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Page 1: Star Wars D6 RPG Clone Wars Sourcebookdocshare04.docshare.tips/files/26865/268658806.pdf · Jedi warriors Skywalker and Kenobi to his grisly collection. ... Force Powers: Absorb/Dissipate

Star Wars D6 RPG

Clone Wars Sourcebook

version: 2 Jun 2005

All material herein property of Lucasfilm Ltd...this is an unauthorizedwork.

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Table of Contents

Section PageCharacters............................................................................................. 3

Droids....................................................................................................

Vehicles.................................................................................................

15

19

Starfighters........................................................................................... 29

Starships............................................................................................... 39

Equipment............................................................................................ 47

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Star Wars D6 Clone Wars Sourcebook–

Count dooku

DEXTERITY      2D+2Dodge   7D+1Brawling Parry  6D+1Lightsaber 11D+2Melee Combat 7D+1Melee Parry 7D

KNOWLEDGE 3D+2Bureaucracy  9D+1 Business  5D+1 Intimidation  8D+2 Languages  5D+2 Planetary Systems  6D Scholar (Jedi lore)  8D Scholar (Sith lore)  5D+2 Willpower  7D

MECHANICAL  3DSpace transports  5D

PERCEPTION  3D+2Bargain  5D+2 Command  7D Con  5D+2 Persuasion  8D+2

STRENGTH  2D+1Brawling  8D Climbing/Jumping  4D+2 Stamina  4D

TECHNICAL  2D+2Computer prog/repair  4D Lightsaber repair  5D+1 Security  3D+1

Control 12DAlter 10DSense 13D+1

Force Skills:Control: absorb/dissipate energy, accelerate healing,concentration, control pain, emptiness, enhanceattribute, force of will, hibernation trance, rage, reduce

injury, remain conscious, resist stunSense: combat sense, danger sense, life detection, lifesense, magnify senses, receptive telepathy, sense Force,shift senseAlter: injure/kill, telekinesisControl and Sense: farseeing, lightsaber combat,projective telepathyControl and Alter: control another's pain, feed on darkside, Force lightning, inflict painControl, Sense and Alter: affect mind, battlemeditation, control mind, telekinetic killSense and Alter: dim other's senses, Force wind

Force Sensitive:  NoForce Points: 17Dark Side Points: 24Characters Points: 31Move: 10

Credit:  Kinn Kundo, SWRPGNETWORK.COM

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Star Wars D6 Clone Wars Sourcebook–

General Grievous

            When the greedy corporate titans and the disenfranchisedsystems of the galaxy pooled their resources together to leave theaging Galactic Republic behind, they became the Confederacy ofIndependent Systems. Their military assets formed a droid armyof   seemingly   limitless   size   ­­   a  weapon   that  needed  a  militarymastermind to wield effectively. 

             From within the ranks of the Confederacy came GeneralGrievous,   a   brilliant   strategist   unhindered   by   compassion   orscruples. His lightning strikes and effective campaigns caused hisreputation to grow in the eyes of a frightened Republic. To many,he   eclipsed   the   threat  posed  by   Count   Dooku,   the   charismaticleader of  the Confederacy's  political  battlefields  ­­  Grievous wasthe face of the enemy. 

             A twisted melding of  flesh and metal, General Grievous'body is a deadly weapon forged by the cutting edge developers ofthe Confederacy. Within the hardened carapace beats the heart ofa remorseless killer. Grievous hunted Jedi for sport and proudlydisplayed his victims' lightsabers around his belt as trophies of hisconquests.   His   unorthodox   fighting   form   and   mechanicalenhancements gave him an edge in close­quarters combat, and hisstrategic   ingenuity   and   flawless   cunning   rendered   him   almostinvincible against the Jedi. 

            In the final stages of the Clone Wars, Grievous orchestrateda daring strike against the heart of the Republic. His flagship led afleet of massive warships to Coruscant, where an immense battleraged in the upper atmospheres of the capital world. The fightinghad gone on long enough ­­ one way or another, this strike wouldlay the foundation for the end of the war. Grievous was determinedto be victor, and hoped to add the lightsabers of the most famousJedi warriors ­­ Skywalker and  Kenobi ­­ to his grisly collection. 

             Though   Grievous   orchestrated   many   campaigns   fromsheltered bunkers, he was not afraid to fight alongside his soullesstroops   in   the   frontlines   of   the   battlegrounds.   Jedi   GeneralDaakman Barrek first reported Grievous' frightening form on theindustrial world of Hypori, where Grievous laid waste to almost all

of Barrek's forces. 

             Following  that  bloody debut,   scattered reports along  theHoloNet told of numerous successes in the Office of the General'scampaigns   against   the   Republic.   Grievous   led   a   stab   into   theRepublic's   inner   systems   along   the   Corellian   Trade   Spine,conquering world after world. When Duro fell  to a concentratedConfederacy attack, the insulated Core Worlds trembled in fear ofwhat the General was able to achieve. 

DEXTERITY  6D            Dodge 10D            Brawling Parry 10D            Lightsaber  20D            Blaster    9DKNOWLEDGE  3D            Tactics    8D            Intimidate  12D            Planetary Systems   6DMECHANICAL  2D            Astrogation  6D            Ground Vehicle Operation  9D            RepulsorLift Operation  8D            Space Transports  7D            Starfighter Piloting  9D            Starship Weapons  8D            Starship Shields  6DPERCEPTION  6D            Command; Confederacy  8D            Hide  7D            Search  10D            Sneak  7DSTRENGTH 6D            Brawling  12D            Climbing/Jumping 11D            Stamina  9DTECHNICAL 3D            Droid Programming  6D            Droid Repair  8D            Security  8D

Force Sensitive:  NoForce Points: 4Dark Side Points:  18Character Points:  12Move: 12

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Star Wars D6 Clone Wars Sourcebook–

Special Abilities

Four Arms: General Grievous' arms can split from their default configuration into a set of four arms which allow him to wield four weapons at once.

Ultrasonic Vocabulator: Grievous has a vocabulator system which can communicate into ultrasonics, allowing him to issuecommands to droids unknown to organics.

Magnetised Talons: Grievous' feet end in a set of magnetised talons, which can magnetically adhere to metal surfacessuch as starship hulls. The talons are also razor sharp (Strength+2D Damage) and can be used for climbing or gaining purchase on slippery or sheer surfaces. His feet can also be used interchangably with his hands, allowing him to walk on his hands while wielding weapons with his feet, or to stand on a single foot while wielding weapons in his hands and other foot.

Heuristic Combat Programming: Grievous' brain is enhanced to allow him to control his cyborg body, as well as to allow him to combat his chosen enemy, the Jedi. This programming allow him to wield four weapons at no disadvantage (first four actions are taken at no penalty), making him a fearsome warrior.

Cybernetically Enhanced Eyes: Although Grievous has his natural Kaleesh eyes instead of photoreceptors, these are enhanced, allowing him to see in the dark (+2D to search in darkness), and including macrobinocular features.

Armorplast Plating: Grievous is covered with armour plates, making him heavily resistant to damage (+1D vs Damage) although obviously even this is not enough to make him totally resistant to a Lightsaber wielding Jedi Knight.

Equipment:            Blaster Pistols (4D damage)            Multiple Lightsabers (5D damage)

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

Asajj ventressDEXTERITY  4D            Blaster 5D            Brawling Parry 6D            Dodge 8D            Lightsaber 7D            Melee Combat 7D            Melee Parry 6D            Thrown Weapons 7DPERCEPTION 5D            Bargain 6D            Command 8D            Con 6D            Hide 8D            Persuasion 6D            Search 7D            Sneak 8DKNOWLEDGE 2D            Intimidation 5D            Languages 6D            Planetary Systems 4D            Streetwise 6D            Survival 4D            Tactics 7D            Willpower 5DSTRENGTH 3D            Brawling 6D            Climbing/Jumping 6D            Stamina 4D            Swimming 5DMECHANICAL 3D            Starfighter Piloting 7D            Starship Gunnery 6D            Starshield Shields 5D            Beast Riding 4D            Astrogation 6D            Repulsorlift Operation 6D            Sensors 5DTECHNICAL 2D            Demolitions 4D            First Aid 5D            Medicine 3D

            Security 6DControl   5DSense   5DAlter 4D

Force Powers:­ Absorb/Dissipate Energy, AccelerateHealing, Control Pain, Detoxify Poison, Reduce Injury,Remain Conscious, Resist Stun, Life Detection, LifeSense, Magnify Senses, Telekinesis, Lightsaber Combat,Affect Mind, Enhance Attribute, Rage, Combat Sense,Danger Sense.

Force Sensitive:  YesForce Points: 12Dark Side Points:  14Character Points:  18Move: 12

EquipmentTwin Lightsabers (curved handles, Red Blade, 5D Damage)Armoured Robes (+1 Vs Energy Damage, +2 Vs Physical 

Damage)FanBlade Starfighter

             One of   the most  deadly and  tragic  opponents  to  emergefrom   the   battlefields   of   the   Clone  Wars  was   Asajj   Ventress,   adisciple of the dark side and sworn enemy of the Jedi. A lifetime ofenduring cruel  hardships  had purged  any compassion   from hercold heart,  and a fierce  survival  instinct  forged in the ceaselessdangers of her bloody homeworld kept her on the dark path. 

             Much of her past remains shrouded in mystery. Ventresshails from Rattatak, a barbaric world where violent bloodshed is adaily  occurrence.  The primitive  planet   is   far   from the Republicborders, and is ruled by brutal warlords who constantly battle fordomination.   A   warlord   named   Osika   Kirske   murdered   Asajj'sparents when she was very young. Somehow, a young Jedi namedKy Narec came to be stranded on this forsaken world. Cut off fromthe Jedi Council, Narec discovered Asajj and took it upon himselfto train the Force­strong orphan. The two quickly became heroes,vanquishing many warlords, ending wars, and uniting armies untilKirske conspired with the remaining warlords to retaliate. Theysucceeded   in   killing   Narec   before   he   could   complete   Asajj'straining. 

            As a result, she had the skills of the Jedi combined with araw,   unfocused   talent   in   the   Force.   She   never   controlled   herinstinctual fury, and when her master died, she developed a hatredfor the Republic that had abandoned her mentor, and had ignoredthe atrocities of Rattatak. 

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Star Wars D6 Clone Wars Sourcebook–

            Asajj's rage fueled her power, and she clawed her way up toa   position   of   authority   on   the   lawless   world   of   Rattatak.   Sheconquered   and   imprisoned   most   of   the   remaining   warlords,including Osika Kirske, whom she would eventually kill. She couldbest any of the monstrous combatants in the gladiatorial gamesheld regularly on the world. Shortly after the outbreak of the CloneWars, Count Dooku came to Rattatak, looking for another world toadd to the Separatist fold. What he found instead was far morepromising. 

             Ventress'  raw talent  and  fierce  determination impressedDooku.  The   charismatic   leader   of   the  Confederacy  was  able   torecruit the young warrior by appealing to her disgust with the Jediand the Republic. Dooku confirmed Ventress' bitter ideas that theJedi had abandoned their ethics and convictions. Ventress provedher skills by challenging Dooku to a duel. Though Dooku won thesparring contest, he invited Ventress to accompany him back intothe Confederacy as a personal protégé. 

             Though Ventress longed to identify herself as a Sith, shedid not receive Sith training. While Dooku helped hone her talents,he taught her none of the knowledge unique to the Sith. Her skillswere a combination of incomplete Jedi training coupled with herown techniques. Her raw talents and bottomless well of anger andpain bolstered her dark side abilities. Giving into her rage grantedher further powers. 

            Ventress proved to be a cunning military mastermind, andDooku made her a commander within the Separatist army. One ofher   first   assignments   was   disrupting   a   meeting   between   JediMaster Mace Windu and a group of dissident Jedi. Dooku had nocompunctions about exploiting and lying to Asajj to meet his ends.He told her that Windu was responsible for the abandonment ofher former Jedi mentor. Asajj did battle with Windu on the moonof Ruul, and though Asajj was forced to flee the fight, Windu cameto realize that a new and dark menace to the Jedi was at large. 

             Asajj  was in command of a Separatist  plot  to  unleash adeadly  chemical  weapon on  the  Gungan colony moon of  Ohma­D'un. This was an early test of a chemical warfare program againstthe clone troopers of the Republic. Though Asajj and Durge had toflee the Naboo moon, they had proven to be formidable opponentsagainst the Jedi. 

             General  Obi­Wan Kenobi   followed  Asajj   to   the  chemicalweapon development plants on Queyta. Asajj was tasked by CountDooku to once again offer Kenobi a chance to join the Separatists,but the Jedi refused. Asajj again escaped to plague the Republic onother battlefronts. 

            Four months after the Battle of Geonosis, Asajj joined thefighting  on  Muunilinst,  where  Republic   clone   troopers  attackeddroid   factories   on   the   InterGalactic   Banking   Clan   homeworld.Though the bounty hunter Durge handled the ground campaign,Asajj  soared into battle aboard one of her fanblade starfighters.Her   incredible   piloting   skills   drew   the   attention   of   AnakinSkywalker,   the   Padawan   who   was   leading   the   space   forces.

Despite orders not to pursue, Anakin gave chase, and Asajj luredthe young Jedi­in­training into a trap. 

             Anakin followed Asajj  through hyperspace to the ancientSith  temples  of  Yavin 4.  Anakin  continued  his  pursuit   on  foot,aided by clone troopers. Using the Force, Asajj whittled away theclone trooper guards, and then began a stunning lightsaber duelwith   Anakin.   So   skilled   was   she,   Asajj   even   proved   to   be   achallenge to the fabled Chosen One of Jedi legend. To defeat her,Anakin needed the edge granted by giving into anger. In a furiouscounter­attack,   young   Skywalker   repulsed   Ventress,   whonevertheless survived. 

                                   After   being   captured   on   Jabiim,   Jedi   General   Obi­WanKenobi and the ARC trooper known as Alpha were transported toVentress'   private   fortress   on  Rattatak.  There,   she   tortured   theprisoners in hopes of breaking Obi­Wan's spirit and presenting thedefeated Jedi as a trophy to Count Dooku. Kenobi foiled her plans,though,  and escaped along with Alpha.  Adding  insult   to   injury,Kenobi   stole   Ky   Narec's   lightsaber,   which   Ventress   kept   as   amemento of her past, and left Rattatak by absconding with one ofher fanblade fighters. 

             Asajj  has  perfected   a   lightsaber   combat   form   that  usespaired blades to strike and parry. She carried twin weapons givento her by Count Dooku, and each bears a similar archaic curvedhandle   design   favored   by   the   former   Jedi   Master.   Ventress'lightsaber handles are especially modified so that they can connectinto   a   joined,   S­shaped   handle,   becoming   a   double­bladedlightsaber. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

DurgeDEXTERITY 7D            Blasters 7D            Blasters; Blaster Pistol 12D            Brawling Parry 9D            Dodge 8D            Melee Combat 9D            Melee Parry 8DPERCEPTION 3D            Command 6D            Search 4DKNOWLEDGE 3D            Intimidation 7D            Streetwise 4D            Survival 5D            Tactics 6D            Willpower 6DSTRENGTH 6D            Brawling 9DMECHANICAL 2D            Space Transports 3D            Beast Riding 4D            Repulsorlift Operation 8DTECHNICAL 2D            Blaster Repair 4D            Demolitions 6D            Security 5D

Force Sensitive:  NoForce Points: 5Dark Side Points:  49Character Points:  40Move: 10

Special AbilitiesRegeneration:­ Gen'Dai can regenerate damage at a highly 

accelerated rate, healing at one speed category faster than other lifeforms (eg to heal naturally from a wound a normal character would have to wait three days, a Gen'Dai would only have to wait three hours). This regenerative capacity allows them to regenerate lost limbs, however this is a slow process and pales into 

insignificance compared to their ability to re­attach severed limbs by holding them against the stump and waiting for the wound to heal. They can also burn force points to heal one wound category instantaneously, making them capable of incredible feats of healing especially when combined with their ability to re­attachsevered limbs.

Hibernation:­ When Mortally Wounded a Gen'Dai can enter a state of hibernation in which they can remain while they heal twice as slowly as other lifeforms (eg requiring 2 months before making a healing roll to improve to incapacitated).

Distributed Circulatory and Nervous Systems:­ Gen'Dai haveno central brain or heart structure making them extremely resistant to damage, this gives them a bonus 3D to their strength to resist wounds and damaging attacks.

Longevity:­ Gen'Dai can live for many millenia without physicallyweakening, however their minds succumb to the years and they find themselves suffering increasing levels of depression, anxieties and insanities until their final years are lost in madness.

EquipmentImpact Armour (+2 vs Physical Damage, +1 vs Energy Damage, 

with integrated Jet Pack, Wrist Mounted Energy Shields (for parrying) and Wrist Dart Launchers (3D Damage)),

Blaster pistols (4D Damage), Explosives, Power Lance (Strength +2D Damage), Energy Bola (5D Energy or Physical Damage),Spiked Flail (Strength +1D Damage)Modified swoop speeder bike

             The   bounty   hunter   known   as   Durge   had   weatheredcenturies of  violence and warfare,  emerging as a merciless andnearly unstoppable warrior driven by ancient vendettas. Thoughhe   identified   himself   as   a   bounty   hunter,   he   held   no   guildallegiance, answered to no benefactor, and seemed to have no needof riches. He hunted for the pure sport of it, to feed an insatiablebloodlust that spanned literally hundreds of worlds and almost twothousand years. 

             When   completely   encased   in   his   battered   high   impactarmor,   Durge's   true   alien   heritage   was   obscured.   Thoughhumanoid in appearance, Durge was a Gen'Dai, a rare species withan unusually long lifespan ­­ some Gen'Dai reportedly have livedfor over four thousand years. 

             The   peculiar   nervous   and   circulatory   systems   of   theGen'Dai makes them extremely resistant to physical injury. TheGen'Dai  physiology  boasts  millions  of  nerve clusters  throughoutthe body, and a vascular system that distributes blood without the

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Star Wars D6 Clone Wars Sourcebook–

need of  a   central  heart.  Lacking  the  vulnerable  vital   organs  ofmost humanoids, a Gen'Dai could sustain multiple lacerations andeven, it is rumored, complete dismemberment and yet still survive.In addition to these extremes of endurance, the distributed neuralnetwork gives the Gen'Dai phenomenal reflexes. Should a Gen'Daisustain   too   many   injuries,   they   are   capable   of   entering   intoextended   periods   of   hibernation,   during   which   they   can   healwounds, recover from disease, and slow the aging process. 

            With such formidable physical abilities, it is fortunate forthe   galaxy   at   large   that   the   Gen'Dai   are,   by   nature,   not   anaggressive species. They are nomadic, and their home world hasbeen lost to the ages. Due to a low birthrate, the Gen'Dai are veryrarely   encountered,   and   they   usually   avoid   confrontation   ifpossible. Though the Gen'Dai are  physically suited for  long life,their  minds weaken with age,  and the  species  is   susceptible   todepression, hysteria, and other forms of psychosis. 

             The   Gen'Dai   that   would   become   Durge   was   born   twothousand years before the fall of the Republic, and was regarded byhis elders as an exceptional physical specimen at a young age. Apredilection for aggression, coupled by witnessing bounty huntersin action, forever steered young Durge into a lifetime of violence.The lure of the blood trade drew Durge away from his tribe andinto the rest of  the galaxy. For centuries, he studied under themost experienced and dangerous bounty hunters he could find. 

             About a millennia before  the Battle  of  Naboo,  when thegalaxy was wracked by warfare waged between the Jedi Knightsand   Sith   Lords,   Durge   was   in   the   employ   of   one   of   the   fewremaining Sith. In this time, he squared off against many a Jedi,learning their fighting techniques, and developing weaponry andcombat tactics to counter their moves. When the Sith were finallywiped out at the Battle of Ruusan, Durge went into hiding to avoidJedi   reprisals.   He   adopted   dozens   of   different   aliases   whilecontinuing his career as a hunter, amassing a sizable fortune. 

            Nine hundred years later, Durge was hired to kill the leaderof   the   Mandalorians.   Though   he   succeeded,   the   Mandaloriansstruck   back   and   managed   and   subdue   Durge.   Leave   it   to   theMandalorians to devise a means of restraining a Gen'Dai.  Theyturned Durge's   longevity  against  him,  finding ways of   inflictingpain   throughout   his   scattered   nerves.   He   was   a   victim   ofunspeakable torture, unable to die. 

            Durge was able to escape the Mandalorians, and retreatedto   parts   unknown   to   hibernate   and   recover.   It   took   nearly   acentury to undo the damage the Mandalorians wrought. Thoughhis physical body had healed, Durge's  already dangerous psychewas pushed further past the brink of sanity. 

             When   Durge   emerged   from   his   slumber,   he   soughtvengeance on the Mandalorians. He was cheated of his revenge ashe   learned   they   were   all   but   extinct.   He   soon   found   purpose,though. He had awakened to a galaxy at war, a galaxy where theJedi  Knights   led clone soldiers   in battle  against  the automatedtroops   of   the  Confederacy.  The   charismatic  Count  Dooku   lured

Durge into his ranks, and the ancient bounty hunter relished anironic twist in his quest for retribution. 

            The Republic clones were cast from a Mandalorian genetictemplate. Though the galaxy may be bereft of true Mandalorians,their legacy lived on in the form of clone troopers. Durge wouldtake great  satisfaction in being able to  kill   legions of his swornenemies. 

             In  becoming Dooku's  henchman,   the  bounty  hunter  wasteamed   up   with   Asajj   Ventress,   a   Dark   Jedi   and   commanderwithin   the   Separatist   military.   The   two   were   formidableadversaries for the Republic, and Durge took the lives of many Jediwith great zeal. Alongside Ventress, Durge unleashed a horriblechemical  weapon attack   on  the  Gungan  colony moon  of  Ohma­D'un. The Jedi were shocked to discover Durge, a warrior like noother on an increasingly deadly battlefield. Durge and the threat ofchemical weaons returned on the Separatist outpost of Queyta. 

             Durge   was   also   dispatched   to   bolster   the   security   ofMuunilinst, the homeworld of the InterGalactic Banking Clan. Heorganized and led a droid army of IG lancer droids, creating anelite rapid deployment military force to protect this key world ofthe Confederacy. 

            Durge led his droid forces in defense of Muunilinst when ahuge   Republic   taskforce   attacked   the   planet.   Durge's   armyinflicted  great  damage   to   the  armored  vehicles  of   the  Republicarmy, but Durge was ultimately bested in one­on­one combat withGeneral Obi­Wan Kenobi. 

             In   addition   to   Durge's   frighteningly   powerful   physicalabilities, he was a walking arsenal. He was proficient with rangedweapons like his twin blasters, melee weapons like a spiked flail,and thrown weapons like a set of energized bolas. Durge's heavyarmor included wrist darts and forearm­ mounted energy shieldsthat   let  him parry   lightsaber attacks   for  short  periods  of   time.Durge often used an agile rocket pack as well as an extensivelymodified swoop speeder bike. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

Clone Sky Trooper

            Though clone troopers were genetically identical in design,a few elite groups underwent specialized training to better preparethem   for   specific   environments.   These   combat   skills   weresupplemented by equipment modified for use on specific terrains.The Sky Troopers are  one such example of  this,  equipped withstreamlined armour with an inbuilt jet pack and weapons they canfight  high above   the   surface   of   planets  no  matter  whether   thebattle   is   in   the   treetops   of  Kashyyyk  or   on   the  Cloud   City   ofBespin. This enables them to have a high mobility and to  fightwithout aerial vehicle support although this is still limited by thesmall   fuel   supply   of   their   Jet   Pack.   Clone   Sky   Troopers   werereplaced by Storm Sky Troopers but the lower levels of trainingand the reduced cost of their equipment means that the galaxy stillremembers   the  bravery  and ferocity  of  the Clone  Sky Troopersmany decades after the last one disappeared from the galaxy. 

DEXTERITY  3D            Blaster 6D            Dodge 6D            Brawling Parry 5D            Vehicle Blasters 5DKNOWLEDGE 3DMECHANICAL 3D            Jet Pack Operation 6DPERCEPTION 3DSTRENGTH   3D            Brawling 5DTECHNICAL 3DForce Sensitive:  NoMove: 10

Equipment:Clone Sky Trooper Armour (+1D+2 Physical, +2 Energy,  ­

1D Dexterity)

Jet Pack: Move 80;240kmh (60 Minutes Fuel

Twin Blaster Cannons (Scale: Speeder, Ammo: 20, Range: 3­25/50/250, Damage: 4D))

CloneTrooper Blaster Rifle (5D+2)

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

Clone Scuba Trooper

            Though clone troopers were genetically identical in design,a few elite groups underwent specialized training to better preparethem   for   specific   environments.   These   combat   skills   weresupplemented by equipment modified for use on specific terrains.One notable group was the clone SCUBA troopers. These aquaticassault   troopers  were   outfitted  with  modern  gear   that  allowedthem to effectively wage war against aquatic cultures that wouldotherwise   enjoy   the   advantage   of   fighting   in   a   difficult   nativeenvironment. A clone SCUBA trooper's armor is lighter in weightthan the standard plastoid­alloy composite armor worn by the lineinfantry.   The   helmet   features   lenses   and   sensors   that   helppenetrate the ocean murk and bring underwater enemies into crispfocus. Miniaturized scrubbers built into the breathing unit are ableto   extract   oxygen   from   water   environments,   and   allow   forattachment  of  oxygen  tanks.  A  clone  SCUBA  trooper  wears  anaquatic propulsion pack and has maneuverability jets incorporatedinto  his  shin guards to  allow for  impressive  underwater agility.Clone   SCUBA   troopers   carry   specialized   blaster   rifles   with   amodified collimator barrel array that retards blaster bolt diffusionfrom the water environment. These troopers are typically outfittedwith   explosives   that   take   advantage   of   an   ocean's   ability   totransmit concussive shock. General Kit Fisto led an army of cloneSCUBA troopers on Mon Calamari during the Clone Wars. 

DEXTERITY  3D            Blaster 6D            Dodge 6D            Brawling Parry 5DKNOWLEDGE  3DMECHANICAL  3DPERCEPTION  3DSTRENGTH  3D            Brawling 5D            Swim 6DTECHNICAL 3DForce Sensitive:  NoMove: 10

Equipment:Clone Scuba Trooper Armour (+1D+2 Physical, +2 Energy, ­1D 

Dexterity, Waterjets: Move 20 +1D Dodge, Oxygen Scrubbers)

Aquatic Modified CloneTrooper Blaster Rifle (5D+2)

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

CloneTrooper            CloneTroopers were the main combatants on the side of theOld Republic during the Clone Wars, which in fact were namedafter   them.  Cloned   from   the  bounty  hunter  Jango  Fett   by   theKaminoan cloners, they were better trained and skilled than theStormTroopers   that   eventually   replaced   them,   however   asrecruiting is far cheaper than cloning they were doomed because ofthe Empires policy of using the cheapest solution to any problem.CloneTroopers fought side by side with the Jedi Knights, until theJedi themselves were declared the enemy, and the CloneTroopershunted   them  down aided  by  Darth  Vader.  Their  armour   offerssimilar protection to the later sets of StormTrooper Armour, but isbulkier and more restrictive, making it somewhat difficult to fightin. Specialist CloneTroopers were trained as pilots, gunners andcommanders,   these were distinguished from normal  troopers  bycoloured panels on their armour, normal trooper armour was thesame simple white panels over the black bodyglove as the laterStormTroopers. 

DEXTERITY  3D            Blaster 6D            Dodge 6D            Brawling Parry 5DKNOWLEDGE  3DMECHANICAL  3DPERCEPTION  3DSTRENGTH  3D            Brawling 6DTECHNICAL  3DForce Sensitive:  NoMove: 10

Equipment:CloneTrooper Armour (+2D Physical, +1D Energy, ­2D Dexterity, 

­1 Move)CloneTrooper Blaster Rifle (5D+2)

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

imperial CloneTrooper

                          At the time of their introduction, the Republic clone trooperrepresented   the   future  of  galactic  warfare.  Far  superior   to   thebattle   droid   armies   of   the   era,   the   clone   troopers   formed   thebackbone   of   the   Republic's  new  military   initiative   that   battledagainst the forces of the Confederacy of Independent Systems. 

             Identical   in  form, physical  prowess,  stamina and mentalcapacity, each of the first generations of clone trooper was grownin  the   cloning  facilities  of  Tipoca  City,   on  the  storm­  drenchedworld   of   Kamino.   Within   the   hermetic   confines   of   the   secretfacility,   the   politically   ambivalent   Kaminoans   applied   theirmastery of genetic sciences to craft what they deemed the finest ofclone armies. 

             The clone army was apparently commissioned by a Jedi,Sifo­   Dyas,   a   decade   previous   to   their   introduction   on   thebattlefield.   The   original   source   of   genetic   material   was   anextremely   skilled   bounty   hunter   named   Jango   Fett.   Using   hisgenetic   code  as  a   template,   the   Kaminoans   carefully   tamperedwith the material to produce clones with diminished independenceand accelerated growth. 

            Growth acceleration is essential to the production of clones,otherwise  it would take over two decades for a soldier to reachcombat maturity. In a decade's time, the clones were constantlytrained   in   fighting   techniques,   vehicular   skills   and   battlefieldtactics.   Yet   they   still   maintained   a   spark   of   independent   andcreative   thinking,   making   them   far   more   suited   to   handleunexpected turns of warfare than droids. 

             Clone   troopers  were   fully  encased   in  hard  white  armor,their identical faces concealed behind a t­shaped visor. Color­codedflashes   on   the  armor   denoted   rank,   with  green   troopers   beingsergeants, blue being lieutenants, red being captains, and yellowbeing commanders. The clones designated for command duty werespecifically trained in that capacity. 

            During the increasing tensions of the Separatist crisis, Obi­

Wan Kenobi discovered the secret clone army on Kamino. The JediCouncil   was   surprised   to   learn   of   its   existence,   and   of   theinvolvement of Sifo­Dyas. Nonetheless, when it became clear theSeparatists were gearing for war, the clone army was desperatelyneeded to protect the sanctity and stability of the Republic. TheSupreme Chancellor  was granted emergency powers,  and as hisfirst act, he activated the clone troopers as the grand army of theRepublic. 

             On   the   barren   plains   of   Geonosis,   a   major   Separatiststronghold, the first battle of the Clone Wars erupted. The clonetroopers, equipped with advanced armor and air support, stormedthe Separatist forces, and cut through the battle droid ranks. Ledinto  battle  by Jedi  commanders,   the clone  troopers  secured  thefirst victory of the war. 

            It would be a long and bloody conflict in the years to come,but the efficiency of the clone trooper infantry would be proventime and again on many scattered worlds. 

             The   relentless   battery   of   physical   and   mental   trainingwithin such an accelerated lifetime could potentially drive a clonemad   were   it   not   for   the   highly   structured   and   balanceddevelopment program instituted by the Kaminoans. Though carewas   taken   to   protect   the   clone   psyche,   the   fully   mature   clonecannot be said to have a "normal" personality, as their identitiesare   wholly   shaped   by   military   training   and   subservience   toauthority. 

             The Kaminoans are obsessed with order and control overvariables,  and carefully monitored the developing clones for anydeviance   in   biochemistry.   These   statistical   anomalies   weresmoothed over under the supervision of Kaminoan Chief ScientistKo Sai through extra conditioning. The Kaminoans reconditionedan average of seven aberrant clones for every two hundred clones. 

            Mature clones resembled Jango Fett as he was in his 20s,with slight deviations that were a byproduct of accelerated growthin   a   sterile   environment.   Fett   resided   on  Kamino,   offering  hismartial expertise to advise in the training of his duplicates. 

             Clone  trooper  armor  consists  of  20  form­fitting  plastoid­alloy composite plates sealed to a temperature­control body glovevia   magnatomic   gription   panels.   Jango   Fett's   Mandalorianheritage   influenced   the  design   of   the   armor,   as   seen   in   the   t­shaped   visor   plate.   The   Kaminoans   aesthetic   influence   is   alsovisible, in its stark coloration and detailing. As the Kaminoans arenot fully versed in human ergonomics, the armor is uncomfortableto sit in, though future generations of the suit corrected this flaw.The clone trooper helmet includes a comlink and enhanced breathfilter for combat in hostile environments. 

             Clone troopers refer to each other by their  identificationnumbers only when in smaller groups. Under these close quartersconditions, they commonly refer to each other using only the lasttwo digits of their ID number. 

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Star Wars D6 Clone Wars Sourcebook–

             The   unique   clone   trooper   identification   number   isembedded  in  each clone's  DNA. The clones  themselves  have nophysical   markings   indicating   their   unique   identities.   A   specialscanner incorporated into the clone trooper helmet identifies thetrooper   and   this   info   is   displayed   on   a   tiny   LED   viewscreenincorporated in the back of the helmet. The information displayedon the helmet can also be transmitted to a central location so thatcombat commanders can "track" a battle. 

             With   the   exact  same genome copied   thousands   of   timesacross   a   battlefield,   the   use   of   clone   infantry   has   been   verybeneficial to combat medicine. Treatment for clones is much easiercompared to  individuals of  other  species.  The clones are all   thesame genome, so their body parts are literally interchangeable ­­there is no worry about rejection syndrome, and many complicatedprocedures can be extensively standardized. 

DEXTERITY  3D            Blaster 6D            Dodge 6D            Brawling Parry 5DKNOWLEDGE  3DMECHANICAL  3DPERCEPTION  3DSTRENGTH  3D            Brawling 6DTECHNICAL  3D            First Aid 4D

Force Sensitive:  NoMove: 10

Equipment:Imperial CloneTrooper Armour (+2D Physical, +1D Energy, ­1D 

Dexterity, ­1 Move)Blaster Rifle (5D)

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

Super Battle DroidType: Confederation Super Battle Droid

DEXTERITY 3DBlaster  8D Dodge  6D

KNOWLEDGE 1DMECHANICAL 1D

Repulsorlift Operation  5DVehicle Blasters  6D

PERCEPTION 2DSearch  5D

STRENGTH 3DTECHNICAL 1D

Equipped with:Humanoid Body (two arms, two legs, head)Two visual and two auditory sensors ­ human rangeLimited Intelligence Brain2 x Twin Heavy Blasters (Range 5­50/120/300, Damage 6D)Armoured Skin (+2D)

Move: 10Size: 2 meters tallCost: 8,000 (used)

When   the   Trade   Federation   ands   the   Banking   Guilds   joinedtogether in alliance with the Genosians and Count Dooku, theircombined technological skills and resources allowed them to builda better soldier than the Trade Federation Battle Droids that hadbeen used in the Battle of Naboo. The Super Battle Droid was anextremely powerful combat droids, which combined advanced logicmatrices with inbuilt weapons and rugged armour plating. Thesedroids while not as dangerous as the Trade Federation Droideka's,filled a gap between those and the weaker Battle Droids, lettingthe   Confederations   forces   become   more   flexible   and   adaptive,making them a true menace to the Old Republic. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

Buzz DroidType: Confederacy of Independent 

Systems "Buzz Droid" Sabotage Droid

DEXTERITY 2DKNOWLEDGE 1DMECHANICAL 1DPERCEPTION 1DSTRENGTH 1DTECHNICAL 2D

Computer Sabotage  7DStarfighter Sabotage  7DCapital Ship Sabotage  7D

Equipped With: Drill head (+1D to Computer Programming/Repair; Sabotage) Plasma Cutting Torches (4D Damage, used for burning out surface

sensors, communication antenna, etc) Circular Saw (6D Damage, used for cutting open starship hulls) Prying Hook (Strength+2D Damage, used to widen holes in 

starship hulls) Pincer Arm (Strength+1D Damage, used for ripping out circuitry 

and wiring) Maneuvering Jets (Allow limited manueverability in space) Heat and Shock Absorbant Shield (+2D to Strength vs Damage 

when retracted into shield) Magna Pod Feet (Allow the droids to magnetically adhere to ships 

hulls) Three Photoreceptors (Human Range + Infra Red) X­Ray Sensors 

Move: 5Size: 0.25 metreCost:  2,800

An insidious weapon unveiled by the Confederacy of IndependentSystems during the later stages of the Clone Wars, buzz droids aretenacious saboteurs launched onto enemy starfighters viaspecialized missiles. When the missile achieves an optimumproximity to its target, it fragments to unleash a cloud of melon­sized metal spheres into the target's flight path. The spheresattach themselves to a target vessel, popping open to reveal aninsect­like droid equipped with cutters and other tools ofvandalism. 

The buzz droids are designed to disable, not destroy, enemy craft.They operate quickly, slicing into starship hulls and severing vital

control linkages. While their tools are effective, they are relativelyweak and vulnerable to damage. A hit to its central eye can knocka buzz droid out of commission. 

Conveyed via a finned discord missile, the buzz droids also have aquartet of simple maneuvering jets to angle into position while insphere mode. The outer shell of the sphere is heat dissipating,allowing it to penetrate shields, and is built of a shock absorbingmaterial. One of its spindly legs terminates in a magna pod,allowing it to cling tenaciously to an enemy's hull. Thoughindividual tool load­outs vary per mission, the default assortmentof weapons include a prying hook appendage, a circular saw, aplasma cutting torch, a drill head sheathing an extendablecomputer probe for deployment of invasive programming, a picketappendage, and a pincer arm. Its three sensor eyes resolve itssurroundings through multiple lenses, filters and X­ray sensors. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

Destroyer DroidType: Trade Federation Destroyer Droid 

(aka Droideka)DEXTERITY 2D

Blaster  7D Dodge  5D

KNOWLEDGE 1DMECHANICAL 1DPERCEPTION 1DSTRENGTH 2DTECHNICAL 1D

Equipped with:Twin Light Repeating Blasters (Range 5­50/120/300, 

Damage 6D)Two visual and two auditory sensors ­ Infra Red VisionSheild Generator (+2D)Armoured Skin (+2D)Rolling Motive System (Move 15, requires shield to be 

deactivated)

Move: 7Size: 1.6 meters tallCost:  (available only on the black market) 4,000

 The Droideka was the Trade Federations heavy combat droid,armed with repeating blasters and a sheild generator, these droidswere lethal in combat, as well as moving quickly between battles.However their need to deactivate shields when travelling,combined with the high cost of manufacturing such an advanceddroid led to them only being deployed where absolutely necessary.In these hazardous conditions they were destroyed in theirthousands, leaving very few of them in existance after the CloneWars. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

Battle DroidType: Trade Federation Battle DroidDEXTERITY 3D

Blaster  7D Dodge  5D

KNOWLEDGE 1DMECHANICAL 2D

Repulsorlift Operation  5DVehicle Blasters  6D

PERCEPTION 2DSearch  5D

STRENGTH 2DTECHNICAL 1D

Equipped with:            Humanoid Body (two arms, two legs, head)            Two visual and two auditory sensors ­ human range            Very Limited Intelligence Brain

Move: 10Size: 1.7 meters tallCost: 2,000 (used)

The Trade Federations Battle Droids were made and destroyed intheir millions during the Clone Wars. A fairly basic droid with anumber of features in common with the ASP series of droids, theBattle Droid was originally controlled by a centralised AI systemlocated at some command facility such as a droid control battlecruiser. However the Trade Federations defeat at the battle ofNaboo taught them the folly of this design, and basic AI systemswere fitted to the droids themselves, allowing them to continuefighting even if the control system was jammed or destroyed.Battledroids were actually fairly skilled pilots as well as soldiers,so have seen limited demand since the end of the Clone Warsmainly through black market sources since combat droids weremade illegal early in the Empires existance.

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

Tank Droid

Name: Corporate Alliance Tank DroidType: Corporate Alliance Persuader­Type Droid EnforcerScale: WalkerLength: 12 Meters long, 6 Meters TallSkill: Ground Vehicle: 5D, Vehicle Blasters 5DCargo Capacity: 20kgManeuverability: 1DMove: 45, 130 kmhBody Strength: 4DWeapons:             4 * Heavy Laser Cannons (Can Fire 

Independently, or act as FireLinked)Scale: WalkerFire Arc: FrontFire Rate: 1Skill: Vehicle BlastersFire Control: 3DRange: 15­50/100/250mDamage: 4D

Description: The Tank Droid is a war vehicle constructed by theCorporate   Alliance   to   combat   the   Army   of   the   Republic.   Thestandard version of  the Corporate  Alliance Tank Droid was thePersuader­   Type   Droid   Enforcer.   It   was   one   of   the   manycontributions of the Corporate Alliance to the droid armies of theConfederacy of Independent Systems. The Corporate Alliance usedthis deadly Droid Enforcer to punish local populations on OuterRim worlds that opposed the Alliance or complained about unfairbusiness. The tankdroid was a 6 metre tall automaton with a hugecentral wheel supported by 4 small outrigger wheels. It could alsoroll  on  its single traction drive thread. The tank droid was alsoequipped with 4 arm­mounted blaster cannons. The droid's frontfeatured several sensors above its two photoreceptor eyes. Duringthe Clone Wars, the tank droid was dispatched across the galaxy todefend Confederacy bases. They could also be used to accompanyvehicles such as the Homing spider droid and the Hailfire droid.During   a   battle   the   tank   droid   could   also   crush   to   death   anyunfortunate   enemy soldier   that  got   into   its  path with   its  hugecentral wheel (8D character scale damage). Of all the Confederacywar vehicles,   the Tank Droid was  feared most  by civilians andsoldiers  alike  because  of   their  destructive  power  and  relentlessnature.   They   would   crush   even  unarmed   civilians   without   anymercy and would fire their weapons with wild abandon. To make iteven worse,   the  Corporate  Alliance  began equipping  them withvoice modulators to make these automatons even more frighteningtowards the end of the Clone Wars. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

Dwarf spider Droid

Craft: Commerce Guild Dwarf Spider DroidType: Battle DroidScale: SpeederLength: 1.7 MetersSkills: Ground Vehicles 5D, Vehicle Blasters 6DCrew: N/ACargo Capacity: 0kgCost: 14,000 (used)Cover: N/AManeuverability: 1DMove: 10, 30 kmhBody Strength: 3DWeapons:             Light Laser Cannon                        Fire Arc: Front                        Scale: Speeder                        Skill: Vehicle Blasters                        Fire Control: 2D                        Range: 50­300/500/1km                        Damage: 5D

Description:   The   Dwarf   Spider   Droid   is   the   Commerce   Guildsequivalent of the Trade Federation Battle Droid, and although it isa larger and more expensive, the fact that it is as powerful as somesmall   tanks   makes   it   more   than   worth   its   money.   The   maindisadvantage of this droid was that although it was roughly thesame height as a humanoid soldier, it was much wider and thismade   it   difficult   for   the   droid   to   operate   indoors   or   on   spacevessels,   however   once   the   Commerce   Guild   joined   theConfederation   the   droid   was   joined   by   smaller   droids   such   asTrade Federation Battle Droids and Droidekas making this verymuch   a   moot   point.   Fully   functional   Dwarf   Spider   droids   areuncommon because the motivation system wears out fairly quicklyand   parts   are   not   easily   obtainable,   however   the   droids   haveoccasionally been left as automated turrets even when parts haveworn out. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

Homing Spider DroidCraft: Commerce Guild Homing Spider DroidType: Battle DroidScale: WalkerLength: 4.8 MetersSkills: Ground Vehicles 7D, Vehicle Blasters 8D, Search8DCrew: N/ACargo Capacity: 0kgCost: 24,000 (used)Cover: N/AManeuverability: 1DMove: 20, 60 kmh Body Strength: 4DWeapons:             Light Laser Cannon                        Fire Arc: Front                        Scale: Speeder                        Skill: Vehicle Blasters                        Fire Control: 2D                        Range: 50­300/500/1km                        Damage: 5D            Heavy Laser Cannon                        Fire Arc: Front                        Scale: Walker                        Skill: Vehicle Blasters                        Fire Control: 2D                        Range: 50­500/1km/2km                        Damage: 5D

Description: The Homing Spider Droid is an advanced battle droidfielded by the Commerce Guild and later by the Confederation ofIndependent   Systems.   Designed   to   track   down   and   destroyopponents, this droid was equipped with powerful sensors and thedesign  proved   itself   capable   on  many  occasions.  Although   lightcompared to many other walkers, they were cheap and numerousmaking  them  lethal   on  the  battlefield where   they  could simplyoverwhelm   opponents   with   their   numbers.   Very   few   of   thesesurvived the Clone Wars, and restrictions on combat droids, andheavy weapons  means   that  ownership   is   extremely   illegal,   andownership   is   now   mainly   limited   to   museums   and   the   rarecollector. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

Hailfire DroidCraft: InterGalactic Banking Clan Hailfire DroidType: Self Aware Mobile Missile PlatformScale: SpeederLength: 6.4 MetersSkills: Ground Vehicles 6D, Missile Weapons 7D, VehicleBlasters 7DCrew: N/ACargo Capacity: 0kgCost: 23,000 (used)Cover: N/AManeuverability: 3DMove: 40, 120 kmhBody Strength: 5DWeapons:             Missile Launchers (30 Missiles)                        Fire Arc: Front                        Scale: Walker                        Skill: Missile Weapons                        Fire Control: 3D                        Range: 50­200/1/2km                        Damage: 7D            Twin Light Blaster Cannons                        Fire Arc: Front                        Scale: Speeder                        Skill: Vehicle Blasters                        Fire Control: 2D                        Range: 50­300/500/1km                        Damage: 5D

Description: The Hailfire Droid is a cross between a battle droidand a light tank designed and used by the InterGalactic BankingClan, and later the Confederacy of Independent Systems when theBanking Clan  joined them at  the beginning of the Clone Wars.Hailfire Droids are built to deliver Surface to Air, and Surface toSurface attacks with their banks of 30 missiles, their mobility isprovided by 30 enlarged hoop wheels which are driven by a seriesof  magpulse  drives  along  their   circumference.  The  Droids mainhull is a small body suspended between the two wheels, equippedwith   a   single   photoreceptor   and   containing   the   droids   logicmatrices. Since the Banking Clans were defeated during the CloneWars the demand on the black market for Hailfires has remainedhigh, but due to weapons restrictions and the massive destructionwrecked on the Confederation forces by the Republic during theClone Wars there have been very few available. Most commonlythe  Logic  Matrices  have  long since  been removed,  and a  small

cockpit mounted in the body instead, allowing a single pilot to rideand control the vehicle through jury rigged controls. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

AT-RTCraft: All Terrain Recon TransportType: Republic All Terrain Recon Transport (AT­RT)Scale: WalkerLength: 4.2 Meters long, 6.3 Meters TallSkill: Walker Operation; ATRTCrew: 1BR> Cargo Capacity: 60 kilogramsCover: 1/4Maneuverability: 2DMove: 35, 105 kmhBody Strength: 2D+2Weapons:             Medium Blaster Cannon                        Fire Arc: Front                        Scale: Speeder                        Skill: Vehicle Blasters                        Fire Control: 2D                        Range: 50­300/500/1km                        Damage: 6D

Description:   The   All   Terrain   Recon   Transport   is   a   light   scoutvehicle used by the Clone Troopers of the Old Republic. Designedas a heavier assault vehicle than the Aratech Speeder Bikes thatthe Clone Troopers used as their primary scout vehicle, the AT­RTis still fairly fast and mobile, but was used mainly for quick strikesbehind enemy lines at supply convoys and resupply bases. AT­RT'swere   also   used   on   planets   which   had   magnetic   fields   whichinterfered  with   the  use  of   repulsorlift  engines,  making  speederbikes  useless.  Along with  the  AT­XT  (All  Terrain eXperimentalTransport) the AT­RT was eventually developed into the commonImperial   All   Terrain   Scout   Transport,   however   AT­RT's   haveremained   in   operation   on   some   backwater   worlds   as   a   policevehicle   especially   on   worlds   where   riding   mounts   is   the   mostcommon form of transportation. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

AT-TEType: Old Republic Walker; All Terrain Tactical EnforcerScale: WalkerLength: 17 Meters long, 10 Meters TallSkill: Walker Operation, ATTECrew: 1 + 6 GunnersPassengers: 25Cargo Capacity: 1 TonCover: FullManeuverability: 0D+1Move: 18, 50 kmhBody Strength: 6DWeapons:             4 Laser Cannons                        Scale: Speeder                        Fire Arc: 2 Front, 2 Back                        Crew: 1                        Skill: Vehicle Blasters                        Fire Control: 2D                        Range: 50­100/500/1km                        Damage: 4D

            Heavy Laser Cannon                        Scale: Walker                        Fire Arc: Front                        Crew: 2                        Skill: Vehicle Blasters                        Fire Control: 1D                        Range: 50­200/1/2km                        Damage: 5D

Description: The ATTE saw service during the Clone Wars and insome opinions   it  was  a   far  better  walker   than  the  ATAT,  andalthough slower and less heavily armoured, it had a wide variety ofweapons and could defend itself well as well as handing out a lot ofdamage to its opponents. Since it was replaced by the ATAT, themajority of ATTE's were scrapped, but some were put into storageas reserve forces. Both the New Republic and the Remenants ofthe Empire are in posession of a few ATTE's, and have put theminto service with talk of a updated model being put into use by theRepublic.

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

AT-XT Assault WalkerCraft: Rothana Engineering, All Terrain eXperimental 

TransportType: Light WalkerScale: WalkerLength: 6.2 Meters TallSkill: Walker Operation; ATXTCrew: 2; Skeleton 1/+10Cargo Capacity: 20 kilogramsCover: FullManeuverability: 0D+2Move: 20, 60 kmhBody Strength: 2D+1Sheild Strength: 1DWeapons:             Heavy Laser Cannon                        Fire Arc: Front                        Scale: Speeder                        Skill: Vehicle Blasters                        Fire Control: 1D                        Range: 50­300/500/1km                        Damage: 6D

            Proton Mortar                        Fire Arc: Front                        Scale: Walker                        Skill: Missile Weapons                        Fire Control: 1D+1                        Range: 10­50/80/150m                        Damage: 6D

Description:   The   AT­XT   was   an   experimental   walker   whichactually saw heavy use during the later stages of the Clone Wars,when it was phased out of use and replaced by the AT­ST. The AT­XT had a number of features which were removed for cost reasonswhen the AT­ST was produced, these included the very efficientProton Mortar, Shields, and an innovative one up one down cockpitconfiguration. However for all of these advanced features, the AT­XT was destroyed in large numbers during their battles, since theywere   slow,   clumsy  and   poorly   armoured.  After   the  AT­XT wasphased out, a few remained in use on the fringes of the Empirewhere AT­ST's were in short supply, and the remainder were putinto storage or sold off to private concerns such as the CorporateSector Authority. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

Republic Gunship (LAAT/i)Craft: Rothana Heavy Engineering Low Altitude AssaultTransport/InfantryType: Air SpeederScale: WalkerLength: 17.4mSkill: Repulsorlift operation: Air SpeederCrew: 2 + 2 GunnersPassengers: 20Cargo Capacity: 1 TonCover: FullAltitude Range: Ground level­2kmCost: 38,500 (used)Maneuverability: 3DMove: 350; 1,000kmhBody Strength: 4DWeapons:            3 Anti­Personel Laser Turrets                        Fire Arc: Turret                        Scale: Character                        Crew: Controlled by Co­Pilot                        Fire Arcs: 2 Front, 1 Rear                        Skill: Vehicle Blasters                        Fire Control: 2D                        Range: 2­50/100/200                        Damage: 5D            4 Composite Beam Laser Turrets                        Fire Arc: Turret                        Scale: Speeder                        Crew: 2 turrets manned by gunners, 2 

controlled by co­pilot                        Fire Arcs: 2 Front,Left,Rear, 2 

Front,Right,Rear                        Skill: Vehicle Blasters                        Fire Control: 1D                        Range: 2­100/200/500                        Damage: 5D            2 Mass Driver Missile Launchers                         Fire Arc: Front                        Scale: Walker                        Crew: Controlled by Co­Pilot                        Fire Arc: Front                        Skill: Missile Weapons

                        Fire Control: 1D                        Range: 4­40/75/150                        Damage: 9D            8 Light Air­to­Air Rockets                         Fire Arc: Front                        Scale: Walker                        Crew: Controlled by Co­Pilot                        Fire Arc: Front                        Skill: Missile Weapons                        Fire Control: 3D                        Range: 3­75/150/350                        Damage: 7D

Description: The LAAT/i is the main infantry gunship and trooptransporter   used   by   the   Republic   during   the   Clone   Wars.Featuring   chin   mounted   laser   cannon   turrets   for   use   againstenemy personel, two dorsal mounted mass driver missile launchersmake   the  vehicles  main  armament,  while   two  automated   laserturrets   are   built   into   the   wings,   and   two   manned   turrets   aremounted on articulated arms connected to the main cabin, and thevehicles armament is rounded out by air­to­air rockets slung onthe   ventral   surface   of   each   wing.   LAAT/i   remain   expensivevehicles,  but   their  extreme level  of  armament  means  that   theyremain popular with those that can get their hands on them. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

SPHA-TType: Rothana Engineering Self Propelled Heavy 

Artillery ­ Turbolaser (SPHA­T)Scale: WalkerLength: 38 Meters long, 20 Meters TallSkill: Walker Operation, SPHA­TCrew: 4 + 24 GunnersPassengers: 10Cargo Capacity: 1 TonCover: FullManeuverability: 0DMove: 15, 40 kmhBody Strength: 5DWeapons:             12 Laser Cannons                        Scale: Character                        Fire Arc: 2 Front, 4 Left, 4 Right, 2 Back                        Crew: 1                        Skill: Vehicle Blasters                        Fire Control: 2D                        Range: 10­50/250/500m                        Damage: 5D            Heavy Turbolaser Cannon                        Scale: Capital                        Fire Arc: Front                        Crew: 12                        Skill: Vehicle Blasters                        Fire Control: 1D                        Range: 100­400/2/4km                        Damage: 4D

Description: The SPHA­T was introduced at the beginning of theClone Wars as a heavy artillery vehicle to compliment the ATTEwalker, and was used to destroy shielded installations and landedstarships  such  as  Trade  Federation Landers.  The  SPHA­T  wasvery much a niche weapon capable of only taking on a few selecttargets which were too immobile to avoid its devastating blasts,however this vehicle was vulnerable to enemy attack and had tohave precious forces diverted to its defence when starship attackscould just as easily be brought in from orbital capital ships. SPHA­T's  have  long since  been retired  from active  service,  but  a   fewremain operational acting as planetary defence for worlds too poorto afford newer more efficient vehicles. Due to the power of themain   Turbolaser,   private   ownership   of   SPHA­T's   is   highlyrestricted, and although any number of criminal and underworldbosses might like to get their hands on a SPHA­T for the presitige

and power this would give them, this has not yet occurred. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

Koro 2 Air SpeederCraft: Desler Gizh Outworld Mobility Corp Koro 2 

All Environment Exodrive SpeederType: Air SpeederScale: SpeederLength: 6.61mSkill: Repulsorlift operation: Air SpeederCrew: 1Passengers: 1Cargo Capacity: 45kgCover: FullAltitude Range: Ground level­1kmCost: 3,500 (used)Maneuverability: 1D+2Move: 275; 800kmhBody Strength: 4DWeapons:

None

Description: The Desler Gizh Outworld Mobility Corporation builtthe Koro 2 to survive in hostile environments, and as such it has acontained and pressurized cabin with a two week air supply. Whilethe Koro­2 employs standard repulsorlifts for altitude, it featuresan  uncommon   external   electromagnetic   propulsion   system.   Theforward   mandibles   intensely   irradiate   the   air   around   them,inducing  ionization and making  it   conductive.  Paired  electrodesthen   electrify   the   airstream,   and   it   is   magnetically   propelledtoward the rear of the craft, resulting in the air literally draggingthe vessel through the skies at speeds approaching 800 kilometersper hour.  The  speeder   isn't  designated  to   fly   in  crowded  urbanzones   such  as   those   on  Coruscant,   and   the   radiation   spill   andnoxious wake of the craft are some of the deleterious side effectswhich have caused the speeder to be outlawed on many worlds,which have caused  the speeder  to  be removed from production.However the pure speed of the vehicle has meant that it retains itshigh   price   on   the   second   hand   market,   although   due   to   therestrictions   it   often   has   to   be   smuggled   onto   the   buyershomeworld. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

Droid StarfighterName: Trade Federation Droid StarfighterType: Space Superiority FighterScale: SpeederLength: 3.6 MetersSkill: Starfighter Piloting 6D, Starship Gunnery 5DPrice: 18,000 (used)Hyperdrive Multiplier: NoHyperdrive Backup: NoNav Computer: NoSpace: 8Atmosphere: 365;1050kmhManeuverability: 1DHull: 3DSensors:            Passive: 10/0D            Scan: 20/0D+2            Search: 30/1D+1            Focus: 1/2D

Weapons:            Quad Laser Cannons                        Fire Arc: Front                        Fire Control: 2D                        Space: 1­2/10/20                        Atmosphere Range: 50­200/1/2km                        Damage: 6D            Energy Torpedo Launcher                        Fire Arc: Front                        Fire Control: 3D                        Space: 1/3/7                        Atmosphere Range: 10­100/300/700m                        Damage: 8D

Description: Trade Federation Droid Starfighters were numerous,fast   and   maneuverable   attack   fighters   used   by   the   TradeFederation for air and space control. Although smaller and weakerthan other starfighters, this acted to their advantage along withtheir low price, as they were difficult to hit, and could swarm otherfighters with their numbers until they were victorious. The DroidStarfighters also had a ground operation mode, when they couldbecome small walkers,  however they were not well  designed forthis   role  and  their   lasers  were  not  operational  when  in  walkermode. It was far more common to see these droids operating in an

air   support   role,   fighting   air   speeders,   as   well   as   enemystarfighters. The Droid Starfighters were mainly destroyed duringthe Clone Wars,  although some have survived and are used aspatrol   speeders   and   air   support,   and   very   rarely   as   defencestarfighters. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

Manta SubfighterType: Trade Federation Droid Manta SubfighterScale: SpeederLength: 3.9 MetersSkill: Aquatic Vehicle Operation 6D, Starship Gunnery5DPrice: 15,000 (used)Water Speed: 35;105kmhManeuverability: 2DHull: 3DWeapons:            Twin Laser Cannons                        Fire Arc: Front                        Fire Control: 2D                        Space: 1/5/10                        Atmosphere Range: 25­100/500/1km                        Damage: 5D            Twin Sub Torpedoes                        Fire Arc: Front                        Fire Control: 3D                        Space: 1/3/7                        Atmosphere Range: 50­100/300/700m                        Damage: 8D

Description:   Following   military   setbacks   on   Naboo,   Maramere,and   other   water­cover   planets,   the   Trade   Federation   beganinvesting in the research and development of submersible fighter­craft. The Republic legislation that prohibited the huge commercebody   from   developing   military   droid   hardware   was   only   amomentary setback for the project ­­ Trade Federation officials justmoved the prototypes away from Republic investigators and bribedor disposed of those who came too close to discovering their worksin   progress.   The   devout   Xi   Charrian   engineers   developed   thesubfighter while sequestered on remote private estates, separatedfrom the rest of their Haor Chall religious order. As a result, theiruncanny design talents were adversely affected by their isolation,and  the end product  did suffer  a number  of  design limitations.Nonetheless,   the   resulting   manta   droid   subfighters   are   stillimpressive fighting machines when released en masse. The sleektorpedo­like  droid  body   is   capped   in   front  with  a   large  wedge­shaped   diving   plane.   The   forward   edge   of   the   plane   has   anelectromotive   field,   that   when   coupled   with   repulsorlift­   drivensupercavitation vectrals incorporated into the subfighter's design,results in a very fast and surprisingly maneuverable underwatervessel.  The   twin   barrels   recessed   in   the   plane   can   sport   lasercannons   or   torpedo   launchers,   and   a   few   models   even   feature

articulated barrel assemblies that allow for both types of weaponson the same fighter. The Xi Charrians were unable to reproducethe   requested   variable   geometry   feature   found   in   their   droidstarfighter designs, however. The actuation servomotors requiredto change the fighter's shape in deep ocean pressures proved toodifficult  to  engineer.  As compensation for  this  perceived failure,though,   the   Xi   Charrians   provided   ­­   at   no   extra   expense   ­­companion craft for the fighter. This included a larger carrier craftand hydrodynamic adaptor kits  for battle droid­operated MVR­3speeders. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

Jedi Delta-7 Starfighter Type: Kuat Systems Engineering Delta­7 AetherspriteScale: StarfighterLength: 8 MetersSkill: Starfighter Piloting ­ Delta­7Crew: 1+AstromechCrew Skill: Starfighter Piloting 4D+2, Starship Gunnery4D+1Consumables: 2 WeeksCost: 55,000 (used)Cargo Capacity: 20 KilogramsHyperdrive Multiplier: NAHyperdrive Backup: NANav Computer: uses AstromechSpace: 7Atmosphere: 350;1000kmh Maneuverability: 2D+2Hull: 2D+2Shields: 1DSensors:            Passive: 20/0D+1            Scan: 35/1D+1            Search: 50/2D+1            Focus: 2/2D+2Weapons:            Twin Light Laser Cannons                        Fire Arc: Front                        Fire Control: 1D+2                        Space: 1­2/10/20                        Atmosphere Range: 100­200/1/2km                        Damage: 4D

Description: The finished model of the KSE Delta­7 Aethersprite(or Jedi Starfighter as it was better known) was unveiled just a fewshort weeks before the outbreak of the Clone Wars. Designed byWalex Blissex, and officially launched by Jedi representatives AdiGallia and Aayla Secura, the Jedi Starfighter was only used for ashort   time   before   the   rigors   of   war   led   to   its   replacement   byheavier and better armed versions. Another weakness of the Delta­7 design was that it lacked a built in hyperdrive, however this wascompensated for by use of a TransGalMeg Industries booster ring,which allowed these vessels to make hyperspace jumps, although avery  small  number  of  advanced prototypes  were  produced  withtheir   own  experiemental   lightspeed  drives.  Many  Jedi   prefered

these vessels to the ships of war that replaced them, however mostwere  destroyed  as   the   Clone  Wars   ended,   when   the  Jedi  werehunted down and killed. Some of these vessels have made it ontothe   open   market,   but   their   aged   design   and   poor   performancemakes   them   an   unpopular   choice   in   comparision   to   the   moremodern fighters on the market. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

Anakin's Jedi StarfighterType: Anakin Skywalkers Modified Kuat Systems 

Engineering Delta­7 AetherspriteScale: StarfighterLength: 8 MetersSkill: Starfighter Piloting ­ Anakins StarfighterCrew: 1+AstromechCrew Skill: Anakin SkywalkerConsumables: 2 WeeksCargo Capacity: 15 KilogramsHyperdrive Multiplier: x1Hyperdrive Backup: NANav Computer: Uses AstromechSpace: 9Atmosphere: 450;1250kmh Maneuverability: 3D+1Hull: 2D+2Shields: 2DSensors:            Passive: 20/0D+1            Scan: 35/1D+1            Search: 50/2D+1            Focus: 2/2D+2Weapons:            Quad Heavy Laser Cannons                        Fire Arc: Front                        Fire Control: 2D+1                        Space: 1­2/10/20                        Atmosphere Range: 100­200/1/2km                        Damage: 6D            Proton Torpedo Launcher (5 Torpedo Magazine)                        Fire Arc: Front                        Fire Control: 2D                        Space: 1/3/7                        Atmosphere Range: 50­100/300/700m                        Damage: 9D

Description:   The   Clone   Wars   were   a   trying   time   for   AnakinSkywalker, as he faced ceaseless warfare on scattered worlds whilestruggling to keep his marriage a secret, and chafing under therestrictions of the Jedi order. He found escape in his childhood loveof flight, and in the simple joy of tinkering with machinery. Theend result of these two passions was a heavily modified starfighter

exclusive to the Chosen One. 

Anakin's starfighter began as a standard Delta­7 Aethersprite thathe extensively customized to suit his demanding tastes for speedand control. With four Taim & Bak laser cannons bracketing eachwingtip   and   a  proton   torpedo   launcher   along   the   ship's   dorsalcenterline, the speedy combat vessel had greater firepower thanthe   standard   fighter.   Anakin's   fighter   underwent   numerousmodifications in its lifetime, meaning that its performance varieddepending on its latest features or what tricked­out power plant itsported. 

Obi­Wan Kenobi was concerned that his Padawan was regardingthis special project as a possession ­­ something frowned upon bythe Jedi order. Jedi Master Saesee Tiin, a skilled starfighter pilot,encouraged the young man to  keep pushing the fighter's   limits,since he hoped to see the improvements pioneered by Skywalkerintegrated into the next generation of Jedi starfighter. Despite theJedi mandate of severing all ties to his previous life, Anakin raiseda few concerned eyebrows by including a paint scheme similar tothe one used in his beloved Podracer. 

Since the varied campaigns of  the Clone Wars saw atmosphericcombat   as   well   as   spaceflight,   Anakin   incorporated   articulatedstabilizer   foils   to  assist   in  maneuverability.  The  main  vectoredthrusters   included   articulated   mounts   that   allowed   for   greateraerial   agility.   Perhaps   his   boldest   addition   was   a   pair   ofTransGalMeg   hyperdrive   thrusters   that   gave   his   starfighterlimited hyperspace capability. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

Jedi Eta-2 interceptorType: Kuat Systems Engineering Eta­2 Actis InterceptorScale: StarfighterLength: 5.47 MetersSkill: Starfighter Piloting ­ Eta­2Crew: 1+AstromechCrew Skill: Starfighter Piloting 5D+2, Starship Gunnery5D+1Consumables: 5 DaysCost: 65,000 (used)Cargo Capacity: 5 KilogramsHyperdrive Multiplier: NAHyperdrive Backup: NANav Computer: uses AstromechSpace: 9Atmosphere: 375;1100kmh Maneuverability: 3D+1Hull: 2DShields: 1DSensors:            Passive: 15/0D+1            Scan: 30/1D+1            Search: 45/2D+1            Focus: 2/2D+2Weapons:            Dual Laser Cannons                        Fire Arc: Front                        Fire Control: 2D+1                        Space: 1­5/12/25                        Atmosphere Range: 100­500/1.2/2.5km                        Damage: 5D            2 * Ion Cannons (FireLinked)                        Fire Arc: Front                        Fire Control: 3D+1                        Space: 1­3/12/36                        Atmosphere Range: 100­300/1.2/3.6km                        Damage: 4DDescription: With the outbreak of the Clone Wars, the Jedi sawthemselves pressed into the forefront of military activity, servingas Generals in the campaign against the Separatists. The demandsof   combat   saw   advancements   in   the   Jedi   starfighter   arsenal,resulting in modifications and a new generation of fighter craft. 

Though the wedge­shaped starfighter design was still   in use bywar's end, a newer model had earned the spotlight for its use byrenowned Jedi heroes, Anakin Skywalker and Obi­Wan Kenobi. 

This new model was much more compact,  cutting  away a  largeportion   of   the   forward   spaceframe   to   have   a   forked   front,bracketing a bulbous cockpit  pod. Lining the  inner edges of  theship's "tines" were powerful long­barreled laser cannons. The shipalso  had secondary  cannons  recessed on  the outer  edge of  eachtine. A full­size astromech rested within a spring­loaded socket onthe port wing, and the craft's wingtips could fold open, revealinghexagonal   panels   when   the   ship   entered   combat   mode.   Thehexagonal   wings   and   the   spoke­windowed   cockpit   were   strongindicators   of   future   starfighter   designs   to   be   adopted   by   thegalactic government. 

This new model also lacked a hyperdrive, so it too had to rely upona  hyperspace   transport   ring   to   achieve   superluminal   velocities.During the war, bigger more robust rings were used, with multiplelightspeed engines increasing their speed and range. 

Ace Jedi pilots like Anakin Skywalker and Saesee Tiin pushed theDelta­7   to   its   limits.   Skywalker   constantly   tinkered   with   hisstarfighter, modifying its systems to optimize performance. Basedon   his   innovations,   Kuat   Systems   Engineering   revisited   thestarfighter design and developed a bold and radical follow­up to theDelta­7 with  its  Eta­2 Actis   interceptor.  Anakin Skywalker wasthe first to pilot this new model, though other Jedi soon followed inhis path, including Tiin, Obi­Wan Kenobi and Mace Windu. 

Only   a  Jedi   pilot  would   be   brave   enough   to   fly   an   Eta­2   intocombat. That's not to disparage its capabilities; rather, it is a veryadvanced high­performance craft that devotes most of its systemresources to pure speed and power. It does so at the expense ofheavy   flight   instruments,   sensors   and   shields.   A   Jedi  Knight'sattunement   to   the   Force   more   than   compensates   for   thesecompromises. 

In compressing ­­ yet increasing ­­ the performance of the Delta­7into a frame no bigger than an airspeeder, Kuat engineers facedmany   challenges.   Key   among   them   was   overheating.   Asophisticated system of pumps, heat sinks and extendable radiatorwing panels help draw heat away from the miniature reactor. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

TrifighterName: Confederacy of Independent Systems TriFighterType: Colla Designs and Phlac­Arphocc Automata 

Industries TriFighterScale: StarfighterLength: 5.4 MetersSkill: Starfighter Piloting 7D, Starship Gunnery 6DPrice: 39,000 (used)Hyperdrive Multiplier: NoHyperdrive Backup: NoNav Computer: NoSpace: 7Atmosphere: 350;950kmhManeuverability: 3DHull: 3DSensors:            Passive: 10/0D            Scan: 25/0D+2            Search: 35/1D+1            Focus: 1/2DWeapons:            Medium Laser Cannon                        Fire Arc: Front                        Fire Control: 1D                        Space: 1­5/12/25                        Atmosphere Range: 50­500/1.2/2.5km                        Damage: 4D            3 * Laser Cannons                        Fire Arc: Front                        Fire Control: 3D                        Space: 1/7/15                        Atmosphere Range: 50­100/700/1.5km                        Damage: 5D            Concussion Missile Launcher (6 Missile 

Magazine)                        Fire Arc: Front                        Fire Control: 2D                        Space: 1/3/7                        Atmosphere Range: 10­100/300/700m                        Damage: 7DDescription:   When   the   Separatists   attacked   Coruscant   in   thetwilight of the Clone Wars, they employed as many different andcutting edge combat starship designs as they could to better thechances of victory in their most bold and daring strike. Swarming

from the hangar bays of Confederacy battleships were tri­fighters,automated   starfighters   equipped  with  groupings   of   four  blastercannons. The bracing arms surrounded a rotating gyroscopic ballthat housed the droid's brain. 

The fully automated tri­fighter is bir and less maneuverable thanthe   slim   vulture   fighters,   but   nonetheless   posed   a   threat,particularly to the slower ARC­170 fighters. 

The tri­fighter derives its name from the triple support arms thatsteady its  primary cannons,  and it derives these arms from theskull shape of a predator native to the world of its designers. TheColicoid  Creation Nest,   the  same amoral   cannibalistic   insectoiddesigners responsible for the deadly droidekas, designed the tri­fighter.   Also   contributing   to   its   name   is   the   array   of   tripleindependent thrusters that afford it its agility. 

The tri­fighter brain is more sophisticated than that of the vulturedroid   starfighter.   Its   robust   power   planet   and   advancedcommunication transceiver give a tri­fighter impressive operatingrange for a non­hyperdrive equipped automated starfighter. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

v-wing StarfighterType: Kuat Systems Engineering Alpha­3 Nimbus "V­

Wing" starfighterScale: StarfighterLength: 7.9 MetersSkill: Starfighter Piloting ­ V­WingCrew: 1 + AstroMechCrew Skill: Starfighter Piloting 6D, Starship Gunnery

5D, Starship Shields 4DConsumables: 1 DayCost: 45,000 (used)Cargo Capacity: 40 KgHyperdrive Multiplier: N/AHyperdrive Backup: N/ANav Computer: NoSpace: 8Atmosphere: 375;1000kmhManeuverability: 3DHull: 3DShields: 1DSensors:            Passive: 20/0D            Scan: 35/1D            Search: 50/2D            Focus: 2/3DWeapons:            2 * Twin Laser Cannons (Fire­Linked)                        Fire Arc: Front                        Fire Control: 2D                        Space: 1­3/12/25                        Atmosphere Range: 100­300/1.2/2.5km                        Damage: 5D

Description: The agile V­wing starfighters served in the RepublicStarfleet   in   large   numbers   during   the   Clone   Wars   and   likelycontinued to serve in the Imperial Starfleet in the years followingthis massive conflict. They bore a passing resemblence to the TIEfighters of the later Imperial era, with their vertical heat radiatorwing­panels making the fighter look like an 'H' when viewed fromthe front. 

V­wings  carried a single  pilot  and a Q7­series astromech droid.Like   most   of   the   fighters   mass­produced   for   Republic   loyalistforces, V­wings were too small for a hyperdrive, relying instead on

carriers   like   the   Venator­Class   Star   Destroyer.   Its   armamentconsisted   of   twin   laser   cannons   capable   of   swiveling   to   engagetargets off­ axis. The V­wing's twin ion drive thrusters gave it amaximum acceleration of 4,800g. 

Three V­wings escorted Emperor Palpatine´s Theta­class Shuttleas he returned to Coruscant from Mustafar at the end of the CloneWars. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

v-19 Torrent StarfighterType: Slayn and Korpil V­19 Torrent StarfighterScale: StarfighterLength: 26 meter wide, 6 meters long, 9 meters tall (in f

light)Skill: Starfighter Piloting ­ V­19 TorrentCrew: 1Crew Skill: Starfighter Piloting 6D, Starship Gunnery 

5D, Starship Shields 4DConsumables: 3 DaysCost: 72,000 (used)Cargo Capacity: 60 KgHyperdrive Multiplier: x1Hyperdrive Backup: N/ANav Computer: Limited to 4 JumpsSpace: 7Atmosphere: 350;950kmhManeuverability: 2DHull: 4DShields: 1DSensors:            Passive: 20/0D            Scan: 40/1D            Search: 60/2D            Focus: 2/3DWeapons:            4 Blaster Cannons (Fire­Linked)                        Fire Arc: Front                        Fire Control: 2D                        Space: 1­3/12/25                        Atmosphere Range: 100­300/1.2/2.5km                        Damage: 4D            Concussion Missile Launcher (12 Missile 

Magazine)                        Fire Arc: Front                        Fire Control: 3D                        Space: 1/3/7                        Atmosphere Range: 50­100/300/700m                        Damage: 7D

Description:   Prototypes   of   the   Slayn   and   Korpil   T­19   Torrentstarfighter were first introduced at the Battle of Geonosis. Havingproven their worth as an assault  fighter with exceptional speedand maneuverability, the Republic quickly produced T­19s to add

to the arsenal of the growing clone army. Because of the months oftraining it took for the Republic's clone trooper pilots to becomeproficient with the vessel,  the fighter was not available in largenumbers for some of the early engagements of the war, but theymade   a   prominent   showing   during   the   Battle   of   Muunilinst.Initially  designed  as  a short­range   fighter,  Republic   technicianslater  added  a  Class­1  hyperdrive   to  equip  the  vessel   for   escortmissions.  The ship is  unique  in that   it  has two pairs of  foldingairfoils   that   give   the   ship   added   maneuverability   and  providespilots with easy access to the ship's sliding canopy. The lower splitairfoils coupled with enhanced repulsorlift engines make the shipan exceptional vertical take­off and landing (VTOL) fighter. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

ARC-170 StarfighterType: Incom/Subpro Aggressive ReConnaissance­170 Scale: StarfighterLength: 14.5 MetersSkill: Starfighter Piloting ­ ARC­170Crew: 1 + 2 GunnersCrew Skill: Starfighter Piloting 6D, Starship Gunnery 

5D, Starship Shields 4DConsumables: 4 DaysCost: 79,000 (used)Cargo Capacity: 170 KgHyperdrive Multiplier: x2Hyperdrive Backup: N/ANav Computer: Limited to 2 JumpsSpace: 8Atmosphere: 375;1000kmhManeuverability: 2DHull: 4DShields: 1DSensors:            Passive: 20/0D            Scan: 35/1D            Search: 50/2D            Focus: 2/3DWeapons:            2 Medium Laser Cannons (Fire­Linked)                        Fire Arc: Front                        Fire Control: 1D                        Space: 1­3/12/25                        Atmosphere Range: 100­300/1.2/2.5km                        Damage: 5D            Proton Torpedo Launcher (6 Torpedo Magazine)                        Fire Arc: Front                        Fire Control: 2D                        Space: 1/3/7                        Atmosphere Range: 50­100/300/700m                        Damage: 9D            Twin Laser Cannons                        Fire Arc: Turret (Back/Left/Right)                        Crew: 1                        Fire Control: 2D                        Space: 1­3/12/25                        Atmosphere Range: 100­300/1.2/2.5km                        Damage: 4D

Description: Protecting the skies over Coruscant were specializedclone fighter forces flying the latest in starfighter technology. TheARC­   170   fighter   was   a   bulky,   aggressive   ship   covered   withweapons. Three clone trooper pilots operated this advanced combatcraft,   with   a   pilot   handling   the   flight   maneuvers,   a   copilotoperating the laser cannons mounted on the ship's wide wings, anda tailgunner operating the dorsal rear­facing cannon. The fighteralso carried an astromech droid for onboard repairs. 

During   the   Battle   of   Coruscant,   Squad   Seven,   led   by   CloneCommander   Odd   Ball,   provided   cover   to   the   Jedi   starfighterspiloted by Obi­Wan Kenobi and Anakin Skywalker.   It  was OddBall's  duty, and that of his squad, to keep the droid starfighterforces off  the tails of the Jedi so that they could complete theirmission of rescuing the captive Chancellor Palpatine. Squad Sevensuffered many casualties. 

ARC­170s were stationed all over the Republic during the CloneWars, including the aerial campaigns over Cato Neimoidia led byJedi Master Plo Koon. 

Heavily armed and more than capable of surviving and succeedingin  battle   operations,   the  ARC­170   (Aggressive   ReConnaissance)fighter   also   functions   as   a   lone   recon   scout,   with   extendedconsumables for five standard days of remote operations. It is oneof the few starfighters of this  era to carry an onboard class 1.5hyperdrive engine, with a range of 5,000 light years. 

The ship's heavy nose contains sensitive long­range sensors for itssnoop missions. Its extendable s­foils radiate heat and serve as aconduit   to   deflector   shield   energy.   They   also   help   stabilizeatmospheric flight, making the ARC­170 an effective aerial fighteras well as a space superiority vessel 

The  narrow spaceframe  flanked by   large  engines   is   common  inIncom/Subpro designs, and can be seen in PTB­626, NTB­630 andZ­95 starfighter models. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

Genosian Fanblade Type: Huppla Pasa Tisc Shipwrights Collective Ginivex­

class StarfighterScale: StarfighterLength: 16.2 MetersSkill: Starfighter Piloting ­ FanbladeCrew: 1Crew Skill: See Asajj VentressConsumables: 2 WeeksCargo Capacity: 160 KgHyperdrive Multiplier: x1Hyperdrive Backup: NoNav Computer: Can Store 6 JumpsSpace: 10Atmosphere: 400;1200kmhManeuverability: 4DHull: 2DShields: 5D *Sensors:            Passive: 15/1D            Scan: 30/2D            Search: 50/3D            Focus: 2/3D+2Weapons:            2 Double Laser Cannons (Fire Linked)                         Fire Arc: Front                        Fire Control: 2D                        Space: 1­3/12/25                        Atmosphere Range: 100­300/1.2/2.5km                        Damage: 7D*: The FanBlade's shields can only be raised when the fighter is incombat   mode   with   its   wings   extended,   when   activated   theyincrease the fighters energy signature by such a degree that it istwo levels easier to detect a FanBlade in this mode. However thefighter has stealthed engines which allow it to fly stealthily whenthe shields are deactivated, increasing the difficulty to detect thefighter by one level. 

Description:  Count  Dooku was a known connoisseur of  abstractand exotic alien designs, in both art and technology. His preferredvessel, the Punworcca 116­class solar sailer, is a striking exampleof   this   appreciation.   Impressed   by   its   performance,   Dookucommissioned   the   Huppla   Pasa   Tisc   Shipwrights   Collective   onGeonosis   to   craft  a   sextet  of   starfighters   for  his   exclusive  use.Since  Dooku  preferred   to   leave   the   flying   to   pilot  droids,   it   is

uncertain what he had in mind at the time he placed the order. 

Based loosely on aggressive  Geonosian air patrol skimmers,  theresulting   Ginivex­class   starfighters   were   informally   dubbed"fanblades"   for   their  most  distinctive   feature.  The slim, elegantvessel had an iridescent  fan­like wing extending from its  dorsaland ventral surface. The wing can accordion inward to hide flushwith the ship's body. 

The fan deploys for combat mode, stretched to its half­circle extentalong a pair of articulated boom arms. Atop each arm is a doublelaser cannon that swings and locks into forward­firing position. Incombat  mode,   these   laser  cannons  have  an enlarged   firing  arc.When the boom arms are shut, these cannons still point forwarddue to a limited hinge joint that locks them into place. 

Though   the   combat  mode  greatly   increases   the   fighter's   targetsilhouette, the exotic material of the fan serves as a transmissionplane for deflector shield energy. With shields fully energized, thefanblade is a tough target to damage. However, the energy outputmakes the fighter stand out like a beacon on sensors. 

In a manner similar to the sail found on Dooku's solar sailer, thefan also serves as an alternate form of propulsion, though the shipis fitted with standard sublight and hyperspace drives. 

When  not   in   combat   mode,   the   starfighter   loses   the  benefit   ofenhanced shields, but is difficult to target due to its tiny silhouette.Also,   ion bafflers  incorporated  into  its   sublight  engines make  itvery stealthy. 

At the head of the ship is the bulbous cockpit, designed specificallyfor humanoid occupants. When Asajj Ventress became a desciple ofCount  Dooku,  he had the small  group of   fighters moved  to  herheadquarters on Rattatak. 

Through   the   course   of   the   Clone   Wars,   Asajj   would   have   twofighters stolen from her, one by Anakin Skywalker and the otherby Obi­Wan Kenobi. The status of the remaining four is currentlyunknown. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

venator Star DestroyerCraft: Venator class Star DestroyerType: Assault CarrierScale: CapitalLength: 1137 metersSkill: Capital Ship Piloting: Venator­classCrew: 6670, Gunners: 90Crew Skill: All skills typically at 4DPassengers: 640 troopsCargo Capacity: 30,000 metric tonsConsumables: one yearCost: NAFSHyperdrive Multiplier: x1Hyperdrive Back­Up: x10Nav Computer: YesManeuverability: 1DSpace: 6Atmosphere: 330; 950 km/hHull: 6DShields: 3D

Sensors:Passive: 40/1DScan: 80/2D+2Search: 160/3DFocus: 4/4D

Weapons:8 Dual Turbolaser BatteriesFire Arc: 4 Left, 4 RightSkill: Capital Ship GunneryFire Control: 2D+2Space Range: 3­18/36/75Atmosphere Range: 6­36/72/150kmDamage: 9D

2 Medium Dual TurbolasersFire Arc: 1 Left, 1 RightSkill: Capital Ship GunneryFire Control: 2DSpace Range: 3­18/35/75Atmosphere Range: 6­36/70/150km

Damage: 6D

4 Photon Torpedo Tubes (30 torpedoes each)Fire Arc: 4 FrontSkill: Capital Ship GunneryFire Control: 2D+1Space Range: 2­10/25/50Atmosphere Range: 4­20/50/100kmDamage: 10D

6 Tractor Beam ProjectorsFire Arc: 2 Front, 2 Left, 2 RightSkill: Capital Ship GunneryFire Control: 3DSpace Range: 1­5/15/30Atmosphere Range: 2­10/30/60kmDamage: 4D

52 Point Laser CannonsFire Arc: 5 Front/Left, 5 Front/Right, 15 Left, 15 Right, 12BackSkill: Starship GunneryScale: StarfighterFire Control: 1D+2Space Range: 1­3/12/25Atmosphere Range: 100­300/1.2/2.5 km.Damage: 5D

Hangar: 192 v­wings or Eta­2s, 36 ARC­170s, 24 walkers,40 LAAT/i’s, roughly 12 shuttles/LAAT/c’s

Credit:  Malkarris, SWRPGNETWORK.COM

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Star Wars D6 Clone Wars Sourcebook–

Droid Control ShipType: Trade Federation Droid Control ShipScale: CapitalLength: 3,170 MetersSkill: Capital Ship Piloting: Trade Fed Capital ShipCrew: 12,180; Skeleton Crew: 3,500/+10Crew Skill: Astrogation 4D, Capital Ship Piloting 4D+2, 

Capital Ship Shields 3D+1, Capital Ship Gunnery 5D+2, Sensors 4D

Passengers: 25,000 (Troops)Cargo Capacity: 50,000 TonsConsumables: 1 YearCost: Not available for saleHyperdrive Multiplier: X2Hyperdrive Backup: X15Nav Computer: YesManeuverability: 0DSpace: 4Hull: 6DShields: 5DSensors:            Passive: 30/0D            Scan: 60/2D            Search: 110/3D            Focus: 2/3D+2Fighters: 120 Droid StarfightersShuttles: 15 ShuttlesOther: (has room for two vessels up to 150 m long).Weapons:             48 Quad Turbolaser Batteries (Fire Separately)                        Scale: Capital                        Fire Arc: 12 Front, 12 Back, 12 Left, 12 

Right                        Skill: Capital Ship Gunnery                        Fire Control: 2D                        Space Range: 3­12/30/60                        Planetary Range: 6­24/60/120 Km                        Damage: 5D            80 Laser Cannons                        Scale: Starfighter                        Fire Arc: 20 Front, 20 Back, 20 Left, 20 

Right                        Skill: Starship Gunnery

                        Fire Control: 0D                        Space Range: 1­2/10/15                        Planetary Range: 2­4/20/30 Km                        Damage: 4DCapsule: The Droid Control Ships used by the Trade Federation tocontrol its Droid armies were converted Hoersch­Kessel Freighterswhich the TradeFederation already used in massive numbers. Thisallowed  them to  transfer   crew from transport  duties  to   combatduties   without   significant   retraining,   and   to   allow   parts   to   bebought in bulk, lowering costs as was so popular within the TradeFederations entire philosophy. The control ship was lighter armedthan   other   Trade   Federation   Battleships,   but   contained   themassive   computers   and   communications   facilities   needed   forcontroling   up   to   a   millions   individual   droids   whether   they   beBattle Droids or Droid Starfighters. This made the Droid ControlShip an obvious target for resistance to Trade Federation forces, sothe   Trade   Federation   equipped   the   Control   Ships   with   verypowerful   shield   generators   capable   of   holding   up   to   anythingexcept other capital ships. But after the success by forces at Nabooin   destroying   the   Control   Ship,   the   Trade   Federation   beganmoving away from centrally controlled droid forces meaning thatthe Control Ships were becoming outdated quickly by the time theClone Wars began, however since all vessels were needed by bothsides in the war, Droid Control Ships continued to see heavy useup until   the defeat  of   the  Trade  Federation.  Very   few of   thesevessels survived the Clone Wars, mainly being converted back intoCargo Transports, however a couple are known to survive and areused by Pirate and Independant worlds as attack ships, but areslow and weak compared to newer vessels. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

StarFlare Class StarshipType: Muunilinst Shipyards Banking Clan StarFlare 

Class StarshipScale: CapitalLength: 200 Meters LongSkill: Capital Ship Piloting ­ StarFlare ClassCrew: 95; Skeleton Crew: 47/+10Crew Skill: Capital Ship Piloting 4DPassengers: 800Consumables: 2 MonthsCost: 250,000 (used)Cargo Capacity: 8000 TonnesHyperdrive Multiplier: x1Hyperdrive Backup: N/ANav Computer: YesSpace: 4Atmosphere: 280;800kmhManeuverability: 1DHull: 6DShields: 4DSensors:            Passive: 20/0D            Scan: 50/1D            Search: 80/2D            Focus: 4/3DWeapons:            8 Twin Laser Cannons                        Scale: Capital                        Fire Arc: Turret                        Fire Control: 1D+2                        Space: 3­12/30/60                        Atmosphere Range: 6­24/60/120km                        Damage: 5DDescription:   Built   as   a   transport   vessel   for   the   IntergalacticBanking Clan,   the  StarFlare Class  vessels   fall  between combatvessels   and   transport   ships.   With   decent   shielding   and   goodweaponry   they  were  obviously  not   simple   transports,  but  sincethey performed not only the commerce duties of the Banking Clan,but   also   transported   its   military   forces,   including   their   lethalHailfire   missile   droids   they   obviously   had   to.   StarFlare   Classvessels were used as transports during the Clone Wars, but wereoutmatched by pure military combat vessels and very few survivedthe defeat  of   the separatists  at   the end of   the  war.  These   fewvessels were claimed by the Empire as recompense for some thecost of the wars, and were sold off onto the open market, where

they   serve   to   this   day.   The   StarFlares  usually   operate   on   thefringes of the galaxy where their armament is needed, and one ortwo have been used by poorer worlds as front­line battleships, butthese ships have become part of history and are very rarely seen inuse. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

Techno union CorvetteType: Techno Union Tambor Class CorvetteScale: CapitalLength: 200 MetersSkill: Capital Ship Piloting: Tambor­Class CorvetteCrew: 610; Skeleton Crew: 240/+15Crew Skill: Astrogation 4D, Capital Ship Piloting 5D+2, 

Capital Ship Shields 4D+1, Capital Ship Gunnery 5D+2, Sensors 5D

Passengers: 1,000Cargo Capacity: 1,200 TonsConsumables: 1 YearCost: Not available for saleHyperdrive Multiplier: X1Hyperdrive Backup: X8Nav Computer: YesManeuverability: 2DSpace: 6Atmosphere: 320; 850kmhHull: 4DShields: 3DSensors:            Passive: 35/1D            Scan: 70/2D            Search: 140/3D            Focus: 3/4DShuttles: 4Weapons:             3 Heavy Turbolaser Cannons (Fire Linked)                        Scale: Capital                        Fire Arc: Front                        Skill: Capital Ship Gunnery                        Fire Control: 3D                        Space Range: 3­12/30/60                        Planetary Range: 6­24/60/120 Km                        Damage: 8D            6 Quad Laser Cannons                        Scale: Starfighter                        Fire Arc: Turret                        Skill: Starship Gunnery                        Fire Control: 3D                        Space Range: 1­3/12/25                        Planetary Range: 100­300/1.2/2.5Km

                        Damage: 6D

Description: The Techno Union was one of the largest signatoriesto the Confederation seperatist movement, and as an alliance ofmanufacturers   such   as   BlasTech,   the   Corellian   EnginneringCorporation, Kuat Systems Engineering and Sienar they had someof the best equipment available. The Tambor Class Corvette is anexample of  this,  with powerful drive systems designed by CEC,weapon systems by  BlasTech,  and many other  custom designedsystems.   This   vessel   easily   manages   to   equal   the   CorellianCorvette,   and has  extremely  powerful   front   cannons  which  cancripple   and   destroy   most   other   capital   ships   of   its   time.   TheCorvettes helped the Confederation for a good part of the CloneWars, before the major elements of the Techno Union withdrewtheir   support   as   lucrative   contracts   came   their   way   from   theemerging Empire, and they put their support  behind it  instead.Because of this shift in power, the Corvettes mainly managed tosurvive the Clone Wars intact,  and can still  be seen in supportroles for the corporations that manufactured them, defending theCorellian and Kuat star systems and escorting cargo convoys. Afew have been bought by the  Empire  as the New Republic  hasforced it back, and the Empire has needed every vessel it could layits hands on. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

C-9979 Landing ShipType: Trade Federation C­9979 Landing ShipScale: CapitalLength: 370 Meters wideSkill: Capital Ship Piloting ­ Landing ShipCrew: 88; Skeleton Crew: 42/+10Crew Skill: Capital Ship Piloting 4DPassengers: 20Consumables: 2 WeeksCost: 200,000 (used)Cargo Capacity: 10000 TonnesHyperdrive Multiplier: N/AHyperdrive Backup: N/ANav Computer: NoSpace: 3Atmosphere: 210;600kmhManeuverability: 1DHull: 5DShields: 2DSensors:            Passive: 20/0D            Scan: 50/1D            Search: 80/2D            Focus: 4/3DWeapons:            3 Twin Laser Cannons                        Scale: Starfighter                        Fire Arc: 2 Front/Left/Right, 1 

Back/Left/Right                        Fire Control: 1D+2                        Space: 1­3/12/25                        Atmosphere Range: 100­300/1.2/2.5km                        Damage: 5D

Description: The Trade Federation Landing ships were originallydesigned to transfer cargo from their cargo vessels to  planetarysurfaces, and were adapted to transfer troops and military vehiclesin the same manner. The adaptations made were fairly minimal,with the installation of shields, weapons and facilities for the fastunloading   once   the   ship   reached   the   planets   surface.   As   non­combatant vessels Landing Ships mainly survived the battles ofthe   Clone   Wars,   and   were   sold   off   in   the   years   following   thedestruction   of   the   Trade   Federation  as   cargo  vessels,   althoughobviously the new owners usually wished to fit Hyperdrives and

faster Ion Engines. When outfitted for war, the Landing ship couldcarry 114 AAT's, 11 MTT's and 28 RTTS's and their entire BattleDroid cargo. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

venator Star DestroyerType: Kuat Drive Yards Venator­class Star DestroyerScale: CapitalLength: 1137 MetersSkill: Capital Ship Piloting: Venator Class Star 

DestroyerCrew: 6390; Skeleton Crew: 1800/+10Crew Skill: Astrogation 4D+2, Capital Ship Piloting 

5D+2, Capital Ship Shields 4D+2, Capital Ship Gunnery 5D+2, Sensors 4D+2

Passengers: 3000 (Troops)Cargo Capacity: 12000 TonsConsumables: 1 YearCost: Not available for saleHyperdrive Multiplier: X3Hyperdrive Backup: X12Nav Computer: YesManeuverability: 0D+1Space: 4Atmosphere: 250;800kmhHull: 5DShields: 1DSensors:            Passive: 50/0D            Scan: 75/2D            Search: 150/3D            Focus: 2/4DFighters: 192 StarfightersShuttles: 56 ShuttlesWeapons:             8 Heavy Turbolasers                        Scale: Capital                        Fire Arc: 4 Front/Left, 4 Front/Right                        Skill: Capital Ship Gunnery                        Fire Control: 1D+2                        Space Range: 3­15/36/75                        Atmospheric Range: 6­30/72/150 Km                        Damage: 5D            2 Medium Dual TurboLasers                        Scale: Capital                        Fire Arc: 2 Front                        Skill: Capital Ship Gunnery

                        Fire Control: 2D                        Space Range: 2­10/24/50                        Atmospheric Range: 4­20/48/100 Km                        Damage: 5D            52 Laser Cannons                        Scale: Starfighter                        Fire Arc: 10 Front, 15 Front/Left, 15 

Front/Right, 12 Back                        Skill: Starship Gunnery                        Fire Control: 3D                        Space Range: 1­5/12/25                        Atmospheric Range: 2­20/24/50 km                        Damage: 4D            4 Proton Torpedo Launchers                        Scale: Capital                        Fire Arc: 4 Front                        Skill: Capital Ship Gunnery                        Fire Control: 2D+2                        Space Range: 2/6/14                        Atmospheric Range: 4/12/28 km                        Damage: 9D            6 Tractor Beam Projectors (Fire Separately)                        Scale: Capital                        Fire Arc: 1 Front, 2 Front/Left, 2 

Front/Right 1 Back                        Skill: Capital Ship Gunnery                        Fire Control: 3D                        Space Range: 1­5/15/30                        Atmospheric Range: 2­10/30/60 km                        Damage: 4D

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Star Wars D6 Clone Wars Sourcebook–

Despite   a   millennium   of   peace   and   complacency,   the   Republicquickly transformed itself into a formidable war machine when thethreats   of   the   Separatists   escalated   into   the   Clone   Wars.   Thedifference  made  by  a   few years  was  astounding;   by   channelingenormous   resources   in   the   name   of   security,   the   Republicdeveloped   fleets   of   immense  warships,  many  with   cutting   edgedesigns. 

The   Republic   attack   cruiser,   or   Star   Destroyer,   gave   this   newstarfleet its considerable teeth. The wedge­shaped warship was notprimarily a cargo transport, troop carrier or other replenishmentor   supply   vessel;   it   was   developed   and   honed   for   ship­to­shipcombat.   Its  huge armored  shape had an aggressive,  dagger­likeprofile,   studded   with   heavy   weapons   emplacements   capable   ofpunching  through powerful   shields  and sturdy armor.  From  itstwin   elevated   conning   towers,   the   crew   of   clones   and   otherRepublic military officers oversaw the craft's operations. 

The  front  half  of   the  ship's  dorsal   surface  contained a massiveflight   deck   capable   of   scrambling   the   latest   in   Republicstarfighters. The huge hangar doors opened to allow ships to landor takeoff from the deck; the vessel also had a smaller docking bayentrance on its ventral surface. 

These attack cruisers  formed both the backbone and aggressivefront of defense around Coruscant during the bold Separatist pushto infiltrate the capital. Many destroyers crowded the atmosphereabove the city planet, engaging enemy battleships, often at point­blank range. These attack ships also served as command vesselsfor Jedi Generals during remote operations, such as Yoda's missionto Kashyyyk and Obi­Wan Kenobi's search for General Grievous onUtapau. 

Kuat   Drive   Yards   quickly   positioned   itself   as   the   preeminentsupplier  of  powerful  warships to  the Republic  during  the CloneWars.   Its   secret   development   subsidiary,   Rothana   HeavyEngineering, had clandestinely constructed the first generation ofmilitary hardware for the Grand Army of the Republic. When thatarmy was publicly revealed during the Battle of Geonosis, Kuatiexecutives were quick to downplay Rothana's name, crediting thewhole  venture   to   the   foresight  and  inventiveness  of   the  parentcompany's   leadership.   A   media   saturation   campaign   creditingRepublic victories to the ships of Kuat Drive Yards helped spreadthis message across the galaxy. 

The Venator­class Star Destroyer was one of several wedge­ shipdesigns to come out of the development think­tank led by engineerLira Blissex. At over a kilometer in length, it was big and powerfulenough to tangle with the Separatist fleets, but it was also quite

  fast.   Its   huge   reactor­powered   sublight   engines   afforded   theVenator­class   Star   Destroyer   respectable   speed,   enabling   it   tochase down blockade runners and smaller combat vessels. 

Its surface was dotted with eight heavy turbolasers, two mediumdual   turbolaser   cannons,   52   point­defense   laser   cannons,   fourproton torpedo tubes and six tractor beam projectors. In a creative

move, some captains would use carried SPHA­T walkers to fire outof the ventral docking bay, supplementing the ship's considerablefirepower without taxing its energy reserves. 

Though it was capable of making planetary landings, this versatileStar  Destroyer  was  used mostly  as a spacebound  fighting  ship.This meant its hangars were stocked with starfighters rather thanground craft. Its standard complement included 192 V­19 Torrentor V­wing fighters, 192 Jedi starfighters, 36 ARC­170 fighters, and20 LAAT/I gunships. 

While the Venator Star Destroyer offered much for its developersto take pride in, the relentless taskmaster Blissex was not content.She  had  bigger  plans   in  mind.  She  used  her  past   successes   togreen­light  the ultimate warship of  her  dreams,   the  Imperator­class Star Destroyer. Shortly after the end of the Clone Wars, thefirst   test­bed   models   of   this   mighty   warship   were   alreadyfunctioning   in   classified   Imperial   shipyards   accessible   only   theNew Order's elite. 

After Blissex's marriage to Denn Wessex, one of Palpatine's firstregional governors to be installed, she used her newfound politicalclout  to  prioritize the expansion of the Star Destroyer program.From these early designs,  the final Imperial­class would foreverchange the way order was maintained in the galaxy. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

Acclamator Transport Type: Rothana Heavy Engineering Acclamator Class 

Trans­Galactic Military Transport ShipScale: CapitalLength: 752 MetersSkill: Capital Ship Piloting: AcclamatorCrew: 4280; Gunners: 80, Skeleton Crew: 1500/+10Crew Skill: Astrogation 4D+1, Capital Ship Piloting 

5D+2, Capital Ship Shields 4D+1, Capital Ship Gunnery 5D+2, Sensors 5D

Passengers: 16000 (Troops)Cargo Capacity: 40,000 TonsConsumables: 1 YearCost: Not available for saleHyperdrive Multiplier: X2Hyperdrive Backup: X10Nav Computer: YesManeuverability: 0D+2Space: 5Atmosphere: 330;950kmhHull: 5DShields: 1DSensors:            Passive: 45/0D            Scan: 70/2D            Search: 150/3D            Focus: 3/4DWeapons:             12 Quad Turbolaser Batteries (Fire Separately)                        Scale: Capital                        Fire Arc: 6 Front/Left, 6 Front/Right                        Skill: Capital Ship Gunnery                        Fire Control: 2D                        Space Range: 3­15/36/75                        Planetary Range: 6­30/72/150 Km                        Damage: 6D            24 Laser Cannons                        Scale: Starfighter                        Fire Arc: 11 Front/Left, 11 Front/Right, 2 

Back                        Skill: Starship Gunnery                        Fire Control: 1D                        Space Range: 1­3/12/25

                        Planetary Range: 2­6/24/50 Km                        Damage: 4D            4 Missile Tubes                        Scale: Capital                        Fire Arc: 2 Front/Left, 2 Front/Right                        Skill: Capital Ship Gunnery                        Fire Control: 2D+2                        Space Range: 1­10/25/50                        Planetary Range: 2­20/50/100 km                        Damage: 7D

Capsule: The Acclamator Transport ship was create at the start ofthe   Clone   Wars   as   the   primary   method   of   transporting   theRepublics  new clone army.  These vessels  were  so  powerful  andsuccessful that the Star Destroyer range of vessels were based ontheir design. The Acclamator was a large transport vessel whichcould carry 48 AT­TE's, 36 SPHA­T's, 320 Speeder Bikes and 80Republic  Gunships  along with  the  16000  troops   it  was  built   tocarry. Although most of these vessels were decommissioned, somecontinue operation  in reserve fleets  and in cargo carrying roles,and even though none were sold to private concerns, the CorporateSector authority purchased some, and various pirate  fleets havemanaged to "acquire" Acclamators of their own. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

Kaminoan Dart GunModel: Kaminoan Saber Dart Hunting RifleScale: CharacterSkill: Firearms; RifleAmmo: 10Cost: 850 (used); (each dart costs 15)Availability: 2, XRange: 3­75/200/500Damage: 2D *

* ­ Although the Saber Darts themselves cause little damage, theyare used to deliver toxins, the standard toxin used of KaminoanSaber Darts  does 8D damage and takes effect  in mere seconds,although tranquilisers and other chemicals can be used instead. 

Description: The Kaminoan Saber Dart Gun, is a hunting weaponfrom the planet Kamino, and fires small darts coated with toxicchemicals. Used by the Kaminoans to hunt underwater because ofthe unreliability  of  blaster  weaponry  in  that  environment,   theyhave become popular off­world, although very hard to get hold of.The high cost of using a Saber Dart Gun, doesn't deter the BountyHunters who love the flexibility and accuracy of this weapon, andalthough the Kaminoan Dart Toxin is a dangerous chemical, manyusers of this weapon love to make their own, to allow them to takedown especially dangerous opponents. 

Credit:  FreddyB, rpggamer.org

Geonosian Sonik CannonModel: Geonosian Sonik Energy CannonScale: WalkerSkill: Vehicle Blasters; Sonik CannonAmmo: Regenerative Power SourceCost: 5,000 (used)Availability: 2, XRange: 5­10/50/100Damage: 4DDescription:  The  Geonosian  Sonik   Energy   Cannon  emits   soundwaves which can be incredibly damaging to any target that it hits,the spread of these sonic waves is quite large which accounts forthe fairly short range of this large weapon, but does allow targetsto   be   easily   hit   (+2D   to   skill).   However   this   also   counts   as   adisadvantage to the weapon, as the weapon hits an area, so cannoteasily distinguish between targets (­2D to skill if target is in close(2m)   to   another   target,   or   both   are   hit).   This   does   make   theweapon excellent for suppressing areas of enemy troops. The SonikEnergy Cannon was originally designed for the Genosians to usethemselves,   but   it   was   sometimes   used   by   most   of   theConfederation forces during the Clone Wars,   so  once  they weredefeated   became   widely   available   on   the   black   market.   Itregenerative power source, and high level of damage has made is amoderate success, with a few pirated designs still being producedeven   though   the   Empire   introduced   tough   laws   to   stop   theproduction of Genosian weaponry. 

Credit:  FreddyB, rpggamer.org

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Star Wars D6 Clone Wars Sourcebook–

Sonic RifleModel: Geonosian Sonic Energy RifleScale: WalkerSkill: Vehicle Blasters; Sonic RifleAmmo: 50Cost: 1,000 (used)Availability: 2, XRange: 2­8/25/60Damage: 4D

Description: The Geonosian Sonic Energy Rifle emits sound waveswhich can be incredibly damaging to any target that it hits, thespread of these sonic waves is quite large which accounts for thefairly short range of this large weapon, but does allow targets to beeasily   hit   (+1D   to   skill).   However   this   also   counts   as   adisadvantage to the weapon, as the weapon hits an area, so cannoteasily distinguish between targets (­1D to skill if target is in close(1m)   to   another   target,   or   both   are   hit).   This   does   make   theweapon excellent for suppressing areas of enemy troops. The SonicEnergy  Rifle   was   originally   designed   for   the   Genosians   to   usethemselves, as a smaller hand­held version of the Sonik Cannon,and

 it was often used by most of the Confederation forces during theClone Wars, so once they were defeated became widely availableon the black market. The Sonic Rifle is a far less effective weaponthan the Sonik Rifle, lacking the Regenerative power supply of thecannon, but was still a fairly powerful, if not cheap weapon.

Credit:  FreddyB, rpggamer.org

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