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DEDICATION
TABLE OF CONTENTS
INTRODUCTION | page 8
WHAI IS RENDERING? TOOLS AND MATERIALS
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CHAPTER riQ
LIGHT TYPES AND CASTING SHADOWS “h
^ OCCLUSION
REFLECTED LIGHT *9}
1*5 SUNBEAMS
Construction Skills
SHADOW CONSTRUCTION WITH LOCAL LIGHT
In figs. 2.63 and 2.64 Light Rays conwtgs to an Auxiliaty
Sunlight Construction ' t Convergence
CASTING SHADOWS OF WALL SHAPES
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Casting the Shadow of a Horizontal Stick over Complex Shapes
Casting Shadows of Simple Volumes: Local Light
CASTING SHADOWS OF OVERHANGS
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CASTING SHADOWS OF OPENINGS
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CASTING SHADOWS OF COMPLEX PLANAR VOLUMES
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Object Value and Cast Shadow Value
ent L,ght and Shadow Value
fig. 3.13 fig. 3.,m
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Planning Values
Reflected Light of Plane Reflectors
Reflected Light: Double-Bounce
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Light Rendering Examples
Student Examples
Terminator and Core Shadow
reflected light affecting the shadow side of the obj
the core-shadow position. The core shadow is located a little behind the terminator line toward the shadow side. The width of the core shadow
STEP 1, fig. 3.91: Set up the light source and the shadow origin.
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Fig. 3.117: To cost the shadow of the vertical end planes,
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Student Examples
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Practice
MARKERS
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WET MEDIA AND OTHER TRADITIONAL TECHNIQUES
DIGITAL RENDERING PROGRAMS
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Student Examples
X-Y-Z Form: Sunlight from Directly Above
X-Y-Z Form: Diagonal Sunlight
X-Y-Z FORMS: PLANNING A RENDERING
Student Examples
Student Examples
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TEXTURE 'V)
DETAIL AND TEXTURE GRADIENTS
PRINT + PRACTICE
CHAPTER r»C
RENDERING SPECIFIC OBJECTS
GENERAL TO
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SIMPLIFICATION FOR COMMUNICATION
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MECH STEP-BY-STEP
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ORGANIC-FORM RENDERING BY NEVILLE PAGE
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Although it is made up of a flattened cylinder, there are multiple
ENVIRONMENT RENDERING EXAMPLES BY ROBH RUPPEL
CHAPTER
REFLECTIVE SURFACES 07
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PLOTTING REFLECTIONS: CONCAVE AND CONVEX SURFACES
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REFLECTIVITY "@5
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ca a % of matte _ surface visibility L ^
a D % of reflective surface visibility
FRESNEL EFFECT 9}
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DIGITAL LAYERING STRATEGY
final composite image
colorized layers
line drawing
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^ REFLECTION POOLS AND PUDDLES
/9) CAST SHADOWS ON REFLECTIVE SURFACES
CHAPTER
REFLECTIONS: INDOOR SCENES 08
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CHAPTER
REFLECTIONS: OUTDOOR SCENES 09
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HOW TO RENDER EYES BY NEVILLE PAGE
CHAPTER in
RENDERING SPECIFIC MATERIALS
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METALLIC PAINT 'V)
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TRANSLUCENCE AND SUBSURFACE SCATTERING
WATER
«) RAIN
TEXTURED SURFACES
BRUSHED METAL 'V)
'GD RAW AND MACHINED METAL
ALUMINUM 9)
WOOD -flD
RUST 9)
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CAMERA EFFECTS: MOTION, BLOOM AND GLINTS
CHAPTER I
RENDERING EXAMPLES 11
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IIH
II PHOTO BOOTH AS A DESIGN TOOL
RENDERING A SCI-FI SUIT WITH ROBERT SIMONS
GLOSSARY
GLOSSARY
INDEX
BIOS
VIDEO LINKS LIST
http://S' n/h2re/linklist
SCOTT ROBERTSON DESIGN: YOUTUBE CHANNEL
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