.
Trademark of Cartoon Pizza, Inc. and Sesame Workshop.
CharactersSetting
Dialogue
Events
RolesEnding
And then the friendly dragon defeated the evil prince, and lived happily ever after.
Not just Imagination
Children Creating Stories,And How Technology Can Help
Virtual Storytelling Environment
Tangible and Mobile Interfaces
TellTale
Image: http://tangible.media.mit.edu/project/telltale/
Record
Record
Record
Record
Record
RePlayCo
nnec
t
ExplorationInspirationProductionSharing
What a pretty butterfly!
What would happen if…I’m going to draw a picture about it. Look at this!
Cognitive Physical Social Skill
USER Tool Task
O05
Fun !Why did it take that long to figure it out?
Image: http://www.media.mit.edu/gnl/projects/storymat/
StoryMat
Squeeze to recordReplay starts automatically based on place on the mat
StoryRooms
Images: http://www.cs.umd.edu/hcil/kiddesign/storyrooms.shtml
Children create the set
Children can program the interaction
POGO WorldBeamer Cards Mumbos
Making movies motivates children
to dwell in their story andstep back to view it
Helps the cognitive juices flow
Images: http://web.media.mit.edu/~cati/portfolio/MovingPictures.html
Moving Pictures
Camera
Tokens
Tabletop
Display
Making movies is fun…
But this is foremost about telling a story.
Picture this!Uses the child’s
toys
Gestural language to control capturing and editing of video
Images: http://web.media.mit.edu/~cati/portfolio/PictureThis_research.html
My name is Sile.Nice to meet you Fred.
Nice to meet you too.What about wanna do something?
Sure let’s go explore somewhere. Like find the Peruvian treasure. Right over there!
Images: http://web.media.mit.edu/~cati/portfolio/PictureThis_research.html
What will come next?
Stock Images: http://www.freedigitalphotos.net/
Bibliography:• http://www.pinkydinkydoo.com/grownups_education.html• Phillips, L. (2000) storytelling: the seeds of children's creativity. Australian
Journal of Early Childhood.• Justine Cassell (2004) Towards a model of technology and literacy development:
Story listening systems. Journal of Applied Developmental Psychology, Volume 25, Issue 1, January–February 2004, Pages 75–105 http://dx.doi.org/10.1016/j.appdev.2003.11.003
• Mona, Leigh Guha, et al. (2007) A Theoretical Model of Children's Storytelling using Physically-Oriented Technologies (SPOT) Journal of Educational Multimedia and Hypermedia 16.4: 389-410.
• Vaucelle, Cati, and Hiroshi Ishii. (2009) Play-it-by-Eye! Collect Movies and Improvise Perspectives with Tangible Video Objects. Artificial Intelligence for Engineering Design, Analysis and Manufacturing : AI EDAM 23.3: 305-16.
• Rizzo, A., Marti, P., Decortis, F., Rutgers, J., & Thursfield, P. (2003). Building narratives experiences for children through real time media manipulation: POGO world. In Funology: From Usability to Enjoyment (Blythe, M.A., Overbeeke, K., Monk A.F., & Wright, P.C., Eds.), pp. 189-199.