what they mean to the character inquestion. Its another hook to help you understand how to portraythe character.
BakgrouThis is a quick, basic background on the characters fictional his-
tory in the game world. The odds are good that youve covered a lotof what might go in here under Backstory or Set-Up, so you dontneed to repeat that. This section is intended as a touchstone, though,so certain key pieces of information may warrant the repetition, such
as the characters wifes name, alma mater or the circumstances of hisunfortunate demise a hundred years ago.
dsriptioThis is still a description of the character in question. Rather than
a densely intertwined block of text, though, jot down a few ready-to-say descriptive statements you can share with your players. This isntread-aloud text, exactly, but its pretty close. Just break it up a bit so
you can pull it apart as needed
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Also, remember that, despite its name, this entry isnt strictly visual. Yourenot describing the character to a police sketch artist, youre communicatingwith an audience through words. Descriptions that cut to the chase and stickwith the audience are best. Here are three sample descriptions that might begiven for the same character but dont resort to just listing traits:
Hes got the look of a wadded-up rag, oily and wrinkled.
If people had evolved from frogs, theyd look like this.
His fangs are his only teeth, and thats probably been truesince the day he died.
Stortig hitsThis is a misnomer. Dont hint be clear. Write down as precisely
as you can the characters role in the story and how to use him to ac-complish narrative goals. Whats the characters purpose in the story?Exposition? A dose of action? A Mental challenge? How might thecharacter be re-appropriated for other uses?
Dont confuse this with a description of the character. In this section,
youre talking shop. Doug is a sympathetic character, so play him ashumble, funny, rebellious, chauvinistic, blunt or anything else thatll getthe players and their characters to like him enough to hate his killers.
no-combatat Statistis(Wor of darkss)
Easy on the dice pools. They should be neither too high or too many.Characters who arent the players characters and arent essential
antagonists should serve specific purposes in your story. Avoid writ-ing characters like A Librarian in favor of Evelyn, the SuspiciousLibrarian. When writing the entries for dice pools, you can includeone descriptive statement at the beginning and write your explanatorytext specific to the character. For example:
Research (5 dice) She tips books o the shel with a practicedlittle pull at the top o the spine. She then lobs the book rom one handto the other beore opening it and fipping through the pages. She lovesher job. Evelyn thrives on finding and having answers. This makesher nosy. She gladly helps anyone find out information, but thenlooks over your shoulder once its found. She wants to know what
you want to know. When the characters leave, she looks them upon Google and sees where the hits take her.
combatat StatistisBe specific and dont go overboard. The number of characters who
need five dots in anything should be very small. You have many othermechanisms for controlling the power level of any scene, but a detailedcharacter sheet cements a center point for the challenge of the scenesthat character is a part of. You arent required to give each Storytellercharacter exactly the number of dots that the players characters start
with, because they serve two very different purposes in the game.Dont put characters with massive dice pools into adventures for lessexperienced characters. Its also a good idea to pre-calculate dice pools
you expect to use a lot before the game starts.
SsThis next section is the catalog of scenes that make up your story.
These are the most important parts of your story. You wont creategood stories by cheating this structure. Instead, youll do it by creating
exciting and dramatic situations.One point of order: make sure your scenes are actually scenes. If its
a chunk of text talking about a characters overall goals (not just theimmediate goals in that part of the story), put it in the Cast section.If its a couple of paragraphs describing what happened before thestory started, that goes in Background and Set-Up. If you are trying todescribe a crucial story decision but its not specific to a place or time,give that decision some structure and flavor and make it into a scene.
The more evocative each scene is, the more richly textured the storywill be at the table.
S FormatMPS Ratigs
Much like the MPS ratings for the overall story, these ratingsarent based on any particular metric, but your overall feel of whatchallenge the scene offers to the story at hand. A starting Vampirecharacter will have a different Social challenge than one with75 experience points or a starting Scion character. Its more impor-tant that the dots for the scenes give you a quick way to gauge thechallenge of a scene.
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OriwThis should containa synopsis, a short description of what triggers
the scene and a description of the central conflict.
dsriptioAvoid a big paragraph of description. Put things in sentences that can
be used now and again throughout the scene, rather than delivered in
a huge info-dump at the beginning. Also dont feel restricted to thesedescriptions; feel free to break them up into phrases and details to usein improvised descriptions.
Stortr GoasThis is the main meat of the scene. Detail what this scene is designed
to accomplish in the story (e.g., build suspense, exposit, challenge thecharacters) and what you should keep in mind overall when runningthe scene. Spell out the key choice presented to the players during thescene, as well as any antagonist goals.
caratr GoasExplain what the characters are trying to accomplish in this scene.
These probably wont be the same at the Storyteller goals, but theycan be.
AtiosSometimes, youll use this section to detail the results of various ac-
tions the players could take with their characters. What clues do theyfind? What tactics will the ninjas use when they are attacked? What
happens when the crowd finds out theyre really vampires? This iswhere the nitty-gritty of the scene gets hammered out.
Most scenes, though, will also have a key action, which is a detaileddescription of the action complete with dice pools, modifiers and de-scriptive text. Use specific details and descriptions that you can read
aloud in the event of dramatic failures, exceptional successes and thelike. There are a few sub-sections here.
Dice Pool:This simply details whatever dice pool is used for theaction (if any).
Hindrances: This gives you ways to make the key action more chal-
lenging, more dangerous or more dramatic for the characters. Try tobe colorful with them, such as a warm, slow rain drips out of the sky
like spit (2) or wind-blown sand gets into everything (3). Theeffects of previous scenes can also act as a hindrance.
Help: This describes ways the characters can make the key action easierfor themselves, or extra benefits they can derive through clever play. In manycases, they might be rewards for other actions the characters take in this sceneor previous scenes, like restoring emergency lighting or putting out a fire.
Roll Results:A list of possible roll results, and some suggestions onhow they can manifest in the scene.
cosqusDetail any special consequences for the scene here. Note that these
are consequences that will have an impact on future scenes of thestory any consequences that radiate outside the context of the storyshould be detailed in Aftermath, below.
S carsYou can boil down all of the
relevant information in eachof your scenes into the scenecard template. Make sure thatthere isnt information in thecards that isnt mentioned inthe scene itself; the cards aremeant to be used as a refer-ence tool, not an additionalsource of information. Also,list all modifiers next to the
Help and Hindrances sec-tions in parenthesis.
Example: A -1 die modier for a slippery road would be listed as
Slippery Road (-1). A +2 DV for cover would be listed as Cover
(+2 DV).
AftrmatThe aftermath is pretty much what it says it is a discussion of the
consequences of the overall story, which are seeds for future stories.
This is also the place to detail end-of-story experience awards, reward-ing three or four particular actions or decisions.
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Notes
Name: Virtue: Faction:Concept: Vice: Group Name:
Ineigence Srengh PresenceWis Dexeriy Mnipuin
Resve Smin Cmpsure
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Willpower
Hea lthSki lls Merits
MoralitySizeSpeedDefenseInitiative ModArmor
Flaws
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o o o o o o o o o o o o
o o o o o o o o o o
Notes
Name: Virtue: Faction:Concept: Vice: Group Name:
Ineigence Srengh PresenceWis Dexeriy Mnipuin
Resve Smin Cmpsure
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Willpower
Hea lthSki lls Merits
MoralitySizeSpeedDefenseInitiative ModArmor
Flaws
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Notes
Willpower
Essence
Ski lls Numina
Influence
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o o o o o o o o o o o o
o o o o o o o o o oo o o o o o o o o o
Name: Virtue:Concept: Vice:
CorpusDice Pool
MoralityAspectRank
SizeSpeedDefenseInitiative Mod
Pwer Finesse Resisnce ooooooooooooooo ooooooooooooooo
Notes
Wi llpower
Essence
Ski lls Numina
Influence
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o o o o o o o o o o o o
o o o o o o o o o o o o
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Name: Virtue:Concept: Vice:
CorpusDice Pool
MoralityAspectRank
SizeSpeedDefenseInitiative Mod
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Notes
Name: Asset: Age:
Concept: Fault: Clique:
Intelligence Strength PresenceWits Dexterity Manipulation
Resolve Stamina Composure
Willpower
HealthSkills Merits
SizeSpeedDefenseInitiative Mod
Flaws
Attributes 5/4/3Skills Varies by AgeMerits 7Health = Stamina + Size
Willpower = Resolve + ComposureSize = 4 for childrenDefense = Lowest of Dexterity or WitsInitiative Mod = Dexterity + ComposureSpeed = Strength + Dexterity +4Starting Morality = 7
Notes
Name: Asset: Age:
Concept: Fault: Clique:
Intelligence Strength PresenceWits Dexterity Manipulation
Resolve Stamina Composure
Willpower
HealthSkills Merits
SizeSpeedDefenseInitiative Mod
Flaws
Attributes 5/4/3Skills Varies by AgeMerits 7Health = Stamina + Size
Willpower = Resolve + ComposureSize = 4 for childrenDefense = Lowest of Dexterity or WitsInitiative Mod = Dexterity + ComposureSpeed = Strength + Dexterity +4Starting Morality = 7
Morality Morality
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Name: Virtue: Faction:Concept: Vice: Group Name:
Name: Virtue: Faction:Concept: Vice: Group Name:
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Notes
Notes
Notes
Notes
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CHaRaCtER RElatIoNSHIPS
NaME
CoNCEPt
Name CoNCept
Name CoNCept
Name CoNCept
Name CoNCept
Name CoNCept
Name CoNCept
CHaRaCtER RElatIoNSHIPS
NaME
CoNCEPt
Name CoNCept
Name CoNCept
Name CoNCept
Name CoNCept
Name CoNCept
Name CoNCept
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mental physical socialScene:
Pcs
h I n d R A n c e S h e l P
STs
OTheR
mental physical socialScene:
Pcs
h I n d R A n c e S h e l P
STs
OTheR
mental physical socialScene:
Pcs
h I n d R A n c e S h e l P
STs
OTheR
mental physical socialScene:
Pcs
h I n d R A n c e S h e l P
STs
OTheR
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Name: Virtue: Clan:Concept: Vice: Covenant:
Intelligence Strength PresenceWits Dexterity Manipulation
Resolve Stamina Composure
Notes
ooooo ooooo ooooo
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Skills Merits
HumanitySizeSpeed
DefenseInitiative ModArmor
Disciplines
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Willpower
Health
Blood Potency
Vitae
o o o o o o o o o o o o
o o o o o o o o o o
o o o o o o o o o o
Flaws
Vitae per turn
Name: Virtue: Clan:Concept: Vice: Covenant:
Intelligence Strength PresenceWits Dexterity Manipulation
Resolve Stamina Composure
Not es
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Skills Merits
HumanitySizeSpeed
DefenseInitiative ModArmor
Disciplines
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Health
Blood Potency
Vitae
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o o o o o o o o o o
o o o o o o o o o o
Flaws
Vitae per turn
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Name; Virtue: Clan:Concept: Vice: Covenant:
Notesoooooooooo
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Name; Virtue: Clan:Concept: Vice: Covenant:
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Notesoooooooooo
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Name Concep t
Character Relationships
Name Concep t
Name Concep t
Name Concep t
Name Concep t
Name Concep t
Name Conc ep t
Character Relationships
Name
Concept
Name Conc ep t
Name Conc ep t
Name Conc ep t
Name Conc ep t
Name Conc ep t
Name
Concept
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mental physical socialScene:
Pcs
h I n d R A n c e S h e l P
STs
OTheR
mental physical socialScene:
Pcs
h I n d R A n c e S h e l P
STs
OTheR
mental physical socialScene:
Pcs
h I n d R A n c e S h e l P
STs
OTheR
mental physical socialScene:
Pcs
h I n d R A n c e S h e l P
STs
OTheR
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Form: HisHu Dalu Gauru ursHul urHan
intelliGence strenGtH Presence
Wits Dexterity maniPulation
resolve stamina comPosure
notes
skills merits
StrengthDexterityStamina
Manipulation
PerceptionSizeSpeedDefenseInitiative ModArmor
HealtH
name: virtue: asPice:
concePt: vice: tribe:
loDGe:
essence
Essence per turn
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WillPoWero o o o o o o o o o
PrimalurGeo o o o o o o o o o
FlaWs
Purity
Glory
Honor
WisdomCunning
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Gifts and Rites
GiFt roll rite roll
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Harmony
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name; virtue: ausPice:
concePt: vice: tribe:
loDGe:
notesoooooooooo
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name; virtue: ausPice:
concePt: vice: tribe:
loDGe:
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name; virtue: ausPice:
concePt: vice: tribe:
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name; virtue: ausPice:
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ChaRaCteR Relationships
name
ConCept
name concePt
name concePt
name concePt
name concePt
name concePt
name concePt
ChaRaCteR Relationships
name
ConCept
name concePt
name concePt
name concePt
name concePt
name concePt
name concePt
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mental physical socialScene:
Pcs
h I n d R A n c e S h e l P
STs
OTheR
mental physical socialScene:
Pcs
h I n d R A n c e S h e l P
STs
OTheR
mental physical socialScene:
Pcs
h I n d R A n c e S h e l P
STs
OTheR
mental physical socialScene:
Pcs
h I n d R A n c e S h e l P
STs
OTheR
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ArcAnA
IntellIgence Strength PreSence
WItS DexterIty MAnIPulAtIon
reSolve StAMInA coMPoSure
noteS
SkIllS MerItS
Wisdom
SpeedDefenseInitiative ModArmor
WIllPoWer
heAlth
gnoSIS
MAnA
nAMe: vIrtue: PAth:
concePt: vIce: orDer:
cAbAl:
Mana per turn
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ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooooooooooooo
o o o o o o o o o o
o o o o o o o o o o
ProtectIve SPellS
Rote
Skills
ArcAnA
IntellIgence Strength PreSence
WItS DexterIty MAnIPulAtIon
reSolve StAMInA coMPoSure
noteS
SkIllS MerItS
Wisdom
SpeedDefenseInitiative ModArmor
WIllPoWer
heAlth
gnoSIS
MAnA
nAMe: vIrtue: PAth:
concePt: vIce: orDer:
cAbAl:
Mana per turn
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooooooooooooo
o o o o o o o o o o
o o o o o o o o o o
ProtectIve SPellS
Rote
Skills
Size Size
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nAMe; vIrtue: PAth:
concePt: vIce: orDer:
noteS
nAMe; vIrtue: PAth:
concePt: vIce: orDer:
noteSoooooooooo
oooooooooo
oooooooooo
oooooooooo
oooooooooo
oooooooooo
oooooooooo
oooooooooo
nAMe; vIrtue: PAth:
concePt: vIce: orDer:
noteS
nAMe; vIrtue: PAth:
concePt: vIce: orDer:
noteSoooooooooo
oooooooooo
oooooooooo
oooooooooo
oooooooooo
oooooooooo
oooooooooo
oooooooooo
Victor Perez free roduct
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CharaCter relationships
Name
CoNCept
nAMe concePt
nAMe concePt
nAMe concePt
nAMe concePt
nAMe concePt
nAMe concePt
CharaCter relationships
Name
CoNCept
nAMe concePt
nAMe concePt
nAMe concePt
nAMe concePt
nAMe concePt
nAMe concePt
Victor Perez free roduct
Scene:
Scene:
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mental physical socialScene:
Pcs
h I n d R A n c e S h e l P
STs
OTheR
mental physical socialScene:
Pcs
h I n d R A n c e S h e l P
STs
OTheR
mental physical socialScene:
Pcs
h I n d R A n c e S h e l P
STs
OTheR
mental physical socialScene:
Pcs
h I n d R A n c e S h e l P
STs
OTheR
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oooooooooooo
Nes
Inelligence Srengh Pres enc e
Wis Dexeriy Manipulation
Reslve Samina Cmp sure
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
WillpoWer
HealtHSkillS MeritS
Size
Speed
Defens eInii aiveMd
Armr
tranSMutationS
azotH
pyroS
oooooooooo
oooooooooo BeStoWMent
............................................. .............................................
............................................. .............................................
............................................. .............................................
............................................. .............................................
............................................. .............................................
............................................. .............................................
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..................................................................
.......................................................
.................................................
...........................................
..........................
................................................
...................
...................
...................
...................
...................
...................
...................
DicePool
DicePool
DicePool
DicePool
DicePool
DicePool
DicePool
...............................................................................................
...............................................................................................
...............................................................................................
...............................................................................................
...............................................................................................
...............................................................................................
...............................................................................................
o oo oo oo oo oo oo oo oo oo ooooo
ooooooo
o oo oo oo oo oo oo oo oo oo ooooo
ooooooo
o oo oo oo oo oo oo oo oo oo ooooo
ooooooo
o oo oo oo oo oo oo oo oo oo ooooo
ooooooo
o oo oo oo oo oo oo oo oo oo ooooo
ooooooo
oooooooooooo
Nes
Name: Virue: Line age:
Cncep: Vice: Refinemen:
Inelligence Srengh Pres enc e
Wis Dexeriy Manipulation
Reslve Samina Cmp sure
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
WillpoWer
HealtHSkillS MeritS
Size
Speed
Defens eInii aiveMd
Armr
tranSMutationS
azotH
pyroS
oooooooooo
oooooooooo BeStoWMent
............................................. .............................................
............................................. .............................................
............................................. .............................................
............................................. .............................................
............................................. .............................................
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..................................................................
.......................................................
.................................................
...........................................
..........................
................................................
...................
...................
...................
...................
...................
...................
...................
DicePool
DicePool
DicePool
DicePool
DicePool
DicePool
DicePool
...............................................................................................
...............................................................................................
...............................................................................................
...............................................................................................
...............................................................................................
...............................................................................................
...............................................................................................
o oo oo oo oo oo oo oo oo oo ooooo
ooooooo
o oo oo oo oo oo oo oo oo oo ooooo
ooooooo
o oo oo oo oo oo oo oo oo oo ooooo
ooooooo
o oo oo oo oo oo oo oo oo oo ooooo
ooooooo
o oo oo oo oo oo oo oo oo oo ooooo
ooooooo
Name: Virue: Line age:
Cncep: Vice: Refinemen:
Humanity......................................Humanity ......................................
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oooooooooo
oooooooooo
oooooooooo
oooooooooo
Notes oooooooooo
oooooooooo
oooooooooo
oooooooooo
Notes
Name: Virtue: Lineage:
Concept: Vice: Refinement:
Name: Virtue: Lineage:
Concept: Vice: Refinement:
Name: Virtue: Lineage:
Concept: Vice: Refinement:
Name: Virtue: Lineage:
Concept: Vice: Refinement:
oooooooooo
oooooooooo
oooooooooo
oooooooooo
Notes oooooooooo
oooooooooo
oooooooooo
oooooooooo
Notes
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Name CoNCept
Name CoNCept
Name CoNCept
Name CoNCept
Name CoNCept
Name CoNCept
CHaraCter relationSHipS
NAME
CoNCEPt
Name CoNCept
Name CoNCept
Name CoNCept
Name CoNCept
Name CoNCept
Name CoNCept
CHaraCter relationSHipS
NAME
CoNCEPt
Victor Perez free roduct
Scene:
Scene:
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mental physical socialScene:
Pcs
h I n d R A n c e S h e l P
STs
OTheR
mental physical socialScene:
Pcs
h I n d R A n c e S h e l P
STs
OTheR
mental physical socialScene:
Pcs
h I n d R A n c e S h e l P
STs
OTheR
mental physical socialScene:
Pcs
h I n d R A n c e S h e l P
STs
OTheR
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ContractsSkills
Merits
Health
Glamour per turn_________
Name: Virtue: Seeming:
Concept: Vice: Kith:
Court:
Intelligence: OOOOOOOOOO
Wits: OOOOOOOOOO
Resolve: OOOOOOOOOO
Strength: OOOOOOOOOO
Dexterity : OOOOOOOOOO
Stamina: OOOOOOOOOO
Presence: OOOOOOOOOO
Manipulation: OOOOOOOOOO
Composure: OOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOOOOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
O O O O O O O O O O
Willpower
Glamour
O O O O O O O O O O
Wyrd
Pledges/Notes
Defense
Initiative ModArmor
Flaws
Clarity
SizeSpeed
ContractsSkills
Merits
Health
Glamour per turn_________
Name: Virtue: Seeming:
Concept: Vice: Kith:
Court:
Intelligence: OOOOOOOOOO
Wits: OOOOOOOOOO
Resolve: OOOOOOOOOO
Strength: OOOOOOOOOO
Dexterity : OOOOOOOOOO
Stamina: OOOOOOOOOO
Presence: OOOOOOOOOO
Manipulation: OOOOOOOOOO
Composure: OOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOOOOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
O O O O O O O O O O
Willpower
Glamour
O O O O O O O O O O
Wyrd
Pledges/Notes
Defense
Initiative ModArmor
Flaws
Clarity
SizeSpeed
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Notes:OOOOOOOOOO
OOOOOOOOOO
OOOOOOOOOO
OOOOOOOOOO
Notes:OOOOOOOOOO
OOOOOOOOOO
OOOOOOOOOO
OOOOOOOOOO
Notes:
Name: Virtue: Seeming:
Concept: Vice: Kith:
Court:
OOOOOOOOOO
OOOOOOOOOO
OOOOOOOOOO
OOOOOOOOOO
Notes:OOOOOOOOOO
OOOOOOOOOO
OOOOOOOOOO
OOOOOOOOOO
Name: Virtue: Seeming:
Concept: Vice: Kith:
Court:
Name: Virtue: Seeming:
Concept: Vice: Kith:
Court:
Name: Virtue: Seeming:
Concept: Vice: Kith:
Court:
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Name Concept
Name Concept
Name Concept
Name Concept
Name Concept
Name Concept
Name
Concept
Character Relationships
Name Concept
Name Concept
Name Concept
Name Concept
Name Concept
Name Concept
Name
Concept
Character Relationships
Victor Perez free roduct
Scene:
Scene:
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mental physical socialS n
Pcs
h I n d R A n c e S h e l P
STs
OTheR
mental physical socialScene:
Pcs
h I n d R A n c e S h e l P
STs
OTheR
mental physical socialS n
Pcs
h I n d R A n c e S h e l P
STs
OTheR
mental physical socialScene:
Pcs
h I n d R A n c e S h e l P
STs
OTheR
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Notes
Intllignc Strngth Prsnc
Wits Dxtrity Manipulation
Rsolv Stamina Composur
Will poWe r
HealtHskills Merits
MraliySiz
Spd
Dfns
Iniiaiv Md
Armr
FlaWs
tactics
Notes
Nam: Viru: Prfssin:
Cncp: Vic: Cmpac:
Cnspiracy:
Intllignc Strngth Prsnc
Wits Dxtrity Manipulation
Rsolv Stamina Composur
Will poWe r
HealtHskills Merits
MraliySiz
Spd
Dfns
Iniiaiv Md
Armr
FlaWs
tactics
Nam: Viru: Prfssin:
Cncp: Vic: Cmpac:
Cnspiracy:
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Nam: Viru: Prfssin:
Cncp: Vic: Cll:
Nam: Viru: Prfssin:
Cncp: Vic: Cll:
Nam: Viru: Prfssin:
Cncp: Vic: Cll:
Nam: Viru: Prfssin:
Cncp: Vic: Cll:
Ns
Ns
Ns
Ns
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Name CoNCept
Name CoNCept
Name CoNCept
Name CoNCept
CharaCter relationships
NAMe
CoNCePt
Name CoNCept
Name CoNCept
Name CoNCept
Name CoNCept
Name CoNCept
Name CoNCept
CharaCter relationships
NAMe
CoNCePt
Name CoNCept
Name CoNCept
Victor Perez free roduct
Scene:
Scene:
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mental physical social
Pcs
h I n d R A n c e S h e l P
STs
OTheR
mental physical socialScene:
h I n d R A n c e S h e l P OTheR
PcsSTs
mental physical social
Pcs
h I n d R A n c e S h e l P
STs
OTheR
mental physical socialScene:
h I n d R A n c e S h e l P OTheR
PcsSTs
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Name: Virtue: Archetype:Concept : Vice: Threshold:
Intelligence Strength Presence
Wits Dexterity Manipulation
Resolve Stamina Composure
Notes
Merits Health
Synergy
Size
Speed
Defense
Initiative Mod
Armor
Plasm per turn
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOOOOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOOOOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
Manifestations
OOOOOOOOOOOO
WillpowerOOOOOOOOOO
Plasm
PsycheOOOOOOOOOO
Flaws
Keys
Skills
Name: Virtue: Archetype:Concept : Vice: Threshold:
Intelligence Strength Presence
Wits Dexterity Manipulation
Resolve Stamina Composure
Notes
Merits Health
Synergy
Size
Speed
Defense
Initiative Mod
Armor
Plasm per turn
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOOOOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOOOOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
Manifestations
OOOOOOOOOOOO
WillpowerOOOOOOOOOO
Plasm
PsycheOOOOOOOOOO
Flaws
Keys
Skills
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Name: Virtue: Archetype:Concept: Vice: Threshold:
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Notes
Name: Virtue: Archetype:Concept: Vice: Threshold:
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Notes
Name: Virtue: Archetype:Concept: Vice: Threshold:
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Notes
Name: Virtue: Archetype:Concept: Vice: Threshold:
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Notes
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Name CoNCept
Name CoNCept
Name CoNCept
Name CoNCept
CharaCter relationships
Name
Concept
Name CoNCept
Name CoNCept
Name CoNCept
Name CoNCept
Name CoNCept
Name CoNCept
CharaCter relationships
Name
Concept
Name CoNCept
Name CoNCept
Victor Perez free roduct
SCENE:
SCENE:
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mental physical socialH I N D R A N C E S H E L P OtHER
mental physical socialSCENE:
H I N D R A N C E S H E L P OtHER
mental physical socialH I N D R A N C E S H E L P OtHER
mental physical socialSCENE:
H I N D R A N C E S H E L P OtHER
PCs
Sts
PCs
Sts
PCs
Sts
PCs
Sts
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AnimA
Strength ChAriSmA PerCePtion
Dexterity mAniPulAtion intelligenCe
StAminA APPeArAnCe WitS
WillPoWer
eSSenCe
VirtueS
nAme: CASte:
ConCePt: AnimA:
o o o o o o o o o o
o o o o o o
exPerienCe
OOOOO OOOOO OOOOO
OOOOO OOOOO OOOOO
OOOOO OOOOO OOOOO
SoAkB L A
DoDge DV
heAlth
-0
-1
-2
-4
InCAPACitAteD
limit BreAk
Virtue FlAW
ComPASSion
ConViCtion
o o o o o
o o o o o
temPerAnCe
VAlor
o o o o o
o o o o o
PerSonAl |
PeriPherAl |
CommitteD
eSSenCe Pool
ABilitieSoo
oo
oo
oo
oo
oo
oo
oo
oooo
oo
oo
oo
oo
oo
oo
oo
oo
oooo
oo
oo
oo
oo
oo
oo
oo
oo
oooo
oo
oo
oo
oo
oo
oo
oo
oo
oooo
oo
oo
oo
oo
oo
oo
oo
oo
oooo
o
o
o
o
o
o
o
o
oo
o
o
o
o
o
o
o
o
oo
o
o
o
o
o
o
o
o
oo
o
o
o
o
o
o
o
o
oo
o
o
o
o
o
o
o
o
oo
WeAPonSBACkgrounDSooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Speed / Accuracy / Damage / Defense / Rate
noteS
ChArmS
nAme CoSt nAme CoSt
nAme
Victor Perez free roduct
n
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nAme
noteS AnimA
Strength ChAriSmA PerCePtion
Dexterity mAniPulAtion intelligenCe
StAminA APPeArAnCe WitS
WillPoWer
eSSenCe
VirtueS
nAme: CASte:
ConCePt: AnimA:
o o o o o o o o o o
o o o o o o
exPerienCe
OOOOO OOOOO OOOOO
OOOOO OOOOO OOOOO
OOOOO OOOOO OOOOO
SoAkB L A
DoDge DV
heAlth
-0
-1
-2
-4
InCAPACitAteD
limit BreAk
Virtue FlAW
ComPASSion
ConViCtion
o o o o o
o o o o o
temPerAnCe
VAlor
o o o o o
o o o o o
PerSonAl |
PeriPherAl |
CommitteD
eSSenCe Pool
ABilitieSoo
oo
oo
oo
oo
oo
oo
oo
oooo
oo
oo
oo
oo
oo
oo
oo
oo
oooo
oo
oo
oo
oo
oo
oo
oo
oo
oooo
oo
oo
oo
oo
oo
oo
oo
oo
oooo
oo
oo
oo
oo
oo
oo
oo
oo
oooo
o
o
o
o
o
o
o
o
oo
o
o
o
o
o
o
o
o
oo
o
o
o
o
o
o
o
o
oo
o
o
o
o
o
o
o
o
oo
o
o
o
o
o
o
o
o
oo
WeAPonSooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Speed / Accuracy / Damage /Parry DV/ Rate
ChArmS/knACkS
nAme CoSt nAme CoSt
BACkgrounDS
Victor Perez free roduct
n
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nAme
noteS AnimA
Strength ChAriSmA PerCePtion
Dexterity mAniPulAtion intelligenCe
StAminA APPeArAnCe WitS
WillPoWer
eSSenCe
VirtueS
nAme: ASPeCt:
ConCePt: AnimA:
o o o o o o o o o o
o o o o o o
exPerienCe
OOOOO OOOOO OOOOO
OOOOO OOOOO OOOOO
OOOOO OOOOO OOOOO
SoAkB L A
DoDge DV
heAlth
-0
-1
-2
-4
InCAPACitAteD
limit BreAk
Virtue FlAW
ComPASSion
ConViCtion
o o o o o
o o o o o
temPerAnCe
VAlor
o o o o o
o o o o o
PerSonAl |
PeriPherAl |
CommitteD
eSSenCe Pool
ABilitieSoo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
WeAPonSooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Speed / Accuracy / Damage /Parry DV/ Rate
ChArmS
nAme CoSt nAme CoSt
BACkgrounDS
Victor Perez free roduct
n
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nAme
noteS AnimA
Strength ChAriSmA PerCePtion
Dexterity mAniPulAtion intelligenCe
StAminA APPeArAnCe WitS
WillPoWer
eSSenCe
VirtueS
nAme: ASPeCt:
ConCePt: AnimA:
o o o o o o o o o o
o o o o o o
exPerienCe
OOOOO OOOOO OOOOO
OOOOO OOOOO OOOOO
OOOOO OOOOO OOOOO
SoAkB L A
DoDge DV
heAlth
-0
-1
-2
-4
InCAPACitAteD
limit BreAk
FlAWeD FAte
ComPASSion
ConViCtion
o o o o o
o o o o o
temPerAnCe
VAlor
o o o o o
o o o o o
PerSonAl |
PeriPherAl |
CommitteD
eSSenCe Pool
ABilitieSoo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
WeAPonSooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Speed / Accuracy / Damage /Parry DV/ Rate
ChArmS/CollegeS
nAme CoSt nAme CoSt
BACkgrounDS
Victor Perez free roduct
n
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nAme
noteS AnimA
Strength ChAriSmA PerCePtion
Dexterity mAniPulAtion intelligenCe
StAminA APPeArAnCe WitS
WillPoWer
eSSenCe
VirtueS
nAme: CASte:
ConCePt: AnimA:
o o o o o o o o o o
o o o o o o
exPerienCe
OOOOO OOOOO OOOOO
OOOOO OOOOO OOOOO
OOOOO OOOOO OOOOO
SoAkB L A
DoDge DV
heAlth
-0
-1
-2
-4
InCAPACitAteD
reSonAnCe
reSonAnCe eFFeCtS
ComPASSion
ConViCtion
o o o o o
o o o o o
temPerAnCe
VAlor
o o o o o
o o o o o
PerSonAl |
PeriPherAl |
CommitteD
eSSenCe Pool
ABilitieSoo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
WeAPonSooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Speed / Accuracy / Damage / Defense / Rate
ChArmS
nAme CoSt nAme CoSt
BACkgrounDS
Victor Perez free roduct
n
7/31/2019 _SAS - Support Kit
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nAme
exPerienCe
noteS heArt
Strength ChAriSmA PerCePtion
Dexterity mAniPulAtion intelligenCe
StAminA APPeArAnCe WitS
nAme: CASte:
ConCePt: Court:
OOOOOOO OOOOOOO OOOOOOO
OOOOOOO OOOOOOO OOOOOOO
OOOOOOO OOOOOOO OOOOOOO
WillPoWero o o o o o o o o o
SoAkB L A
DoDge DV
heAlth
-0
-1
-2
-4
InCAPACitAteD
eSSenCeo o o o o o
PerSonAl |
CommitteD
eSSenCe Pool
ABilitieSoo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
WeAPonSooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Speed / Accuracy / Damage / Defense / Rate
ChArmS
nAme CoSt nAme CoSt
o o o o
VirtueSComPASSiono o o o o
temPerAnCeo o o o o
o o oo o o o oo o
CuP SoAk ring SoAk
CuP ring
APPeArAnCe WitS
ConViCtiono o o o o
VAloro o o o o
o o oo o o o oo o
StAFF SoAk SWorD SoAk
StAFF SWorD
APPeArAnCe StAminA
BACkgrounDS
Victor Perez free roduct
n
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nAme
noteS AnimA
Strength ChAriSmA PerCePtion
Dexterity mAniPulAtion intelligenCe
StAminA APPeArAnCe WitS
WillPoWer
eSSenCe
VirtueS
nAme: CASte:
ConCePt: urge:
o o o o o o o o o o
o o o o o o
exPerienCe
OOOOO OOOOO OOOOO
OOOOO OOOOO OOOOO
OOOOO OOOOO OOOOO
SoAkB L A
DoDge DV
heAlth
-0
-1
-2
-4
InCAPACitAteD
limit BreAk
torment
ComPASSion
ConViCtion
o o o o o
o o o o o
temPerAnCe
VAlor
o o o o o
o o o o o
PerSonAl |
PeriPherAl |
CommitteD
eSSenCe Pool
ABilitieSoo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
oo
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
WeAPonSooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Speed / Accuracy / Damage /Parry DV/ Rate
ChArmS
nAme CoSt nAme CoSt
BACkgrounDS
Victor Perez free roduct
http://-/?-http://-/?-7/31/2019 _SAS - Support Kit
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nAme: CASte:
ConCePt: AnimA:
noteS
nAme: CASte:
ConCePt: AnimA:
noteS
nAme: CASte:
ConCePt: AnimA:
noteS
nAme: CASte:
ConCePt: AnimA:
noteS
Victor Perez free roduct
http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-7/31/2019 _SAS - Support Kit
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ChArACter relAtionShiPS
nAme
ConCePt
nAme ConCePt
nAme ConCePt
nAme ConCePt
nAme ConCePt
nAme ConCePt
nAme ConCePt
ChArACter relAtionShiPS
nAme
ConCePt
nAme ConCePt
nAme ConCePt
nAme ConCePt
nAme ConCePt
nAme ConCePt
nAme ConCePt
Victor Perez free roduct
mental physical social
SCENE:
mental physical social
SCENE:
http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-7/31/2019 _SAS - Support Kit
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mental physical socialH I N D R A N C E S H E L P O t H E R
mental physical socialSCENE:
PCs
H I N D R A N C E S H E L P
Sts
O t H E R
mental physical social
PCs
H I N D R A N C E S H E L P
Sts
O t H E R
mental physical socialSCENE:
PCs
H I N D R A N C E S H E L P
Sts
O t H E R
PCs
Sts
Victor Perez free roduct
http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-7/31/2019 _SAS - Support Kit
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Name: Calling: Pantheon:
Level: Nature: God:
Strength
Dexterity
Stamina
Charisma
Manipulation
Appearance
Perception
Intelligence
Wits
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
oooooooooo
ooooo
ooooo
AbILItIeS bIrthrIGhtS
WeAPoNS
KNACKS
Lgnd
Pins
LeGeND
vIrtueS
ooooo
ooooo
ooooo
ooooo
heALth
0 1 1 2 2 4 I
WILLPoWer
NoteS
booNS
AttrIbuteS
Name: Calling: Pantheon:
Level: Nature: God:
Strength
Dexterity
Stamina
Charisma
Manipulation
Appearance
Perception
Intelligence
Wits
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
oooooooooo
ooooo
ooooo
AbILItIeS bIrthrIGhtS
WeAPoNS
KNACKS
Lgnd
Pins
LeGeND
vIrtueS
ooooo
ooooo
ooooo
ooooo
heALth
0 1 1 2 2 4 I
WILLPoWer
NoteS
booNS
AttrIbuteS
Victor Perez free roduct
Name
http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-7/31/2019 _SAS - Support Kit
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Name: Calling: Pantheon:
Level: Nature: God:
Strength
Dexterity
Stamina
Charisma
Manipulation
Appearance
Perception
Intelligence
Wits
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
oooooooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
AbILItIeS bIrthrIGhtS
WeAPoNS
heALth
0 1 1 2 2 4 I
WILLPoWer
AttrIbuteS
Name
booNS
NoteS
KNACKS
Lgnd Pins
LeGeND
vIrtueS
ooooo
ooooo
ooooo
ooooo
SPeLLS
Victor Perez free roduct
Name
http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-7/31/2019 _SAS - Support Kit
52/55
Name: Calling: Pantheon:
Level: Nature: God:
Strength
Dexterity
Stamina
Charisma
Manipulation
Appearance
Perception
Intelligence
Wits
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
oooooooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
AbILItIeS bIrthrIGhtS
WeAPoNS
heALth
01
1
224I
WILLPoWer
AttrIbuteS
Name
booNS
NoteS
KNACKS
Lgnd Pins
LeGeND
vIrtueS
ooooo
ooooo
ooooo
ooooo
SPeLLS
Victor Perez free roduct
http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-7/31/2019 _SAS - Support Kit
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Name: Calling: Pantheon:
Level: Nature: God:
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
NoteS
Name: Calling: Pantheon:
Level: Nature: God:
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
NoteS
Name: Calling: Pantheon:
Level: Nature: God:
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
NoteS
Name: Calling: Pantheon:
Level: Nature: God:
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
NoteS
Victor Perez free roduct
http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-7/31/2019 _SAS - Support Kit
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ChArACter reLAtIoNShIPS
NAMe
CoNCePt
Nam Cncp
Nam Cncp
Nam Cncp
Nam Cncp
Nam Cncp
Nam Cncp
Nam Cncp
ChArACter reLAtIoNShIPS
NAMe
CoNCePt
Nam Cncp
Nam Cncp
Nam Cncp
Nam Cncp
Nam Cncp
Nam Cncp
Nam Cncp
Victor Perez free roduct
mental physical socialScene:
mental physical socialScene:
http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-7/31/2019 _SAS - Support Kit
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Pcs
h I n d R A n c e S h e l P
STs
OTheR
mental physical socialScene:
h I n d R A n c e S h e l P OTheR
Pcs
h I n d R A n c e S h e l P
STs
OTheR
mental physical socialScene:
h I n d R A n c e S h e l P OTheR
http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-