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SPORTSFEST 2013 CITIUS, ALTIUS, FORTIUS
SPORTSFEST 2013 RULEBOOK
Citius, Altius, Fortius
BROUGHT TO YOU BY:
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SPORTSFEST 2013 CITIUS, ALTIUS, FORTIUS
MAJOR AND MINOR SPORTS
MINOR SPORTSDodgeball, Patintero, Chinese garter, Chess, Tablet Games, Monopoly Deal,
Jackstones, DoTA
MAJOR SPORTS
Basketball
Volleyball
Badminton
Table Tennis
Ultimate Frisbee
Womens Basketball
Bowling
Football
Cheerdance
Amazing Race
MAJOR GAMES
AWARD POINTS
Champion 10
2nd place 6
3rd place 3
Last place 1
No participation 0
MINOR GAMES
AWARD POI NTS
Champion 7
2nd place 4
3rd place 2
Last place 1
No participation 0
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SCHEDULE OF EVENTS
AU
Montgom
UST 30, FR IDAY
ery Place, Basketball Court
Horeb Court
6:00 PM
7:00 PM
Basketball game1st year vs. 3rd year
Volleyball game2nd year vs. 3rd year
Basketball game2nd year vs. CI-FaSt-Alum
AUGU
UP D
ST 31, SATURDAY
iliman, Sunken Garden
7:00 AM
1:00 PM
Football game1st year vs. 2nd year
3rd year vs. CI-FaSt-Alum
Battle for 3rd and 4th place
Battle for 1st and 2nd place
Ultimate Frisbee1st year vs. 2nd year
3rd year vs. CI-FaSt-Alum
Battle for 3rd and 4th place
Battle for 1st and 2nd place
SEPT
Trinity U
MBER 2, MONDAY
niversity, Basketball Court
Horeb Court
6:00 PM
7:00 PM
8:00 PM
Volleyball game1st year vs. 2nd year
Dodgeball game (Horeb)1st year vs. 2nd year
OPENING CEREMONIES
Basketball game3rd year vs. CI-FaSt-Alum
Dodgeball game (Horeb)3rd year vs. CI-FaSt-Alum
SEPT
Trinity U
MBER 3, TUESDAY
niversity, Basketball Court
6:00 PM
7:00 PM
8:00 PM
Volleyball game1st year vs. CI-FaSt-Alum
Basketball game1st year vs. 2nd year
Volleyball game2nd year vs. CI-FaSt-Alum
SEPTE
Trinity U
BER 4, WEDNESDAY
niversity, Basketball Court
Horeb Court
6:00 PM
7:00 PM
Basketball game2nd year vs. 3rd year
Dodgeball game (Horeb)Battle for 3rd and 4th place
Volleyball game1st year vs.3rd year
Dodgeball game (Horeb)Battle for 1st and 2nd place
SEPTE
Trinity U
S
P
MBER 5, THURSDAY
niversity, Basketball Court
tudent Lounge (SL)
nthouse Lobby (PL)
Station 990
4:00 PM
5:00 PM
6:00 PM
7:00 PM
Chinese Garter (PL)
Chess (PL)
Jackstones (PL)
Tablet Games (SL)
Monopoly Deal (SL)
Table Tennis (PL)
Volleyball game3rd year vs. CI-FaSt-Alum
DoTA (Station 990)
Basketball Game1st year vs. CI-FaSt-Alum
SEP
Amorant
EMBER 6, FRIDAY
o Court (Gym 2 and Gym 3)
QC Sports Club
SLCM
7:00 AM
9:00 AM
10:00AM
1:00 AM
4:30 PM
Amazing Race (SLCM)
Womens Basketball1st year vs. 2nd year
3rd year vs. CI-FaSt-Alum
Battle for 3rd and 4th place
Battle for 1st and 2nd place
Volleyball Championship
Cheering Competition
Patintero1st year vs. 2nd year
3rd year vs. CI-FaSt-Alum
Battle for 3rd and 4th place
Battle for 1st and 2nd place
Basketball Championship
Bowling Tournament
Badminton Tournament
CLOSING CEREMONIESMr. and Ms. Lukan 2013
Awarding of Winners
Victory Party/Socials Night
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SPORTSFEST 2013 CITIUS, ALTIUS, FORTIUS
MENS BASKETBALLPoint Person: Jordan Diaz
VOLLEYBALL
Point Person: Pia Sandoval
Players: Team sport, at least 5 male players
Requirements: Teams basketball shirt/jersey should correspond to their team color Individual numbers of each player should be written on their jersey/shirt or pinned. Players
without numbers will not be allowed to play Each team shall designate a captain to act as team spokespersons and make decisions
Competition Mechanics:
1. Single Round Robin Eliminations Format.
2. Championship game would be between the top 2 teams and the 3rd place winner would be
determined by their rank from the elimination round.
3. In the event of a tie for a particular seed, the seed will be determined as follows:
a. Head-to-head record: the team that has won against the other team during the
elimination games gets the higher seed.
b. In the event of a 3-way tie for 2nd seed, the team with the superior quotient
automatically takes 2nd seed. For the 2 teams with the inferior quotients, the head-to-
head record will be applied.
Game Mechanics:
1. Standard non-professional whole court basketball rules apply.
2. The game is made up of 4 quarters of 10 minutes each running time until the final 2
minutes of the 4th quarter (and the overtime period, if any).
3. If the winner is not determined after the end of regulation, teams will play a 5-minute
overtime period.
4. Each team is entitled to two (2) 30-second timeouts per quarter, which may be
accumulated if unused.
Players: Team sport, at least 6 males players with no less than 2 girls at all times
Requirements: Teams volleyball shirt/jersey should correspond to their team color Each team shall designate a captain to act as team spokespersons and make decisions
Competition Mechanics:
1. Single Round Robin Eliminations format
2. In case of a tie, the team with a higher cumulative score advantage would be used to rank
them accordingly.
3. Championship game would be between the top 2 teams and the 3rd place winner would be
determined by their rank from the elimination round.
Game Mechanics:
1. Standard court will be used.2. Rally scoring will be used.
3. The linesmen standing on the opposite corners of the court would decide whether the ball
is in or out
4. Offense will score on a defense miss or out of bounds hit.
5. Defense will score on an offensive miss, out of bounds hit, or serve into the net.
6. A best-of-three playoff will be employed except during the championship game wherein
best-of-five playoff will be used. In the best-of-three playoff, the first and second games
will be a race to 25 points and the deciding game (if ever there is) will be a race to 15
points. In the best-of-five playoff, the first to fourth games will be a race to 25 points and
the deciding game (if ever there is) will be a race to 15 points.
7. Each team is allowed to call one (1) 1-minute timeout in every set of the game.
8. Referees decision is final.
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BADMINTONPoint Person: Iris Sanchez, Darwin Dela Cruz
TABLE TENNIS
Point Person: Nat Paragas
Players: Singles and Doubles (at least 3 players for mens and womens division)
Requirements: Players will be provided with shuttlecocks for warm-up and for the
tournament itself. Own rackets must be brought for use during the tournament
Competition Mechanics:
1. Double Eliminations Tournament Format.
2. The Mens division is separate from the Womens division.
3. There would be a singles and doubles division for this event. Each team is required to
have at least one player for the singles division for men and women and at least a pair for
doubles division for men and for women. Substitute players are allowed per game (not per
set).
Game Mechanics:
1. A two-minute warm up will be given for each match.2. A match will consist of three sets. Each round consists of 15 points, with points awarded
using the rally point scoring system. First team to win 2 sets will win the match.
3. If a sets score becomes tied at fifteen (15-all), the game shall enter deuce and the pair
that scores 2 consecutive points first will be declared the winner of the round.
4. BWF rules shall be implemented for this tournament.
5. Only one (1) 5-minute breakwill be given to each team at the end of the game. Only one
(1) 2-minute timeout per game is allowed.
6. Players will not be given treatment of injuries on court except if the players have open
wounds or if the player retires. Injured player will be asked by the umpire ARE YOU
RETIRING? if the answer is NO, play must continue within 2-3 minutes. If the answer is
YES treatment may be given to the player immediately.
Players: Singles Men and Singles Women (at least 1 player each) and Mixed Doubles (at
least 1 pair).
Requirements: Players for the singles division may play for the mixed doubles divisionprovided there are no more players who signed up for the game
Competition Mechanics:
1. Double Eliminations Tournament Format
2. Single division are separate for both men and women players
3. Mixed doubles consist of 1 male and 1 female player
Game Mechanics:
1. Regular games would be best-of-five sets. Best-of-seven will be employed during the
championship game.
2. The first player/pair to reach 11 points wins a set, however, if a score 10-10 is reached,
the game shall enter deuce and the player/pair that scores 2 consecutive points first will
be declared the winner of the round.
3. Each player/pair serves 2 points in a row and then switch server. However, if a score of10-10 is reached in any set, then each server serves only 1 point and then the server is
switched.
4. After each set, the players/pairs switch side of the table.
5. In the final deciding set (e.g. 3rd set in regular games, 5th set in championships), the
players/pairs switch side again after either player reaches 6 points.
6. Service: The ball must rest on an open hand palm. Then it must be tossed up at least 6
inches and struck so the ball first bounces on the server's side and then the opponent's
side. Let serves (service ball touches the net but goes over to opponents side) are not
scored and are re-served. Only two let serves are allowed per serv ice, a point is awarded
to the opponent if a third let serve occurs.
7. Return: The ball, having been served or returned, shall be s truck so that it passes over or
around the net and touches the opponent's court, either directly or after touching the net.
8. Order of Play: In singles, the server shall first make a service, the receiver shall then make
a return and thereafter server and receiver alternately shall each make a return.
9. In doubles, the server shall first make a service, the receiver shall then make a return, the
partner of the server shall then make a return, the partner of the receiver shall then make
a return and thereafter each player makes a turn in that sequence.
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ULTIMATE FRISBEEPoint Person: Matthew Reyes
WOMENS BASKETBALL
Point Person: Anna Robles
Players: Team sport, at least 7 players (the number of females in the sport will be decided
upon the match)
Requirements: Teams shirt/jersey should correspond to their team color Each team shall designate a captain to act as team spokesperson and make decisions
Competition Mechanics: Double Eliminations Tournament Format
Game Mechanics:
1. World Flying Disc Federation Rules of Ultimate 2013 apply.
2. The game is made up of 2 halves of 20 minutes each running time.
3. If the winner is not determined after the end of regulation, play continues until one team is
up by two points. Teams are allowed a 1 minute timeout in overtime.
4. Exception/s to the rules may be made granting that the team captains of the competing
teams of a particular game have agreed upon the said exception/s.
5. The good Spirit of the Game must be observed at all times.
Players: Team sport, at least 5 female players
Requirements: Teams basketball shirt/jersey should correspond to their team color Individual numbers of each player should be written on their jersey/shirt or pinned. Players
without numbers will not be allowed to play Each team shall designate a captain to act as team spokespersons and make decisions
Competition Mechanics: Single Elimination Tournament Format
Game Mechanics:
1. Standard non-professional 3-on-3 half-court basketball rules apply for the elimination
rounds and the fight for third.
a. The half-court game is made up of 2 halves of 10 minutes each. The time will be
stopped for every dead ball situation or timeouts.
b. If the winner is not determined after the end of regulation, teams will play an extra 5-minute overtime period.
c. If still tied after the overtime period, active players on the court of each team will shoot
one 1 free throw and the team with the most number of made free throws will
determine the winner. If still tied, a toss coin will determine the winner.
d. Each team is entitled to two (2) 30-second time-outs per half, which may be
accumulated if unused.
2. Only the championship game will have a 5-on-5 full court format made up of two, 20-
minute halves.
a. The time will be stopped for every dead ball situation or timeouts
b. The foul limit for each player is five (5), and substitutions may be done only during
dead ball situations or timeout.
BOWLINGPoint Person: Carlo Castillo
Players: Team sport, minimum of 4 players, maximum of 8 players. Four (4) players must be
present for a match to begin
*Note: There will a total of 5 teams playing, with two (2) teams coming from CIFaST.
Scoring will be handled by averaging the scores of the two CiFaST teams.
Requirements: Each team shall designate a captain to act as team spokespersons and make decisions
Substitute players may replace active bowlers between games onlyCompetition Mechanics: Double Eliminations Tournament Format
Game Mechanics:
1. Four (4) players from each team will match-up head-to-head in each game.
2. Each player who wins a head-to-head matchup will receive one point. In the event of a tie,
each tied player will receive (0.5) point.
3. The team with most total pins for the game will receive 3 additional points. If tied, each
team will receive 1.5 points.
4. Four (4) games will be bowled and the point scores for each game will be summed up to
obtain the final team score. Less than 3 games may be bowled upon mutual agreement of
team captains.
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FOOTBALLPoint Person: Liandro Dolojan
Players:
7 players must be on the field during the game with at least 3 female players at all times. Each team must designate one player as goal keeper. There is no limit to the number of substitutes and players allowed to re-enter the game
even after they have been substituted.
Requirements: Each team shall designate a captain to act as team spokespersons and make decisions Players may not wear anything, which may be harmful to himself or another player. All forms
of jewelry are banned. Players must wear a jersey or shirt in their team color, shorts, and closed footwear (i.e., no
flip-flops, sandals, etc.). Shin guards and long socks are recommended. Goalkeepers must
wear colors that distinguish them from other players and officials.
Substitutes must report to and be recognized by the referee before entering the game Substitutions can only be made during any goal kick, the substituting team's corner kick,
the substituting team's throw-in, when a goal is scored, when an injured player is being
attended to on the field, and when a player is cautioned or disqualified.
Competition Mechanics: Double Eliminations Tournament Format
Game Mechanics:
1. Each game will be composed of two halves. Each half will be 20 minutes long, but may
be extended up to 5 minutes of stoppage (injury) time at the discretion of the referee.
2. There will be a half-time break of 5 minutes.
3. Kick-off
a. Prior to the game, a coin-toss will determine possession of the ball and which side of
the field a team
defends. The winner of the coin-toss may decide to have either initial ball possession or
choose their side of the field for the first half. They may not choose both.
b. A kick-off is used for starting each half of the game and for restarting the game after a
goal.
c. In a kick-off, each team must be in their respective defending half of the field.
d.The opposing team must have no players closer than 10 yards from the center spot ofthe field where the kick-off takes place.
e. The ball is in play as soon as it is kicked and moves forward, regardless of how short
the distance. Nudging, prodding, or stepping on the ball to cause it to move slightly
forward it still considered a kickoff.
f. In situations where the game is interrupted and the rules do not specify a specific mode
of restart, the game is restarted with a drop ball. The referee drops the ball (or kicks it
upward) and play is resumed as soon as the ball touches the ground. After which both
teams may contest for possession.
g. A goal may be scored directly from kick off
4. The ball is in play when one of the prescribed means of (re)starting play has been properly
executed. These include the kick-off, throw-in, goal-kick, corner kick, free kick, penalty kick and
drop ball. The ball is out of play when it has wholly crossed the goal line or touchline, or when
the referee has stopped the game.
5. Scoringa. Three things have to happen for a goal to be awarded:
i. The whole ball has to cross over the goal line
ii. The ball has to pass between the goal post and under the cross bar
iii. No foul by the attacking team occurred before the ball went over the goal line
and through the goal
b. A goal may be scored during play directly from a:
i. Direct free kick- Free kicks are awarded to a team whenever a foul is committed on them.- Free kicks are taken on the spot where the foul was committed.- Opposing players must be at least 10 yards away from the spot where the
free kick is taken.- The kicker cannot handle the ball until it has touched another player.
ii. Penalty kick- Free kicks are awarded to a team whenever a foul is committed on them.- Free kicks are taken on the spot where the foul was committed.- Opposing players must be at least 10 yards away from the spot where the
free kick is taken.- The kicker cannot handle the ball until it has touched another player.
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CHEERDANCE
Point Person: Steff Someda
iii. kick- Corner kicks are awarded to a team when a player of the opposing team is
last to touch the ball before it passes over their, the defending teams own
goal line.- Any player of a team may take the corner kick.- Corner kicks are taken from the corner of the field that was closer to the
ball when it left play.
iv. Drop ball
v. Goalkeepers throw, punt, or dropkick vi. Kick-off
vii.Goal kick- Goal kicks are taken when the ball passes over the goal line; a goal was
not scored; and was last touched by the goalkeepers opponents
(attackers).- The goal kick is taken from any point within the goal area and by any player
of the defending team.- Opponents remain outside the penalty area until the ball is in play.- The player taking the goal kick cannot play the ball a second time until it
has touched another player.
c. A goal could not be scored directly from:
i. Indirect free kick
ii. Throw-in
-Throw-ins are used to restart games when the ball passes entirely over thetouch line, on the ground or in the air.
- The team that did not touch the ball last performs the throw-in from the
point where the ball left play.- Opposing players must be at least 2 meters from the thrower.- Goals cannot be scored from a throw-in.- A throw-in must be executed properly:
Both feet must remain on the ground behind or partly on the touchline. The thrower faces the field of play. The thrower uses both hands. The ball is delivered from behind and over the head.
6. Fouls
a. Yellow and red cards will be given at the discretion of the referee.
b. Two yellow cards given to a player in a single match will result in a red card.c. A player given a red card must leave the playing field and cannot be used as substitute.
d. Deciding when a player commits dangerous play is left completely to the referees
judgment. This is interpreted as actions, which are dangerous to the opponent or to
oneself or denying an opponent the fair opportunity to play. The decision of the referee
is final and incontestable
7. No offside will be called on a 7 vs. 7 football tournament.
8. Backpasses will be allowed where a pass from the teammate to the goalkeeper can be held by
the hands.
Players:At least 10 but not exceeding 20 members
1. Stunts up to 2 levels are allowed but are not a prerequisite for the cheerdance. Dangerous
stunts are subject to the approval of the organizers.
2. The teams will be given 3 to 5 minutes to present their cheer- dance. A 2-point deduction will
be given for every minute that exceeds the allotted time.
Criteria for Judging
Creativity and Originality 30%
Group Dynamics 30%Energy or Execution 25%
Audience Impact 15%
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Point Person: Paul Pagaduan
Point Person: Yel Cordova
Players: Team sport, at least 5 players with no less than 3 girls playing at all times
Requirements:
There shall be 4 balls in play at all times The marshalls shall ensure that all 4 balls are
always available for play Each team shall designate a captain to act as
team spokespersons and make decisions
Competition Mechanics: Double Eliminations Format
Game Mechanics:
1. Each match will be based on best of three (3) rounds. Each round will last for seven (7)
minutes.
2. Each round will begin with an Opening rush. Five balls will be placed on a centerline dividing
the teams court sides at the left, right and center. All players must take a position behind their
respective end line until the referees signal to start. Players rush to the centerline to retrieve
the balls, which also starts the game. In case of players rushing in before the signal is given, a
false start is declared and the opening rush is restarted.
3. Once the ball is retrieved it must be taken behind the attack line (dotted line as seen in the
image) before it can be legally thrown. Players who will attack must step inside the attack
zone first before releasing the ball. To avoid stalling, the ball must be in play in no less than
ten (10) seconds so as to avoid incurring a violation.
4. Substitutions are allowed for the entire match. Substitutions can only be made during a dead
ball situation and not during play. Substitutions can only be registered by team members who
have not been eliminated during the specific round. Substitutions can ONLY take place: If a there is an injury to any of the player on the court. The game will be stopped and an
official timeout will be declared by the referee. No play shall be allowed and no players
may leave the court during this time. Game resumes when the court is cleared or upon
the referees discretion If motioned by any player of the team, off or on court
5. Players are dismissed from the court when: The live ball has touched any part of the opposing players body (any part includes clothing
of the player). A ball is LIVE when it has been thrown and has not touched anything,
including the floor/ground, another ball, another player, official or other item outside of
the playing field (wall, ceiling, etc.) All opposing players touched by the ball are dismissed, UNLESS the player is PICKING UP
DEAD balls. A ball is considered DEAD after TWO (2) bounces or when it is beyond the
boundaries of the court.
The player has crossed over to the opponents court by means of stepping on or
crossing over the mark. Players caught outside the boundary are also eliminated UNLESS the player is
picking up DEAD balls. Players who willfully commit to hit the opponents face or groin will be eliminated, as
determined by referees.
6. A Five (5) second violation will be declared by the referee when the team controlling all six
balls does not put any balls into play within five (5) seconds. The count begins after
retrieving the last ball. A team given a 5-second violation shall hand over control of 2 balls
to the opposing team.7. Each team is given three (3) 30-second timeouts for the entire match. However, no
timeouts are allowed during 2-minute expansions. Any player on court or the team captain
is allowed to call a timeout. The clock is stopped during a timeout and play will be
resumed afterwards. Substitutions can be made during timeouts Players that are not on court af ter the expiration of the timeout are eliminated
8. The team with the most number of players on court after expiration of regular 7-minute
time shall be declared as the winning team.
DODGEBALL
CHESSPlayers: Individual sport
Requirements: Each team/ year level should have 2 representatives. A player who arrives 10
minutes after the call time for the game will automatically place last, but can still play the game. If
a player is absent, then his assigned opponent wins by default and advances to the next level.
1. A toss coin determines the player who plays white.
2. Touch-move policy will be observed. Once a player has made a move, he is not allowed to
change it.
3. A game is set to last for 30 minutes, that is, each player is given 15 minutes only tocomplete the game. Time is accounted for with the use of a chess clock.
4. Movement of the chess pieces is to be done with one hand. The same hand used for
moving the pieces will be the same hand to stop the chess clock.
5. The winner of each game will compete for championship, while the losers of each game will
compete for third.
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Point Person: Daryll Joaquin
Point Person: Viven Uy
Players: Team sport, at least 5 players (4 guards and 1 captain)
Requirements:
Each team shall designate a captain to act as team spokespersons and make decisions The game is played on a court which measures 24 x 12 feet divided into two length wise and
then in six blocks by drawing two lines inside the court width wise. The objective of a team is to accumulate as many points by passing the lines without being
tagged.
Game Mechanics:
1. A defensive team is called a line guard while an offensive team is called the passer
2. The game is started with toss coin. Whoever wins will be in the passer (offensive).
3. The passers are supposed to traverse the whole court from the starting point to the end point
and back to the starting point. Both feet of the passers by be across the line to be able to say
that he/she has passed it
4. The defensive team will be composed of 4 guards (white circles) and a Patotot(black circle)
who can shift as a vertical or horizontal line guard.5. Line guards are only allowed to tag the passers ONLY with their hands. The feet of the line
guards should always be on the line. REACHING, BIG STEP, and BACKTOUCH will NOT be
allowed.
6. If any of these are violated, the sanction will be deduction of 1 (one) point per violation in the
overall score of the team.
7. If any of the passers are tagged, the teams will switch roles (offense to defense and vice
versa)
8. Each passer gain points for every line crossed. Below is the scoring chart:
From Entry Point From Exit Point
First Line- 1 point Fourth Line- 2 points
Second Line- 2 points Third Line- 3 points
Third Line- 2 points Second Line- 3 points
Fourth Line- 2 points Firs Line- 5 points
9. Each team is only allowed to play 3 games to earn as much points as possible. Points from
each game are cumulative. The team who obtains the most points after three games wins the
match
10. A time limit of 3 minutes is given to each team to score. After the 3 minutes have elapsed, the
teams switch roles and the number of points from the previous game will be carried over.
Players: Team sport, maximum of 3 players
Requirements: Each team shall designate a captain to act as team spokespersons and make
decisions
Game Mechanics:
1. Drawing lots will determine the team who gets to play first. The player who gets the paper with
1 written on it will be the first player, and so on.
2. Each team will have 15 minutes to play, with the players simultaneously playing together.
3. The whole game will be under martial law, which means that upon picking up the stars, the
player cannot touch, move or pick up other stars.4. Once the player has already started the game and placed a star on a free hand, he cannot
change hands and transfer the stars to his other hand. Doing so will incur a penalty.
5. Each player will follow a sequence of play:
LEVEL 1: SIMPLE STAR LEVEL
1. The player scatters the stars on the ground.
2. He tosses the ball in the air, allows it to bounce ONCE, then picks up one star, places it on his
free hand, and catches the ball BEFORE it bounces again.
3. He repeatedly picks up the stars one by one until all the stars are on his free hand. The player
has then finished Level 1: sublevel 1.
4. The player then repeats instruction i, ii, and iii while picking up 2, 3, 4, 5, 6, 7, 8, 9, and all 10
stars CONSECUTIVELY. The number of stars picked up will correspond to the sublevel.
LEVEL 2: KNOCK STAR LEVEL
1. The player scatters the stars on the ground.
2. He tosses the ball in the air, allows it to bounce ONCE, then picks up one star, knocks on the
ground (using the same hand used to pick up the star), and catches the ball BEFORE it
bounces again.
3. He repeatedly does this until all the stars are on his free hand. The player has finished Level 2:
sublevel 1.
4. The player then repeats instruction i, ii, and iii while picking up 2, 3, 4, 5, 6, 7, 8, 9, and all 10
stars CONSECUTIVELY. The number of stars picked up will correspond to the sublevel.
LEVEL 3: AROUND-THE-WORLD LEVEL
6. The player scatters the stars on the ground.
7. He tosses the ball in the air, allows it to bounce ONCE, then picks up one star, moves the hand
(the one who picked up a star) in such a way that it moves around the ball in midair, andcatches the ball BEFORE it bounces again.
8. He repeatedly does this until all the stars are on his free hand. The player has then finished
Level 3: sublevel 1.
9. The player then repeats instruction i, ii, iii while picking up 2, 3, 4, 5, 6, 7, 8, 9, and all 10 stars
CONSECUTIVELY. The number of stars picked up will correspond to the sublevel.
PATINTERO
JACKSTONE
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SPORTSFEST 2013 CITIUS, ALTIUS, FORTIUS
Point Person: Ann Rodriguez
Point Person: Zabrina Cua
Players: Team sport, maximum of 3 players
Game Mechanics:
1. Drawing lots will determine the team who gets to play first. The player who gets the paper with
1 written on it will be the first player, and so on.2. The Games Committee will provide the human post for fair play.
3. The game is played in the following sequence The first part of the game is the usual 10-20. The player does a jumping routine over the
garters while singing the 10-20 song. This part is to proceed in the following sequence,
with the garter held at:
Level 1: Ankle height
Level 2: Knee height
Level 3: At the level of the hips
Level 4: Waist high
Level 5: Chest high
Level 6: Shoulder high
Level 7: Above the ears
Level 8: At the top of the head The second part of the game, the player needs to jump over the garter. This part is to
proceed in the following sequence.
Level 1: Ankle height
Level 2: Knee height
Level 3: At the level of the hips
Level 4: Waist high
Level 5: Chest high
Level 6: Shoulder high
Level 7: Above the ears
Level 8: At the top of the head
Level 9: One hand above the head The third part of the game will be Chinese garter played backwards. The player is to stand
two feet away from the garter and with the players back to the garter, using only the
hands, will bend backwards, try to reach the garter, pull it forward, and jump over thegarter. This part is to proceed in the following sequence.
Level 1: One hand above the head
Level 2: At the top of the head
Level 3: Above the ears
Level 4: Shoulder high
Level 5: Chest high
Level 6: Waist high
Level 7: At the level of the hips
Level 8: Knee high
Level 9: Ankle high
Level 10: On the ground
Players: Individual sport, maximum of 4 representatives
Requirements: There will be 4 groups for the elimination round composed of a representative
from each team
Competition Mechanics: Single-round Eliminations. Those who will win the single-roundeliminations shall advance to the championship round.
Game Mechanics:
1. There are 3 places where cards can be played during a turn:
a. A player can place money cards or action cards (rent, house, hotel, force deal, pass go, etc)
face up in their bank.
b. A player can play property cards face up in f ront of them in their property section.
c. A player can play action cards in the middle discard pile.
2.Each player is dealt 5 cards at the start of the game and then picks up 2 cards from the remaining
draw pile at the beginning of each turn.
3. Each player can play up to 3 cards per turn. A play is considered any t ime a card is laid on the
table (such as money into your bank, property cards on the table, action cards played into the
middle, etc). You do not need to play all 3 cards per turn if you do not want to.
4. At the end of each players turn, they cannot have more than 7 cards in their hand. If they do,
they need to discard the excess cards into the discard pile.
5. Play clockwise around the table until someone completes 3 full property sets and they are the
winner of that Monopoly Deal game!
Starting the game
1. Take out the 4 cards that say Quick Start Rules from the deck.
2. Shuffle the deck.
3. Deal out 5 cards to each player.
4. Put the remaining cards in the center face down. This will be the draw pile.
5. All players can pick up the cards that have been dealt to them but do not show anyone else
your cards.
CHINESE GARTER
MONOPOLY DEAL
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SPORTSFEST 2013 CITIUS, ALTIUS, FORTIUS
Point Person: Daryll Joaquin and Iraj Montemayor
Point Person: Tricia Cuevas
Players: Team sport, maximum of 5 players
Competition Mechanics: Single Elimination Tournament
Game Mechanics
1. Match length time Every match must not exceed to the approximate time of 1 hour. At most, only 15 minutes
can be requested for extension of games. If a tie occurs, officials have the right to decide of a winning team via a score system based
on number of kills (+1), deaths (-1) and towers destroyed (+3).
2. Match winners: The team who completely destroys the Frozen Throne/World Tree or if the
opponent surrenders
3. Game schedule: To request a default win you have to contact an Offi
cial who will look into thecase. Officials will rule on fair play, by trying to help getting in touch with the opponent and
rather than letting a match start late than giving a forfeit win. However the fair play ruling is not
a privilege to any team, and is based solely on the official's discretion.
4. Game settings Captains Mode (-cm) or All Pick (-ap); will be decided by both teams before the match
begins Game Speed: Fast No banned heroes or no item restrictions. Winner of Coin Toss will be given the privilege to pick whether they play for the Sentinel or
Scourge
5. Abuse and exploitations: Pause Abuse (Warning or Game Loss): During hero selection. From the point after hero
selection process is completed, pausing without any valid reason is not allowed
Bugs Exploitation (Warning, Game Loss or Disqualification):- Bugs: anything abnormal which will give a competitor/team an unfair advantage- No Exploitation of any known old or new bug discovered during play.- Explanations like"exploiting/activating the bug unknowingly", "we had no idea this
bug existed" or similar excuses will not been entertained. Disconnections
- Games should be frequently saved in order to compensate for sudden and
unwanted disconnections- First save will be at either: 15 minutes into the game or First Blood- Second save onwards will be every 15 minutes of the game- In case games are not saved after the ban/pick process, the match will be remade in
ap mode with the same heroes/lanes.
Players: 2Fuse: Individual sport, at least 2 representatives Bump Sheep: Each batch must have two representatives, either two males,
females, or one each
Requirements: 2Fuse Game v2.0, with upgrades for Score, Star and Fusion Mastery at their maximum
(iPad version) Multiplayer game (iPad): Bump Sheep
Game Mechanics:
2Fuse1. 2FUSE is played by matching two tiles of the same value and color as they appear the more
matches, the higher your score. Match same number values like 1 and 1 in the same color. The
tile colors are Blue, Green and Red while the numbers are between 1 and 2. When these tiles
are paired according to match the number 1 is converted to 2, then match the number 2's in
order to get the star. Fuse two stars to get combos and high scores.
2. Each player will be granted two one-minute games on the designated iPad. At the end of the
first game the game facilitator will ask the player if he would like to use this as his official
tournament score. Should the player say yes, the players turn has now ended and will not
need the 2nd game. If the player says no, he proceeds to do the second game, which will be his
official tournament score.
3. The player from each batch with the highest score in the elimination round will then advance to
the championship round, where each contestant is given a one-minute game. The highest
scorer among the finalists will be declared winner of the 2Fuse tournament.
4.
Bump Sheep
Competition Mechanics: Round Robin type tournament
Game Mechanics
1. Each match is a best-of-3 game between two players.
2. To start the first game, a toss coin (done by a third person) shall decide which player gets
to choose his/her preferred sheep color.
3. The winner in the toss coin gets to choose his/her side (sheep color), and then, they play
the first of three games.
4. The player who gets the higher score per game is declared the winner.
5. After each game, players switch sides until all three games are played.
6. The player who wins two out of the three (2 out of 3) games is declared the winner of that
match.
7. Each player from the team shall battle with all players from the other batches in a round-robin fashion.
8. When both players have battled all opponents, their corresponding scores are tallied. The
team with the most points wins.
9. The scoring shall be as follows: 1 match won = 2 points; 1 match lost = 1 point
10. A perfect win by both players, from all 6 opponents, would be result to 24 points.
DOTA
TABLET GAME
Requirements: Warcraft version: WC3 TFT v1.24e
Map version: DotA All-Stars v7.47b, the latest map or any stable map Substitutions/proxy of players is not allowed unless approved by both competing teams
before the match begins.