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$506$1'(48,30(17*8,'(6XSSOHPHQWVoI. 1Issue 2&RS\ULJKWDQG/HJDO'LVFODLPHUV* The Iollowing disclaimer/copyright inIormation applies to all contents oI the 'Arms & Equipment Guide Supplement series (hereaIter reIerred toas 'The Series). An 'item is defned as any submitted text, art, graphics,or fle(s).* Free distribution, reproduction, or display other than where it ispresented is Iorbidden - permission may be granted upon request and iscontingent on the author`s approval.* Reproduction with the intent oI sale, or actual sale is, according toUnited States Copyright Law, an inIringement on George Lucas et al, being a challenge to the commercial viability oI Star Wars: TheRoleplaying Game.* The contents contained within The Series are not Ior sale, and aredesigned and presented Ior the private use oI parties using Star Wars: TheRoleplaying Game. 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It in no way can be deemed a contest oI the rights and ownershipoI Lucasflms Ltd., or licensees thereoI, including West End Games and/or Wizards oI the Coast.The Series and all items, art, persons, and ideas Iound within the seriesare not endorsed by Lucasflms, Ltd., West End Games, or Wizards oI the Coast - THIS IS AN UNOFFICIAL PUBLICATION.* Any logos, titles, and other iconography associated with Star Wars areused Ior identifcation purposes only, and are copyright ultimately byLucasflms, Ltd. or the owner oI the logo in question.* Any art Iound within The Series is the creator`s copyrighted material,and may not be reproduced without permission.* All material written by the author(s) are presented under the auspicesoI the Fair Use clause oI the United States Copyright Law, as the onlything non-original to the author(s) is the very concept oI the Star Wars'universe, thus this additional creative work does not pose any threat or challenge to the commercial viability oI Lucasflms, Ltd., or licenseesthereoI, including West End Games and/or Wizards oI the Coast.In accordance with Fair Use, the author(s) do(es) indeed claim solecopyright, thus removing all material contained in the publication Irom'public domain.* The Series reserves the right to modiIy any item(s) submitted Ior inclusion. When submitting an item(s) Ior inclusion, the submittingauthor gives implicit permission Ior The Series to publish the item(s) in whatever manner the author(s) see(s) ft. Once an item is published in The Series,the submitting author waives any rights to have the item(s) removed or altered.* The Series reserves the right to decline the inclusion oI any submitted item(s) Ior any reason. Copyright text borrowed with permission Irom starwars-rpg.net.Copyright text modifed Ior use in this publication.AECS Leader: Jay "ElfWord" NeelyChief Editor: Silas "Pavager_of_Worlds" 0e8oerDrganizationaI EditorlArt 0esign: Pyan "0arthCassed" LeeArt 0esign: Silas 0e8oer, Jay Neely and Lynn LefeyStats 0eveIopment: Kanner Pa'an, Harold P. Nichols,Jr., nightninja50, Caleb "Talon Pazor" Falcon, Jaymz"Jake Sunspot" 8roaddus, coldskier0J20, K.C. Kamas,frostythesnowdemon and Andy "Pouge8" Freeland.Special thanks to the 0nline Journal, StarWarsrpg.net and the SWPPCnetwork.Cover Art modied from TheForce.net.Crafted with the ne family of Adobe products;Acrobat, n0esign and Photoshop.From the 0raft TabIe-With the 2nd issue out and the Jrd on theway, think can say that the AEECSs is asuccess. 8ut we still need the community's helpto keep going. So send us your submissions,ideas, comments, and questions. This isan exciting time for the AEECSs and fansupplements in general. WotC doesn't plan torelease any more SWPPC books for 8 months.While some may be disappointed, believethis is a great opportunity for the active fancommunity. With the help of places like the0nline Journal and SWPPCNetwork, fan creationslarge and small will continue to receive widedistribution, a boon to all of the gamingcommunity. And it's all thanks to people like you,the reader. The AEECSs hopes to see you againsoon.-D\(OIZRUG1HHO\Star Wars is as much about epic stories as itis about the fantastic technology in the galaxy.When your story incorporates scoundrels andspies, the right equipment can give the heroesthe edge over their foes. 0f course, when aCV has to challenge heroes, the villain (or theauthorities) needs the right gear to stop thescoundrel in her tracks. Whether you're playinga rebel insurgent, an imperial intelligenceofcer or professional thief, access to the bestespionage equipment in the galaxy can be muchmore fun than a series of 8luff, Hide and VoveSilently checks. 8esides, who doesn't like newtoys: With hefty price tags, the heroes have topick and choose what equipment is absolutelyessential. 6LODV5DYDJHUBRIB:RUOGV'H%RHUThe Arms and Equipment Cuide SuppIementIssue 2, VoI. 1.H\5( Pise of the Empire5 Pebellion Era15 New PepublicPanged WeaponsEh PuIse Charge (by Pavager)Weapon Type: CrenadeProciency Croup: Simple Cost: 7500amage: CriticaI: Pange Increment: 4 m Weight: .5 kgFort 0C: 20* Type: EnergyhuItirelAutore: Size: TinyHardness: 2 WP: 2 reak 0C: 5AvaiIabiIity: Pestricted Era: PE, P, NPSpeciaI: Targets within the burst radius may make aPeex save (0C 15) for a +5 bonus on their Fortitudesave. This device may malfunction if thrown (25 dudif dropped).While the disruptive effects of electromagneticpulses form the basis of ion guns, the makers of pulsecharges want wide scale electronic destruction.0roids, vehicles and machinery "on" during theexplosion must roll a Fortitude save (0C 20) or suffermassive electrical damage; the device requires totalrewiring and a Pepair check (0C 25). For every sizecategory above Small, any affected machines receivesa +4 size bonus on this Fortitude save. Usuallypirates and saboteurs produce EV Pulse Charges;no legitimate company wants to be sued. EV PulseCharges only work once, effectively burning out in theelectromagnetic pulse.Construction of this device requires the Craft(electronic devices) skill.CoIan Arms CCv-6 "Avian" (by Will Hiltebeital)Weapon Type: 8laster riesProciency Croup: 8lasterries Cost: 2,5000amage: 2d8 CriticaI: 1920Pange Increment: 6m Weight: 5.5 kgFort 0C: 15 Type: EnergyhuIitrelAutore: / Size: LargeHardness: 5 WP: 4 reak 0C: 16AvaiIabiIity: Common, Era: PE, P, NPlicensedSpeciaI: This weapon deals its damage to a selected 2meter by 2 meter square.Colan Arms usually deals in heavy artillery, but takinga chance, the artillery designers developed a weaponcapable of delivering dozens of miniscule blasterbolts in a roughly ten cubic meter sphere, ideal forhunting fowl. 8y military standards, this weaponis underpowered, but it has more than enoughrepower to bring down game with a single blast.The downside to this ingenious design is the cost of the hundredsome sets of galven coils and cleaningthem out after a long day of hunting. Also, withsmaller blaster bolts comes a reduced range; about60 meters.herr-Sonn A2 Haze Crenade (by Pavager)Weapon Type: CrenadeProciency Croup: Simple Cost: 1,5000amage: CriticaI: Pange Increment: 4 m Weight: .5 kgFort 0C: 15* Type: CashuItirelAutore: Size: TinyHardness: 2 WP: 2 reak 0C: 15AvaiIabiIity: Pare Era: PESpeciaI: Targets within the burst radius may make aPeex save (0C 15) for a +5 bonus on their Fortitudesave.For centuries, authorities have dreamt of small scalechemical weapons for crowd control. While the VerrSonn A2 Haze Crenade promised "total pacication"the design ultimately failed, but not after thousandsof crates were delivered to police stations acrossthe galaxy. 0uring a demonstration the grenadeswere used to disperse a rowdy gang of Podians andTrandoshans. Threeof the ve dieddue to adversereactions to thechemical agent.While VerrSonn assuredthe Pepublicthis was auke, afterthree similarincidentsinvolving the same alienspecies, the Pepublic outlawedthe weapons and ordered their destruction. Severalcases were unaccounted for in the call back.*Characters caught in the blast radius must roll aFortitude save (0C 15) or be rendered "dazed" (SeePevised Core Pulebook page 288) for 1d4+1 rounds.After this time period the character suffers chemicalimpairment for 1d4 hours, resulting in a 4 penaltyto all actions. 7ictims are typically apathetic aboutevents around them and sometimes hallucinate.Podians and Trandoshans must roll a Fortitude check(0C 10) or hallucinate and must roll a Will save (0C15); failure indicates death in 10 minutes withoutmedical aid (Treat njury 0C 20).Species that do not breathe or wear a breathmask are unaffected by this device.heIee WeaponsEsten hist CauntIets (by Kanner)Weapon Type: ChemicalProciency: Exotic Cost: 750amage: Special CriticaI: Pange Increment: 2 m Weight: .2 kgFort 0C: 18 Type: CashuItirelAutore: Size: 0iminutiveHardness: 2 WP: 4 reak 0C: 2AvaiIabiIity: Common Era: PE, P, NPSpeciaI: 0n a successful attack the victim must makea Fortitude save (0C 18). f successful, the victimis only blinded for 2d6 rounds. f the save fails, thevictim is both blinded and stunned for 2d6 rounds.This weapon has one shot and one range increment.Esten Vist Cauntlets are common selfdefenseproducts developed by the 0uros. These small wristworn devices use the common (and manufactured)esten spores. The weapon must be aimed at thevictim's face to affect the eyes. The mist causesextreme pain and blinds the attacker so the user canescape harm.Species that do not have eyes are unaffected bythis device.Armor and Dther Protective CearKa'tain Industries othan Spynet 0arksuit(by Jake Sunspot)Armor Type: Light armor Prociency Croup: LightCost: J,500 0amage Peduction: 2haximum 0ex onus: +6 Armor Check PenaIty: 2Speed: 10m/6m Weight: J.2 kgAvaiIabiIity: Pare, military Era: P, NPThe 8othan Spynet is one of the premier espionageagencies in the galaxy. Their inltrators can slip intothe most heavily guarded instillations and back outbefore anyone even knows they were there. Thediscovery of the location of the second 0eath Starand the delivery of that information to the Alliancewas the crowning achievement of the Spynet. TheKa'tain ndustries 0arksuit helped make this possible.The suit is a stateoftheart innovation inarmor technology developed by armor designersand the spies who would wear it. The goal of theproject was to combine the stealth capabilities of the Ayelixe/Krongbing Textiles Shadowsuittm with aprotective suit of light armor to protect the weareron dangerous missions. The suit starts with a microthin layer of heat dissipating mesh that renders thewearer nearly invisible to thermographic imaging.This is covered in a 0urabertm bodystocking whichprovides modest protection from physical and energydamage. Finally an ultrathin layer of Shadowsilk (a material that absorbs light and sound) is quiltedover the 0uraber bodystocking. The boots arealso constructed from 0uraber(tm) and as a resultthey are soft, exible and allow for full foot andankle mobility. The soles of the boots are tted withsounddampening pads to quiet footsteps. The naladdition of Shadowsilk gloves and hood renders thewearer quite undetectable yet still protected as if wearing a padded ightsuit.A character wearing a 8othan 0arksuit gains a +4equipment bonus to Hide and Vove Silently checks.Anyone using heat sensors to detect the charactersuffers a 4 penalty to their Computer Use check.Creep oots (by Pavager)Cost: 950 Weight: 1 kgAvaiIabiIity: Pare Era: PE, P0riginally the trademark of notorious Farghulburglars, these custommade boots feature soundreducing technology to mufe the footsteps of thewearer. While mperial Vunitions later producedseveral pairs for mperial operatives, the only otherway to get a pair is to make them. The boots utilizetwo energy cells, sound inhibitors and J metersof wiring. While the imperial manufactured bootswere resistant to water, several of the custom madeboots didn't take extremes into consideration;whenever custom made boots are immersed inwater or another conductive liquid, the boots makea Fortitude save (0C 10) or the wearer suffers 1d6electrical damage each round for ve rounds, atwhich point the power supply is drained. f thishappens, the boots require a Pepair check (0C 20)to function again and fresh energy cells. For eachhour of constant use, reduce the electrical damageby 1 round. The boots confer a +2 equipment bonusto Vove Silently checks, but the power signaturemay show up to certain sensors (0C 20 Computer Usecheck to spot the power signature).VargeCorp PepIusor Emergency Pack hodeI Em-45a (8y Talon Pazor)CIass: Pepulsor Pack hove: NoneCost: 600 Weight: 2 kgAvaiIabiIity: Prevalent AItitude: Atmospherichax Load: 200 kg Era: PE, P, NPSpeciaI: The device must begin its fall from at least20 m to operate.The Em45a repulsor pack is about the size of a lunchbackpack and holds a very powerful repulsor. t isprimarily used in emergencies and airspeeder pilotspray they remembered one before a race. Pilots wearthe pack on their chest and when they eject, thepack slows an otherwise fatal fall. The Em45a usesa triple redundant system and has a backup powersupply in case of initial failure. t gradually slows theoperator's vertical descent and reduces any fall tothe equivalent of an 8 m drop. The pack is rated fora 200 kg mass and has enough power for one use. A pack may be tampered to operate on a "dead man'sswitch" with a successful Pepair check (0C 15) thoughis not recommended by its manufacturer.Afterwards it must be recharged for one full day.Some enterprising individuals use the pack for "cargodrops," but the packs aren't meant for such loadsand several short out. This pack is ineffective to slowhorizontal movement and only works where gravity ispresent.VehicIesContraTec P8-V7c ControIIer (by Will Hiltebeital)Cost: 1J,000 Weight: 8 kg / 0.1 kgAvaiIabiIity: Pare, Licensed Era: P, NPFor times when the piloting skill of an organic isneeded on a mission too dangerousto risk her life, the ContraTecP877c Controller comes intoits own. To operate, thelarge control device mustbe attached to the vehicle,requiring a Pepair check (0C 15). 0nce the controlsare in place, the vehicle maybe piloted normally via a smallcontrol device up to 7.5 Kmaway. Uses include scouting intodangerous territory, hazardouswaste disposal, and frontalassaults. Pemote control of avehicle incurs a 4 penalty toPilot checks, which is similar toSlave Circuits (see Starship of theCalaxy, pages 1920)Communication 0evicesCoreIIidyne CF-1.2x 0ata Transmitter (8yPavager)Cost: 1,000 Weight: .5 kgAvaiIabiIity: Pare Era: PE,P, NPSpeciaI: This item can send special datapadtransmissions to a variety of devices.This external hardware plugs into a variety of devices, including datapads, the FabritechPAC207isual Wrist Comtm, most shipboard computersystems, recording rods and even some modieddroids (Pepair check 0C 15).The transmitter can send a variety of data,but Corellidyne had holoimages in mind. Vostdatapads have enough memory to provide over anhour of holoimages. The PAC20 7isual Wrist Comtmhas enough memory for 5 rounds of data while arecording rod allows for real time transmission.Transmitting the data correctly requires a ComputerUse check (0C 10). The transmitter can also sendbasic commands of 'on' or 'off' and audio data witha Computer Use check (0C 5).0etection 0evicesothan Security Systems X-2t4 faciaIscanner (by Will Hiltebeital)Cost: 8,000 Weight: 0.J kgAvaiIabiIity: Specialized, Era: PE, NPPestrictedAfter many months of research and development,a 8othan outt created this major advancement inespionage technology by embedding circuitry into anextremely common fabric, thereby allowing a devicethat was usually the size of a data terminalto t into a common pillow. Powerful sensors detectthe brainwaves of the subject whenundergoing PEV sleep, scanning her face,iris, cornea and retina. This information istransmitted in a high power burst (appears as static;decoding requires Computer Use check 0C J0) to aspecially tuned receiver within 50 kilometers. Theentire scanner vaporizes in the data transmission,leaving a slightly softer pillow and a momentaryburnt smell. With the data highly accurate disguisescan be made; good enough to fool nearly any sensorcheck using the subject's face or eyes. Charactersreceive a +10 bonus to 0isguise checks made inconjunction with this device.Neuro-Saav huItiphase SecuriScan (by WillHiltebeital)Cost: 12,000 Weight: 12 kgAvaiIabiIity: Pare Era: PE, P, NPA large device, about the size of the body of a Probot,the NeuroSaav Vultiphase SecuriScan is a complexcomputer system interlinked to a magnalock. Thisdevice comes down around the user's head and;detects brainwaves, scans retinas, cross referencesfacial structure, and has a small probe used to sampleand match 0NA structures in seconds. This devicehas a +25 bonus to Spot checks if opposing a 0isguisecheck. f the 0isguise is detected, a durasteel collar(0P 10, WP 10) wraps tight around the user's neck,and administers a stun blast (Fortitude save 0C 15).The collar is locked until the proper code is enteredin the rear of the device, which requires a ComputerUse check (0C J0) to crack. The victim of this devicesuffers a 5 penalty on any Computer Use checks torid herself of this device.Pan-CaIa hicrosystems' SVI Peceptor (8y 8lairAcademy)Cost: 4,200 Weight: 1.J kgPange Increment: 40m 0amage: Hardness: 5 WP: 5 reak 0C: 15AvaiIabiIity: Pare, Pestricted Era: PE, P, NPSpeciaI: To hear a conversation the user mustmake a ranged touch attack against the viewportclosest to her target. (To determine theviewport's defense, see the Pevised CorePulebook page 168.)This rare, butpowerful item has quickly gainedpopularity with bounty huntersand other shady types, including crookedbusiness men, spies, and mercenaries. TheS7 (Surface 7ibration ntensity) Peceptorreads air vibrations from sound waves strikinga viewport, and lters it back into audible sound inthe receptor's earpiece. Although grainy, the audiois fully recordable if attached to a datapad, and letsanyone with the item eavesdrop on a conversationfrom a city block away. This is perfect for situationswhen it is impossible to place a bug in the target'sroom. This instrument is highly illegal in all but ahandful of systems, and has a hefty price tag on theblack market.This user of this device is able to make Listenchecks as is she was the viewport (albeit with a 2 penalty). f there is no viewport or window, thisdevice can not be used.E-26 Sensor omb (8y Elfword)Cost: J,500 Weight: J.5kgAvaiIabiIity: Specialized, Era: PE, P, NPVilitaryThe E826 sensor bomb is a highly sophisticatedcombination sensor package and data transmitter.0esigned for singleuse, it can pull a variety of information on an area or facility. 0nce activated,it rapidly switches between several scanning modessuch as infrared and ultrasound. 0nce scanning of the 75m radius is complete (5 rounds), the datais transmitted on a preset channel to anydevice set to receive the transmission.The received information translates intomaps, each depicting the sensor data froma different scanning mode. ntelligenceoperatives can plant a sensor bombsomewhere inside the facility they haveinltrated and set it go off after she hasmade her escape.Sensor Jammers and 0etectionCountermeasures0roid ControI oIt (by Pavager)Cost: 5,000 Weight: .2 kgAvaiIabiIity: Pare Era: PE, P, NPWhile the droid restraining bolt inhibits a droid'sactions, the control bolt temporarily reprogramsthe droid to obey new commands. 8lack markettech specialists sold these to assassins, thievesand saboteurs. The bolt must be programmedby the operator for each type of droid model(Computer Use 0C 15). Upon a successful touchattack with the bolt, the droid must roll a Will save(0C 20) or be under the bolt's control. The droidshuts down for 1d4 rounds before "rebooting" withthe new agenda. The droid may try another Will savefor every action against its base programming; for adiplomat this may include harming a sentient, tellinga lie or betraying its owner. The droid is still underthe bolt's control, but it refuses to nish that action.0roids with "locked access" receive a +4 bonus onWill saves to resist the control bolt. Likewise, droidswith "personalities" fare better against this deviceand receive a +5 bonus on this save.The bolt can function for 24 hours before itneeds recharging. Attaching or removing a controlbolt is a full round action. Pemoving the boltrequires a 0isable 0evice check (0C 10). f the droidsucceeds at any Will save by 10 or more, it canremove the control bolt itself for a full round actionand the 0isable 0evice check (0C 10). Note that0isable 0evice cannot be used untrained. This devicecan be crafted at half its black market value (2,500).EIectronic ScrambIer (by Pavager)Cost: J,500 Weight: J kgAvaiIabiIity: Pare Era: PE0riginally the brainchild of Colicoid engineers for useon assassin droid models, the design was awed. Theelectronic scrambler played too much havoc while onboard any droid, no matter how well shielded. Thedevice works by scrambling any data transmissionsor sensor readings in a 2 m radius, incurring a 8penalty for detection by any electronic sensor. Evenshielded droids with this device receive a 4 penaltyto all actions and cannot "take 10" on any skillcheck. 8earers of this device appear to sensors asan indistinct blur and any Spot checks using sensorssuffer a 8 penalty. Prolonged exposure to organics hasresulted in abnormal growths, insanity and a high risk of cancer; for every hour of use, organics must saveagainst Level radiation (see Pevised Core Pulebook page 290).IIIuminax Sensor 0ecoy (by Pavager)Cost: 1,200 Weight: .J kgAvaiIabiIity: Pare Era: PEThe small and niche oriented lluminax Corporationdeveloped a device that emulates a living person toany sensor scan. The decoy must record vital statisticsvia a standard medical sensor for brain waves, heartrhythm, breathing and electromagnetic elds for atleast 10 rounds (the device loops the data). The decoycan be electronically "spotted" only if the sensoroperator physically looks at the spot indicated or witha successful Computer Use check (0C J0). 0therwise,to most eavesdropping (or other) types of sensors,the "decoy" is a living, breathing sentient. The decoyrequires an energy cell and operates for 24 hours of constant use.hedicaI 0evicesCenetic 0isguise Kit (by Pavager)Cost: 1,500 Weight: 20 kgAvaiIabiIity: Pare Era: PE, P, NPncluded in this full laboratory is everything animpersonator needs to fool genetic screenersand security. There are urine pouches,ngertip blood caches, 6 fake arteries(Pequires Surgery and Treat njury check 0C 15 to install), retinal caps (ComputerUse check 0C 15 to emulate someone else)and an assortment of other esoteric bits of equipment. n highly secure areas that usegenetic testing and security, this kit providesa +4 equipment bonus to long term 8luff and0isguise checks. To take advantage of thiskit, there must be a supply of genetic materialof the impersonated. f impersonating anotherspecies, the equipment bonus is reduced to +2.The kit can be transported in two large attachcases, each weighing 10 kg.Security 0evices.S. Systems 2-1j ConceaIabIeHoIorecorder (by Will Hiltebeitel)Cost: 5,000 Weight: .1 kgAvaiIabiIity: Common, Era: PE, P, NPLicensedA common toy of the voyeur, the 8othan SecuritySystems 21j Concealable Holorecorder is a simpleaffair as snooping equipment. A miniaturizedholorecorder and its power source are easily hiddenamong other lowpower items. t is typically ttedinside a toxins detector; found throughout everyroom of every building and starship in the galaxy.0ther casings include cigarra packs and faulty datadisks. The recorder has a recording time of 100 hoursbefore its power source shuts down.CoreIIidyne 0C-5.2x hini HoIoprojector 0isk (8y Pavager)Cost: 2,000 Weight: .1 kgAvaiIabiIity: Pare Era: PE, P, NPSpeciaI: This item can pick up special datapadtransmissions (see separate)Used primarily as a 'toy for adults,' the miniholoprojector disk is about the size of a silverimperial credit with an adhesive backplate. Therange of the hologram is 5 m distant from theprojector it has enough memory for 2 distinctimages; but with a steady transmission, via a specialdatapad transmitter, the holographic image canmove. However, the disk still only operates for 1minute (10 rounds) before it runs out of power.Several mercenary companies, security rmsand criminals have made use of the 'toy,' using itto provide an instant, thoughcostly distraction. Theimage is high quality,making it difcultfor the unaidedeye to detectas fake (Spotcheck 0C25). Sensors,camerasand droidsare morelikely todetect thetelltale ickerand realizesomething is amissand receive a +5bonus to this Spotcheck.IdeIIian Arrays PinhoIe Camera (by Pavager)Cost: 250 Weight: .1 kgAvaiIabiIity: Pare Era: PE, P, NPThis pinhole camera is the size of a button and ableto view 20 video images in black and white. Thetransmitter has a range of 5 km, though later mperialneeds increased it to 50 km. Each camera can operateindependently for 24 hours before needing to berecharged. The camera gains a +8 bonus to Hidechecks (0iminutive size), though for the camera tobe effective, it should be placed in a corner, theceiling, oor, or other suitable place with a desirableview. The cameras come in a variety of colors and achemical self adhesive. 7iewers only get the devicebonus to Spot checks even if their Spot bonus ishigher.hisceIIaneousCounterfeit JeweIry (by Pavager)Cost: 250 Weight: 7ariesAvaiIabiIity: Common Era: PE, P, NPWhile jewelry is used for decoration and to displaywealth, the counterfeit ring, pendant or necklacefound use in many societies. While the article mayindeed contain precious jewels and metals, it is called"counterfeit" since the article is made with a secretcache or compartment for small substances, picturesor another jewel. Some nobles on the holodramashave "poison rings" for their rival's drink, but thesearticles serve more than melodrama. Corporate spiescan hide a microchip in a belt buckle, an addict couldconceal her habit in a hair accessory or a soldier maykeep his best girl's picture in a locket. This articlemust be crafted from the start as "counterfeit"and holds at least 1 dose of poison (or some othersmall article). This item requires a Craft (jewelry)check (0C 15). Pricier "counterfeit" jewelry costsconsiderably more.0eIuxe InItration Set (by Pouge8)Cost: Not available for saleEra: PE, P, NPThe 0eluxe nltration Set is a highly advancedpiece of equipment for use by commandoes,spies, and thieves. t contains a large computerto synchronize the rest of the kit, and has beencalled "the coordinator" by its users. The rest of the set incorporates special optical transmittersand earpieces. Use of this set requires at least twosubjects, an inltrator and an operator.Are you an artist: Would you like toenrich future issues of the AECES with original Star Wars inspired art: Thenuse the following information to learnmore.To submit to the Arms and EquipmentCuide Supplement, please email theteam leader or the chief editor at"[email protected]" with completestatistics and attribution. We acceptonly items created for Star Wars thathave not been published anywhereelse. 1H[W,VVXH Survival Cuide."The Coordinator"Weight: 5.5 kgThis specialized computer interprets the data fromthe contact lens transmitters and the earpieces.t can take visual cues from the contact lenstransmitters and quickly extrapolate a map of everything the inltrator sees and hears. Thisterminal can also switch the optical transmittersto infrared vision and the computer user has aneffective +4 Search and +2 Spot skill. Someone mustuse this terminal in conjunction with an inltrator.The optical transmitters can also be made to"zoom in" (Scope rating J -see Hero's Cuide page12J) though this is disorienting and painful to theinltrator (Will Power 0C 15 or suffer -4 to allactions).DpticaI TransmitterWeight: .01 kgThere are 10 small eyepieces meant for the opticalreceptor. However, the inltrator does not gain anyvision benets since this is an optical camera witha miniaturized transmitter (range 5 m). The data isrouted through the earpiece and beamed back to"The Coordinator." This transmitter is meant to beindistinguishable from the real optical receptor (Spot0C J0).EarpiecesWeight: .2 kgThese military grade comlinks (75 km range, 0C 25to jam and 0C 20 to tap) are used in conjunctionwith everything else. They appear as a decorativepiece, but can be carried easily in a pocket if cultural norms differ. Each set also has a smallcomputer jack that allows the Coordinator to uploadinformation to any computer terminal the earpieceis connected to (0C 25). f the earpiece is used inthe ear, the coordinator can communicate with the


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