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Page 1: The Art of Video Games at GDC 2010

A Day at the MuseumHow the Smithsonian is embracing games

Chris Melissinos, Past Pixels, LLCGeorgina Bath Goodlander, Smithsonian American Art Museum

Page 2: The Art of Video Games at GDC 2010

Background

• Former Chief Evangelist and Chief Gaming Officer, host of JavaOne - Sun Microsystems

• Led client and server game technology development 10+ years

• Founder of Past Pixels, LLC

• Husband & father (raising gamers)

Page 3: The Art of Video Games at GDC 2010

and I’m a geekCustom arcade

Pong arcadeAtari 2600Intellivision

ColecovisionAtari 5200Atari LynxGame GearGameBoy

GameBoy Advance

NeoGeoTurboGrafx-16Sega Genesis

Sega 32XSega Saturn

Sega DreamcastPlaystation

Playstation 2Playstation 3

XBox

GameBoy SPNESSNES

Nintendo 64GameCube

WiiNintendo DS

Nintendo DS LiteNintendo DSi

Vectrex

XBox360Sony PSP

3DOAtari JaguarJaguar CD

TurboGrafx CDWonderswan Color

NeoGeo Pocket ColorPole Position Cabinet

VirtualBoy

Page 4: The Art of Video Games at GDC 2010

My First Computer• 5K (3583 bytes)

• MOS 6502 @ 1MHz

• 22 x 23 text,176 x 184 @ 16 colors

• Learned assembly at 10, first full game by 12

• “Wasting my time”

Firefox Icon - 64KB(~18x larger)

Defender - 8K cart(8x smaller)

Page 5: The Art of Video Games at GDC 2010

So, how did this all start?

Page 6: The Art of Video Games at GDC 2010

Seeking the Museum

• GDC 2005 - Mike Mika

• Almost passed out

• Insurance?

• This needs to be in a museum...

• Spent several years pinging the walls

Page 7: The Art of Video Games at GDC 2010

Smithsonian 2.0• January 2009 - 20 technologists at the museum

• Everyone talked about blogging, podcasts and Twitter...except one

• If you want to reach new generations of patrons, you need to meet them where they live - connect, excite, ignite, spark imagination

• EVERYONE is playing games - how do we recognize this, examine this, hold the medium up for observation?

• Georgina asked about game stuff - “I know someone”

• Meetings...meetings...concepts...meetings...

Page 8: The Art of Video Games at GDC 2010

IDEA! - The Art of Video Games

• Create an exhibition that examines the evolution of video games as an artistic medium over time

• Demonstrate how social dialog, cultural shift and technology impact the medium

• Establish the medium as worthy of examination, critique and study as an art form

• Bring further validation and preservation to an industry we all care about and has given us so much!

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Answer some questions

Page 10: The Art of Video Games at GDC 2010

Why Video Games?• Games are part of every culture

throughout recorded history - video games are an extension of this

• Have become a mainstream medium for entertainment, expression and education

• Followed the same trajectory as other forms of media

• Large expanse of artistic range, messaging and focus

• Extraordinary opportunity to capture the medium - most of the pioneers are still with us

“Can a Computer Make You Cry?”

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Does it have a Message?

Missile Command

Do artists suffer for their art?

Page 12: The Art of Video Games at GDC 2010

Does it Reflect Society?

Computer Space(space race)

Space Invaders(shortened 100-Yen coin supply)

Donkey Kong(complete narrative)

Contra(“Action” film era)

Our exaggerated mirror

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Is it Expressive?Exploration through different artistic lenses

Page 14: The Art of Video Games at GDC 2010

Authority of the Author?

• One of the biggest arguments against games as art is that the player has CHOICE which effects the OUTCOME

• Games with a wholly formed narrative always have the same outcome, regardless of lateral movement by the player

• In comparison to ANY OTHER form of media, video games are the MOST expressive; inviting exploration and discovery while still providing a messaging arc

• What other form of art allows this? Aside from “Choose Your Own Adventure” books?!?!

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What is the BIGGEST difference in the acceptance of books, paintings, music, and movies

as works of importancevs.

video games?

Page 16: The Art of Video Games at GDC 2010

TIME

Page 17: The Art of Video Games at GDC 2010

Enough of the how and why

Page 18: The Art of Video Games at GDC 2010

Exhibition goals

• Present the evolution of the art form across generations of technology

• Reveal “echos” of design that persist generation to generation

• Elevate the opportunity that video games represent as an artistic medium

• Observe the intertwined relationship between games, technology and society over the past 40 years

• Demonstrate the influence of popular culture, technology, social issues on the designers and artists

Page 19: The Art of Video Games at GDC 2010

The Big Idea“Core” Exhibition

Page 20: The Art of Video Games at GDC 2010

“Core” Exhibition

target combat adventure maze

Page 21: The Art of Video Games at GDC 2010

“Core” Exhibition

show their evolution over time

. . . . . .

Page 22: The Art of Video Games at GDC 2010

Example

• Green bar?• Black background?• UFO?

• On the moon• Informs the void• Bird like = familiar

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“Core” Breadth

• Atari VCS • TurboGrafx-16 • Saturn • GameCube

• Intellivision • Genesis • Playstation • XBox

• Colecovision • SNES • N64 • Wii

• NES • Atari Jaguar • Dreamcast • XBox 360

• Master System • 3DO • PS2 • PS3

not inclusive of all systems, but keeps the narrative

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Supplement

• First video game machine - can’t have the dialog without the “Brown Box”

• Personal computers

• Specific genre examinations: FPS, RTS, Text Adventures, RPG, etc.

• Coin-op: Pong, Space Invaders, Robotron 2084, Ms. Pac-Man, etc.

• Computer music: Wave generators, chiptune, CD, orchestral, etc.

• Games as art, serious games, etc.

Page 25: The Art of Video Games at GDC 2010

Reflection of Society

• NOT Chris’s Picks over 40 years

• Advisory board being assembled to review and offer insight

• All materials will be posted to a public site for voting by the public

• This is about offering participation and vested interest

• Final reveal at launch :)

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Possible Additions• Developer and artist panels during the launch week

• Photo sessions and developer challenges

• Video Games Live!

• Movie night! - Screen movies over the course of the week that speak to the culture, about the industry, etc.

Page 27: The Art of Video Games at GDC 2010

Information

• The Art of Video Games Exhibition at the Smithsonian American Art Museum

• MARCH 2012 - SEPTEMBER 2012

• www.pastpixels.com - developer blog, details, shoutback, etc.

• http://americanart.si.edu/exhibitions/archive/2012/games/

[email protected]

[email protected]

Page 28: The Art of Video Games at GDC 2010

Our Opportunity!

• To elevate the stage that video games occupy

• Demonstrate the diverse and rich history of the video games industry

• Explain how the medium is the most expressive in terms of the possibility space that video games operate in

• We have grown; We are permanent

• We are worthy of the critical eye, of social dialog, of telling our stories, of invoking emotion, of being the storytelling medium of future generations

Page 29: The Art of Video Games at GDC 2010

MUCH MORE TO COME!

Thank You!


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