THE GENERAL STAFF’S
RULES OF
ENGAGEMENT
2
Purpose and Goals
This document is for use at all events
run by The General Staff. Anyone who wishes
to use it for their events is certainly welcome
to do so. With so many resources available in
the Warhammer 40,000 universe, bringing
uniformity and clarity to local events is of
paramount importance in providing a quality
tournament experience for all participants.
Many of the changes or rulings have been
made in consideration of improving that
experience. We invite anyone who wishes to
provide feedback to do so.
How to use this Document
Each section is broken down into
several subsections:
Amendments. Changes to rules that
are often plain on their face, but either are
broken in their application, or produce a
severely undesirable outcome.
Errata. Rules that have been made
to fill in gaps within the rules as provided by
Games Workshop.
FAQ. Answers are provided to
questions created because the language used
is subject to multiple meanings or is just
unclear.
Every effort is made to keep this
document up to date with current Games
Workshop rulings. When an amendment is
made, it will override everything short of a
new set of rules for the item in question.
When Games Workshop introduces a rule that
fills in where an erratum is made, the Games
Workshop rule will take precedence.
Likewise, the Games Workshop FAQs will
override any previously issued rulings.
Rubbish Bin is the section where all
removed amendments, errata and FAQs get
tossed. Only items removed since the last
version will be placed there.
Event Rulings. All specific rulings
related to the event indicated in the heading
are included in this section. This will include
all rulings related to the missions within the
event. All rulings in this section override all
contrary rulings elsewhere.
Source Code. Each item may be
designated with a code indicating its source
material. Where no code is listed, The
General Staff has made the specific ruling.
The codes are as follows:
[GW] – Games Workshop FAQ
[FW] – Forge World FAQ or
correspondence.1
Table of Contents
Warhammer 40,000: The Rules
Armies of the Imperium:
Adeptus Astartes
o Blood Angels
o Dark Angels
o Deathwatch
o Grey Knights
o Space Marines
o Space Wolves
Astra Militarum
o Miltarum Tempestus
Adeptus Mechanicus
o Skitarii
o Cult Mechanicus
Adeptus Soritas
Imperial Knights
Inquisition
o Officio Assassinorum
The Eldar
Craftworlds
Harlequins
Corsairs
Dark Eldar
Chaos
Chaos Space Marines
Chaos Daemons
Khorne Daemonkin
Necrons
Orks
Tau Empire
Farsight Enclaves
Tyranids
Genestealer Cult
1 The General Staff has communicated directly with Forge World in this instance.
WARHAMMER 40,000: THE RULES
3
Models
FAQ
[GW] Q: What does ‘base contact’ or
‘base-to-base contact’ mean? Are two
models in base contact if one is on a step,
and their bases are not in (and cannot be
put in) physical contact? Or if they are
more separated than that e.g. on different
levels, where a charge distance is
sufficient for the charging model to reach
the level containing the other unit, but it
cannot be placed on the level above?
A: An element of common sense is required
here. If they’re only fractionally apart due
to the vagaries of scenery they count as
being in base contact. However, though
models on different levels of a building can
be locked in combat with one another, they
will not be considered in base contact with
one another for the purposes of special
rules or equipment that require models to
be in base contact to take effect.
[GW] Q: What are the official rules
regarding specific base sizes for specific
models (if any)?
A: The rules assume that models are
mounted on the base they are supplied
with, but it’s entirely fine to mount them
on whichever base you think is
appropriate. Sometimes, a player may
have models in their collection on
unusually modelled bases. Some models
aren’t supplied with a base at all. In these
cases you should always feel free to mount
the model on a base of appropriate size if
you wish, using models of a similar type as
guidance.
[GW] Q: In rules that say ‘within X
inches’, do you mean wholly within or
partially within?
A: Partially within, unless specifically
stated otherwise.
[GW] Q: Can any part of a model
intentionally hang off the edge of the
table?
A: No part of a model may hang over the
edge of the battlefield, except for parts that
are explicitly ignored while checking line of
sight (e.g. the wings or tail of a non-vehicle
model).
[GW] Q: When I am using ‘long’ or ‘oval’
Cavalry/Bikes/Monstrous Creatures’
bases, am I allowed to pivot the base on
the spot to gain additional movement like
vehicles would?
A: When making a move, you have to take
into account how far all parts of the model
have moved. Or to put that another way,
trying to come up with a way of making a
move that allows a model to move ‘further’
than its maximum movement distance is
illegal. It is not allowed for a model to
move 6" towards or away from something,
and end up more than 6" closer to or
further away from it!
Q: Which Forge World/Imperial Armor
books are current, and which models from
those publications can be used with the
current codexes?
WARHAMMER 40,000: THE RULES
4
A: The following titles from Forge World
contain the current rules for units in
Warhammer 40,000:
* Imperial Armor: The Seige of Vraks,
Second Edition
* Imperial Armor: Volume One, Second
Edition – Imperial Guard
* Imperial Armor: Volume Two, Second
Edition – War Machines of the Adeptus
Astartes
* Imperial Armor: Volume Three
,Second Edition, The Taros Campaign
* Imperial Armor: Volume Four – The
Anphelion Project Second Edition
* Imperial Armor: Volume Eight – Raid
on Kastorel-Novem
* Imperial Armor: Volume 11 – The
Doom of Mymeara
* Imperial Armor: Volume 12 – The Fall
of Orpheus
* Imperial Armor: Volume 13 – War
Machines of the Lost and the Damned
* Imperial Armor Apocalypse (Red
Cover)
* Imperial Armor Aeronautica
In addition, Forge World has completely
reprinted the rules for the following
armies/units from previous Imperial
Armor books to bring them in line with the
current edition of Warhammer 40,000:
* The Ork Dread Mob Army List
* The Siege Assault Vanguard Army
* The Tyrant’s Legion Army
* All of the characters and chapter
tactics from the Badab War books.
Q: My faction’s name has changed. What
Forge World units do I have access to?
A: The following faction names are
considered to be equivalent for the
purposes of determining whether or not a
Forge World units may be included in an
army:
Sisters of Battle is Adepta Sororitas
Imperial Guard is Astra Militarum
Eldar is Craftworld: Eldar
Tau is Tau Empire
There are some “old” faction names which
are not synonymous with current factions:
Space Marine means an army made up
of detachments chosen from Codex:
Adeptus Astartes Space Marines. It does
not include Blood Angels, Dark Angels,
Grey Knights, Space Wolves, or
Deathwatch.
Adeptus Mechanicus: Cult Mechanicus
and Adeptus Mechanicus: Skitarii are
two different factions. They are both
different from the Horus Heresy
Mechanicum faction.
Eldar, Dark Eldar, Harlequins, and
Corsairs are different factions. Units and
formations that say that they may be
included (only) in Corsairs armies must be
taken with the Corsairs faction.
Game Turn
FAQ
[GW] Q: Can a unit go back into Reserve
the same player turn that it came onto the
board from Reserve?
A: No.
[GW] Q: Since a player automatically
loses at the end of any game turn in
which he has no models on the table, does
a player taking a Detachment that
requires him to start all his models in
Reserve (such as the Ravenwing Strike
Force with Flyers) automatically lose
every game he plays?
A: A player who takes an army that
consists entirely of units and/or
Detachments which must be set up in
Reserve, with no special rule that allows
them to arrive in the first game turn, will
automatically lose the game.
WARHAMMER 40,000: THE RULES
5
[GW] Q: Can you clarify the term
‘deploy’?
A: ‘Deploy’ is a word for setting up a unit
on the battlefield – this is something you
do during deployment, but also when units
arrive from Reserve and so on.
‘Deployment’ is the stage in ‘Preparing For
Battle’ where the players set up their
armies on the battlefield.
Reserves
FAQ
Q: What happens if a unit can’t be placed
on the battlefield when it arrives from
Reserves?
A: If a unit can’t move in such a way as to
be entirely on the battlefield, then it
counts as destroyed.
[GW] Q: Does a unit always enter the
game from Reserves when Deep
Striking? The rules for Deep Striking
seem to imply that being the case, even
when a unit is already on the table. As an
example, does a unit of Warp Talons that
is using Gate of Infinity trigger its
Warpflame Strike each time they use the
psychic power?
A: Not unless explicitly stated – in the
example you use, Gate of Infinity has the
unit arrive anywhere on the board using
the rules for Deep Strike. This doesn’t
mean that it goes into Deep Strike Reserve,
or that you have to make a Reserve Roll for
the unit and so on, and it means that you
don’t get to use the Warpflame Strike each
time you do this.
[GW] Q: If a unit enters the battlefield
using Outflank, are they considered to
have moved for the purposes of firing
heavy weapons?
A: Units moving on from Reserve do so at
the start of the Movement phase, before any
other units can move. This means that they
are always considered to have moved in
the turn they arrive.
Q: Do Skimmers suffer a Deep Strike
Mishap if they scatter onto another unit
or impassible terrain?
A: Yes.
The Movement Phase
FAQ
[GW] Q: Please confirm if a model may
never be in coherency unless the model’s
entire unit has unit coherency.
A: A model cannot be in coherency unless
its entire unit is in coherency. Coherency is
determined when a unit has finished
moving, not during the move.
The Psychic Phase
ERRATA
Page 27 – The Psychic Phase, Witchfire
Add the following sentence after the
fourth sentence of the first paragraph:
‘However, some witchfire powers do not
have a weapon profile (such as the
Telepathy power, Psychic Shriek);
where this is the case, no To Hit roll is
required – the attack hits
automatically.’
FAQ
[GW] Q: Does Perfect Timing affect
Witchfire psychic powers?
A: No.
Q: Can you take a ‘Look Out, Sir’ roll
against successful focused witchfire
powers, especially ones that don’t have a
normal shooting profile?
A: Yes.
[GW[ Q: Are witchfire psychic powers
counted as Assault 1 if they have no
profile (the Neurothrope’s Spirit Leech
power, for example)?
A: No. If a witchfire power does not have a
profile, follow the instructions written for
that power instead (in the case of Spirit
Leech, you simply pick the target unit
which must then take a Leadership test on
3D6).
[GW] Q: Does the To Hit roll for certain
witchfire powers that affect ‘targeted
models’ care what the result of the To Hit
roll is?
A: If a witchfire power does not have a
profile, follow the instructions written for
WARHAMMER 40,000: THE RULES
6
that power instead – this includes most
focused witchfire powers. If a witchfire
power has a profile, the To Hit rolls matter
in the same way as they do in any shooting
attack.
[GW] Q: Can Psykers embarked in
vehicles or buildings only cast witchfire
powers? Does this include Psykers who
are riders of a Chariot?
A: Psykers embarked in Transports or
buildings can only cast witchfire powers.
Psykers who are riders of Chariots can
attempt to manifest any type of psychic
power.
[GW] Q: If there are 2 Daemon Psykers
who cast Cursed Earth and they are
within 12" of each other, do they have a +2
bonus to their invulnerable save, since the
spell says this is cumulative with any
other bonus?
A: No. Modifiers from identical psychic
powers do not stack.
[GW] Q: If a unit includes multiple
Independent Character Psykers, can
they cast the same power (e.g. Psychic
Shriek) multiple times, once for each
Independent Character?
A: No.
[GW] Q: How does a power that targets
‘the Psyker’ but not his unit work on a
unit with Brotherhood of Psykers? If,
for example, a Wyrdvane Psyker squad
casts Iron Arm, does one model nominated
as ‘the caster’ receive the benefits?
A: The power applies to all ‘Brotherhood of
Psykers’ models in the unit.
[GW] Q: Is the maximum number of
powers a Psyker can use in their turn
equal to their Mastery Level, or the
number of powers they have (due to
Psychic Focus they often have one more
power than their Mastery Level)?
A: Unless explicitly permitted to do so,
Psykers may not attempt to manifest more
psychic powers than the number of their
Mastery Level within a single Psychic
phase.
[GW] Q: When attempting to Deny the
Witch on a blessing or conjuration, do you
select a unit first to make the attempt? If
so, how is it selected, and if that unit has a
re-roll on Deny the Witch, do you get that
as well?
A: You do not select a unit. If none of your
units were the target of the enemy’s psychic
power (as is the case with blessing and
conjuration powers) you can still attempt
to Deny the Witch, but with no re-rolls or
modifiers to your dice rolls – you will
require rolls of 6 to nullify each Warp
Charge point.
[GW] Q: Do the effects of multiple
castings of the same malediction cast
on the same turn stack? For example, can
additional castings of Banishment
continue to reduce a Daemon’s
invulnerable save?
A: No. As with blessings, the penalty from
any particular malediction can only affect
a unit once per turn.
[GW] Q: Do units that move 12" with the
psychic power Levitation shoot using
their full Ballistic Skill or can they only
fire Snap Shots?
A: They shoot as though they had moved in
the preceding Movement phase.
[GW] Q: On Cleansing Flame – if two
enemy units are in range, are there 2D6
hits divided amongst the two enemy units,
or 2D6 hits for each enemy unit? If the
latter, how many times do you roll the
2D6 – once, or twice?
A: Each enemy unit hit suffers 2D6 hits.
Roll separately for each unit.
[GW] Q: A beam attack does not target a
unit – can you still Jink?
A: Yes.
Q: What happens if a unit fails the morale
check caused by the Terrify power while
locked in combat?
A: The unit makes an immediate Fall Back
move. The unit they were locked in combat
WARHAMMER 40,000: THE RULES
7
with may not make a Sweeping Advance or
Consolidate.
Q: What happens when a unit with the
Brotherhood of Psykers casts
Possession while an Independent
Character is part of the unit?
A: Only those models with the Brotherhood
of Psykers special rule are removed as
casualties.
Q: Can a Psyker cast Gate of Infinity
while they are Falling Back or locked in
combat?
A: Yes.
Q: Do conjured units receive any
Command Benefits from the conjurer’s
detachment?
A: No.
Q: Can Psychic Shriek be used as a
Snap Shot?
A: No.
[GW] Q: If you play Daemons and you
successfully summon a Bloodthirster
using the Daemonology psychic powers,
what profile will the Bloodthirster have:
the one in Codex: Chaos Daemons, or
one of the ones in Codex: Khorne
Daemonkin?
A:You can choose to use any of the army
list entries from Codex: Chaos Daemons,
Codex: Khorne Daemonkin or War Zone
Fenris: Curse of the Wulfen – but not
Skarbrand!
Q: If a player conjures any daemons
available in both Codex: Khorne
Daemonkin and Codex: Chaos
Daemons, which profile is used?
A: The Player manifesting the conjuration
may choose which profile to use.
The Shooting Phase
FAQ
[GW] Q: Warhammer 40,000: The Rules
states that line of sight can be drawn
from any part of the model (not including
wings, tail, etc.) to the intended target.
Can my model’s foot truly be used as a line
of sight starting point?
A: For simplicity and ease of play, the
rules state that ‘For one model to have line
of sight to another, you must be able to
trace a straight, unblocked line from its
body (the head, torso, arms or legs) to any
part of the target’s body.’ If you wish, you
and your opponent may agree that models
are only allowed to draw line of sight from
the upper body of a model, or some other
area, but you will need to apply a certain
amount of common sense and discretion in
order to make such a rule work well.
[GW] Q: Models obscured by
intervening models get a 5+ cover save
just like the cover rules of terrain. Does
this mean that I only get the cover save if
the models are obscured by more than
25%?
A: No – the target only needs to be partially
obscured. If, on the other hand, the target
is completely visible to the firer, but the
firer shoots through a gap between models
in the intervening unit, then the target still
receives a 5+ cover save.
[GW] Q: In the rules for cover saves it says
that intervening models grant cover
even if the model is fully visible unless you
shoot over the intervening models. Does
this include models that are taller than
the intervening models i.e. are taller
models able to shoot over shorter models?
A: Yes, as long as the line of sight for the
weapon being used is not obscured by the
intervening models and does not pass
through a gap between the models in the
intervening unit.
[GW] Q: Does an Infantry model count as
intervening for a Monstrous Creature or
a Gargantuan Creature?
A: If that Infantry model partially obscures
the target from the firer, then yes. In most
cases, however, Monstrous and
Gargantuan Creatures will be tall enough
to shoot over the intervening Infantry.
[GW] Q: With regard to Bike and
Artillery models, I measure from their
weapons when they are shooting, and to
their bases when they are shot at. Is this
correct?
WARHAMMER 40,000: THE RULES
8
A: When Artillery models fire, range is
measured from the barrel of the gun on the
model. When Bike models fire, range is
measured from the base. When firing at
Artillery or Bike models, range is
measured to the base. [GW] Q: Can a model choose between
saves, even if one save is numerically
inferior? For example, can a Ravenwing
Biker take a 4+ re-rollable Jink save over
its 3+ Armour Save?
A: Yes.
[GW] Q: When does vertical distance
matter? For example, are shooting attacks
only affected by the horizontal distance?
A: Measurements for shooting are (for most
models) measured from base to base.
Where one model is more elevated than the
other, this will mean measuring the
distance diagonally.
Q: Can some models run while others
either stand still or Turbo-boost?
A: Yes. All models in the unit must forego
their shooting attack, but all movement is
done on a per model basis.
[GW] Q: Do blast weapons, regardless of
size or type, now hit all models at all
height levels under the template? And if
so, is intervening terrain (such as bridges
or floors) ignored when determining how
many hits are caused?
A: A blast marker or template affects all
models underneath it, including those on
different levels of a piece of scenery.
(Designer’s Note: Earlier versions of this
rule restricted the effect of blast markers
and templates to models on ‘a single level’
of scenery. This created problem with
scenery that didn’t have strictly definable
‘levels’ and we decided on this change for
simplicity. In addition, we feel the rules
now better reflect the explosions being
three-dimensional (i.e. spherical and not
circular) as well as better representing the
deadliness of weapons such a flamer when
used in confined spaces.)
[GW] Q: Does the ability to re-roll 1s
allow you to re-roll scatter dice?
A: No.
[GW] Q: Does the Multiple Barrage rule
apply only to multiple weapons with the
same name and Barrage rule (i.e. 3
Mortars)?
A: Yes.
[GW] Q: Twin-linked multiple barrage
units. Can the drift for every shot after
the first (the shots that use the drift dice
but not the 2D6) be re-rolled?
A: Yes.
[GW] Q: If a unit has multiple template
weapons with different names (e.g. a
flamer and a heavy flamer), are To Hit
rolls made, To Wound rolls made, and
Wounds allocated for each named weapon
before moving on to the next named
weapon?
A: Yes.
[GW] Q: Are alien and daemonic flame
weapons like Ork burnas, Flames of
Tzeentch, Baleful Torrent, etc., treated as
flamer weapons for rules that interact
with them?
A: Only if the entry in their codex
specifically notes it is a flamer weapon as
described in Warhammer 40,000: The
Rules.
Q: How do I allocate Wounds caused by a
Destroyer Weapon?
A: For each Destroyer Weapon hit, roll on
the Destroyer Weapon Chart. Allocate each
result group (i.e. 1, 2-5 and 6’s) as you
would a regular wound.
[GW] Q: If a hit from a Destroyer
weapon is downgraded to a glancing
hit, does it inflict 1 or D3 Hull Points of
damage?
A: 1.
[GW] Q: If a result of 2-5 on the Destroyer
weapon attack table inflicts D3 wounds,
do these carry over to the unit if they
overkill the model?
A: No.
WARHAMMER 40,000: THE RULES
9
[GW] Q: If a model is hit by a Destroyer
weapon and takes a Seriously Wounded
result for, say, 3 Wounds, how many
cover/invulnerable saves does it take?
A: 1. In your example, if the save roll was
failed, the target model would suffer 3
Wounds.
[GW] Q: Do abilities that allow you to re-
roll rolls To Wound, or re-roll armour
penetration rolls, allow you to re-roll the
results on the Destroyer weapon attack
table?
A: No.
[GW] Q: Can you make ‘Look Out, Sir’
attempts against Destroyer weapon
hits?
A: Yes.
Q: Can wounds from Template weapons
be allocated to models out of line of
sight?
A: No, but any models touched by the
template will add a hit to the pool.
Q: What happens if a model survives being
hit by a weapon with the Vortex rule?
A: The model can move, but must move off
of the template by the shortest route
possible.
[GW] Q: Can you clarify the use of a
weapon as both a ranged and a melee
weapon in the same turn?
A: A weapon that can be used as a ranged
and a melee weapon can be used as both in
the same turn unless specifically noted
otherwise.
[GW] Q: If a unit with a Heavy weapon is
forced to get out of a wrecked vehicle
during the enemy's Shooting phase, but
doesn’t move during its next Movement
phase, does it fire normally or with Snap
Shots?
A: It can fire normally.
[GW] Q: For units with Twin-linked
weapons with the Gets Hot special rule –
if the first shot is missed, but not on a
rolled 1, and a 1 is rolled for the second
shot, does it suffer a Gets Hot wound?
A: Yes.
[GW] Q: Do plasma cannons and other
Gets Hot Blast weapons benefit from
rules that allow them to re-roll To Hit
rolls of 1? For example, a Clan Raukaan
character wearing the Tempered Helm
nominates a unit of friendly Devastators
to re-roll To Hit rolls of 1 in this Shooting
phase. These Devastators are all equipped
with plasma cannons. Do they get to re-
roll the Gets Hot roll if it comes up as 1?
A: No. The roll to see if a Gets Hot Blast
weapon overheats is not a To Hit roll.
[GW] Q: Can a model fire a pistol in the
Shooting phase and then still benefit from
the extra attack in the ensuing Assault
phase?
A: Yes.
The Assault Phase
FAQ
[GW] Q: In the case of a template
weapon that fires two or more times
(such as the Blood Angels’ frag cannon), do
they still only inflict D3 hits when firing
Overwatch, or D3 hits per number of
shots in the weapon profile?
A: D3 hits per number of shots in the
weapon’s profile.
[GW] Q: How many shooting attacks can
I do when firing Overwatch?
A: As many as the model can fire in the
Shooting phase.
[GW] Q: Are units that are Falling Back
allowed to Overwatch if a charge is
declared against them?
A: No.
[GW] Q: Does a flamer firing Overwatch
have a range?
A: No.
[GW] Q: How many shots do Salvo
weapons get when firing Snap Shots in
Overwatch, if the unit moved in their
previous player turn?
A: When determining if the unit moved for
the purposes of firing Salvo weapons, only
the previous Movement phase is
considered. In the case of firing
WARHAMMER 40,000: THE RULES
10
Overwatch, this will have been your
opponent’s Movement phase, and therefore
the unit firing Overwatch is very unlikely
to have moved. As a consequence, it counts
as having not moved, and can fire the
higher number of shots with its weapons
that have the Salvo type.
[GW] Q: Do abilities that allow a model to
fire an extra weapon in the Shooting
phase allow them to fire an extra weapon
in Overwatch or while intercepting (e.g.
Monstrous Creatures and Tau multi-
trackers)?
A: Yes. In the case of Interceptor, only
weapons with the Interceptor rule can be
fired.
[GW] Q: How does Overwatch work
when a unit is assaulted by multiple
enemy units in the same turn? Can the
assaulted unit choose against which one it
fires or does it have to fire against the first
unit to declare a charge?
A: You can choose not to fire Overwatch
against units that declare a charge against
your unit, but you must do so as each
charge is declared – you can’t wait until all
charges are declared before deciding which
unit(s) to fire Overwatch against.
Obviously, if you’re successfully charged by
one of your opponent’s units, you can’t fire
Overwatch against subsequent chargers as
you’re locked in combat.
[GW] Q: How do you handle situations
where you are attempting to charge a
model that is on top of something, where
there is no room for a model to be in base
contact?
A: The ‘Wobbly Model Syndrome’ rule
applies – place the model as near as
possible, and keep a note of its actual
position. It is assumed to be in base contact
with the other model.
[GW] Q: If you make a Disordered
Charge against a vehicle and a non-
vehicle unit, which close combat rules
count for things like Sweeping Advances,
Pile-ins or Consolidation moves?
A: Those that apply to the primary target
of the charge.
[GW] Q: If a unit becomes disengaged in
the Shooting phase (e.g. from a Flyer
crashing and killing the enemy it was
locked in combat with, or a blast weapon
scattering onto and killing the enemy), is
it able to assault in the following Assault
phase?
A: Yes.
[GW] Q: If a unit is locked in combat,
and is completely destroyed by a
scattering blast template, does the unit
left standing from that combat get a
Consolidate move?
A: No.
[GW] Q: If a unit ‘must declare a charge
against unit if <insert prerequisite>’, is
the rule ignored if they are unable to
declare the charge (entered from Reserves,
Infiltrated, no line of sight to the target,
etc.)?
A: Yes.
[GW] Q: Can a single model make a
disordered charge against two or more
enemy units?
A: Yes.2
[GW] Q: Do defensive grenades remove
one additional attack or all additional
bonuses given by a charge (e.g. for models
with Hammer of Wrath or Furious
Charge)?
A: Additional bonuses are unaffected – the
only penalty received by models charging a
unit with any models equipped with
2The single model must still follow all of the other rules for moving charging models. This includes the rule that it must move along the shortest path directly towards the closest model in the primary charge target. Usually, this will mean that the secondary charge target must be located directly in the path of the charging model, so that the charging model first makes contact with the secondary target and then continues around it to make contact with the primary target.
WARHAMMER 40,000: THE RULES
11
defensive grenades is that they do not gain
bonus Attacks from charging.
[GW] Q: Using grenades in the Assault
phase. Can every model replace their
close combat attacks with a single grenade
attack or just one model in the unit? Like
in the Shooting phase e.g. a unit of 5 Tau
Pathfinders charge a Knight. Do 5
Pathfinders make close combat haywire
grenade attacks?
A: Only one model from the unit can attack
with a grenade in the Assault phase. Per
Warhammer 40,000: The Rules, ‘Only one
grenade (of any type) can be thrown by a
unit per phase’.3
Q: Do weapon special rules that say ‘a
model equipped with this weapon’ or ‘this
weapon’s bearer’ take effect even when not
used as the attacking weapon?
A: Yes.
Q: If a model has a Poisoned close
combat weapon and a normal close
combat weapon, does it gain the bonus
attack for having two close combat
weapons?
A: Yes.
Saves
FAQ
[GW] Q: Warhammer 40,000: The Rules
states that a model gets ‘the advantage
of always using the best available save’.
Does that mean we have to use the
numerically lowest save, or do we have the
option of using any save we have?
A: The controlling player can use their
discretion as to which of their model’s
saves is ‘the best’.
Q: Can cover saves be used against
attacks or special rules that are not
shooting attacks (or Witchfire Powers)?
3 Grenades that do not replace the user’s shooting or close combat attack do not count towards this limit. This includes, but is not limited to: Assault grenades and Defensive Grenades (but only in the Assault Phase), Rad Grenades, and Psychotroke Grenades.
A: No. Attacks or special rules which are
not expressly shooting attacks or
Witchfire powers do not allow cover saves
unless explicitly allowed by the attack or
special rule.
Artillery
FAQ
[GW] Q: When firing at artillery units,
does the gun’s Toughness value apply for
the purposes of resolving Instant Death
against any Independent Characters that
have joined the unit?
A: No, Instant Death is worked out each
time a Wound is allocated to an individual
model.
[GW] Q: Regarding batteries and out-of-
range weapons – if 2 out of 3 weapons
from an artillery battery are in range and
the 3rd is out of range, do you just allocate
2 blast templates (the 3rd being unable to
shoot)?
A: Yes.
Q: What Toughness do Artillery units use
against attacks that are not expressly
shooting attacks?
A: Attacks that are not shooting attacks,
including Witchfire powers, follow the
normal rules for determining Toughness,
i.e. majority Toughness. This would
include Vehicle explosions, Screamer
Slashing attacks, Vector Strikes, etc.
Beasts and Cavalry
FAQ
Q: Are Beasts and Cavalry reduced to
Initiative 1 when charging through
difficult terrain?
A: Yes.
Flying Monstrous Creatures
ERRATA
WARHAMMER 40,000: THE RULES
12
[GW] Page 68 – Flying Monstrous
Creatures, Deployment, Add the following
sentence to the end of the paragraph:
‘If a Flying Monstrous Creature is
conjured or otherwise summoned
during the course of the game, as soon
as it enters play, you must declare
whether it is in Swooping or Gliding
mode.’
FAQ
[GW] Q: How does a Flying Monstrous
Creature’s Hard to Hit rule work when
part of a unit without the rule?
A: It cannot be used.
[GW] Q: If a Monstrous Creature is also
an Independent Character, can it join
other units? Can other Independent
Characters then join the unit that the
Monstrous Creature is now a part of?
A: Yes to the first question. No to the
second question.
[GW] Q: Do Blast weapons hit Swooping
Flying Monstrous Creatures?
A: No.
[GW] Q: Can a Swooping Flying
Monstrous Creature or Zooming Flyer be
targeted by a Blast or Template weapon
with the Skyfire special rule?
A: Yes.
[GW] Q: Can Swooping Flying Monstrous
Creatures be hit by nova and beam
powers?
A: Yes for nova powers, no for beam
powers.
[GW] Q: Does Jinking prevents a Flying
Monstrous Creature from Vector
Striking?
A: Yes.
[GW] Q: Can a Monstrous Creature
charge multiple units?
A: Yes.
Q: Does a template weapon aimed at a
unit at ground level but also touching a
Swooping Flying Monstrous Creature hit
it? Does a blast marker that drifts onto a
Swooping Flying Monstrous Creature hit
it?
A: No, in both cases. Template and Blast
weapons and other attacks that don’t roll
To Hit cannot hit Flying Monstrous
Creatures that are Swooping.
Gargantuan Creatures
[GW] Q: How does a Gargantuan Creature
move through difficult terrain? A
previous official FAQ clarified that a
Super-heavy Walker rolls 2D6 and doubles
the highest result, but said nothing about
Gargantuan Creatures.
A: Roll 3D6 (due to the Move Through
Cover special rule) and double the highest
result.
[GW] Q: Can Gargantuan Creatures
shoot all of their weapons at different
targets, or can they only shoot two
different weapons at two different targets?
A: They can shoot all of their weapons, at
different targets if desired.
WARHAMMER 40,000: THE RULES
13
[GW] Q: If a Gargantuan Creature
destroys a vehicle or other type of unit
after striking at Initiative step 1, does it
still get to Stomp if there’s nothing left in
combat?
A: Yes.4
[GW] Q: Do Gargantuan Creatures/Super-
heavy vehicles need to declare all of the
targets for all of their weapons before
resolving any of the shooting attacks?
A: Yes.
Jump/Jet Units
[GW] Q: Does a model with a jump pack or
jet pack who leaves combat using the Hit
& Run special rule do so using his
jet/jump pack or moving as an Infantry
unit?
A: They use their jump/jet pack.
[GW] Q: Does vertical movement count
towards maximum movement distance on
jump pack and jet pack moves?
A: No.
Mixed Units
[GW] Q: Can a Jet Pack unit that has
joined a different unit (e.g. a Necron
Destroyer Lord joining Canoptek Wraiths)
still use its jet pack move in the Assault
phase?
A: Yes, but the model cannot leave its unit
and must stay in unit coherency.
[GW] Q: When it states that all models in
the unit must use the same movement
type, does that restrict Independent
Characters with the Bike unit type joining
Jump or Jetbike units, for example?
A: Sometimes a unit will contain models
that move at different speeds. When this is
the case, each model can move up to its
maximum movement allowance so long as
it remains in unit coherency.
4 This entry applies to all models with the Stomp special rule. However, if a model with the Stomp special rules destroys all of the units that it is locked in combat with before Initiative Step 1, it may not make any Stomp attacks.
[GW] Q: How does a unit consisting of a
mix of Cavalry, Bike, Jump Pack and
Infantry models move, Run, Turbo-boost
and charge? Do they all use their
respective rules while maintaining squad
coherency?
A: Yes. Models move individually, so in the
Movement phase each model in this
Improbable unit can move up to their
maximum movement allowance so long as
the unit is in unit coherency at the end of
the move. If the unit elects to Run, no
models in the unit may shoot. The unit
doesn’t benefit from the Cavalry model’s
Fleet rule, as that only applies if every
model in the unit has the Fleet rule. If the
unit Runs, the Bike may Turbo-boost, but
must finish its move in unit coherency.
When charging, the Jump model may use
its jump pack (if it did not do so in the
Movement phase) to re-roll the charge
distance for the unit.
Vehicles
AMENDMENT
Q: Are models in a unit that destroyed a
Walker in close combat allowed to
Consolidate?
A: Yes.
FAQ
[GW] Q: Is a hull-mounted weapon’s
arc of fire a total of 45° or 45° to either
side? The chart seems to indicate the
former, but we aren’t 100% certain.
A: Hull-mounted weapons have a total
firing arc of 45°.
[GW] Q: Can a vehicle that has Jinked, or
which has a suffered a Crew Shaken or
Crew Stunned result, use Power of the
Machine Spirit to fire 1 weapon at full
Ballistic Skill?
A: Yes.
[GW] Q: In a situation where there are 4
penetrating hits on a vehicle with 3 Hull
Points, are they rolled one at a time or all
at once?
WARHAMMER 40,000: THE RULES
14
A: It doesn’t matter if you roll them all at
once or one at a time, as long as you roll
them all! You must roll on the Vehicle
Damage table even if the vehicle loses
sufficient Hull Points to be Wrecked, as
there is still a chance that it might get an
Explodes! result.
[GW] Q: I have a question about pivoting
and moving a vehicle. When is the
distance that a vehicle can move
measured – before it pivots for the first
time or after it pivots for the first time?
Some vehicles may be able to gain an
extra inch or two by pivoting, then
measuring, then moving.
A: If a model moves, no part of the model
(or its base) can finish the move more than
the model’s move distance away from
where it started the Movement phase.
[GW] Q: Can you clarify the wording
around a rider shooting from a
Chariot? As written, it appears to allow
an Exalted Flamer to fire both weapons
from a Burning Chariot while they can
only fire one while on foot.
A: A rider can shoot ‘any ranged weapon’
(that is, any single weapon) they are
equipped with – counting as stationary
even if the Chariot moved in the previous
Movement phase – alongside the Chariot’s
weapons, though the Chariot and rider
must target the same unit. In the specific
example, the Burning Chariot itself has no
weapons – the Daemonic Gifts are marked
as belonging to the ‘Exalted Flamer only’ –
and therefore the Exalted Flamer can use
either the Blue Fire of Tzeentch or the Pink
Fire of Tzeentch.
[GW] Q: Regarding Barrage weapons and
vehicles – how do you determine which
side is hit?
A: Assume the shot is coming from the
centre of the blast marker and hits the
nearest side.
[GW] Q: Can a Fast vehicle fire
Ordnance weapons at Cruising Speed?
A: A Fast vehicle that fires an Ordnance
weapon can only make Snap Shots with its
other weapons that turn, but can fire a
single Ordnance weapon at its full
Ballistic Skill, even at Cruising Speed.
[GW] Q: If you fire an Ordnance weapon
from a Stationary vehicle, are all other
shots Snap Shots? What about when
moving? How is this altered if the vehicle
is a Heavy Tank (e.g. a Leman Russ
Demolisher with plasma cannon
sponsons), or Fast, or a Flyer (e.g. when
firing hellstrike missiles, does firing the
first missile mean that the second is fired
as a Snap Shot)?
A: A vehicle that fires an Ordnance
weapon can only make Snap Shots with its
other weapons that turn (whether
Stationary or moving). A vehicle being
Heavy has no effect on firing Ordnance
weapons. A Fast vehicle that fires an
Ordnance weapon can only make Snap
Shots with its other weapons that turn, but
can fire a single Ordnance weapon at its
full Ballistic Skill even at Cruising Speed.
A Flyer firing two hellstrike missiles in a
turn fires both at the same time, as
described in the ‘Select a Weapon’ step of
the Shooting phase. Both missiles would be
fired at the Flyer’s full Ballistic Skill – all
other weapons could only make Snap
Shots that turn.
[GW] Q: Are Ordnance weapons and
Heavy vehicles supposed to interact
differently?
A: The Heavy unit type has no effect on
the firing of Ordnance weapons. If a
Heavy vehicle doesn’t fire an Ordnance
weapon, it can fire all of its weapons at
full Ballistic Skill when moving at Combat
Speed.
[GW] Q: Can a model with an Ordnance
weapon and Power of the Machine
Spirit still fire another weapon at full
Ballistic Skill?
A: Yes.
Flyers
AMENDMENTS
WARHAMMER 40,000: THE RULES
15
Flyers, Firing Arcs and Line of Sight.
Ignore any vertical fire arcs if a Flyer is the
firing model OR target of any shooting attack.
Flyers may ignore their own hull in
determining line of sight for their weapons.
Note: this does not change the actual firing
arc for the weapon.
FAQ
[GW] Q: If a flyer which is forced to move
18" forwards due to an Immobilised
result ends its move over an enemy unit,
does it ‘Crash and Burn!’?
A: No. Use the ‘Wobbly Model Syndrome’
rule.
[GW] Q: Can a Flyer make a Bombing
Run on the same turn that it enters
Ongoing Reserves by leaving the
battlefield?
A: Yes.
[GW] Q: Does a Flyer with extra armour,
when suffering an Immobilised result
that is turned into a Crew Stunned result,
then have that Crew Stunned result
turned into Crew Shaken?
A: Yes.
[GW] Q: Can a unit that is locked in
combat be chosen as the target of a
Bombing Run?
A: No.
[GW] Q: Can a Flyer with the Hover (and
thus Fast Skimmer) unit type be
deployed on the board as a Fast
Skimmer?
A: No.
[GW] Q: What is the vertical firing arc
for shooting from Flyers, and how is this
split between targets above and below the
shooter?
A: Assume that weapons can swivel 45°
vertically, either 45° upwards, or 45°
downwards.
[GW] Q: Do a Flyer’s wings and tail
count as part of its hull? (e.g. If you can
only see a wing can you shoot at it? If you
are only in range of the wing can you
shoot at or charge it? When hovering, can
the wing get you Linebreaker if it is
within 12" of the board edge?)
A: Yes, a Flyer’s wings are tail are
considered part of the hull in all respects.
Super-Heavy Vehicles
FAQ
[GW] Q: Do units embarked on a Super-
heavy vehicle fire Snap Shots if it moves
more than 6"?
A: Yes.
[GW] Q: Can a Super-heavy Flyer that has
a Hover mode Thunderblitz?
A: No.
[GW] Q: Do you have to select all targets
before any dice are rolled for the weapons
mounted on a Super-heavy vehicle? If that
is the case, are One Use Only/One Shot
Only weapons used up if a previous
weapon destroyed the target that the One
Use Only/One Shot Only weapon was
going to shoot?
A: Yes, to both questions.
[GW] Q: Can Super-heavy Walkers
Thunderblitz?
A: No.
[GW] Q: Are Super-heavy Walkers limited,
like normal Walkers, to a 45° arc of fire
from the facing of the model?
A: No.
[GW] Q: Can Super-heavy Flyers Jink?
A: No.
[GW] Q: Are cover saves allowed against
Stomp attacks?
A: No.
[GW] Q: Can ‘Look Out, Sir’ attempts be
made against Stomp attacks?
A: Yes.5
5 Use random allocation to apply the effects of Stomp attacks against non-vehicle units (i.e., hits or “removed from play”) to the models under the
WARHAMMER 40,000: THE RULES
16
[GW] Q: Can you Stomp an Invisible unit?
A: Yes.
[GW] Q: When you make a Stomp attack
in close combat and cause casualties
outside of those in the combat, do the
units outside of combat have to take
Morale checks as if suffering 25%
casualties, if they lose 25% or more?
A: Yes.
[GW] Q: Can Stomp attacks affect units
which are not locked in combat with the
Stomping model?
A: Yes.
[GW] Q: Can I attempt invulnerable saves
or use the Eternal Warrior special rule
against Stomp attacks that cause a model
to be removed as a casualty?
A: No.
[GW] Q: Do Super-heavy Walkers shoot
at targets from where their weapon is
modeled or from the base?
A: Super-heavy Walkers’ weapons are
assumed to swivel horizontally and
vertically up to 45°. Range is measured
from the weapon itself and line of sight is
measured from the mounting point of the
weapon and along its barrel, as is normal
for vehicles.
Tanks
[GW] Q: How do you resolve a Tank
Shock with a squadron (e.g. does it
cause multiple Morale checks)?
A: Each vehicle carries out a Tank Shock
individually.
[GW] Q: How does Tank Shock work
when you stop on a unit? The rules state
that the models ‘must be moved out of the
way by the shortest distance’ – but what
does this mean? The shortest distance
that allows you to be in unit coherency? Or
the shortest distance to just be out from
under the vehicle, with models dying if not
template. Characters to whom a wound/effect are applied may attempt to Look Out, Sir! as normal.
in unit coherency and at least 1" away
from enemy units? What happens if a
Gargantuan Creature or Monstrous
Creature or any other non-vehicle unit
gets Tank Shocked, but cannot move to
another place in the shortest way? Are
they destroyed or just moved further
away?
A: Pick the unit up, and place it on the
battlefield with all models as close as
possible to the unit’s original location, with
all models in unit coherency, and no
models within 1" of an enemy unit. The
intent of this rule is simply to deal with
situations where two models end up
occupying the same space – it is NOT
meant to provide players with a way of
destroying the unit that is being Tank
Shocked.
[GW] Q: When determining the Strength
of a vehicle’s Ram, are the Tank and
Heavy bonuses cumulative?
A: No.
[GW] Q: When vehicles Ram, they may
only fire Snap Shots for that turn. There
is no allowance that I can find for Super-
heavy Tanks and Thunderblitz does not
seem to affect this part of the Ram rule.
According to the rules, then, If a
Baneblade Rams (with a Thunderblitz
roll) a Warbuggy, the Baneblade can only
fire Snap Shots. Is this intended?
A: Yes.
[GW] Q: What happens when you fail a
Tank Shock or Ram when arriving from
Reserve in such a way that the vehicle
would end the movement partly off the
battlefield?
A: If following the Tank Shock or Ram you
cannot place the vehicle entirely on the
battlefield, it is destroyed.
Transports
[GW] Q: Do non-psychic powers with an
area of effect (‘aura’ powers like the Tau
Ethereal’s Invocation of the Elements, or
the effects of many Warlord Traits) extend
from the hull of a Transport that the
model with the power is embarked within?
A: No, non-psychic powers such as those
described cannot be used by models
WARHAMMER 40,000: THE RULES
17
embarked upon a Transport unless
specifically noted otherwise.
Q: Do units embarked on a Transport
count as moving if the vehicle moved at
Cruising speed?
A: Yes.
[GW] Q: If a vehicle with an
invulnerable save (e.g. a Dark Eldar
Venom through its Flickerfield) is hit by a
Template weapon, do the models inside
also benefit from it when resolving the No
Escape rule?
A: No.
[GW] Q: Can models embarked inside an
exploding vehicle benefit from cover
saves (e.g. the Realspace Raiders
Detachment who have a 5+ cover save on
the first turn and any turns with Night
Fighting, or models with the Stealth
and/or Shrouded special rules)?
A: No.
[GW] Q: I have a question regarding unit
special rules that affect all or some units
within a certain range of a model or unit.
How do these interact with units inside
Transports, and what happens if the unit
with the rule is inside a Transport?
A: When a unit embarks on a vehicle it is
taken off the battlefield and does not
interact with anything on the battlefield.
However, certain rules may create
exceptions to this rule, with the most
obvious examples being Fire Points and
psychic powers and Transports. If a unit’s
rules are meant to apply even when
embarked on a Transport, they will specify
this.
[GW] Q: It’s not clear whether or not a
unit that has destroyed a Transport can
then charge the now-disembarked troops.
The rule says ‘if allowed’ – does that mean
as long as they haven’t fired weapons
stopping them from charging, or do they
need to have a special rule to be allowed to
charge?
A: The unit that destroyed the Transport
vehicle can charge the now-disembarked
passengers so long as, for example, it
hasn’t fired any weapons that prevent it
from charging, it hasn’t Gone to Ground, it
is within 12", and so forth. A unit doesn’t
need a special rule to allow it to do so.
[GW] Q: Do units disembarking from a
Deep Striking Transport also count as
entering play via Deep Strike?
A: Yes.
[GW] Q: What happens to a unit if the
Transport they are in moves over 6" and is
Wrecked by your opponent in their turn?
A: If the unit passes their Pinning test,
they can fire Overwatch if they are
charged, so long as they were not forced to
perform an emergency disembarkation. In
their following turn they will act normally,
though they will be unable to charge unless
the vehicle transporting them had the
Assault Vehicle rule. If they fail their
Pinning test, the unit must Go to Ground.
WARHAMMER 40,000: THE RULES
18
[GW] Q: Must the passengers of a Fast
Skimmer fire Snap Shots if their
Transport moved more than 6"?
A: Yes.
[GW] Q: For the purposes of Heavy,
Ordnance, and Salvo weapons, does the
Slow and Purposeful special rule allow
units embarked on a Transport to fire as if
they remained Stationary if the vehicle
moves at Cruising Speed but not Flat
Out?
A: No. Units embarked on a Transport that
moved at Combat Speed count as having
moved that turn, units embarked on a
Transport that moved at Cruising Speed
can only fire Snap Shots that turn, and if
a vehicle moves Flat Out its passengers
cannot fire at all that turn.
Q: Are passengers whose transport
suffered an Explodes! result considered to
have disembarked from the vehicle?
A: Yes.
Universal Special Rules
FAQ
[GW] Q: Does Stealth stack with
Stealth? Or Shrouded with Shrouded?
A: No.
[GW] Q: Can you clear up exactly which
rules stack and how when estimating
cover saves? I’m thinking about Stealth,
Shrouded, bonuses from cover, units,
psychic powers, Venomthropes, Jink, etc.
A: All of the above rules stack with each
other (for example, a model with Stealth
and Shrouded gains a +3 bonus to their
cover saves). The same rule does not stack
with itself though (for example, a model
that has the Stealth special rule from two
sources still only has a +1 modifier to their
cover save, and a model that is Jinking
and is in cover can only benefit from one of
these cover saves).
[GW] Q: Does a model with Preferred
Enemy (Independent Characters)
benefit from the rule when attacking a
squad with an Independent Character in
it?
A: No.
[GW] Q: Does the Preferred Enemy
special rule allow you to re-roll Gets Hot
rolls of 1 for blast weapons (e.g. a plasma
cannon)?
A: No.
[GW] Q: If a Hit & Run roll would take
me off the table, do I stop at the table
edge?
A: Yes.
[GW] Q: The Strikedown rule states that
attacks with it cause the enemy unit to
move as though through difficult terrain.
Does this carry over onto a Super-heavy
Walker’s guns?
A: Strikedown only applies to the Super-
heavy Walker’s Stomp attacks.
[GW] Q: The Vortex rule states that the
marker for a Vortex weapon counts as
impassable terrain. As such, must any
WARHAMMER 40,000: THE RULES
19
miniatures that survive the hit and are
still beneath the template move away?
A: Yes. If they cannot move away in their
next Movement phase, then they are
destroyed.
[GW] Q: How do special rules like Hatred,
Preferred Enemy and Monster
Hunter work when targeting a mixed
unit that contains models your special
rule effects as well as models it doesn’t?
A: The rules mentioned are only used if all
models in the target unit are of the
appropriate type.
[GW] Q: What method is used to resolve
potentially conflicting special rules
(e.g. a Dark Talon’s Statis Bomb’s Vast
Stasis Anomaly vs Reanimation
Protocols)?
A: The two rules cancel out and neither is
used.
[GW] Q: When something states that it
happens at the start of the game turn
but both players have a rule that happens
at the start of the game turn, how do you
determine which rule is resolved first?
A: The players should roll-off to determine
whose rule applies first.
[GW] Q: Does having a bonus To Wound
affect Rending?
A: No, the automatic Wounds still only
apply on the roll of a 6.
[GW] Q: When a model uses a rule with a
wording similar to ‘count
[characteristic] as’ or ‘use the
[characteristic] of model X’, do we read
the characteristic as if it were in the
affected model’s original profile before we
apply modifiers?
A: Yes.
[GW] Q: Does a rule written like the
markerlight ability ‘Seeker’ – ‘resolved at
Ballistic Skill 5’ – bypass the modifier
system?
A: No.
[GW] Q: Does Move Through Cover
allow units to strike at their normal
Initiative?
A: No.
[GW] Q: Does a Hammer of Wrath
attack always hit the front armour of a
Walker?
A: No, it hits the armour the attacker is
facing.
[GW] Q: Does a shooting attack without
the Rending special rule still count as
Rending when the model firing has the
Rending special rule?
A: No. If a model has the Rending special
rule only their close combat attacks benefit
from this rule, not their shooting attacks.
[GW] Q: Can Interceptor weapons fire at
a unit that disembarked from a Transport
that arrived from Reserve?
A: Yes.
FEEL NO PAIN
[GW] Q: How do you resolve the Helfrost
rule against Feel No Pain?
A: A Feel No Pain roll can be taken as
normal to avoid suffering the Wound. If
this roll is failed, resolve the Helfrost rules
as normal.
[GW] Q: Can Feel No Pain be taken when
a rule says no saves may be taken?
A: Yes.
[GW] Q: Can a model’s Feel No Pain roll
ever reach 1+, and if it can, is 1 still a
fail?
A: A model’s Feel No Pain roll can never be
improved beyond 2+.
[GW] Q: Do Feel No Pain saves stack? For
example if a Painboy (5+) took a cybork
body (6+), does it have a 4+ Feel No Pain
save, or do you just use the best one?
A: Feel No Pain rolls do not stack – you
just use the best one (a rule will explicitly
state if it improves an existing Feel No
Pain roll).
[GW] Q: Does a wound negated by Feel No
Pain count as saved or unsaved for the
WARHAMMER 40,000: THE RULES
20
purposes of wargear that has an effect if a
unit suffers an unsaved wound?
A: It counts as saved.
[GW] Q: If a model has Eternal Warrior
and Feel No Pain, can he still use his Feel
No Pain roll after failing an
armour/invulnerable save from an Instant
Death wound?
A: No.
JINK
[GW] Q: Do Immobilised Skimmers get
Jink?
A: No.
[GW] Q: Does a unit that is embarked on a
Transport that Jinks also count as
having Jinked in the following Shooting
phase?
A: Yes.
[GW] Q: Are passengers in Jinking
Transports forced to fire Snap Shots?
A: Yes.
[GW] Q: If a blast template scatters onto
a Skimmer, can that Skimmer still Jink
even though it was not actually targeted
by the shot?
A: Yes.
[GW] Q: Can you Jink against
Overwatch attacks?
A: Yes.
[GW] Q: Can a model Jink if it is part of a
unit without that rule?
A: Yes.
[GW] Q: Can a Flyer perform a bombing
run the turn after it Jinks?
A: No.
[GW] Q: Can you Jink and Go to
Ground?
A: No.
[GW] Q: Can you use a flamer/template
weapon in Overwatch after Jinking?
A: No.
SCOUT, OUTFLANK AND INFILTRATE
[GW] Q: Does a unit that is embarked in
a Scout vehicle count as having made a
Scout move?
A: Yes.
[GW] Q: Are models with the Infiltrate
special rule allowed to not use the rule to
deploy and then charge normally in the
first turn?
A: Yes.
[GW] Q: If a vehicle has Infiltrate, can
you embark a unit inside it before
deployment and then infiltrate it onto the
battlefield inside the vehicle?
A: No.
[GW] Q: Do Scout redeployments take
place before or after the player going
second is given the chance to Seize the
Initiative?
A: After.
[GW] Q: Does deploying with Outflank
count as moving for the purpose of
shooting?
A: Yes.
Q: If an Infiltrating unit cannot be placed
in a legal position on the table, what
happens to the unit?
A: The unit is placed in Reserves.
INDEPENDENT CHARACTERS
[GW] Q: Infiltrate rules state that an
Independent Character without Infiltrate
cannot join a squad of Infiltrators. Does
this mean a squad that is actively
Infiltrating or just any unit that has the
Infiltrate rule? This matters for things
like Outflank (granted freely by the
Infiltrate rule) and Infiltrate units that
have Deep Strike.
A: An Independent Character without the
Infiltrate special rule cannot join a unit of
Infiltrators during deployment, whether
they are Infiltrating, Deep Striking,
Outflanking or deploying normally. They
are free to join units as they wish after
deployment.
WARHAMMER 40,000: THE RULES
21
Q: If I’m using a special Detachment,
such as the Nemesis Strike Force
Detachment, and add Independent
Characters from Battle Brother Factions
(e.g. the Librarius Conclave), can they all
still benefit from the first turn deployment
and come in together?
A: No, the rules for Detachments and
Formations only apply to models/units
that are part of the Detachment or
Formation.
[GW] Q: Do rules applying to ‘the unit’,
such as those from Formation command
benefits (e.g. the Skyhammer Annihilation
Force), or unit-wide special rules such as
Dunestrider from Codex: Skitarii apply to
any attached Independent Characters?
A: No.
[GW] Q: If I have two different
Independent Character Psykers in the
same unit, can both of them attempt to
cast the same power in the same Psychic
phase?
A: No.
[GW] Q: If two Independent Characters
are locked in combat, can a third
Independent Character enter combat and
issue a challenge, thereby engaging rules
that may impact said combat? This is in
regards to the Shard of Anaris becoming
Instant Death, etc.
A: Yes, unless the two Independent
Characters are already fighting an
ongoing challenge. If they are, the third
character can make a Glorious
Intervention.
[GW] Q: Can a unit ever attack a model in
a challenge?
A: Yes, but only after all other enemy
models in that combat have been slain.
[GW] Q: If a unit charges a single-
character unit and a challenge is issued,
do the non-character units still get to
attack the single character?
A: Yes.
[GW] Q: If a model in a challenge that
isn’t Initiative 10 gets an attack at
Initiative 10 (Hammer of Wrath,
mandiblasters, etc.) with which it kills
the opponent, what happens when it
reaches its normal Initiative?
A: It can still attack, rolling against the
Weapon Skill and Toughness of the slain
opponent, and allocating the excess
wounds that are caused to other opponents
as described in the ‘Combatant Slain’ rule.
[GW] Q: Challenges vs. outside forces.
When 2 units (of more than 1 model) fight,
the rule is clear, however if one of the
units is a single model (e.g. a character or
Monstrous Creature), it isn’t.
A: You can only allocate Wounds to a
model taking part in a challenge if there
are no other enemy models you can allocate
wounds to.
[GW] Q: If an Independent Character with
Slow and Purposeful joins a unit, does
that entire unit now count as being Slow
and Purposeful?
A: Yes.
[GW] Q: Can an Independent Character
Monstrous Creature join another
Independent Character to form a unit?
A: No.
[GW] Q: Can killing an Independent
Character joined to another unit, without
wiping out the leftover unit, result in
First Blood?
A: Yes.
Choosing Your Army
FAQ
Q: Do Formations or Detachments
specify Flyer models or Flyer Wings
when listing the units in the
Formation/Detachment?
WARHAMMER 40,000: THE RULES
22
A: They specify the number of models.
[GW] Q: How many Relics/Artefacts can
a single model be equipped with?
A: A model can only be given a single
Relic/Artefact of any kind unless
specifically noted otherwise.
[GW] Q: When listing Formations,
sometimes it states ‘1 model’ (like 1 Tomb
Spyder), while other times it lists ‘1 Unit
of models’ (like 1 unit of Tomb Blades).
Are these interchangeable?
A: No. The former means a single model of
the type listed, while the later means a
single unit of the type listed.
[GW] Q: How do special rules like Hatred
affect multi-Faction armies? For
example how does the Dark Angels’
Hatred (Chaos Space Marines) special rule
affect Khorne Daemonkin? Does it affect
all Chaos Space Marine units in the army
or none at all?
A: The rules in question affect enemy units
that belong to the specific named Faction.
In the case of the example, it would only
apply to enemy Chaos Space Marine units.
[GW] Q: If a unit consists of more than
one Faction, what Faction does the unit
count as when targeted by special abilities
that affect one of the Factions in that
unit?
A: They count as having all the Factions of
the models in the unit.
[GW] Q: Can you still take Formations or
models that are no longer available, like
the Void Shield Generator (an out-of-
production model) or the Skyhammer
Annihilation Force Formation (an out-of-
print Formation)?
A: Yes.
[GW] Q: If two Formations both include a
model that must be your army’s
Warlord, are you only able to take one of
these Formations?
A: Yes.
[GW] Q: Can I upgrade an HQ choice to a
Unique character in a specific Formation?
For example, the ‘Emperor’s Fist’
Armoured Company Formation mentions
you must take a Tank Commander; can
that Tank Commander be upgraded to
Knight Commander Pask?
A: No.
[GW] Q: Can a Detachment include Core,
Command and Auxiliary Detachment
choices from other publications? For
example, can a Gladius Detachment
(Codex: Space Marines) include Core,
Command and Auxiliary Formations from
War Zone Damocles: Kauyon if the White
Scars or Raven Guard are chosen for your
Chapter Tactics?
A: No.
[GW] Q: Can units that are Battle
Brothers embark in each other’s
Transport vehicles during deployment?
A: No.6
Buildings and Terrain
AMENDMENTS
Any walls in terrain designated as ‘Ruins’
may be moved through freely, though they
still block line of sight as normal.
FAQ
[GW] Q: Do the weapon options for a
Vengeance Weapon Battery count as
emplaced gun emplacements or just
emplaced guns?
A: They are emplaced weapons, and cannot
be used as gun emplacements – another
model may not fire them.
[GW] Q: Can a Fortification Scout?
6 Note that units with the same faction (or Space Marines with the same Chapter Tactics) but in different detachments are not considered to be “Battle Brothers” for purposes of this ruling. For example, a unit from an Iron Hands Demi-Company could begin the game embarked on a non-dedicated transport Drop Pod in an Iron Hands Combined Arms Detachment. However, a unit from a White Scars Demi-Company could not begin the game embarked on that same Iron Hands Drop Pod.
WARHAMMER 40,000: THE RULES
23
A: No.
[GW] Q: The coverage range of the Void
Shield Generators’ void shields is 12". If
a unit is not entirely within the 12" range,
does it still benefit from the Projected Void
Shield special rule?
A: No.
[GW] Q: Can Bikes, Super-heavy Walkers,
Walkers, and Monstrous Creatures move
and/or assault units on the higher levels
of ruins?
A: Yes. For simplicity and ease of play, the
core game rules allow most models to
climb any piece of scenery. Use the ‘Wobbly
Model Syndrome’ rule if it is not possible
to place the model in the position it is
meant to be occupying. If you wish, you
may want to say that models are only
allowed to move to places that they could
reach ‘in real life’, but you will need to
apply a certain amount of common sense
and discretion in order to make such a rule
work well.
[GW] Q: Can a unit on the battlements of
a building be assaulted?
A: Yes, if the assaulting unit’s charge move
is sufficient to reach it and there is room
for at least one enemy unit on the
battlements.
[GW] Q: If a vehicle model fully crosses
over an Aegis Defense Line using its
movement or Flat Out (as opposed to
beginning or ending partially on it), does
the vehicle still take a dangerous terrain
test?
A: Yes.
[GW] Q: Do Gauss, Melta, Haywire, and
Graviton special rules affect void
shields?
A: Yes. Graviton hits cause the field to
collapse on a roll of 6.
[GW] Q: Do Flyers, Super-heavy vehicles,
Swooping Flying Monstrous Creatures
and Gargantuan Creatures gain cover
while standing on the ‘base’ of a terrain
piece, e.g. ruins or dense thickets, or do
they need to be at least 25% obscured by
the scenery for cover to apply?
A: The 25% rule applies in all types of
terrain if the target is a Flyer, Super-heavy
Vehicle, Flying Monstrous Creature or
Gargantuan Creature. All other targets
count as being in cover if they are in or on
the terrain’s base, even if not 25%
obscured.
[GW] Q: If you are on top of, under, or
inside terrain (such as a ruined building
or crater), but an enemy unit can see your
model completely; do you get a cover save
from being inside, on top of, or under a
terrain piece?
A: Most scenery has a rule which makes
clear whether your models need to be
obscured to get the cover save. You should
discuss unusual scenery with your
opponent before the game.
[GW] Q: Does an Aegis Defense Line
have to be deployed as one continuous
line?
A: Yes.
[GW] Q: When measuring special rules
that use a radius whilst in a building, does
the escape hatch count as part of the
building?
A: No.
WARHAMMER 40,000: THE RULES
24
[GW] Q: Can an opponent assault an
escape hatch – the unit can’t assault out
of one but can it be assaulted as a normal
Access Point?
A: No.
[GW] Q: Does a void shield intercept
Psychic Shriek?
A: No.
[GW] Q: If both players have models in
base contact with a gun emplacement,
which player controls it?
A: They both do.
[GW] Q: What cover save do you get
behind the petals of a Skyshield
Landing Pad?
A: None – the cover provided is represented
by the Shielded special rule.
[GW] Q: Does a model that benefits from a
cover save benefit from a void shield as
well? For example, does an infantry model
sitting on top of the battlement of a Void
Shield Generator benefit from the cover
save before the void shield is stripped?
A: No.
[GW] Q: Does Warhammer 40,000: The
Rules (7th edition) override Codex:
Stronghold Assault?
A: Yes. This is an exception to the normal
rules, in which expansions override the
rulebook.
Q: Are Tank Traps impassible terrain to
(Super-Heavy) Walkers?
A: No.
Q: Do allies who are not Battle Bothers
contest objectives?
A: Yes.
Q: For the First Blood Victory Point – if
both units kill each other off at Initiative
step 1, does anyone get First Blood, or is it
carried over to the next unit to be lost?
A: Both players score a point for First
Blood in this case.
ADEPTUS ASTARTES
25
AMENDMENTS
Ignore the doors of Drop Pods for all rules
purposes. This includes whether a model
has doors that open or are modeled in the
closed position. For a model with closed
doors, assume that the Drop Pod does not
block line of sight, but any line of sight
that passes through the footprint of the
model will grant a 5+ cover save to the
target, using the normal rules for cover
saves.
For all Dreadnought Datasheets (of any
type) found in Codex: Blood Angels,
Codex: Space Wolves or Codex: Grey
Knights, increase the model’s Attack
characteristic by 2, including any of the
unique Dreadnoughts such as Bjorn the
Fell-handed or Cassor the Damned.
For all Dreadnought datasheets (of any
type) found in any Forge World
publications, increase the model’s Attacks
characteristic by 2.
FAQ
[GW] Q: If I have Tigurius and a Grey
Knights Librarian in the same unit, can
Tigurius use his re-roll for a power known
by the Librarian?
A: No.
[GW] Q: Do Master-crafted combi-meltas
(especially in the case of Salamander
Chapter Tactics and Vulkan He’stan’s
‘The Forgefather’ special rule) count as
Master-crafted for both the bolter and the
melta parts, or just the melta part?
A: Both the primary and secondary
weapon of a Master-crafted combi-weapon
are Master-crafted.
GRAVITON WEAPONS
[GW] Q: How many Hull Points does a
vehicle lose when you roll 2 simultaneous
sixes when using Graviton weapons?
A: It loses 3 Hull Points.
[GW] Q: How do Graviton weapons work
with units with mixed armour saves?
A: Use the armour save that is in the
majority within the target unit (in the case
of a tie, the player whose unit is under
attack can choose which is used).
[GW] Q: When rolling for the effect of
Graviton or Haywire weapons, is the roll
still considered an armour penetration
roll?
A: No.
[GW] Q: If I have enough bonuses to my
Blessing of the Ominssiah rule – from
Servitors with servo-arms in his unit and
the Techmarine’s servo-harness – can my
Techmarine automaticall repair a vehicle
when using this rule? I mean, even on a
roll of 1?
A: Yes.
[GW] Q: Since the wording of the
Graviton rule completely bypasses
glancing and penetrating hits, which are
when vehicle saves are taken, can a
vehicle use any saves against Graviton
weapons?
A: A vehicle hit by a weapon with the
Graviton rule can take any invulnerable or
cover saves that it has.
[GW] Q: Do Graviton weapons ignore
cover when shooting at vehicles?
A: No. If a vehicle is obscured and suffers
a glancing hit, penetrating hit, or is
otherwise hit by an enemy shooting attack
that inflicts damage upon it (such as being
hit by a weapon with the Graviton special
rule), It may take a cover save against it.
[GW] Q: How do Graviton weapons work
against units with mixed armor saves?
A: Use the armour save that is in the
majority within the target unit (in the case
of a tie, the controlling player (of the target
unit) can choose).
[GW] Q: Can the occupants of a Drop Pod
move after it lands and opens the hatches
(i.e. have the occupants disembarked from
a Transport and therefore can move or
have they just arrived from Deep Strike
and therefore cannot)?
ADEPTUS ASTARTES
26
A: When the Drop Pod lands the units
inside must disembark. The movement
and the subsequent restrictions on the
units are described under ‘Placing
Disembarked Models’ and ‘Disembarkation
Restrictions’ in Warhammer 40,000: The
Rules.
[GW] Q: Does a unit embarked in a Deep
Striking Drop Pod count as Deep Striking?
A: Yes.
[GW] Q: Deep Striking Drop Pods and the
Inertial Guidance System special rule –
can a player aim to Deep Strike directly
over enemy models and then use the
Inertial Guidance System to move the
actual landing to the nearest open space,
or does the Drop Pod need to be place on
the table in open space first, followed by a
scatter roll, with the Inertial Guidance
System then being used if the scattered
position is over impassable terrain?
A: When Deep Striking, you must first
place one model from the unit (in this case
the Drop Pod) on the battlefield where you
want it to arrive. This means you can’t
choose to Deep Strike it onto an enemy
unit, as you can’t put the model down on
top of your opponent’s models! Inertial
Guidance may only be used if the Drop Pod
scatters from its original position.
[GW] Q: What happens if a Drop Pod
scatters partly off the board and partly on
top of another model? Can the Inertial
Guidance System be used to reduce the
scatter and see fi it is still a Deep Strike
Mishap, or is it just and immediate Deep
Strike Mishap?
A: If any part of the Drop Pod scatters off
the board it suffers a Deep Strike Mishap.
[GW] Q: Are passengers allowed to
disembark from a Zooming Stormraven?
A: Yes, using the Skies of Fury rule.
Blood Angels
ERRATA
Page 66 – Scout Squad, Profile
Change the Weapon Skill (‘WS’)
characteristic on the Scout profile to read
'4'.
Change the Ballistic Skill (‘BS’)
characteristic on the Scout profile to read
'4'.
Page 85 – Scout Bike Squad, Profile
Change the Weapon Skill (‘WS’)
characteristic on the Scout Biker profile to
read '4'.
Change the Ballistic Skill (‘BS’)
characteristic on the Scout Biker profile to
read '4'.
Profiles – Troops, Scout
Change the Weapon Skill (‘WS’)
characteristic on the Scout profile to read
'4'.
Change the Ballistic Skill (‘BS’)
characteristic on the Scout profile to read
'4'.
Profiles – Fast Attack, Scout Biker
Change the Weapon Skill (‘WS’)
characteristic on the Scout Biker profile to
read '4'.
Change the Ballistic Skill (‘BS’)
characteristic on the Scout Biker profile to
read '4'.
SHIELD OF BAAL: DEATHSTORM
Page 29 – Cassor the Damned, Profile
Change the Attacks characteristic on
Cassor the Damned's profile to read '5'.
FAQ
[GW] Q: Can Blood Angels use the
Skyhammer Annihilation Force?
A: No – the Skyhammer Annihilation
Force has the Space Marines Faction, not
the Blood Angels Faction.
[GW] Q: Does Lemartes take up his own
Elites Force Organisation Chart slot in a
Blood Angels force roster?
A: Yes. Units take up a slot on a Force
Organisation Chart unless otherwise
stated.
[GW] Q: Can Blood Angels, being Adeptus
Astartes, use Space Marine Formations
ADEPTUS ASTARTES
27
that don’t require Centurions, Flame
Talons, and so on?
A: No.
[GW] Q: The Vanguard Veteran Squads in
Codex: Blood Angels and Codex: Space
Marines both have the Heroic
Intervention special rule, but the rule
differs. Antor Delassio – the Blood Angels
Deathwatch Space Marine listed in White
Dwarf – again has the Heroic Intervention
rule, but uses the Codex: Space Marines
version. Has that rule been changed to
include the re-rolling of charge dice in all
books?
A: No, the rule remains as worded in
Codex: Blood Angels. Antor Delassio has
his own rules that have no effect on the
Blood Angels codex.
[GW] Q: Is a Blood Angels Librarian
Dreadnought’s furioso force halberd
supposed to have the Specialist Weapon
rule?
A: No.
[GW] Q: With Gabriel Seth in Codex:
Blood Angels, does the Strength bonus
from the Furious Charge rule apply before
or after the Strength x2 from his weapon?
A: When a model has multiple modifiers
you first apply multipliers (his x2 Strength
from his weapon) then apply any additions
or subtractions (the +1 Strength from
Furious Charge). This means Gabriel Seth
strikes at Strength 9 in a turn in which he
charges.
[GW] Q: When using the Skies of Fury
special rule to exit a Stormraven Gunship,
would a locator beacon prevent the unit
from scattering?
A: No – the unit is not arriving from Deep
Strike Reserve.
[GW] Q: Does the Wall of Death rule give
frag cannons 1D3 or 2D3 hits when firing
Overwatch?
A: 1D3.
[GW] Q: As it is worded, Mephiston’s
Sanguine Sword psychic power is unique
to him but does not belong to a discipline,
stopping him from ever taking a primaris
power. Should it belong to the Sanguinary
discipline, but only be useable by him?
A: Sanguine Sword is a psychic power that
is not part of a discipline. Under ‘Psychic
Focus’, Warhammer 40,000: The Rules
states that powers that are not part of a
discipline, such as Force, are not
considered when determining whether the
Psyker has Psychic Focus.
[GW] Q: Does Mephiston’s Sanguine
Sword psychic power take up one of the
three powers he can generate on other
psychic tables?
A: As his Army List Entry states, he
always knows the Sanguine Sword psychic
power, and may generate two more powers.
[GW] Q: Can any unit use the Augur
Triangulation special rule from the
Angel’s Fury Spearhead Force to charge in
turn 1?
A: No, only certain Blood Angels units
(those that can Deep Strike on turn 1)
would be able to do so.
[GW] Q: How exactly does the Angel’s
Wrath Intervention Force’s Meteoric
Impact special rule work? For example, if
the Formation deploys in such a way that
an enemy unit has 5 models within 6" of
one of the Assault Squads and 4 models
within 6" of the Vanguard Veteran Squad,
does that unit take 9 hits or just 5?
A: The unit suffers a hit for each of their
models within 6" of a model from this
Formation. However, a unit cannot suffer
more hits from Meteoric Impact than there
are models in the unit. In the example
given, if the unit had 9 or more models, it
would suffer 9 hits. If it had fewer than 9
models, it would suffer a number of hits
equal to the number of models in the unit.
Dark Angels
ERRATA
[GW] Page 141 - Deathwing Redemption
Force, Special Rules, Deathwing Assault:
Replace the first sentence of the first
paragraph with the following:
ADEPTUS ASTARTES
28
All units in this Formation that can do so
must begin the game in Deep Strike Reserve
(this includes any Venerable Dreadnoughts
which must be in their Drop Pods). All other
units must begin the game in Reserves.
Replace the final sentence of the first
paragraph with the following:
All units in this Formation in Deep Strike
Reserve automatically arrive by Deep Strike at
the start of the chosen turn. All units in this
Formation in Reserve automatically arrive
from Reserve at the start of the chosen turn.
[GW] Page 158 - Deathwing Strike Force,
Command Benefits, Summoned to War:
Replace the first sentence with the following:
All units in this Formation that can do so
must begin the game in Deep Strike Reserve
(this includes any Venerable Dreadnoughts
which must be in their Drop Pods). All other
units must begin the game in Reserves.
FAQ
[GW] Q: What happens if I cast Mind Wipe on
a Walker (or Super-heavy Walker)?
A: A vehicle targeted by Mind Wipe will have
its Weapon Skill and Ballistic Skill reduced to
1 until the end of its next turn, at which point
it will recover (it is treated as automatically
passing the Leadership test).
[GW] Q: Can I have a Company Master on a
bike?
A: No.
[GW] Q: Can I replace the Chaplain in the
Lion's Blade Strike Force's Battle Demi-
company with an Interrogator-Chaplain?
A: No.
[GW] Q: The Ravenwing Support Squadron -
does the entire squadron gain Stealth and
Shrouded (i.e. as the Formation forms a
vehicle squadron, does the Darkshroud
transfer Shrouded to the Land Speeders and
do the Land Speeders gain Stealth from the
Icon of Old Caliban special rule and confer it
in turn to the Darkshroud – in sum, does the
whole squadron effectively have a 4+ cover
save in the open)?
A: Yes. The Darkshroud's Shrouded rule
stacks with the Stealth rule that the Land
Speeders gain from being within 6" of the
Darkshroud - every model in the squadron has
a 4+ cover save in the open.
[GW] Q: Can Cypher be fielded with a Dark
Angels Detachment?
A: No - the Cypher Dataslate describes how
you can field him. Of course, if you and your
opponent want to fight a battle where Cypher
leads an army of the Fallen and you decide to
use a Dark Angels Detachment to represent
them, that's entirely up to you!
[GW] Q: In the Ravenwing Strike Force, if I
take a Flyer, does the whole Detachment have
to start in Reserves, or can I start with all my
Bikers on the board and leave the Flyers in
Reserve?
A: If your Ravenwing Strike Force includes a
Flyer, e.g. a Nephilim Jetfighter (which must
be set up in Reserve), the whole Strike Force
must be set up in Reserve, as described in the
Strike as One rule.
[GW] Q: Dark Angels models with the
Deathwing special rule have Hatred (Chaos
Space Marines). Does this also apply to Chaos
Space Marines, Berzerkers and Possessed
from Codex: Khorne Daemonkin?
A: Yes. For completeness, here is a list of the
Khorne Daemonkin units that the Deathwing
hate: Chaos Lord, Daemon Prince, Chaos
Cultists, Chaos Space Marines, Berzerkers,
Possessed, Chaos Terminators, Chaos Spawn,
Chaos Rhino, Chaos Bikers, Raptors, Warp
Talons, Heldrake, Chaos Land Raider,
Forgefiend, Maulerfiend, Defiler, and
Helbrute.
[GW] Q: Are Inner Circle characters without
Terminator armour (Azrael, Ezekiel) able to
be part of a Deathwing Strike Force, since
they have the Deathwing special rule?
A: Yes (see the Codex: Dark Angels errata).
However, as they do not have the Deep Strike
special rule, any of these characters can only
be set up in Reserve (they could, of course, be
embarked on a Land Raider taken as a
Dedicated Transport by another unit that they
have joined in the Detachment).
ADEPTUS ASTARTES
29
[GW] Q: With the Deathwing Strike Force,
how do you avoid automatically losing on turn
1, as you can't Deep Strike until turn 2?
A: Detachments like the Deathwing and
Ravenwing are meant to be used in support of
other Detachments and Formations. If your
entire army is a Deathwing Detachment (or a
Ravenwing Detachment deployed in Reserve),
then you will lose the game at the end of the
first turn because you have no models on the
battlefield. To avoid this, field one of these
Detachments alongside other units,
Formations or Detachments. Alternatively, you
can have a chat with your opponent before the
game and see if they're happy for you to tweak
the rules to avoid this situation!
[GW] Q: If I field a Grey Knights Brotherhood
alongside a Deathwing Strike Force, and have
a Grey Knights Independent Character join a
Deathwing Terminator Squad and Belial join
a squad of Grey Knights, does the Deathwing
Terminator Squad roll for reserves on turn
one (because of the attached Grey Knights
Independent Character) and does the Grey
Knight squad arrive on turn two without
rolling (because of Belial being in the unit)?
A: No. As stated in Warhammer 40,000: The
Rules, Independent Characters do not confer
their special rules on units they are joined to
(and vice versa) unless stated otherwise.
[GW] Q: The Dark Angels lnterromancy
psychic power Mindworm states that when
suffering an unsaved Wound, a number of the
target's characteristics are reduced by 3. If a
successful Reanimation Protocols or Feel No
Pain roll is made, what happens to the
characteristic modifiers?
A: If a model passes its Reanimation Protocols
or Feel No Pain roll, the Wound is treated as
being saved, so the model suffers no penalty to
its characteristics.
[GW] Q: Does the Ravenwing special rule in
Codex: Dark Angels allow me to re-roll all
cover saves while the model is Jinking, or only
the cover saves given to the model by the Jink
special rule?
A: When a model Jinks, it gains a 4+ cover
save until the start of its next Movement phase.
A model with the Ravenwing special rule can
re-roll any cover saves it has to make against
the attack that prompted it to Jink, and any
further cover saves it has to make until the
start of its next Movement phase.
[GW] Q: In Codex: Dark Angels, can the
Ravenwing Support Squadron fire Overwatch
for itself, or only other Ravenwing units?
A: Ravenshield allows you to fire Overwatch in
support of a friendly unit with the Ravenwing
special rule - it doesn't need to be part of this
Formation, but it can be.
[GW] Q: When a Dark Angels HQ unit is
equipped with a Space Marine bike, do they
gain the Ravenwing special rule so that they
can be used in the Ravenwing Strike Force?
A: No. However, the following errata was
published in December 2015:
Page 159 - Ravenwing Strike Force,
Restrictions: Replace this with the following:
All units in this Detachment must have the
Ravenwing special rule (p. 148) or be a
Dark Angels Character equipped with a Space
Marine bike.
[GW] Q: Can Ravenwing Bikers Jink against
normal attacks such as bolters, or do they
have to use armour saves (can they use a 4+
re-rollable Jink instead of the 3+ armour
save)?
A: The controlling player can use their
discretion as to which of their model's saves is
'the best', so a player could choose to use their
Ravenwing Bikers' 4+ re-rollable cover save
from Jink instead of their 3+ armour save.
[GW] Q: If I put the entire Ravenwing Strike
Force in Reserve, can I declare that some or
all of the units that have Scou1 are going to
Outflank?
A: Yes. If you decide for the Ravenwing Strike
Force to be in Reserve, any units that can
normally do so can choose to Outflank.
[GW] Q: Dark Angels Overwatch as modified
by Grim Resolve - does it work against
invisible units? Since it is still a Snap Shot -
just at a higher Ballistic Skill - I would think
so.
ADEPTUS ASTARTES
30
A: A model with Grim Resolve fires Overwatch
at Ballistic Skill 2. This is not affected by
Invisibility.
[GW] Q: Do Venerable Dreadnoughts arriving
by Drop Pods benefit from the Vengeful Strike
special rule?
A: No - Vengeful Strike only benefits models
wearing Terminator armour arriving by Deep
Strike.
[GW] Q: A question about the Dark Angels
relic, the Mace of Redemption. In the 6th
edition, the Bane of the Traitor special rule
'improved' the weapon's AP but the current
wording says the AP is 'increased' - is this a
printing error?
A: The weapon is AP 1 when used to attack a
unit with the Chaos Space Marines Faction.
[GW] Q: Can a Dark Angels Company Master,
Interrogator-Chaplain or Librarian carry more
than one relic by, for example, swapping a bolt
pistol for Foe-smiter, and then swapping
another weapon for Shroud of Heroes?
A: A model may only take one Relic of Caliban.
[GW] Q: In a Deathwing Command Squad,
does a Deathwing Terminator who is
upgraded to the Deathwing Apothecary lose
any equipment other than his power fist?
Similarly, what happens when a Ravenwing
Black Knight in a Ravenwing Command
Squad is upgraded to the Ravenwing
Apothecary?
A: A Deathwing Terminator upgraded to the
Deathwing Apothecary replaces his power fist
with a narthecium. He may not take any other
options. A Ravenwing Black Knight may be
upgraded to the Ravenwing Apothecary, taking
a narthecium. He may not take any other
options.
[GW] Q: May a Dark Angels Librarian in
Terminator armour take a storm shield like
his counterpart in Codex: Space Marines?
A: A Dark Angels Librarian may not take a
storm shield.
[GW] Q: Regarding upgrade sequences - can a
Deathwing Terminator have a thunder
hammer and storm shield, and a cyclone
missile launcher?
A: Yes - the Terminator may first replace all of
its weapons with the thunder hammer and
storm shield, and then, as one of a group of
five models in the squad, take the cyclone
missile launcher.
[GW] Q: Is Interrogator-Chaplain Seraphicus
still playable in 7th edition (he was the
limited edition insert character for Dark
Vengeance back in 6th edition)?
A: For Interrogator-Chaplain Seraphicus, use
the Interrogator-Chaplain datasheet and
choose to take a plasma pistol (15 pts) in place
of his bolt pistol.
Deathwatch
[GW] Q: Can a unit with both Bikes and
Infantry Run and Turbo-boost as long as
they maintain coherency, or are they
stopped from doing either?
A: They can both Run and Turbo-boost,
but must maintain unit coherency.
[GW] Q: Can Kill Team Cassius perform a
Sweeping Advance whilst they have a
Terminator in the squad? Which of the
models get to make Hammer of Wrath
attacks (Bikes and Jump Infantry, or
everyone)?
A: They cannot perform a Sweeping
Advance whilst a model with Terminator
armour is in the squad. Only models with
the Hammer of Wrath special rule make
Hammer of Wrath attacks.
[GW] Q: The members of the Deathwatch’s
Squad Donatus don’t have bolt pistols. Is
this right?
A: Yes.
[GW] Q: Are the Deathwatch characters
with individual datasheets (such as
Garran Branatar) supposed to have the
Independent Character special rule?
A: No. Only Ortan Cassius and Jensus
Natorian have the Independent Character
special rule.
ADEPTUS ASTARTES
31
Grey Knights
[GW] Q: Can a Grey Knights player use
The Aegis special rule to re-roll 1s made in
a Deny the Witch test against psychic
powers that did not target any of their
units (blessings, for example)?
A: No.
[GW] Q: Does a Grey Knight unit from a
Nemesis Strike Force riding in a Drop Pod
from another Detachment get to use the
Rites of Teleportation Command Benefit
to roll for Reserves on turn one?
A: You can’t start the game embarked in
allied Transport vehicles.
[GW] Q: Do Grey Knights have access to
Space Marine relics?
A: No.
[GW] Q: Can a Grey Knights unit
equipped with personal teleporters use its
30" teleport shunt move to leave combat?
A: No.
Space Marines
ERRATA
Page 174 – Battle Demi-company,
Formation, Change the footnote to read:
‘Captain Sicarius (pg 116), Chaplain
Cassius (pg 118), Kor’sarro Khan (pg 121),
Vulkan He’stan (pg 122), Shadow Captain
Shrike (pg 123), Captain Lysander (pg
124) or Chaplain Grimaldus (pg 128) may
be taken in place of the Captain or
Chaplain.’
Codex Supplement: Clan Raukaan,
Page 49 – Clan Raukaan at War, Scions
of the Forge, Add the following sentence to
the end of the paragraph: ‘Scions of the
Forge does not apply to Formations.’
Space Marines drawn from any Chapter
may not begin the game embarked in any
Transport from a different Chapter.
FAQ
[GW] Q: Can Black Templars use
Crusader Squads instead of Tactical
Squads in Formations?
A: No.
[GW] Q: Is it possible for an Apothecary
to carry items from the Special Weapons
and/or Melee Weapons lists (e.g. by a
Veteran purchasing upgrades, and being
subsequently upgraded to an Apothecary)?
A: No.
[GW] Q: In the Librarius Conclave, if you
nominate a Librarian to benefit from
Empyric Channelling, can the other
Librarians in the Formation within 12” of
the nominated Librarian attempt to
manifest psychic powers in the same
Psychic phase?
A: No.
[GW] Q: Certain models may replace one
weapon with one Chapter Relic. Can a
model then replace a second weapon (or
that relic) with another Chapter Relic, and
so on?
A: A single model may only be armed with
one Chapter Relic.
[GW] Q: When a Space Marines Tactical
Squad and a Space Marines Terminator
Squad make a unit Fall Back, can the
fleeing unit be overrun?
A: The Tactical Squad can attempt to
make a Sweeping Advance. The
Terminator Squad can only Consolidate.
[GW] Q: In Codex: Space Marines, on the
bottom right of page 112 the footnote
referenced by the Strike Force Command
states that ‘Chief Librarian Tigurius may
be taken in place of a Librarian’. The
Strike Force Command doesn’t include a
Librarian in its list – does this mean that
you can take one?
A: No. Tigurius is there for the Librarius
Conclave on page 113.
[GW] Q: If I fire a Thunderfire cannon
directly, do I still need to use the Barrage
rule for scatter and template placement or
ADEPTUS ASTARTES
32
can it fire each shot normally, rolling for
each scatter independently?
A: If you are firing a Multiple Barrage
weapon directly, the first shot scatters as
for a Blast weapon, but the other shots are
placed according to the rules for Multiple
Barrages.
[GW] Q: Do Ultramarines vehicles get the
benefit of Combat Doctrines?
A: Only Ultramarines Dreadnoughts
benefit from Combat Doctrines.
[GW] Q: Do Blood Angels, Space Wolves,
Grey Knights and Dark Angels all count
as having Chapter Tactics for the
purposes of joining allied Space Marine
units? That is, does my Ultramarines unit
lose the benefits of Chapter Tactics if they
are joined by Mephiston?
A: If a unit from any of these Factions
joins a unit with the Space Marines
Faction, or vice versa, neither unit benefits
from Chapter Tactics.
[GW] Q: Do Servitors for Techmarines
and Chaplain Grimaldus form their own
squad that the character is free to join and
leave, or are they attached permanently to
the character? In either case, are they
allowed to join other units with the
character?
A: If a Techmarine or Chaplain
Grimaldus is accompanied by any
Servitors or Cenobyte Servitors, they count
as a unit which the character cannot leave,
and they cannot join other units (though
Independent Characters can join them). If
the Servitors are killed, the character can
join other units as normal.
[GW] Q: Can an auspex be used in
Overwatch?
A: Yes.
[GW] Q: Can Centurions ride in Drop
Pods?
A: Yes.
[GW] Q: In a Gladius Strike Force, is a
unit allowed to take a Drop Pod as a
Dedicated Transport but then deploy on
the board while the Drop Pod Deep
Strikes?
A: Technically, taking a Drop Pod as a
Dedicated Transport and then deploying
the unit and the Drop Pod separately is
something you can do.
[GW] Q: If a Space Marine Independent
Character joins a Vanguard Veteran
Squad, do they still get to benefit from the
Heroic Intervention special rule?
A: No.
[GW] Q: Can the Captain requirement in
a Demi-company, for example the Battle
Demi-company in a Gladius Strike Force
be upgraded to a Chapter Master? None
of the alternate named characters are
currently Chapter Masters.
A: Yes, but the intention…(edited out).
[GW] Q: Do Space Marine Librarians
have access to both Malefic and Sanctic
Daemonology powers? It’s only listed as
‘Daemonology’ on their profile.
A: They have access to both.
[GW] Q: If High Marshal Helbrecht’s unit
charges following a casualty, do the
bonuses to the number of Helbrecht’s
Attacks from the Sword of the High
Marshals and Rage stack?
A: Yes. Helbrecht receives D3+1 bonus
Attacks on the charge.
[GW] Q: Models in Vanguard Veteran
Squads are given the option of replacing
their bolt pistol ‘and/or’ chainsword with a
grav-pistol or plasma pistol. Similarly,
the weapon options available to Veterans
in a Command Squad appear to allow you
to arm them with two Pistols. As such, in
both cases they should be able to make use
of the Gunslinger rule for having two
Pistols – is that correct?
A: Yes.
[GW] Q: I have a question about the
Stormraven Gunship’s Transport
Capacity, specifically its ability to
transport a Dreadnought – what Walkers
fit in that spot? Just the standard
ADEPTUS ASTARTES
33
Dreadnought or can I put a Contemptor in
there?
A: A Space Marine Stormraven Gunship
can Transport any kind of Space Marine
Dreadnought (e.g. a Dreadnought, a
Venerable Dreadnought, an Ironclad
Dreadnought or a Contemptor
Dreadnought).
[GW] Q: Are the Primarch’s Wrath and
Dorn’s Arrow affected by the Imperial
Fists Chapter Tactic Bolter Drill?
A: Yes.
[GW] Q: Do hurricane bolters get 6 shots
at 12” and below?
A: Yes.
[GW] Q: When a Heldrake armed with a
baleflamer attacks Salamanders, do the
Salamanders get the 4+ Feel No Pain roll
from Flamecraft against it (the baleflamer
is not listed as a flamer weapon in
Warhammer 40,000: The Rules)?
A: (Removed fluff description).
Salamanders do not get to use their Feel
No Pain special rule from Flamecraft
against this weapon.
[GW] Q: For a Sternguard Veteran Squad
armed with combi-meltas in a Detachment
in which Vulkan He’stan is the Warlord,
are all shots affected by the Master-
crafted special rule, or just the melta
shots?
A: The weapon has the Master-crafted
special rule, so the rule applies whichever
profile you are firing with.
[GW] Q: If you have an Iron Hands
Independent Character in a unit of White
Scars, would the Iron Hands character
keep the Feel No Pain special rule from
The Flesh is Weak and the White Scars
keep their Hit & Run special rule from
Fight on the Move?
A: No – if a unit contains models drawn
from two different Chapters, it counts as
being from neither Chapter, and thus
benefits from neither Chapter Tactic.
[GW] Q: Is the Black Templars Chapter
Tactics Righteous Zeal supposed to say
‘game turn’ for losing models in the
Shooting phase to gain the Rage special
rule? Currently it simply says ‘If a Black
Templars unit suffers one or more
casualties in the Shooting phase or as a
result of Overwatch […] until the end of
the turn’, which according to Warhammer
40,000: The Rules means the player’s
turn. How can you lose a model in your
own Shooting phase?
A: The wording is correct. Your unit will
only benefit from the Rage special rule as
granted by Righteous Zeal if one or more of
their unit was killed by Overwatch as they
charged, or, more unlikely, if one or more
of their unit was killed in their Shooting
phase, for example if a model a plasma
gun suffers a Gets Hot Wound.
[GW] Q: What is the firing arc of the
Space Marine Land Speeder and Land
Speeder Storm secondary weapons
operated by the gunner (heavy bolter,
heavy flamer, multi-melta or assault
cannon)?
A: 45°, as GW’s FAQ didn’t actually give
an answer.
[GW] Q: Vehicles in an Iron Hands
Detachment get the It Will Not Die special
rule. Does this include any Tanks in an
Iron Hands Detachment or only the
Dreadnoughts with Chapter Tactics?
A: All Iron Hands vehicles gain It Will
Not Die, including vehicles that do not
have the Chapter Tactics special rules.
[GW] Q: What rule allows one to say that
a Formation composed entirely of vehicles
belongs to a specific Chapter? Can we
claim that a Raptor Wing Formation from
War Zone Damocles: Kauyon is an Iron
Hands Formation, and if so, based on
what rule? Can an Iron Hands Warlord
with the Storm of Fire Warlord Trait
nominate a vehicle from the Raptor Wing
Formation? How about vehicles from the
Warlord’s Detachment, e.g. a Whirlwind?
A: If a Space Marines Detachment or
Formation consists solely of vehicles that
do not have the Chapter Tactics special
rule, you can choose for them to be drawn
from the Iron Hands (do this when
ADEPTUS ASTARTES
34
choosing your army). An Iron Hands
Warlord with the Storm of Fire Warlord
trait could nominate a vehicle from such a
Formation or Detachment drawn from the
Iron Hands in this way. The Warlord in
this example could instead nominate
vehicles from their own Detachment, if
that Detachment was an Iron Hands
Detachment (i.e. all units in the
Detachment with the Chapter Tactics
special rule are drawn from the Iron
Hands). Note that you cannot do this with
vehicles from other Chapters – the Iron
Hands (and their Successor Chapters)
have a unique relationship with the
machines that accompany them to war.
[GW] Q: The Skyhammer Annihilation
Force. Can Independent Characters join
this Formation? If so, do they gain the
special abilities bestowed upon the
Formation?
A: Independent Characters can join this
Formation in the usual way, but they will
not gain the special abilities bestowed
upon the Formation. This means that if
the Independent Character joins an
Assault squad from this formation, for
example, that squad won’t be able to use
the First the Fire, then the Blade special
rule to charge in the turn they arrive.7
[GW] Q: Can any Chapter use the
Skyhammer Annihilation Force?
A: Any Chapter chosen from Codex: Space
Marines can use it. Chapters from other
codexes, e.g. Codex: Blood Angels, Codex:
Dark Angels, Codex: Space Wolves, etc.
cannot.
7 Independent Characters from other detachments who join units with special deployment rules may never benefit from the detachment’s special deployment rules. The effect of this is that the unit will deploy using the normal deployment and reserves rules. An IC that joins a unit from a Skyhammer Annihilation Force prior to deployment will cause the joined unit to lose the benefits of the “Shock Deployment” special rule. That unit will have to roll for reserves normally beginning on Turn 2.
[GW] Q: Can you upgrade the Captain in
a Hunting Force Formation from War
Zone Damocles: Kauyon to a Chapter
Master?
A: Yes.
[GW] Q: In the Hunting Force Formation
from War Zone Damocles: Kauyon I
nominate an enemy HQ unit after
deployment. If their HQ unit is attached
to a unit or embarked on a vehicle, do I get
the formation benefits from The Hunters’
Prey against the unit and/or Transport, or
does it only apply once the HQ unit is
alone?
A: You get the bonus if the HQ unit is
attached to a unit when attacking that
unit. The bonus does not apply to any
Transport while the HQ unit is embarked
inside.
[GW] Q: Can the Speartip Strike
Formation from War Zone Damocles:
Kauyon be used in a Gladius Strike Force
to make up the one required Auxiliary
choice?
A: No.
[GW] Q: The Pinion Battle Demi-company
rules state that each Scout Sergeant and
Scout Veteran Sergeant can ‘spot’ for
another unit from the Formation with 9”.
Does the ‘spotter’ have to see the unit that
the firing unit is targeting?
A: No.
[GW] Q: In the most recent Codex: Space
Marines, the Bolter Drill Chapter Tactics
special rule was updated to function with
the special ammunition. Does this also
apply to Sentinels of Terra Detachments,
or do they still use the more restricted
Close Ranged Bolter Drill rule form
Sentinels of Terra?
A: Sentinels of Terra Detachments use the
rules from Sentinels of Terra.
[GW] Q: I have the Skyhammer
Annihilation Force – can I use it as part of
the Talon Strike Force from War Zone
Damocles: Kauyon?
A: No.
ADEPTUS ASTARTES
35
[GW] Q: The Mobile Firebase special rule
fro the Stormlance Battle Demi-company
states that a unit can embark on their
Dedicated Transport as part of their bonus
movement. Can they also disembark?
A: No.
[GW] Q: The Firespear Strikeforce
Formation from the Start Collecting!
Space Marines box lists ‘1 Venerable
Dreadnought’ – is that one unit of the
Dreadnoughts or one Dreadnought
model??
A: One Venerable Dreadnought model.
[GW] Q: Can the Space Marine
Formations in War Zone Damocles:
Kauyon be used to make a Gladius Strike
Force?
A: No. Codex: Space Marines states which
Formations can be included in a Gladius
Strike Force.
[GW] Q: Does the Know When To Fade
rule for the Talon Strike Force from War
Zone Damocles: Kauyon allow a Fearless
unit to disengage?
A: Yes.
[GW] Q: In War Zone Damocles: Kauyon,
the Hammer of the Khan Warlord Trait
can give the Warlord D3 Hammer of
Wrath attacks, while the Hunting Force
Formation gives its models 2 Hammer of
Wrath hits if there are at least five models
in their unit. Both say instead of one, so
which should be applied, or do they work
together somehow?
A: If your Warlord is part of a unit of five
or more models from a Hunting Force
Formation and has the Hammer of the
Khan Warlord Trait, you must choose
whether to inflict 2 or D3 Hammer of
Wrath hits (before rolling!).
[GW] Q: Does Captain Lysander keep his
Warlord Trait from Codex: Space Marines
(Iron Resolve), or is it replaced by the
Warlord Trait listed in Sentinels of Terra
(Champion of Humanity), or does he get
both?
A: In a Space Marines Detachment, he has
Iron Resolve. In a Sentinels of Terra
Detachment, he has Champion of
Humanity. He does not have two Warlord
Traits.
[GW] Q: Where do the special
Warhammer World Space Marine tanks fit
in the Gladius Strike Force Detachment in
Codex: Space Marines?
A: They cannot be taken as part of a
Gladius Strike Force.
Space Wolves
ERRATA
WAR ZONE FENRIS: CURSE OF THE
WULFEN
Page 37 – The Ironwolves, Restrictions
Add the following sentence to the end of
the paragraph:
‘However, ignore units of Wolf Scouts and
Lone Wolves for the purposes of these
Restrictions.’
FAQ
[GW] Q: How do you resolve a special rule
or an item of wargear that makes you
automatically pass a test against another
special rule or item of wargear that makes
you automatically fail? For example, the
Pelt of Balewolf causes certain models to
automatically fail their Fear tests, yet
models with the Daemonic Instability
special rule automatically pass these tests.
A: The two rules effectively cancel each
other out. In the case of the Pelt of
Balewolf, a model with the Daemonic
Instability special rule would therefore
have to take a standard Fear test.
[GW] Q: When using the Wolf Guard
Thunderstrike Formation from the
Champions of Fenris supplement, if the
Drop Pod is the only Drop Pod in your
army, how does that work with regards to
the Drop Pod Assault special rule?
A: Ignore the Drop Pod Assault special rule
for the Drop Pod from the Wolf Guard
Thunderstrike Formation.
[GW] Q: Do Iron Priests have the HQ or
Elite Battlefield Role, and which profile
ADEPTUS ASTARTES
36
should I use – the version in Codex: Space
Wolves or the version in War Zone Fenris:
Curse of the Wulfen?
A: There are two different Iron Priest
options at present, and you should feel free
to use either or both in your army. One is
an Elites choice, which uses all of the rules
described in Codex: Space Wolves, whilst
the version in White Dwarf and War Zone
Fenris: Curse of the Wulfen is obviously a
more senior version, with an improved
profile and weapon options, hence the
reason he is an HQ choice and has a
higher points cost.
[GW] Q: When rolling for the Curse of the
Wulfen special rule, do you roll just one
dice for all Wulfen units in your army, or
one dice per unit?
A: Roll one dice to determine the effect of
the Curse of the Wulfen for all units of
Wulfen in your army.
[GW] Q: For the Ancients of the Fang
Formation in War Zone Fenris: Curse of
the Wulfen, can the Dreadnoughts still
purchase transports?
A: No.
[GW] Q: For all models that can ride
Thunderwolves (including Thunderwolf
Cavalry and Wolf Lords on
Thunderwolves), is the Strength bonus
from the Thunderwolf applied before or
after multiplying the user’s Strength by 2
for the purposes of weapons like power
fists and thunder hammers?
A: The model’s Strength profile is
improved by 1 for riding a Thunderwolf.
This is not a modified profile, but is
instead the model’s new profile (as
demonstrated by the Thunderwolf Cavalry
profile). As wielding a power fist or
thunder hammer doubles the Strength
characteristic on the model’s profile before
any other modifiers are applied, this will
mean the model’s Strength of 5 is doubled
to 10.
[GW] Q: How do you resolve the effects of
Helfrost weapons against Necrons for the
purposes of their Reanimation Protocol
special rule, as they technically happen
simultaneously?
A: The Sequencing section from
Warhammer 40,000: The Rules cover cases
where two or more rules are to be resolved
at the same time and the wording is not
explicit as to which rule is resolved first –
the player whose turn it is chooses the
order.
[GW] Q: When the Rune Priest is
upgraded to wear Terminator armour, he
trades in his bolt pistol, but he doesn’t
automatically get a storm bolter. The
entry then says that he ‘may take one of
the following’. What happens if he chooses
not to take a storm bolter?
A: Then he will simply have no ranged
weapon. This is to cater for the Librarian
Terminator model, which can be
assembled either with an outstretched
hand or a storm bolter; the same options
therefore apply to Librarians in Codex:
Space Marines.
[GW] Q: In the Champions of Fenris
supplement, the Armor of Asvald
Stormwrack relic is not listed as
Terminator armour in the rules and does
not cause weapons to change to
Terminator weapons, even though it has
the same rules as Terminator armour.
Does this mean a character wearing the
Armour of Asvald Stormwrack can ride a
Thunderwolf?
A: It is effectively Terminator armour, so
no, a model wearing the Armour of Asvald
Stormwrack cannot ride a Thunderwolf.
[GW] Q: If an Independent Character joins
a unit of Wulfen, are they affected by the
Curse of the Wulfen?
A: The Independent Character is affected
by the Curse of the Wulfen special rule as
normal; only the Wulfen themselves are
unaffected.
[GW] Q: The Wulfen’s Death Frenzy
special rule begins with the wording ‘If a
model in this unit is slain…’ – does that
mean that an Independent Character that
has joined the unit also benefits from this
rule?
ADEPTUS ASTARTES
37
A: No.
[GW] Q: If Wulfen are removed from play
in the Assault phase, by special attacks
such as Stomp or some other effect, do
they still get to strike back as part of their
Death Frenzy special rule?
A: Yes. The slain Wulfen model strikes
back at the end of the Initiative step in
which it was slain. For example, in the
case of a Hammer of Wrath attack, which
is resolved at Initiative step 10, the Wulfen
strikes back at the end of Initiative step 10;
in the case of a Stomp attack, which is
resolved at Initiative step 1, the Wulfen
strikes back at the end of Initiative step 1.
[GW] Q: Which relic lists can Space
Wolves characters choose from when they
are part of a Wolf Claw Strike Force
Detachment from War Zone Fenris: Curse
of the Wulfen?
A: They must use the Relics of the Fang
from Codex: Space Wolves. However, if you
wish, a Wolf Guard Battle Leader from the
Champions of Fenris Formation from War
Zone Fenris: Curse of the Wulfen can
instead choose a single Relic of the Great
Wolf from Champions of Fenris.
[GW] Q: Can a Wulfen wielding a thunder
hammer make a Death Frenzy attack at
the end of an Initiative step that would
result in him attacking before other
models with a higher Initiative than his
modified Initiative of 1 (for using a
weapon with the Unwieldy special rule)?
A: Yes.
[GW] Q: Can each member of the Heralds
of the Great Wolf Formation ignore their
first failed saving throw each turn or is it
just first model in the Formation to fail
their save each turn? What about any
Cyberwolves accompanying the
Formation's Iron Priest?
A: Provided that the Formation's Iron
Priest is still alive, the Formation's Wolf
Priest, Rune Priest and Iron Priest can
each ignore their first failed saving throw
each turn. This does not apply to any
accompanying Cyberwolves.
[GW] Q: If an Independent Character joins
a unit of Wulfen, do the Wulfen models
still get to use the Bounding Lope rule?
A: Yes, but the Independent Character does
not benefit, and all models in the unit
must maintain unit coherency.
[GW] Q: When fielding a Spear of Russ
Formation, can a Vindicator use the
Power of the Machine Spirit to fire its
demolisher cannon twice in the same
Shooting phase?
A: No. Power of the Machine Spirit allows
a vehicle to fire an additional weapon –
one not fired already – not to fire a weapon
for the second time.
[GW] Q: I have my Wolf Claw Strike
Force, and I also pick a Combined Arms
Detachment. If an Independent Character
from the Combined Arms Detachment
joins one of the units from the Wolf Claw
Strike Force, does he get the Counter-
charge special rule as well, or does the
whole unit lose the Counter-charge special
rule because the Independent Character
in question is not part of the Wolf Claw
Strike Force?
A: The attached character does not benefit,
but nor does he prevent the unit he is
attached to from doing so, provided that
all models in the unit (including the
Independent Character) maintain unit
coherency.
[GW] Q: If Logan Grimnar is riding
Stormrider and it gets destroyed, does he
die with it or can he fight on as an
Independent Character on foot?
A: If Stormrider is destroyed, Logan
Grimnar is slain as well.
[GW] Q: As far as rules are concerned,
what kind of armour do Wulfen wear?
A: Wulfen wear armour over their black
carapace that has been customised
according to their unique physiology, but it
offers them no in-game effect beyond a
standard 4+ armour save.
[GW] Q: If a unit of Wulfen is embarked in
a vehicle or building, does their Curse of
ADEPTUS ASTARTES
38
the Wulfen special rule affect units within
range as normal?
A: No. Do not count units of Wulfen that
are embarked at the start of the turn for
the purposes of the Curse of the Wulfen
special rule.
[GW] Q: Suppose a Wolf Claw Strike Force
has the first turn and lands multiple Drop
Pods amongst the enemy lines. If an
enemy unit then charges a Space Wolves
unit that has just disembarked from their
Drop Pod, can another unit from the same
Wolf Claw Strike Force use their Counter-
charge ability during the enemy Assault
phase to charge, even though they had
disembarked from a Drop Pod in their first
turn?
A: Yes.
[GW] Q: Should the helfrost pistol and
tempest hammer be added to the Space
Wolves wargear lists, or are they unique
to the Iron Priest from War Zone Fenris:
Curse of the Wulfen?
A: These items are unique to the version of
the Iron Priest with the HQ Battlefield
Role from White Dwarf and War Zone
Fenris: Curse of the Wulfen.
[GW] Q: For the Deathpack Formation
that comes in the Start Collecting! Space
Wolves box, you have a Wolf Lord, 10 Grey
Hunters, and 3 Thunderwolf Cavalry. Can
you expand this Formation by adding
another squad of Grey Hunters and more
Thunderwolf Cavalry?
A: The Formation limits you to 1 Wolf
Lord, 1 unit of Grey Hunters, and 1 unit of
Thunderwolf Cavalry; you cannot add any
further units to this Formation. A unit of
Grey Hunters can have a maximum of 10
models, so you cannot add any more of
them, while a unit of Thunderwolf Cavalry
can have a maximum of six models, so you
may add three more Thunderwolf Cavalry
models to the Formation as part of that
unit.
[GW] Q: If an Independent Character joins
a unit from a Space Wolves Deathpack
Formation, can they still benefit from the
For Glory, For Russ! special rule (for
example, Run and then still be able to
charge in the same turn)?
A: The attached character does not benefit,
but nor does he prevent the unit he is
attached to from doing so, provided that
all models in the unit (including the
Independent Character) maintain unit
coherency at all times.
Imperial Armor – Volume 2: War
Machines of the Adeptus Astartes
ERRATA
Relic Sicaran Battle Tank (p. 79): The
Side and Rear Armor values of the Relic
Sicaran Battle Tank are 12.
Fire Raptor Gunship (p. 139): In
addition to the armies listed, the Fire
Raptor may be taken by a Codex: Blood
Angels army.
In addition to its listed options, a Fire
Raptor may exchange its independent
turret-mounted quad-bolters for an
independent turret-mounted twin-linked
autocannon for no additional points.
Sisters of Battle Repressor (p. 239):
The Shield of Faith special rule should be
changed to read:
Models with the Shield of Faith special
rule have a 6+ invulnerable save and the
Adamantium Will special rule.
Codex Inquisition: The following
vehicles may be taken in a Codex:
Inquisition detachment:
A Inquisitorial Land Raider Prometheus
(p. 223) may be taken as a Dedicated
Transport option for an Inquisitorial
Henchman Warband.
An Inquisitorial Valkyrie Assault Carrier
Squadron (p. 230) may be taken as a Fast
Attack choice in an Inquisitional
Detachment. Note that this adds a Fast
Attack choice to the two HQ and three
Elite choices specified in the Inquisitorial
Detachment as shown in the Codex. This
ADEPTUS ASTARTES
39
may only be taken once per Inquisitorial
Detachment.
Fellblade Super-Heavy Tank (p. 105):
May be taken as a Lord of War choice for
detachments from Codex: Space Marines,
Codex: Blood Angels, Codex: Dark Angels,
Codex: Space Wolves, or the Space Marine
Siege Assault Vanguard.
Typhon Heavy Siege Tank (p. 109):
May be taken as a Lord of War choice for
detachments from Codex: Space Marines,
Codex: Blood Angels, Codex: Dark Angels,
Codex: Space Wolves, or the Space Marine
Siege Assault Vanguard.
Cerebus Heavy Tank Destroyer (p.
113): May be taken as a Lord of War
choice for detachments from Codex: Space
Marines, Codex: Blood Angels, Codex:
Dark Angels, Codex: Space Wolves, or the
Space Marine Siege Assault Vanguard.
Thunderhawk Transporter (p. 131):
May be taken as a Lord of War choice for
detachments from Codex: Space Marines,
Codex: Blood Angels, Codex: Dark Angels,
Codex: Space Wolves, the Space Marine
Siege Assault Vanguard, or the Tyrant’s
Legion.
Grey Knights Thunderhawk Gunship
(p. 218): May be taken as a Lord of War
choice for detachments from Codex: Grey
Knights.
Imperial Armor – The Badab War
Q: How does Magister Severin Loth’s
Armor of Selket work in 7th Edition?
A: Loth may activate the Armor of Selket
during his controlling player’s Psychic
Phase by spending 1 Warp Charge. Do not
roll to activate this power – it works
automatically. It may not be stopped or
prevented with Deny the Witch, and does
not count as a Blessing for purposes of
rules or models such as the Culexis
Assassin. Activating the Armor of Selket
counts as one of the 3 powers that Loth can
use on his turn.
Q: Can Magister Severin Loth be taken as
part of a Librarius Conclave detachment?
A: No. This goes for any other special
character Librarians except for the ones
that are expressly listed in the formation
rules.
ASTRA MILITARUM
40
ERRATA
WAR ZONE DAMOCLES: MONT’KA –
THE RULES
Page 45 – Psykana Division, Special
Rules, Encouraging Presence
Add the following sentence at the
beginning of this rule:
‘Any Commissars taken as part of this
Formation must each be attached to a
different Wyrdvane Psyker unit.’
FAQ
[GW] Q: Should Commissar Yarrick have
the Stubborn special rule?
A: No.
[GW] Q: Is the Taurox Prime meant to
have the Assault Vehicle special rule?
A: No.
[GW] Q: Should the Hydra have the
Interceptor special rule?
A: No.
[GW] Q: When the ‘Fire on my Target!’
order is issued, do both units (the officer
and the ordered unit) need line of sight to
the target or just the ordered unit?
A: Only the ordered unit needs line of
sight.
[GW] Q: Colour Sergeant Kell’s Listen Up,
Maggots! special rule allows nearby Astra
Militarum units to use his Leadership
instead of their own highest Leadership.
How does this interact with abilities that
force a unit to use its lowest Leadership
value?
A: Kell’s rule only affects units taking
Leadership tests for orders issued by
Creed. If, as the result of an enemy ability,
a unit is forced to use its lowest Leadership
value when taking a Leadership test for an
order from Creed, then they can still use
Kell’s leadership as long as he is in the
same unit as Creed.
[GW] Q: Can you add Ministorum Priests,
Primaris Psykers and Enginseers to
Formations?
A: No.
[GW] Q: Does an Infantry Platoon count
as a single unit for the purposes of issuing
orders?
A: No.
[GW] Q: Can you clear up Ordnance and
Heavy vehicles? Leman Russ owners have
been wondering about this for some time.
A: Heavy has no effect on firing Ordnance
weapons. If a Heavy vehicle doesn’t fire an
Ordnance weapon, it can fire all of its
weapons at full Ballistic Skill when
moving at Combat Speed.
[GW] Q: When a Formation like the Steel
Host includes a Tank Commander, is that
the Tank Commander in a single tank, or
a full squadron – i.e. the Tank
Commander HQ choice from Codex: Astra
Militarum?
A: It’s the Tank Commander entry from the
codex, that is, a Tank Commander and 1-2
other Leman Russ tanks, which form a
single squadron.
[GW] Q: What is the firing arc of the
Chimera’s lasgun arrays?
A: They are considered hull-mounted
weapons, and as such have a 45° arc.
[GW] Q: In a Chimera, is it possible to use
both its lasgun arrays and its Fire Point
during the same Shooting phase (if there
are 10 models in the Chimera, for
example)?
A: Yes.
[GW] Q: Is the Fire Point of a Chimera the
turret hatch or the hatch at the back?
A: The hatch at the back.
[GW] Q: Commissar Yarrick has both the
Chain of Command and Senior Officer
special rules. The first rule stipulates that
if there’s a model with the Senior Officer
rule, they cannot be the Warlord. Do the
two cancel each other out?
A: No. Yarrick can only be your Warlord if
you have no other model with the Senior
Officer rule in your primary detachment.
Yarrick is a Senior Officer, and can issue
orders accordingly.
ASTRA MILITARUM
41
[GW] Q: Can a Valkyrie or Vendetta
performing a Grav Chute Insertion use a
ground vehicle’s augur array to prevent
scatter?
A: No. The augur array only affects units
arriving from Deep Strike Reserve.
[GW] Q: Can a Valkyrie or Vendetta
perform a Grav Chute Insertion when it is
Zooming?
A: Yes.
Militarum Tempestus
[GW] Q: Can I use Commissar Yarrick
from Codex: Astra Militarum as my Lord
Commissar in a Codex: Militarum
Tempestus army? I want to add
Tempestus Scions as Yarrick’s personal
guard force, his security team if you will.
A: Commissar Yarrick isn’t part of the
Militarum Tempestus Faction, so he can’t
be part of a Militarum Tempestus
Detachment in a Battle-forged army.
Codex: Astra Militarum includes all the
necessary rules for using your Tempestus
Scions in an army with Yarrick.
Imperial Armor Volume 1 – Second
Edition: Imperial Guard
ERRATA
Atlas Recovery Tank (p. 212): Delete
“Transport” from the Unit Type entry.
Improved Comms (p. 245): Add the
following paragraph:
A vehicle with Improved Comms, if held in
Reserve, may add +1 to its roll to arrive if its
owning player wishes. If part of a squadron,
then this option must be bought for all of the
squadron’s members to be used.
Commissar Tank (p. 250): Replace the
phrase “Ablative Armor” with “Artificer Hull”
(the points cost is correct).
Armored Fist Storm Trooper Squad (p.
252): Remove the Special Operations and
Deep Strike special rules. Replace “may” with
“must” in the Transport section with regard to
the unit’s Chimera transport.
Battle Tank Squadron (p. 254): Replace
the options listed with the following:
A Vanquisher’s Vanquisher Battle Cannon
may have: either a co-axial storm bolter or co-
axial heavy stubber for +10 points.
Armored Fist Veterans (p. 257): Add
Special Rules: Tank Hunter to the unit’s
entry.
Tauros Strike Squadron (p. 261): Replace
the last two options for models in the
squadron with the following:
Any Tauros or Tauros Venator may take up to
two Hunter-Killer Missiles for +10 points each.
Any Tauros or Tauros Venator may have Extra
Armor for +5 points each.
Any Tauros or Tauros Venator may take
Camo-Netting for +10 points each.
Any Tauros or Tauros Venator may take
Smoke Launchers for +5 points each.
Weapons Summary (p. 268): Replace the
profile for the Conqueror Battle Cannon with:
Conqueror Battle Cannon, Range 48”,
Strength 8, AP 3 Heavy 1, Blast.
Captain Obadiah Schfeer (p. 273): In the
Special Rules section, replace Tank-Killers
with Tank Hunter.
FAQ
Q: Armoured Fist Veteran Squads can only
take two special weapons instead of three like
every other Veteran Squad can. This is a typo,
right?
A: No, this is as intended.
Q: How exactly does General Grizmund's
regimental banner work? Is it a re-roll for
each tank's first miss of the turn?
ASTRA MILITARUM
42
A: Yes, as the rule states: “All friendly vehicles
with the vehicle type Tank... may re-roll the
first missed To Hit roll in a Shooting phase.”
Q: Maximillian Weisemann's Baneblade has
the Warlord special rule but no Warlord trait.
Does he have a special Warlord trait, or is this
a typo?
A: Weisemann may roll on the Armoured
Battle Group Warlord Traits table on page
246.
Q: Is the omission of artillery tanks from the
list of legal targets for Company Command
Tank Orders deliberate? For example, I am
not allowed to give orders to a Medusa taken
from the same list?
A: Yes, it is. Artillery units in Armoured
Companies are attached assets, and their
crews aren't trained and drilled for armoured
assaults in the same way as the Leman Russ-
based mainstays of the company, or the scout
and support units such as Hellhounds and
Salamanders.
Q: Laser destroyers seem to go back and forth
between AP 2 and AP 1 depending on the
book/pdf. Which is correct?
A: The profile for a Laser Destroyer should be
as follows wherever it appears:
Laser Destroyer Array 36" Strength 9 AP2
Ordnance 1, Twin-linked
Q: Some tanks without the ability to give
orders can take Improved Comms. Does the
bonus apply on the receiving end as well as on
the sending end? If it's meant to work on both
ends, do you get double the bonus if both the
sender and receiver have the upgrade?
A: This bonus applies only to the command
tank, please see the errata (above) for the
effects of this Wargear on other vehicles.
Q: You can upgrade an Armoured Fist Platoon
Commander to a Company Commander, but
he keeps the BS 3 Guardsmen of a Platoon
Command Squad instead of the BS 4 Veteran
Guardsmen of a Company Command Squad.
Is this correct?
A: Yes, it is; these are attached units rather
than a complete infantry formation.
Q: Should Heavy Mortars still have the
Accurate Bombardment rule?
A: No, this has been removed. This rule
actually represents the benefits of mounting
the mortar on the Griffon’s stable firing
platform.
Q: Should Quad Launchers still have the Slow
Rate of Fire rule?
A: No, this has been removed in light of player
feedback.
Q: Can Sabre Weapons platforms be used to
replace Heavy Weapons Teams in infantry
squads, etc?
A: No. A Sabre Weapons battery may be
selected for an Imperial Guard force instead of
a Heavy Weapons squad as part of an Imperial
Guard Infantry Platoon only – individual
platforms may not be swapped out. They can
also never be used as part of the Combined
Squads rule.
ADEPTUS MECHANICUS
43
War Convocation
[GW] Q: In the Adeptus Mechanicus War
Convocation Formation, do any
fortifications benefit from the free
upgrades?
A: The only fortifications that benefit from
the Adeptus Mechanicus War
Convocation’s rules are those taken as part
of the Cult Mechanicus Battle
Congregation. The Might of the Adeptus
Mechanicus rule allows you free weapon
and wargear options, which in most cases
will not benefit fortifications – they have
access to Fortification Upgrades, which are
neither weapons nor wargear (this
includes gun emplacements). The
exceptions to this rule are weapon options
on a fortification’s datasheet – for example
on the Wall of Martyrs Firestorm Redoubt
or Vengeance Weapon Battery. These
fortifications could replace their emplaced
weapons for free.
Cult Mechanicus
[GW] Q: Does a Fortification taken as part
of an Adeptus Mechanicus War
Convocation get free upgrades, for
example a Void Shield Generator?
A: The only Fortifications that benefit from
the Adeptus Mechanicus War
Convocation’s rules are those taken as part
of the Cult Mechanicus Battle
Congregation. The Might of the Adeptus
Mechanicus rule allows you free weapon
and wargear options, which in most cases
will not benefit Fortifications – they have
access to Fortification Upgrades, which are
neither weapons nor wargear (this
includes gun emplacements). The
exceptions to this rule are weapon options
on a Fortification’s datasheet – for example
on the Wall of Martyr’s Firestorm Redoubt
or Vengeance Weapon Battery. These
Fortifications could replace their emplaced
weapons for free.
[GW] Q: The Dominus Maniple Formation
lists ‘1 Onager Dunecrawler’ as part of the
Formation. Can additional Onager
Dunecrawlers be purchased for this unit?
A: No. The Formation entry is not for a
unit of Onager Dunecrawlers, but a single
model.
[GW] Q: In the Dominus Maniple
Formation, there have been printed rules
that say the Formation requires Skitarii
Vanguard, and other printed rules that
say it requires Skitarii Rangers. Are
either of these in error, or can the
Formation use either 1 unit of Skitarii
Vanguard or 1 unit of Skitarii Rangers?
A: You can use whichever version of the
datasheet you have.
[GW] Q: I have a question about the rules
of the Dominus Maniple Formation from
my Start Collecting! Skitarii box. Does the
Skitarii Doctrina Imperatives special rule
work on the Tech-Priest Dominus, and
does the Canticles of the Omnissiah
special rule apply to the Skitarii Rangers?
A: No, each unit is affected by the special
rules listed on their datasheet.
[GW] Q: In Codex: Skitarii, the special
rule ‘Luminagen’ reduces a unit’s cover
save by 1 until the end of the phase if they
suffer one or more unsaved Wounds,
glancing or penetrating hits. When taking
cover saves against a weapon with this
rule, do you roll the saves one at a time
until you fail, with the rest of the saves
being taken with the 1 point reduction, or
do you roll them all at once and then apply
the modifier once that shooting attack has
been completed?
A: You would roll all your saves at once
against a particular Luminagen weapon
(for example, against all the heavy
phosphor blasters from a unit of Onager
Dunecrawlers). If your unit suffered any
unsaved Wounds, glancing or penetrating
hits from that attack, it would count its
cover save as being 1 point worse than
normal until the end of the phase. If the
Onager Dunecrawlers had any weapons
that they had not already fired, these
would benefit from this cover save penalty.
ADEPTUS MECHANICUS
44
[GW] Q: When firing several weapons with
the Luminagen special rule, do the
penalties to cover saves stack (i.e. do 2
hits with Luminagen weapons give a -2
modifier to cover saves)?
A: The penalty from suffering an unsaved
Wound, or a glancing or penetrating hit,
caused by a weapon with the Luminagen
special rule does not stack. It will never
impose more than a -1 penalty on a unit’s
cover save.
Skitarii
[GW] Q: The Dominus Maniple Formation
lists ‘1 Onager Dunecrawler’ as part of the
Formation. Does this mean one unit or one
model? For example, can I have a full unit
of 3 Onager Dunecrawlers in this
formation?
A: It means one Onager Dunecrawler
model.
[GW] Q: Can models embarked on a
vehicle that fire at Kastelan Robots
(whether through Fire Points or in Open-
topped Transports) have shots reflected
back at them because of the Repulsor Grid
special rule? Can units that are able to
Jink do so against reflected shots?
A: Any shots reflected back at them will hit
the vehicle. Units cannot Jink against
reflected shots.
[GW] Q: If a unit such as the Kataphron
Destroyers deals an unsaved Wound using
their phosphor blasters, then does the 1-
point reduction in cover save from the
Luminagen special rule apply to the same
unit’s heavy grav-cannons if fired
afterwards?
A: Yes.
ADEPTUS SORITAS
45
ERRATA
Reliquary Ministorum, Ranged Weapons,
Condemnor Boltgun and Reference,
Special Rules
Replace the wording of the Psi-shock
special rule with the following:
‘If a unit containing at least one Psyker
(i.e. a model with the Psyker, Brotherhood
of Psykers/Sorcerers or Psychic Pilot
special rule) is hit by a weapon with the
Psi-shock special rule, one randomly
determined Psyker model in that unit
suffers Perils of the Warp in addition to
any other damage.’
FAQ
[GW] Q: If Saint Celestine dies and passes
her Miraculous Intervention special rule
Leadership check to return to the board
next turn, but the game ends, does she
award Victory Points?
A: Yes – a model that is not on the board at
the end of the game counts as destroyed for
the purposes of Victory Points.
[GW] Q: Do rules that modify a model’s
statistic apply when that model is ‘dead’?
For example, items or rules that alter
Leadership when rolling to see if Saint
Celestine passes her Miraculous
Intervention check to come back to the
battlefield.
A: No.
[GW] Q: How many models can shoot out
of the firing hatch on the roof of the
Immolator?
A: One model can fire from the
Immolator’s top hatch.
[GW] Q: In Codex: Adepta Sororitas, there
are three Apocalypse Battle Formations.
The codex was written a while ago and
things have changed quite a bit in the
game. Can I use those formations in
regular, non-Apocalypse games?
A: No.
[GW] Q: Can a Canoness take more than
one relic?
A: A Canoness can only take a single relic.
[GW] Q: It is not stated what kind of
weapon the Exorcist missile launcher is. Is
it a turret-mounted weapon or a hull-
mounted weapon?
A: It’s a turret-mounted weapon.
[GW] Q: The eviscerator is listed in the
wargear section as being available for the
‘Canoness and Ministorum Priest only’,
while under the Melee Weapons list/pop-
up on the Canoness’ and Priest’s pages it
says ‘Ministorum Priest only’. Which is
correct?
A: The text in the Melee Weapons pop-up is
incorrect; an eviscerator can be taken by a
Canoness or a Ministorum Priest.
[GW] Q: What part of the Adepta
Sororitas’ Exorcist tanks do you use to
check line of sight for the Exorcist missile
launcher?
A: From any part of the missile tubes.
IMPERIAL KNIGHTS
46
FAQ
For armor facings, refer to the following
diagram:
[GW] Q: Does the Sanctuary psychic
power’s 6+ invulnerable save benefit from
any bonuses provided by Formations
and/or Detachments (e.g. the Imperial
Knights Exalted Court’s Council of Lords)?
A: No.
[GW] Q: Can you take invulnerable saves
against Graviton weapons as a vehicle
(e.g. through an Imperial Knight’s ion
shield)?
A: Yes.
[GW] Q: Weapons on Walkers are listed as
being fixed forward, and the rules for
Super-heavy Walkers say that they follow
the shooting rules for Walkers. Does this
mean that all weapons on an Imperial
Knight are limited to the 45° front arc,
even including their arms which can
physically move much more than 45°, and
their carapace weapon which can
physically rotate 360°?
A: Treat the Imperial Knight’s arm-
mounted ranged weapons as sponson-
mounted weapons (see Warhammer
40,000: The Rules) for the purposes of
establishing their line of sight. All
Imperial Knight carapace weapons have a
360° line of sight.
[GW] Q: Is Gerantius still a valid
character for Imperial Knights, despite
not being added to the codex after the
update last year?
A: Yes, the datasheet printed in White
Dwarf 24 can still be used to represent
Gerantius.
[GW] Q: Do you effectively have a second
ion shield when you equip an Imperial
Knight with Sanctuary?
A: No. Sanctuary replaces the model’s
normal ion shield.
[GW] Q: What are the armour facing arcs
on Imperial Knights?
A: When looking down from above the
Knight, draw one imaginary line from the
front corner of the left-hand shoulder
pauldron to the rear corner of the right-
hand shoulder pauldron. Now, draw a
second imaginary line from the front
corner of the right-hand shoulder pauldron
to the rear corner of the left-hand shoulder
pauldron. These crossed lines divide the
Knight into its front, side and rear armour
facings.
[GW] Q: How do you determine which side
of an Imperial Knight is hit by a Barrage
weapon (which are always resolved
against a vehicle’s side armour) for the
purposes of determining if the Knight gets
an ion shield save?
A: Use the direction of the firing model to
determine the facing of the attack for the
purposes of the Knight’s ion shield, but
resolve the attack against its side armour
as normal.
[GW] Q: How does the Wall of Mirrors
special rule of the Tau’s Optimised Stealth
Cadre Formation interact with an
Imperial Knight’s ion shield?
A: Use the direction of the firing model to
determine the facing of the attack for the
purposes of the Knight’s ion shield, but
resolve the attack against its rear armour
as normal.
INQUISITION
47
ERRATA
CODEX: INQUISITION
Condemnor Boltgun and Orbital Strike
Relay, and Reference, Special Rules
Replace the wording of the Psi-shock
special rule with the following:
‘If a unit containing at least one Psyker
(i.e. a model with the Psyker, Brotherhood
of Psykers/Sorcerers or Psychic Pilot
special rule) is hit by a weapon with the
Psi-shock special rule, one randomly
determined Psyker model in that unit
suffers Perils of the Warp in addition to
any other damage.’
FAQ
[GW] Q: If a unit that is embarked in a
Transport arrives from Reserves within
12" of Inquisitor Coteaz and then
disembarks, can I use the I’ve Been
Expecting You special rule to shoot both
the unit and its Transport, or can I only
shoot the Transport?
A: You can shoot both. Shoot the Transport
as soon as it arrives from Reserves and
shoot the unit as soon as it disembarks (if
it does so within 12" of Coteaz, and within
his line of sight).
[GW] Q: Regarding Inquisitor Coteaz’s I’ve
Been Expecting You special rule – if you
destroy a Transport, can you shoot at the
unit that was inside as well?
A: Yes, if the unit is placed within 12" of
Coteaz when they perform their emergency
disembarkation.
[GW] Q: In Codex: Inquisition, the
psyocculum grants the bearer and his unit
Ballistic Skill 10 when shooting Psykers –
does this apply before or after you count
your Ballistic Skill as 1 for firing Snap
Shots at, for example, a Swooping Hive
Tyrant?
A: The rules for firing Snap Shots take
precedence in this case; the unit’s Ballistic
Skill is increased to 10, but when firing
Snap Shots, their Ballistic Skill still
counts as being 1.
[GW] Q: Do Inquisitors suffer Perils of the
Warp on any double results when
attempting to manifest Daemonology
(Sanctic) powers?
A: Yes.
[GW] Q: Can we get a clarification on
what counts as a plasma weapon for an
Ulumeathi Plasma Syphon in Codex:
Inquisition, please?
A: All plasma weapons as defined in
Warhammer 40,000: The Rules (plasma
pistols, plasma guns and plasma
cannons), the secondary weapon of a
combi-plasma, and plasma grenades are
all plasma weapons. Any other weapon
whose name has the word ‘plasma’ in it
(such as a Tau Empire plasma rifle) is also
a plasma weapon for the purposes of an
Ulumeathi Plasma Syphon.
[GW] Q: If you take the Inquisitorial
Detachment as your Primary Detachment,
are Inquisitorial Henchmen Warbands
scoring units?
A: Yes – all units in Codex: Inquisition are
scoring units (unless they are Falling
Back), irrespective of whether the
detachment they are part of is your
primary detachment or not.
[GW] Q: If I use psychotroke grenades
against a Super-heavy Walker (an
Imperial Knight, for example), a roll of 2
limits the model to one attack – does it
affect Stomp attacks in any way?
A: It does not affect the model’s ability to
Stomp.
Officio Assassinorum
[GW] Q: When a Culexus Assassin fires
their animus speculum, can they gain dice
through the Absorbed Warp Charge
special rule from any Psykers embarked
on a Transport within range?
A: No.
[GW] Q: A Culexus Assassin’s Psychic
Abomination special rule says that nearby
Psykers only harness Warp Charge points
on a 6, but some Psykers, like those in a
Seer Council Formation, have special
INQUISITION
48
rules that let them harness Warp Charge
points on a 3+. Which rule takes
precedence?
A: In these cases, the Culexus Assassin’s
Psychic Abomination special rule takes
precedence.
[GW] Q: Does the Culexus Assassin’s
Psychic Abomination special rule work
whilst it is inside a Transport?
A: No.
[GW] Q: Does the Culexus Assassin’s
etherium negate Ballistic Skill bonuses
(e.g. markerlight’s pinpoint, the Hunter
Contingent Detachment’s Coordinated
Firepower, etc.)?
A: Yes.
THE ELDAR
49
Craftworlds
ERRATA
[GW] Page 124 - Warp Spiders, Special
Rules, Flickerjump: Change the first
sentence to read:
Once per turn, when a unit with this special
rule is chosen as the target of a shooting
attack, it can immediately make a Warp Jump
(p. 154), moving 2D6” instead of 6+2D6", so
long as it is not Falling Back or charging.
[GW] Page 149-The Forge of Vaul, Ranged
Weapons, Distortion Weapons, Distort
Scythe: Change the last sentence of this rule
to read:
Furthermore, a weapon with this special rule
is assumed to have a Strength of 4 for the
purposes of the No Escape rule and of
determining if a hit has the Instant Death
special rule.
FAQ
[GW] Q: Do Wave Serpents taken as
Dedicated Transports get+ 1 Ballistic Skill for
being a part of the Aspect Host or Dire
Avenger Shrine Formations?
A: Yes.
[GW] Q: Can Eldar Jetbikes assault after they
have done a 2D6" move in the Assault phase?
A: No. They can either move 2D6" or declare a
charge.
[GW] Q: Does the Runes of the Farseer special
rule allow Deny the Witch even when the
Farseer is not directly targeted or in range?
A: No.
[GW] Q: Can the lyanden Supplement still be
used with the new Codex: Craftworlds?
A: Yes.
[GW] Q: Can a unit of Aspect Warriors with
an Exarch be joined by an Independent
Character?
A: Yes.
[GW] Q: Does a unit of Striking Scorpions that
Outflank via their Infiltrate ability gain the
benefits of Shadowstrike?
A: No.
[GW] Q: Can Eldar Warp Spiders still move as
Jet Pack Infantry in the Assault phase if they
have Warp Jumped in the Movement phase?
A: Yes.
[GW] Q: Is it intentional that an Eldar
Autarch with a Warp jump generator does not
receive the ability to Flickerjump with a unit
of Warp Spiders?
A: Yes.
[GW] Q: Do Swooping Hawks that start the
game on the table and Skyleap on the
first/subsequent turns re-enter the game via
Deep Strike?
A: Yes - they are placed into Ongoing Reserves
and will arrive by Deep Strike in your
following turn.
[GW] Q: When used as a weapon, in what
direction does the serpent shield fire?
A: As described in the serpent shield entry in
the Appendix, it is treated as a hull-mounted
weapon pointing forward.
[GW] Q: Does a Striking Scorpion Exarch
armed with a scorpion's claw and a scorpion
chainsword get to add +1 to their Strength
from the chainsword after applying the x2 to
their Strength from the scorpion's claw in
addition to gaining +1 attack for having two
close combat weapons?
A: No. A Striking Scorpion Exarch with a
scorpion chainsword and scorpion's claw must
choose which weapon they want to use in the
Fight sub-phase. The other weapon grants
them +1 Attack for having two close combat
weapons, but no strength bonus. If the Exarch
chooses to attack with the scorpion chainsword
they will have + 1 Attack and strike at
Strength 4 and AP6. If they choose to attack
with the scorpion's claw they will have +1
Attack and strike at Strength 6 and AP2.
[GW] Q: If Jain Zar uses Disarming Strike on
a Khorne Daemonkin character with Kor'lath,
the Axe of Ruin, and chooses the axe as the
weapon they lose, does that prevent them
THE ELDAR
50
from summoning a Bloodthirster of Unfettered
Fury via the axe's Caged Fury special rule if
the character is killed while disarmed?
A: Yes.
[GW] Q: Is Jain Zar's Silent Death meant to
have the Melee type?
A: No.
[GW] Q: Should Karandras have the Stalker
special rule?
A: No.
[GW] Q: Is the Seer Council listed in the
Craftworld Warhost the same as the Seer
Council Formation?
A: Yes, the Seer Council in the Craftworld
Warhost is a Seer Council Formation as
presented in the codex.
[GW] Q: Can the Autarch's The Path of
Command special rule be used if the Autarch
is in Reserve?
A: Yes.
[GW] Q: If a Warlock successfully manifests
the Runes of Battle power Protect, is it only
the Warlock who receives a 6+ save?
A: No. 'Protect is a blessing that targets the
Psyker. Whilst the power is in effect, the Psyker
and his unit receive a + 1 bonus to their
Armour Save (to a maximum of 2+).' The
Warlock receives a 6+ Armour Save, and the
unit they are joined to receives +1 to their
Armour Save as well.
[GW] Q: Can you assault after using Battle
Focus?
A: No. A unit that Ran in the Shooting phase
cannot charge in the Assault phase.
[GW] Q: Am I right in thinking that the two
Farseers joined to the Warlock Conclave in a
Seer Council cannot manifest the same power
in the same Psychic phase?
A: Yes, you are correct. They and the Warlocks
are a single unit, and a unit cannot attempt to
manifest the same power twice in the same
Psychic phase.
Harlequins
FAQ
[GW] Q: Can the Solitaire use both the
Harlequin's caress and the Harlequin's kiss
(or Cegorach's Rose) to benefit from the
Caress of Death and Kiss of Death rules in the
same Fight sub-phase?
A: Yes. The Kiss of Death rule applies to a
model equipped with a Harlequin's kiss (or
Cegorach's Rose), even if the model is not
attacking with that weapon. This means that a
Solitaire can attack with their Harlequin's
caress, with + 1 Attack for having two close
combat weapons, and one of those attacks will
have the Kiss of Death rule. Specifically, that
attack will be resolved at Strength 6 AP2. If
the Wound roll for that attack is a 6, the attack
gains the Instant Death special rule. If the
Kiss of Death attack is used against a vehicle,
it will benefit from the Caress of Death special
rule if the To Hit roll is a 6.
[GW] Q: What does a Harlequin Troupe armed
with Harlequin's caresses do to a building or
immobile vehicle? As you automatically hit
does this count as a roll of 6 or is the roll
totally ignored?
A: In this situation, roll all of your attacks.
None of the attacks will miss, and any rolls of
6 benefit from the Caress of Death rule.
[GW] Q: With regards to the Veil of Tears
primaris power, how do you resolve a
Template or Blast attack if a unit not affected
by Veil of Tears is targeted, but the blast
marker or template 'accidentally' clips another
unit affected by Veil of Tears before rolling for
scatter?
A: If the template or blast marker (before
scatter) is placed over any models affected by
Veil of Tears, the firing unit is considered to be
targeting them, and must roll as described in
the Veil of Tears psychic power. If a blast
scatters onto a unit affected by Veil of Tears
the firing unit is not affected.
[GW] Q: Can Harlequins use any psychic
powers besides witchfire powers while
embarked in a Starweaver?
A: No.
THE ELDAR
51
[GW] Q: Does the Harlequin Masque's Rising
Crescendo rule mean that units can be
brought in from Reserves in the second turn,
then Run and charge in the same turn?
A: No. While Rising Crescendo allows
Harlequins to Run and charge in the same
tum, it does not specify that this applies even
on a turn when they have arrived from
Reserves. This means that the usual rule of a
unit not being able to charge on the tum it
arrives from Reserves still applies.
Corsairs
ERRATA
[FW] Skatach Wraithknight Webway
Shunt Generator: Replace the paragraph of
the Webway Shunt Generator with the
following:
A Skathach Wraithknight may choose to
engage its webway shunt generator instead of
moving in the Movement phase. If the
Skathach Wraithknight uses its webway shunt
generator, it cannot use the Jump type special
rules in either the Movement phase or Assault
phase of that turn, but may still fire its
weapons normally, Run, or declare a charge in
the appropriate phases. If the Skathach
Wraithknight chooses to use its webway shunt
generator its controlling player may redeploy
the model to any point wholly within 18” of its
original position that is at least 1” away from
any enemy models and then scatter it D6” or
its controlling player may choose to place the
Skathach Wraithknight immediately into
Ongoing Reserves instead of redeploying the
Skathach Wraithknight. If its final position
after the Scatter roll places it within 1” of an
enemy unit, in contact with any model, or
within impassable terrain, the Skathach
Wraithknight must be placed into Ongoing
Reserves and suffers a single wound (saves
may not be taken against this wound). The
Skathach Wraithknight may use its webway
shunt generator while locked in combat.
[FW] D-Flail, Dispersed: Replace the rules
for Dispersed for all weapons with that special
rule with the rule from p. 174 of Imperial
Armor 11, which states:
A weapon with this special rule, when rolling
on the Destroyer Weapons Attack table, counts
all rolls of 6 (Devastating Hit/Deathblow) as 5
(Solid Hit/Seriously Wounded) results
instead.
FAQ
Q: How do Void Dreamers generate
psychic powers?
A: Void Dreamers choose a discipline
and then roll for each power as
normal.
Dark Eldar
ERRATA
[GW] Page 109 - Artefacts of Cruelty, The
Archangel of Pain: Change the final
sentence of the second paragraph to read:
Wounds cannot be allocated to models with the
Fearless or And They Shall Know No Fear
special rules (any excess Wounds are lost).
[GW] Haemonculus Covens, Page 50 -
Covenite Coterie Detachment, Command
Benefits, Freakish Spectacle: Change this
rule to read:
Freakish Spectacle: Enemy units within 12" of
one or more models from any Covenite Coterie
Detachments suffer a -1 penalty to their
Leadership value.
FAQ
[GW] Q: What is the firing arc of a Venom's
weapons?
A: They are both hull-mounted weapons and
therefore have a 45° arc facing forwards.
[GW] Q: In a Dark Eldar/Eldar alliance. does
a webway portal allow you to use Gate of
Infinity without scattering?
A: No. The webway portal only works when its
unit is arriving from Deep Strike Reserve. A
unit targeted by Gate of Infinity uses the rules
for Deep Striking, but they are not arriving
from Deep Strike Reserve when they do so.
THE ELDAR
52
[GW] Q: Does the Dark Eldar webway portal
prevent a Transport the bearer is occupying
from scattering during Deep Strike?
A: Yes.
[GW] Q: Can I take a Court of the Archon as
an HQ unit without an Archon?
A: Yes.
[GW] Q: As they are upgrades to Kabalite
Warriors and do not have their own datasheet,
do Kabalite Truebom still count as Kabalite
Warriors for the purposes of the Kabatite
Raiding Party Formation?
A: Yes.
[GW] Q: If I have an Archon from Codex: Dark
Eldar in a unit of Grotesques from the
Haemonculus Covens supplement, do they
benefit from each other's different Power
From Pain tables?
A: No. The Archon and the Grotesques use
their own Power From Pain rules. However. in
your example the Archon would benefit from
the Grotesques' Fearless rule from the second
game tum, and from the fifth game tum the
Archon would benefit from the Grotesques'
Zealot rule, as these are special rules which
affect a unit if even a single model in the unit
has that rule.
[GW] Q: There is a Diabolical Plaything called
the Orbs of Despair. It is printed as having
Strength 1, AP2, Instant Death and costs 25
points. In a previous edition this weapon had
a higher Strength value. Are the statistics on
the newer version correct?
A: Yes.
CHAOS
53
Forge World
AMENDMENT
Legion Kharybdis Assault Claw, Legion
Anvillus Pattern Dreadclaw Drop Pod:
You are not required to use the flying stand
for these models. However: ALL models of
these types must be used in the same way,
and the models must be used in the same way
at all times (i.e., either mounted on the Flying
Stand or “claws down” on the table).
If you choose to use these models on the flying
stand, you may use the base to measure any
measurement for the hull of the vehicle.
If you choose to use these models without the
flying stand, you must, at the beginning of
each game, clearly mark one point on the
model as the “front” of the model.
Chaos Space Marines
ERRATA
[GW] Chaos Vehicle Equipment, Magma
Cutters: Change the first two sentences of
the rules text to read:
'If a Maulerfiend hits with at least one Attack
in the Fight sub-phase, it may make an
additional Attack with one of its magma
cutters against one of the units it hit. If it hit
with all of its Attacks, it instead makes two
additional Attacks with its magma cutters
against one of the units it hit.'
[GW] Helbrutes: Increase the Attacks
characteristic of the Helbrute by 2 on the
appropriate datasheets and summary profiles
found in Codex: Chaos Space Marines and
Codex: Khorne Daemonkin.
FAQ
[GW] Q: For Chaos Space Marine Sorcerers
with a Mark of Chaos, does the new rule of
automatically getting the primaris power of
your god's mark fulfil the requirement that a
Sorcerer with a mark must generate one
psychic power from his patron's psychic table?
A: No. They must generate one power from
their patron's discipline. They can generate all
other powers (if they are Mastery Level 2 or
higher) from another discipline, and they will
also know the primaris power of their patron's
discipline because of the Chaos Psychic Focus
rule.
[GW] Q: Can Thousand Sons Aspiring
Sorcerers generate their power from the
Daemonology discipline instead of the
Discipline of Tzeentch?
A: No. However, Chaos Psychic Focus means
they will also have the primaris power from
the Discipline of Tzeentch.
[GW] Q: Kharn's attacks always hit on a 2+ in
close combat due to Gorechild. If he attacks a
unit that has the Invisibility power cast upon
it, does he still hit on 2+?
A: Yes.
[GW] Q: Does Abaddon (or any named HQ
character) have to tum into a Daemon Prince
or Chaos Spawn if he were to roll Dark
Apotheosis or Spawnhood respectively on the
Chaos Boon table?
A: Yes.
[GW] Q: Chaos Space Marine Super-heavy
vehicles can take Daemonic Possession for 30
points. However, being a Super-heavy vehicle
they already ignore Crew Stunned and Crew
Shaken results, but still take the -1 BS. Is
there an update missing from the Daemonic
Possession rules regarding Super-heavy
vehicle?
A: This vehicle upgrade is included for
completeness' sake only.
[GW] Q: When using a Spell Familiar to re-
roll a failed Psychic test, do you re-roll all of
the dice you used to attempt to manifest the
power or only the dice that failed to get a 4+?
A: You re-roll all of the dice.
[GW] Q : Does a Spell Familiar allow you to
re-roll the Psychic test it you get Perils of the
Warp result?
A: Only if your Psyker failed to manifest the
psychic power in question. If the psychic power
is manifested, the test wasn't failed, so the
Spell Familiar's rule doesn't apply.
CHAOS
54
[GW] Q: Is a baleflamer considered to be a
flamer weapon?
A: No.
[GW] Q: A Heldrake has one ranged weapon;
if it opts to Vector Strike in the Movement
phase, is it still able to tire its weapon in the
Shooting phase?
A: Yes.
[GW] Q: Could you please clarity the
Heldrake's fire arc (should it be measured
from the head or from the tip of the weapon,
etc.)?
A: As stated in the October 2014 Chaos Space
Marine FAQs, you should treat the Heldrake's
ranged weapon as a hull-mounted weapon,
measuring all ranges and line of sight from
the barrel of the gun.
[GW] Q : Does the Champions of Chaos special
rule work only in the Assault phase, or does it
apply in the Shooting phase as well?
A: A character with the Champions of Chaos
rule rolls on the Chaos Boon table when they
kill an enemy character, whether this is in the
Shooting phase, Fight sub-phase, or even with
Overwatch fire. The only exception is that you
don't get to roll on the Chaos Boon table for a
character killed by a Sweeping Advance.
[GW] Q: Does the mutation from the
Possessed's Vessels of Chaos special rule last
until the end of the game turn or player turn?
A: Until the end of the player turn.
[GW] Q: How do Feel No Pain or Reanimation
Protocols rolls interact with the Black Mace?
A: If any model suffers an unsaved Wound
from the Black Mace (other than one caused by
its Cursed special rule), then it would make a
Feel No Pain or Reanimation Protocol roll
before the Toughness test is taken. If the roll is
passed, no Toughness test is taken and the
Wound is discounted. If a model is forced to
take a Toughness test at the end of the phase
by the Cursed special rule, Feel No Pain and
Reanimation Protocol rolls are made after a
failed Toughness test - i.e. when the model
would otherwise suffer an unsaved Wound.
[GW] Q: Be'lakor was updated in War Zone
Fenris: Curse of the Wulfen; is he still an
available HQ choice for a Chaos Space
Marines army?
A: Yes, if you have the Be'lakor dataslate.
[GW] Q: Does the 3+ cover save that the
Helcult Formation's Helbrute gets apply in
close combat?
A: No.
[GW] Q: How do the Chaos Boons that give
Toughness, Wounds and other non-applicable
characteristic bonuses work when you roll
them for a Helbrute? (You get the roll by
casting Gift of Mutation on the Helbrute
Champion - which has the Vehicle (character)
unit type - from the Helfist Murderpack
Formation.)
A: The roll has no effect if you roll one of these
results.
[GW] Q: What is the maximum charge range
of a Helbrute that has Just performed a Deep
Strike as part of the Mayhem Pack Formation
- is it 12" or 0"?
A: Units that have arrived from Deep Strike
Reserve cannot charge in the turn they do so,
unless a rule explicitly states otherwise. Once
the Helbrutes have arrived from Deep Strike
Reserve, roll on the Crazed table for them and
apply the result as normal - for the purposes of
Blood Rage the Helbrutes' charge range is still
considered to be 12".
Chaos Daemons
ERRATA
Exalted Flamer of Tzeentch
Change the Unit Type of the Exalted
Flamer of Tzeentch to read:
‘Jump Infantry (Character)’
Daemonic Incursion Detachment,
Command Benefits, Daemonic Corruption
Change the first sentence to read as
follows:
‘Any Objective Markers controlled by units
from this Detachment at the end of your
turn count as being under your control for
the rest of the game, even if you have no
units within 3" of them. A unit can only
corrupt a single Objective Marker in this
manner at the end of each of your turns.’
CHAOS
55
Daemonic Incursion Detachment,
Command Benefits
Add the following Command Benefit:
‘Patronage of the Dark Gods: Psykers from
this Detachment can choose to generate
all of their psychic powers from the
Discipline of Change, Plague or Excess (as
appropriate) if they wish. However, if they
do so, then the rules for Chaos Focus (see
Warhammer 40,000: The Rules) no longer
apply to them; they follow the normal
rules for Psychic Focus instead.’
FAQ
[GW] Q: How does the Daemon of
Tzeentch rule work in the Psychic phase?
A: As Daemons of Tzeentch gain +3
Leadership while manifesting psychic
powers, they are more resistant to many
effects should they suffer Perils of the
Warp.
[GW] Q: If a Chaos Daemon Psyker
generates all of their powers from a single
discipline from Warhammer 40,000: The
Rules, does he benefit from Psychic Focus
in addition to Chaos Psychic Focus (as the
mandatory primaris power from Chaos
Psychic Focus isn’t generated as such)?
A: Yes.
[GW] Q: Tzeentch Warpflame – does the
Feel No Pain gained by an enemy unit
who passes a Toughness test stack with
successive applications?
A: Yes, although this cannot be improved
beyond Feel No Pain (2+).
[GW] Q: For Flickering Fire of Tzeentch
(the primaris power of the Discipline of
Change), do you have to declare how many
Warp Charge points are being used with
the power before rolling for the Psychic
test?
A: Yes, you must declare whether you mean
to harness 1, 2 or 3 Warp Charge points
before rolling.
[GW] Q: Can Kairos Fateweaver still use
his Staff of Tomorrow re-roll when he is in
Reserve?
A: No.
[GW] Q: In Warhammer 40,000, Skull
Cannons of Khorne have two Bloodletters.
In the Assault phase, do you only have to
kill those two to remove the model, like
killing the rider of a Chariot?
A: You cannot target the Bloodletters –
they are considered to be part of the Skull
Cannon, not riders. To destroy a Skull
Cannon in the Fight sub-phase, you have
to attack the Skull Cannon, and hits will
be resolved against its front armour as
with other Chariots. Also note the
following amendment, published October
2014:
Page 32 – Skull Cannons of Khorne
Add the following under Special
Rules:
‘Bloodletter Crew: This model makes
2 additional Strength 4 AP3 Attacks
in each Assault phase resolved at
Weapon Skill 5. These Attacks are
made at the Initiative 4 step (though
this does not grant an extra Pile In
move). On a turn in which this model
charged, the Strength of these
Attacks is increased to 5.’
[GW] Q: When a unit in Reserve with an
Instrument of Chaos makes a successful
Reserve Roll, it can choose a unit in Deep
Strike Reserve to arrive automatically. If
the chosen unit has an Instrument of
Chaos, can it choose another unit to arrive
automatically, and so on?
A: No. No roll is made for the unit chosen
to arrive automatically, and an Instrument
of Chaos’ special rule is only triggered by a
successful Reserve Roll.
[GW] Q: Can Daemons charge in the turn
in which they are summoned?
A: No.
[GW] Q: Can a Daemon’s invulnerable
save be improved to better than 2+
(through the effect of psychic powers and
other abilities which improve invulnerable
saves)?
A: No.
CHAOS
56
[GW] Q: What’s the movement in inches
for the Skull Cannons and Blood Thrones
of Khorne?
A: They are Chariots, which move
following the same rules as vehicles of
their type. This means that they have a
Combat Speed of up to 6" and a Cruising
Speed of between 6" and 12".
[GW] Q: In the digital version of Codex:
Chaos Daemons, is it intended that the
Staff of Change is now a Greater Reward
while the Mutating Warpblade is a Lesser
Reward?
A: No, the digital version is in error and
will be corrected.
[GW] Q: Are the Blue Scribes affected by
Daemonology (Malefic) powers that target
the Psyker, since they themselves are not
Psykers? Specifically, would they be
removed as a casualty of Possession?
A: Although they are not Psykers, they are
considered to be a Psyker when
manifesting a psychic power (otherwise
they wouldn’t be able to benefit from
blessings like Cursed Earth, for example).
This means that if they manifest Sacrifice
they will be wounded (unless you choose
another friendly model within 6" to take
the Wound) and if they manifest
Possession they will be removed as
casualties.
[GW] Q: Keepers of Secrets have Preferred
Enemy (Eldar & Dark Eldar) – what about
Harlequins and Corsairs?
A: The rule applies to all kinds of Eldar,
including Harlequins and Corsairs.
[GW] Q: Can you take the Masque of
Slaanesh as part of the Heralds of Chaos?
A: No. She has fallen out of favour with
Slaanesh, so is not treated the same as the
other Heralds.
[GW] Q: Can the Masque of Slaanesh use
her powers through the Fire Points of
buildings?
A: No.
[GW] Q: Should the Lash of Despair have
Rending?
A: No.
[GW] Q: Nurglings have defensive
grenades through the Daemon of Nurgle
special rule, but you can only use grenades
instead of another shooting weapon. As
Nurglings have no shooting weapons, does
this mean that they cannot throw their
grenades?
A: No. One base of Nurglings in a unit can
throw a defensive grenade in their
Shooting phase (though it’s best not to
think too hard about precisely what it is
they’re throwing).
[GW] Q: According to the rules, ‘friendly
units’ are all units under your control.
Does that mean that a model can target
itself with an ability or equipment that
targets friendly units, like the Grimoire of
True Names?
A: Yes (although in this instance, the
Grimoire of True Names has no effect on
the bearer).
Warzone Fenris: Curse of the Wulfen
[GW] Q: When using Daemonic
Corruption to control Objective Markers, if
a Daemon unit from a Daemonic Incursion
Detachment is sitting on an Objective
Marker, can an enemy unit take it back
without a special rule like Objective
Secured?
A: If a unit from a Daemonic Incursion is
within 3" of a corrupted Objective Marker
and an enemy unit is also within 3" of that
Objective Marker, the Chaos Daemon
player still controls that Objective Marker
(it is not contested), unless the enemy unit
has a rule that allows it to control an
Objective Marker regardless of the presence
of enemy models (such as Objective
Secured). In the latter case, the Objective
Marker is claimed (and cleansed) by the
unit with Objective Secured.
[GW] Q: War Zone Fenris: Curse of the
Wulfen states that ‘The Bloodthirster of
Unfettered Fury, Bloodthirster of
Insensate Rage and Wrath of Khorne
Bloodthirster datasheets replace the
Bloodthirster Army List Entry found in
CHAOS
57
Codex: Chaos Daemons.’ Does this mean
that when I cast the Daemonology
(Malefic) Possession psychic power I get to
choose any of the three Bloodthirsters
listed to conjure?
A: Yes.
[GW] Q: The Whips of Agony from War
Zone Fenris: Curse of the Wulfen state
that only an Exalted Alluress can take
them, but the Exalted Alluress on a
Hellflayer doesn’t have the option to take
daemonic rewards. Can she take the
Whips of Agony?
A: No. Only an Exalted Alluress riding a
Seeker Chariot or Exalted Seeker Chariot
can take the Whips of Agony.
[GW] Q: Does Shared Power from the
Infernal Tetrad treat each Daemon Prince
as if it were the Warlord, or do Warlord
Traits with wordings like ‘your Warlord
receives X’ only affect the actual Warlord?
Do these effects stack?
A: When using Shared Power, the other
models in the Infernal Tetrad have the
same Warlord Trait that you generate for
your Warlord. This affects each of the
Daemon Princes as if they were your
Warlord, and they each benefit
individually from the rule. For example, if
you generated the Savage Hedonist
Warlord Trait, you would add 1 to the
Attacks characteristic of each of the
models, not 4 to the Attacks characteristic
of your Warlord. The effects are never
cumulative – a unit within 7" of two or
more models with the Miasma of Pestilence
Warlord Trait would only suffer D6
additional Strength 1 hits with the
Poisoned special rule at the end of the
phase, not 2D6 or more. For another
example, if the models in the Infernal
Tetrad have the Strategic Genius Warlord
Trait, you would only add 1 to your roll to
Seize the Initiative, not 4.
[GW] Q: How does Shared Power interact
with Slay the Warlord?
A: Only the model originally chosen to be
your Warlord awards a Victory Point for
Slay the Warlord.
[GW] Q: The Infernal Tetrad’s Shared
Power special rule states that if one of the
Daemon Princes is your Warlord then the
other models in the Formation also have
his Warlord Trait. Does this mean if my
Warlord is aligned to Tzeentch and I roll
Lorekeeper of Tzeentch that I can have a
Daemon Prince of Khorne with Psyker
(Mastery Level 1)?
A: In this circumstance, Shared Power
does not apply to Daemon Princes of
Khorne.
[GW] Q: Does the ‘flip’ from the Paradox
artefact count as a re-roll for the purposes
of the rule allowing any dice to only be re-
rolled once?
A: No. You could use a re-roll on the dice
you have ‘flipped’ or use the ‘flip’ on re-
rolled dice.
[GW] Q: Does the effect of the Mark of
Excess artefact stack?
A: Yes.
[GW] Q: The Lord of Skulls isn’t
mentioned in the update for Daemons in
War Zone Fenris: Curse of the Wulfen.
Was this a deliberate omission?
A: Yes.
Khorne Daemonkin
ERRATA
Hellforged Hunting Pack, Fist of
Khorne: These detachments are Khorne
Daemonkin formations, and all models
taken as part of these formations will have
the Khorne Demonkin faction. This does
not convey the Blood for the Blood God!
special rule to any models that do not
already have it.
Fist of Khorne, Meteoric Descent:
Replace the Special Rule with the
following:
The Kharybdis Assault Claw in this
Formation must remain in Hover mode
during the turn that it enters play from
Deep Strike Reserve. When initially
placing the Formation’s Kharybdis Assault
CHAOS
58
Claw, you may choose to place it over an
enemy vehicle or building. It may NOT be
placed over any any other models or units.
Ignore the Kharybdis Assault Claw’s
Inertial Guidance System special rule but
only for enemy vehicles and buildings. If
the Kharybdis Assault Claw lands on an
enemy vehicle or building, do not roll on
the Deep Strike Mishap table. Instead,
each vehicle or building struck by it suffers
a single Strength D AP 1 hit. Vehicles
resolve this hit against their Side Armor.
After any hits have been resolved, the
Kharybdis Assault Claw is placed as close
as possible to its final position and suffers
an immobilized result on the Vehicle
Damage Table.
FAQ
[GW] Q: Could you clarify the Blood for
the Blood God! special rule as it concerns
characters generating Blood Tithe points
when slain? Does this only happen in a
challenge or all the time?
A: If a character with the Blood for the
Blood God! special rule is slain in a
challenge, you earn 1 Blood Tithe point. If
a character with the Blood for the Blood
God! special rule slays an enemy character
in a challenge, you earn 1 Blood Tithe
point. If either of the models slain in a
challenge was a unit in its own right (such
as a model that is an Independent
Character or a Monstrous Creature), you
earn 1 additional Blood Tithe point for it
being slain in a challenge as it also counts
as a unit being completely destroyed.
If a character with the Blood for the Blood
God! special rule is slain in any other way,
no Blood Tithe point is earned unless it
was a unit in its own right (such as a
model that is an Independent Character or
Monstrous Creature), or if it was the last
model to be destroyed in a unit, in which
case 1 Blood Tithe point is earned for a
unit being completely destroyed as normal.
[GW] Q: If a model with Kor’lath, the Axe
of Ruin is turned into a Daemon Prince
through Dark Apotheosis, would a
Bloodthirster be summoned? If so, would a
second Bloodthirster be summoned if the
Daemon Prince dies, or can only one
Bloodthirster be spawned this way?
A: A Bloodthirster would not be
summoned, as the Daemon Prince retains
the Axe of Ruin. If the Daemon Prince is
subsequently slain, Kor’lath is released
from his imprisonment within the axe as
normal. However, if a character equipped
with the Axe of Ruin is removed as a
casualty due to the Fury Unbound result
on the Blood Tithe table, this will result in
the summoning of Kor’lath as well as the
Bloodthirster that possessed the character!
Blood for the Blood God!
[GW] Q: If a Chaos Lord in a Khorne
Daemonkin army is wielding Goredrinker,
then changes to a Daemon Prince through
Dark Apotheosis, does the Daemon
Prince’s Goredrinker retain its Blood
Feast level, or is it reset?
A: Goredrinker is unaffected by its master’s
Dark Apotheosis, so retains its current
Blood Feast level.
[GW] Q: What is the Weapon Skill of a
Khorne Daemonkin Skull Cannon in
combat for the purposes of making attacks
against it?
A: Weapon Skill 5.
[GW] Q: A little rules interaction between
Codex: Tau and Codex: Khorne
Daemonkin I did not know how to rule on:
when Drones detach from a Tau vehicle
they form a new unit but for kill point
purposes the vehicle still counts as the kill
and the Drones do not. Khorne
Daemonkin gain a Blood Tithe point for
killing a unit – if they destroy the Drones,
do they generate a Blood Tithe point?
(‘Hydraulic fluid for the Blood God!’)
A: As the Drones form a separate unit
when they detach from their parent
vehicle, they will indeed concede a Blood
Tithe point if they are subsequently
destroyed.
[GW] Q: Can Khorne Daemonkin take
Skarbrand?
A: No.
CHAOS
59
[GW] Q: Can Khârn the Betrayer or
Skarbrand be taken as an HQ choice in a
Khorne Daemonkin Detachment?
A: No.
[GW] Q: Do Khorne Daemonkin
Bloodthirsters get access to Daemonic
Rewards?
A: No.
[GW] Q: Should Daemon Princes and/or
Heralds of Khorne in Codex: Khorne
Daemonkin have access to Axes of
Khorne?
A: No.
[GW] Q: In Kill Team games, is each
model considered a unit for the purposes
of the Khorne Daemonkin Blood Tithe?
A: The Blood Tithe rules are not used in
Kill Team games – the potential to
summon a Bloodthirster is a little harsh in
such a small game!
[GW] Q: If I take more than 1 Blood Host
Detachment for my Khorne Daemonkin,
do I generate 1 Blood Tithe point for each,
or 1 in total?
A: 1 in total.
Q: Can the Berzerkers in a Fist of Khorne
Detachment arrive from deep strike,
disembark, and charge all in the same
turn?
A: Yes.
Blood Oath
FAQ
[GW] Q: Can the Formations from Blood
Oath be used as part of a Blood Host
Detachment?
A: No.
[GW] Q: Under the Hungry for Blood
special rule, are the Berzerkers in the Fist
of Khorne Formation allowed to charge in
turn one, or from turn two, when they
disembark?
A: The Berzerkers can charge on the same
turn they disembark, regardless of which
turn that is.
[GW] Q: Do the non-Khorne Daemonkin
models in the Hellforged Hunting Pack
Formation generate Blood Tithe points
(i.e. do they gain the Blood for the Blood
God! special rule while in this Formation)?
A: Assume that all models in the
Hellforged Hunting Pack have the Blood
for the Blood God! special rule for the
purposes of earning Blood Tithe points.
NECRONS
60
ERRATA
Page 86 – Night Scythe, Transport,
Transport Capacity
Change the entry to read:
‘Fifteen models. A Night Scythe can
transport Jump Infantry.’
FAQ
[GW] Q: If the Veil of Darkness is used
while with a group of warriors and you go
into Ongoing Reserves due to a Deep
Strike Mishap, can you come in by Deep
Striking?
A: Only if all of the models involved have
the Deep Strike rule.
[GW] Q: Could you please clarify Necron
tesla weapons? If you roll a 6 to hit, do you
have to roll to hit with the additional hit
or is it automatic?
A: The extra hits are automatic – you do
not need to make any more To Hit rolls.
[GW] Q: Do Canoptek Wraiths and C’tan
suffer the Initiative penalty when
charging through terrain, despite their
special rules which allow them to treat
other models and terrain as if they were
open ground when moving?
A: Yes.
[GW] Q: Do the Wraithflight and Immune
to Natural Law rules work only in the
movement phase or do they work during
any kind of movement, such as Run,
charge and Consolidation moves?
A: The Wraithflight and Immune to
Natural Law rules take effect any time the
model moves in any phase.
[GW] Q: Can Nemesor Zahndrekh
accumulate additional Victory Points in
Maelstrom of War missions by generating
Warlord Traits from the Tactical Traits
using his Adaptive Tactics special rule?
A: Yes.
[GW] Q: Does a penetrating hit that was
saved (by Jinking or cover) still cause
quantum shielding to deactivate?
A: No.
[GW] Q: Does the Lance special rule work
against quantum shielding?
A: Yes.
[GW] Q: Can a unit embark on a Night
Scythe other than during deployment?
A: Yes.
[GW] Q: The C’tan Shard of the
Nightbringer’s Gaze of Death special rule
occurs in the Shooting phase, but isn’t a
shooting attack. Can it be used in close
combat? Can it be used in Overwatch?
A: Gaze of Death is not a shooting attack,
so cannot be used to fire Overwatch. It can,
however, be used even if the C’tan Shard of
the Nightbringer is locked in combat,
either against the unit he is locked in
combat with or against another enemy unit
within range and line of sight.
[GW] Q: Can Eldar Warp Spiders use
their Flickerjump special rule to avoid the
C’tan Shard of the Nightbringer’s Gaze of
Death?
A: No.
[GW] Q: In the Canoptek Harvest
Formation, can you only include a single
Canoptek Spyder or a single unit (i.e. 1-3
Canoptek Spyders)?
A: You can only include a single Canoptek
Spyder model.
[GW] Q: If a unit from the Canoptek
Harvest Formation started the Movement
phase within 12" of the Formation’s
Canoptek Spyder, then moved out of range
later in the phase, do they immediately
lose the benefits of Adaptive Subroutines?
A: The effects always last until the start of
your next Movement phase, even if units
proceed to move out of range or the
Formation’s Canoptek Spyder is
subsequently destroyed.
[GW] Q: Can units from a Canoptek
Harvest that are currently benefitting
from Reanimation Protocols as a result of
their Formation’s Adaptive Subroutines
also benefit from Orikan the Diviner’s
Master Chronomancer special rule?
NECRONS
61
A: Yes. In fact, they are affected by any and
all modifiers that apply to Reanimation
Protocols whilst utilising Adaptive
Subroutines to gain that special rule.
[GW] Q: If Canoptek Wraiths from a
Canoptek Harvest have transdimensional
beamers and the Shred special rule is
chosen as their Formation’s Adaptive
Subroutines, if they started the movement
phase within 12" of the Canoptek Spyder,
do their weapons benefit from the special
rule as well, or just their close combat
attacks?
A: Just their close combat attacks.
[GW] Q: Can a Triarch Praetorian fire
with its rod of covenant in the Shooting
phase, and still use its melee profile in the
subsequent Assault phase?
A: Yes.
[GW] Q: Is the Transcendent C’tan in
Codex: Necrons intended to replace the
one in Warhammer 40,000: Escalation?
A: Yes.
[GW] Q: How many Powers of the C’tan
can you fire in each Shooting phase?
A: A model armed with Powers of the C’tan
uses them as a ranged weapon, so only one
can be used in each Shooting phase.
[GW] Q: How does the Obelisk’s Gravity
Pulse special rule interact with Flying
Monstrous Creatures? Does it force a
Dangerous Terrain test even though they
are usually immune to these tests?
A: Yes.
[GW] Q: Can Necrons decrease their
Reanimation Protocol rolls to less than 4+
for any reason, as with the Infinite
Phalanx Apocalypse Formation?
A: No.
[GW] Q: When fielding a Decurion
Detachment (giving models within it with
Reanimation Protocols a +1 bonus to their
Reanimation Protocols rolls), how do
further modifiers to Reanimation
Protocols (for having a Cryptek in the
unit, for example) interact with the -1
modifier from the Instant Death special
rule?
A: The end result can never be improved
beyond a 4+ after all modifiers (both
positive and negative) have been applied.
In this situation, the required Reanimation
Protocols roll would therefore be 4+ after
the three relevant modifiers (two +1
modifiers and one -1 modifier) had been
applied.
[GW] Q: If a unit of Deathmarks fires at a
Gargantuan Monstrous Creature on the
turn they arrive from Deep Strike
Reserve, does their Hunters from
Hyperspace special rule (enabling them to
wound on a 2+ with shooting attacks) take
precedence over the rule that says that
Sniper weapons (like their synaptic
disintegrators) always wound a
Gargantuan Creature on a 6+?
A: Yes.
[GW] Q: Can Necron characters embark
upon a Ghost Ark on their own, or must
they be attached to a unit of Necron
Warriors to do so?
A: They are free to embark on their own if
they wish.
[GW] Q: What are the firing arcs of the
weapons mounted on Doom Scythes and
Night Scythes?
A: Treat the death ray and twin-linked
tesla destructors mounted on Doom
Scythes and Night Scythes as hull-
mounted weapons (giving them 45° lines of
sight).
[GW] Q: What are the firing arcs of the
Obelisk and Tesseract Vault’s tesla
spheres?
A: For the purposes of establishing firing
arcs, treat each tesla sphere as a sponson-
mounted weapon.
[GW] Q: Can a unit charge on the same
turn it uses the Veil of Darkness?
A: No.
[GW] Q: Can a unit with an attached
Independent Character with the Veil of
NECRONS
62
Darkness be deployed in Deep Strike
Reserve?
A: No.
[GW] Q: Can the Monolith use its eternity
gate on the turn it arrives from Deep
Strike Reserve?
A: No.
[GW] Q: Can Jet Pack Infantry use a
Monolith’s eternity gate?
A: No.
[GW] Q: If a Monolith fires its particle
whip, are its gauss flux arcs forced to fire
Snap Shots?
A: Yes.
[GW] Q: Can Necron models benefit from
their Reanimation Protocols special rule
before testing to see if is removed from
play by attacks such as Space Wolves’
Helfrost weapons or the Ravenwing Dark
Talon’s stasis bomb?
A: Yes. Necron Reanimation Protocols are
taken at the same time as Feel No Pain
rolls would be, to potentially avoid
suffering unsaved Wounds (and any
ensuing tests that suffering an unsaved
Wound may cause).
[GW] Q: Can cover saves be taken against
Imotekh’s Lord of the Storm attacks?
A: Yes.
[GW] Q: Do Night Scythes taken as
Dedicated Transports for units from a
Judicator Battalion gain the Formation’s
Special Rules?
A: Yes.
[GW] Q: When included in the Acquisition
Phalanx Warhammer 40,000: Apocalypse
Formation, Trazyn the Infinite has to
remain part of that unit. If he is
subsequently slain, does he have to leave
the unit to return to battle as part of his
updated Surrogate Hosts special rule?
A: Yes.
[GW] Q: When using a Retribution
Phalanx, how exactly do you deploy
returning units of Scarabs and Warriors,
and what actions can they perform on the
turn they arrive in this manner?
A: Use the rules for Deep Strike; the first
model placed must be within 3" of the
Formation’s Necron Overlord, but the rest
of the unit will not scatter. Units arriving
in this manner can Run or shoot, but
cannot charge, as per the normal Deep
Strike rules.
Shield of Baal: Exterminatus
[GW] Q: The rules for both the Conclave of
the Burning One and the God Shackle
name a ‘C’tan Shard’. What C’tan can be
used?
A: Use the rules for a Transcendent C’tan.
[GW] Q: Can a model be given a relic from
the Mephrit Dynasty and an Artefact of
the Aeons?
A: No. A model may only be equipped with
a single relic (or equivalent) of any kind
ORKS
63
ERRATA
CODEX: ORKS
Page 65 – Tankbustas, Wargear
Add the following:
‘Choppa (Boss Nob only)’
Page 86 – Ghazghkull Thraka, Special
Rules, Prophet of Gork and Mork
Change the last sentence to read:
‘In addition, Ghazghkull and all other
models in his unit can Run on a turn he
calls a Waaagh! despite having the Slow
and Purposeful special rule.’
WAAAGH! GHAZGHKULL
Page 59 – Blitz Brigade, Special Rules,
Know Yer Limitz
Change this rule to read:
‘Know Yer Limitz: Infantry units that
begin the game embarked upon a
Battlewagon from this Formation cannot
charge in the first game turn if their
Battlewagon made a Scout redeployment.’
FAQ
[GW] Q: Burna bombs and skorcha
missiles are listed as flamer weapons.
Does that mean they benefit from the No
Escape rule of Template weapons (i.e. do
Open-topped vehicles take D6 hits)?
A: No. They are Blast weapons rather than
Template weapons, so the No Escape rule
is not used.
[GW] Q: Mob Rule works on Pinning tests
and Morale checks. What about other
Leadership tests, like Fear tests?
A: Mob Rule only applies to Morale checks
and Pinning tests.
[GW] Q: When Orks with Mob Rule would
like to use Our Weapons are Useless and
automatically fail the Morale test, do they
then have to roll on the Mob Rule table?
A: No. If you use the Our Weapons are
Useless rule, you do not need to roll on the
Mob Rule table.
[GW] Q: On the Mob Rule table, a result of
4-6 states that ‘A brawl breaks out as the
Orks decide what to do. When the dust
settles, nobody can remember what the
trouble was about in the first place’.
Shouldn’t the subsequent hits then be
Strength 3 rather than 4, as that is the
base strength of Boyz?
A: No. They’re really fired up!
[GW] Q: If an Ork character has a cybork
body (which grants 6+ Feel No Pain), and
is in a squad with a Painboy (which grants
5+Feel No Pain), does that character gain
any further benefit, such as 4+ Feel No
Pain?
A: No.
[GW] Q: In Codex: Orks, Mad Dok
Grotsnik has both a cybork body, giving
the Feel No Pain (6+) special rule, and
dok’s tools, which give Feel No Pain (i.e.
5+) to all models in his unit. Do the
bonuses stack?
A: No. His dok’s tools confer Feel No Pain
so he doesn’t need the Feel No Pain (6+)
from his cybork body. Did we mention that
he’s mad?
[GW] Q: Is the burna a flamer weapon or
do Ork burnas use some daemonic flames
that Salamanders can’t handle?
A: As specified in the Appendix, burnas are
flamer weapons for the purposes of rules
which interact with flamer weapons as
described in Warhammer 40,000: The
Rules. Salamanders get their Flamecraft
Chapter Tactics bonus against any flamer
weapons as described in Warhammer
40,000: The Rules, so this includes burnas.
[GW] Q: If a Morkanaut is in combat, can
the embarked Boyz shoot?
A: No. A Morkanaut (or Gorkanaut) has no
Fire Points.
[GW] Q: Can a grabbin’ klaw stop a Super-
heavy Walker from moving and hence
prevent it from charging?
A: Yes.
[GW] Q: In the Italian version of Codex:
Ork, Da Lucky Stikk lets you reroll rolls
To Wound, rolls To Hit and saving throws
for the whole unit (only the bearer suffers
if things go wrong). Some people from the
ORKS
64
international community argue that it
only allows the bearer to re-roll. Is the
Italian version a translation error?
A: The Italian version is in error – only the
bearer can use the re-rolls.
[GW] Q: How do you resolve Deffkoptas’
bigbomms, as the Deffkoptas are neither
Flyers nor Flying Monstrous Creatures?
A: Deffkoptas can make Bombing Runs as
if they were one of these unit types. A
Deffkopta making a Bombing Run must
move over its target, and it cannot shoot or
Turbo-boost in the turn it drops a
bigbomm.
[GW] Q: Does the gitfinda work with
Relentless, i.e. can you move and still get
Ballistic Skill 3?
A: No.
[GW] Q: Can a model benefit from a
gitfinda if it moved but is on a Relentless
platform, or under the effects of Slow and
Purposeful (e.g. warbikes or mega
armour)?
A: No.
[GW] Q: How do the units transported in a
Stompa behave when it gets locked in
combat? For example, a Stompa with guys
inside gets charged by a Death Company
Squad, and both then end up locked in
combat. It’s then the Orks’ turn – so, as
the Stompa is both a Walker and a
Transport with 4 Fire Points, can the guys
inside shoot at a different target whilst
the Stompa is in combat, or get out if they
can and join in?
A: The unit inside can shoot if you can
draw a line of sight from a Fire Point that
doesn’t go through the units locked in
combat. The unit can instead disembark,
following the normal rules – this may have
to be an emergency disembarkation as
described in Warhammer 40,000: The
Rules, depending on where the enemy
models are positioned in relation to the
access point. A unit that disembarks from
a Stompa cannot charge in the same turn,
as it is not an Assault Vehicle.
[GW] Q: Can Orks charge when I call a
Waaagh! even if they have arrived from
Deep Strike, disembarked from a non-
Assault Vehicle, or are Outflanking?
A: No.
WAAAAAGH! Ghazghkull
[GW] Q: The Goff Killmob and Kaptin
Badrukk’s Flash Gitz don’t have the Da
Boss iz Watchin’ and Biggest an’ da Best
special rules on their datasheets. If used
outside a Great Waaagh!-band
Detachment, as just the Formations on
their own, do they have these special
rules?
A: Yes, as specified on page 52 of Waaagh!
Ghazghkull.
[GW] Q: Is the Da Boss iz Watchin’ rule
meant to add 2 to the Mob Rule roll? The
table has no results for rolls above 6.
A: Yes. Treat any roll of more than 6 (after
modifiers) as a roll of 6.
[GW] Q: The Green Tide Formation and
the Great Waaagh! Detachment are
missing from the reprint of Waaagh!
Ghazghkull. Can we still use them if we
have the first version of Waaagh!
Ghazghkull?
A: Yes.
[GW] Q: The Council of Waaagh!
Formation – does the Banner of da Great
Waaagh! special rule stack with the
Waaagh! banner rule for +2 Weapon Skill
in total?
A: No. The full effects of the banner are
described in the Formation rules.
[GW] Q: Can we take Ghazghkull Thraka
instead of Grukk Face-rippa or a Warboss
in the Goff Killmob Formation in a Great
Waaagh!-band Detachment from Waaagh!
Ghazghkull?
A: No.
[GW] Q: Can the Looted Wagon be taken
as an Auxiliary choice as part of the Great
Waaagh!-band Detachment?
A: No.
ORKS
65
[GW] Q: If the Council of Waaagh! Nobz
unit takes warbikes, what happens to
them when the infantry models run? How
does this affect the power of the Waaagh!
and charging in the same turn?
A: Models move individually, so in the
Movement phase each model in this unit
can move up to their maximum movement
allowance so long as the unit is in unit
coherency at the end of the move. If the
unit elects to Run, no models in the unit
may shoot, and the Bikes may Turbo-boost,
but must finish their move in unit
coherency. However, this unit cannot
charge on a turn in which it Ran, even if a
Waaagh! is called, unless the Bikes
remained stationary during the Run move,
as a Turbo-boost is not a Run move.
TAU EMPIRE
66
ERRATA
[GW] AX39 Sun Shark Bomber,
Wargear, AX39 Sun Shark Bomber:
Add the following line:
Pulse bomb (p. 119)
[GW] Hunter Contingent, Command
Benefits, Coordinated Firepower:
Change this rule to read:
Whenever a unit from a Hunter Contingent
selects a target in the shooting phase, any
number of other units from the same
Detachment who can still shoot can add
their firepower to the attack. These units
must shoot the same target, resolving their
shots at the same time as those of the first
unit. When 3 or more units combine their
firepower in this way, the firing models
add 1 to their Ballistic Skill. In addition,
any markerlight counters expended by the
first unit confer their benefits on all units
shooting at the same target as pan of the
Coordinated Firepower attack. For
example, ii you expend one markerlight
counter on the Pinpoint ability, all units
taking pan in the Coordinated Firepower
attack would add 1 to their Ballistic Skill
for shots directed at the target of that
attack.
[GW] Dawn Blade Contingent,
Command Benefits, Killing Blow:
Change the last sentence of this rule to
read:
You can re-roll failed To Wound and
Armour Penetration rolls for units from
this Detachment against that unit for the
rest of your turn.
[GW] Skysweep Missile Defence,
Special Rules, Command Override:
Change this rule to read:
Sky Ray Gunships within 12" of the
Formation's Devilfish in the Shooting
phase can fire any number of their
remaining seeker missiles, at their full
Ballistic Skill, even if they have moved at
Combat Speed or Cruising Speed.
[GW] Forces of the Enclaves,
Signature Systems: Change this rule to
read:
Any character in a Farsight Enclaves
Detachment or Formation that may select
Signature Systems may use the Signature
Systems of the Farsight Enclaves
(opposite), at the points costs shown, in
addition to the Signature Systems from
Codex: Tau Empire. An XV104 Riptide
Battlesuit in a Farsight Enclaves
Detachment may select an Earth Caste
Pilot Array at the points cost shown.
[GW] Tidewall Shieldline, Special
Rules, Mobile Defence Position;
Tidewall Droneport, Special Rules,
Mobile Defence Position; Tidewall
Gunrig, Special Rules, Mobile
Defence Position: Change the second
sentence to read:
It cannot move if there are any enemy
models on it or if any friendly models on it
are locked in combat, and it may only
carry friendly models if all members of
their unit are on the Fortification.
[GW] The Eight, Special Rules,
Independent Character: Replace the
Independent Character special rule with
the following:
Take to the Field as One: When you deploy
the Eight, you can deploy them as a single
unit, even though Independent Characters
cannot normally join a Monstrous
Creature. If you do this, all models in the
unit lose the Independent Character
special rule. Furthermore, no Independent
Characters can join this unit.
FAQ
[GW] Q: If you Infiltrate a unit of
Pathfinders from a Ranged Support Cadre
and then move them via their Scout
special rule, does the unit count as having
moved from their starting location?
TAU EMPIRE
67
A: Yes
[GW] Q: If a Stormsurge deploys its
anchors while on a piece of Tidewall what
happens if the Tidewall moves? Does the
Stormsurge get left behind, does it have to
retract its anchors or does it get to move
and still fire twice?
A: The Tidewall terrain is also anchored,
and cannot move until the Stormsurge
does.
[GW] Q: Aun'Va's Paradox of Duality
allows him to potentially discount Wounds
'exactly as if a cover save had been
passed'. Does this count as a successful
cover save for the purposes of the Tidewall
Shieldline's Tidewall Field special rule?
A: No.
[GW] Q: If a unit behind a Tidewall
Shieldline being targeted by a shooting
attack Goes to Ground, do they make a
successful cover save on a 4+ or a 2+ for
the purposes of the Tidewall Field special
rule?
A: The unit successfully makes a cover save
on a 2+ if it has Gone to Ground. This will
trigger the Tidewall Field special rule.
[GW] Q: Can attacking units Jink or make
a cover save to avoid suffering a Wound or
a glancing hit as a result of the Tidewall
Shieldline's Tidewall Field special rule?
A: No.
[GW] Q: Does the Tidewall Shieldline
Tidewall Field reflect the wound/glancing
hit, or just the hit?
A: Neither. It inflicts a Randomly
Allocated Wound or glancing hit as
appropriate, with the same AP as the
weapon used in the attack.
[GW] Q: Can Tau Tidewall Fortifications
pivot?
A: Yes, but if they do so, no part of the
Fortification can finish the move more
than 6" away from where it started the
Movement phase.
[GW] Q: If a Flying Monstrous Creature or
Flyer shoots at a unit that gets a cover
save from the energy barrier of a Tidewall
Shieldline, and the target unit makes a
successful cover save and rolls a 6 for the
purposes of the Tidewall Field special
rule, does that Flying Monstrous Creature
or Flyer suffer a glancing hit?
A: Yes.
[GW] Q: Can the Tidewall Shieldline still
move if a friendly unit is partially on it?
A: No. All the members of the unit must be
on the Shieldline.
[GW] Q: Does the Rearm and Refuel
special rule for the Piranha Firestream
Formation from War Zone Damocles:
Mont'ka allow the unit to go into Ongoing
Reserves every turn (as long as it is near
the table edge as specified in the rules)?
A: Yes.
[GW] Q: The Piranha Firestream Wing
Formations' Rearm and Refuel special rule
if a unit of 4 TX4 Piranhas loses 3, and the
remaining Piranha leaves the table per
the Rearm and Refuel special rule, how
many Piranhas come back in the following
game turn?
A: The unit returns at full strength - 4
Piranhas.
[GW] Q: The Piranha Firestream Wing
Formation - can a unit of TX4 Piranhas,
one model of which has been Immobilised,
still utilise Rearm and Refuel as long as
all of the surviving models from the unit
are within 6" of the table edge?
A: Yes.
[GW] Q: The Air Superiority Cadre from
War Zone Damocles: Mont'ka - are the
Razorshark Strike Fighters able to show
up in their first turn if the enemy has any
of the unit types listed in the Skywatch
special rule on the battlefield?
A: No. Skywatch means you automatically
pass your Reserve Rolls for units from this
Formation, and Reserve Rolls are only
made from your second tum onwards
(unless stated otherwise).
[GW] Q: Do Drones become a scoring unit
if joined by a Commander? Does anything
TAU EMPIRE
68
else carry over if a Commander joins a
Drone-Net unit?
A: While the unit includes the
Commander, it is a scoring unit. Special
rules that the Commander and the Drones
have will be conferred or otherwise as for
any other units. For example, a
Commander that joins a unit of Drones
from a Drone·Net will benefit from their
Split Fire rule while joined to the unit.
[GW] Q: When applying Farsight Enclaves
rules to a Formation from a Hunter
Contingent, does the entire Detachment
need to be from the Farsight Enclaves or
can just a single Formation from it be
from the Farsight Enclaves?
A: You can choose for any Tau Empire
Formation or Detachment to be from the
Farsight Enclaves - this could include a
single Formation that forms part of a
Hunter Contingent.
[GW] Q: The Locked Coordinates special
rule for the Rapid Insertion Force
Formation states that Stealth Battlesuits
must begin the game deployed on the
battlefield. Does this mean that they
cannot Infiltrate?
A: No - they may Infiltrate, but may not be
deployed in Reserves or Outflank.
[GW] Q: The Networked Stealth Field
special rule of the Ghostkeel Wing
Formation gives units that already have
the Stealth special rule the Shrouded
special rule. If the unit has the Stealth
(Ruins) special rule, does it gain Shrouded
(Ruins) or just Shrouded?
A: The unit gains Stealth while it is in the
open. While it is in ruins, it gets bo1h
Stealth and Shrouded.
[GW] Q: Can Commander Farsight be
taken as your Commander choice in the
new Hunter Contingent, Hunter Cadre,
Retaliation Cadre, or Dawn Blade
Contingent as long as you have declared
the Formation to be a 'Farsight Enclaves'
formation and abide by all necessary rules
and restrictions?
A: No. As with Commander Shadowsun in
the Hunter Contingent, in the Dawn Blade
Contingent Commander Farsight is part of
the Contingent Headquarters. You can of
course field Commander Farsight as part
of the Eight instead.
[GW] Q: How do you calculate the points
required to field The Eight Formation
from War Zone Damocles: Mont'ka?
A: Simply add up the units and upgrades
taken from Codex: Tau Empire, War Zone:
Mont'ka and Farsight Enclaves - 1494
points.
[GW] Q: In the 2013's The Farsight
Enclaves, any member of The Eight could
be taken as an HQ choice that does not
use a Force Organisation Slot as long as
Commander Farsight was your
commander. Is this still true, or are the
members of The Eight only available in
the Formation now?
A: The intent of that rule was to allow
Farsight to be accompanied by the Eight,
regardless of the limits of the Force
Organisation Chan. The Eight Formation
does this, so The Eight as presented in that
Formation can only be fielded as pan of
that Formation.
[GW] Q: Signature Systems in Codex: Tau
Empire and Farsight Enclaves are
restricted to one of each item per army.
Are the Signature Systems that come
equipped on named characters counted
towards this limit?
A: Yes. Only one of each Signature System
can be used per army, so if you include a
character with a Signature System (one of
The Eight, for example) then you cannot
also give that Signature System to another
unit in your army.8
[GW] Q: Markerlights in Codex: Tau
Empire - it seems to be the case that you
can only fire at the target you used the
markerlights on, but if you have a unit
with Split Fire, people sometimes argue
that you can split your attacks and spread
the benefits of the markerlights. Is this
correct?
8 There is no limit on the number of Signature Systems that may be given to a single model.
TAU EMPIRE
69
A: No. Each markerlight counter is spent
to provide a specific bonus or effect against
a single unit. A model in the firing unit
using the Split Fire special rule to fire at
another target would not benefit from any
markerlight counters expended against the
unit's primary target.
[GW] Q: Can XV8 Crisis Battlesuits equip
two of the same weapon and not have
them be Twin-linked, for example by
equipping two fusion blasters to have two
shots rather than a single Twin-linked
shot?
A: Yes. Simply take the same option from
the wargear list twice, paying double the
single weapon option points.
[GW] Q: If I expend a markerlight to
increase a Battlesuit's Ballistic Skill
against a target unit, does that apply to
all of its weapons or Just one?
A: All of them.
[GW] Q: If Tau units use markerlights to
increase their Ballistic Skill against a unit
with Invisibility cast on it, do they gain an
increase to their Ballistic Skill when firing
Snap Shots?
A: Yes. A Tau unit that targets an invisible
unit and expends one markerlight counter
on that unit will fire Snap Shots at it at
BS2. It the unit expended another
markerlight counter on that unit, they
would tire Snap Shots at BS3.
[GW] Q: The Infiltration Cadre's
Neutralisation Lattice rule states that you
can fire a single seeker missile if one of
the units of the Formation inflicts three or
more markerlight hits on a unit in a
Shooting phase. Does this missile have the
Ignores Cover special rule as if it were
tired by expending a markerlight counter?
A: No.
[GW] Q: If a unit has markerlight counter
s on them, do they have to declare Jink
before the Tau player decides to use a
markerlight counter to give their Wounds,
glancing hits and penetrating hits Ignores
Cover, or can they wait until the Tau
player has decided what to use the
markerlight counters for?
A: The target must declare whether or not
it is Jinking before the use of markerlight
counters is declared.
[GW] Q: How do markerlights interact
when they are fired against a unit under a
void shield?
A: Markerlights are not affected by void
shields.
[GW] Q : If a Tau vehicle that is forced to
make Snap Shots fires a seeker missile
using a markerlight counter, what
Ballistic Skill does the shot use?
A: Ballistic Skill 5. It the target is a
Zooming Flyer, resolve the shot as a Snap
Shot as normal, unless it is fired by a
vehicle with a velocity tracker, in which
case the missile can use the vehicle's
Skyfire rule if you wish.
[GW] Q: If a KV128 Stormsurge that is
part of a Hunter Contingent fires, in what
order must I declare its targets - on its
own or at the same time as other units
firing at the same enemy? If it's at the
same time must I say, for example, 'The
Stormsurge fires its destroyer missiles at
target A, its pulse blastcannon at target B
and its Twin-linked smart missile system
at target C, and the Fire Warriors will
also fire at target A'?
A: If you wish for a Stormsurge to be part
of a Coordinated Firepower attack, you
must declare which of its weapons you will
fire at which targets at the same time as
you declare which other units are taking
part in the attack. When it comes to
resolving the Stormsurge's attacks, you
may attack with all of its weapons, but
only those you declared were being fired
against the target of the Coordinated
Firepower attack can be used against that
unit. All other weapons must be directed
against the targets you declared earlier.
[GW] Q: While using the Coordinated
Firepower Command Benefit for two units
of the Hunter Cadre, can both units Run
and then shoot using the Ambushes and
Feints special rule?
TAU EMPIRE
70
A: No. The units cannot fire
simultaneously, as required by the
Coordinated Firepower Command Benefit,
because the Ambushes and Feints special
rule requires you to complete the actions of
each unit before moving on to the next one.
[GW] Q: Does the Optimised Stealth
Cadre get the benefits of The Wall of
Mirrors only in the Shooting phase, or also
when firing Overwatch or with Interceptor
weapons?
A: Only in the Shooting phase.
[GW] Q: What is the firing arc of the TX78
Sky Ray Gunship's seeker missiles?
A: 360°.
[GW] Q: How does an Ethereal's Storm of
Fire interact with a unit firing pulse
blasters?
A: Pulse blasters have a maximum range
of 15", so an Ethereal's Storm of Fire will
grant an additional shot at any range up
to 8" (half its maximum range, rounding
up) at the appropriate profile's Strength
and AP.
[GW] Q: Can a Commander upgraded with
an XV86 Coldstar Battlesuit take
Signature Systems?
A: No.
[GW] Q: What happens when a Tank
Shock is used against an anchored KV128
Stormsurge?
Does the Unstoppable rule come into
effect?
A: No. If the Stormsurge is anchored, it is
destroyed.
[GW] Q: When the KV128 Stormsurge is
anchored, does it need to use one complete
shooting attack, then the next, or can it
fire its total number of shots however it
wants?
A: Resolve one shooting attack. including
all weapons that you wish to fire. Once
that is resolved, do the same thing again.
Do not, for example, roll 4 shots for the
pulse blastcannon at once.
[GW] Q: Does the KV128 Stormsurge have
a blacksun filter?
A: No.
[GW] Q: Because of the Gargantuan
Creature rules, and the four One Use Only
destroyer missiles on the KV128
Stormsurge, does the Stormsurge have to
shoot all of its destroyer missiles at one
nominated unit or can it fire them one at a
time until that unit is dead, and then
switch targets for the remaining missiles?
A: You have to nominate all targets for all
weapons before firing. If you have chosen
to fire more than one destroyer missile at
the same target, they are fired at once, so
you roll for them together and have no
opportunity to switch targets if it turns out
that just one missile would have done the
job!
[GW] Q: If an enemy unit charges my Fire
Warrior squad A, and I choose not to use
Supporting Fire with squads B and C, if
another enemy unit charges squad A, can
I still use Supporting Fire with squads B
and C, as they did not use their
Overwatch and the enemy unit is not
engaged in combat?
A: Yes - if an enemy unit charges a Tau
Empire unit locked in combat, friendly
Tau Empire units within 6" of that unit
can use Supporting Fire if they are not
locked in close combat and haven't fired
Overwatch this tum.
[GW] Q: How does Supporting Fire work if
the unit has a flamer which is out of
range?
A: As long as a unit is eligible to fire
Supporting fire and is equipped with one
or more flamers, they can use them as if
they were also being charged.
[GW] Q: Do models who use the
Supporting Fire special rule to fire
Overwatch require true line of sight to the
charging unit, or is it just the unit that is
being charged that requires the line of
sight?
A: A unit using the Supporting Fire special
rule fires Overwatch as if they were the
unit being charged. This means it follows
TAU EMPIRE
71
the normal rules for Overwatch given in
Warhammer 40,000: The Rules, which
includes requiring line of sight from the
firing unit.
[GW] Q: If you charge a Tau unit which
cannot Overwatch (because of banshee
masks, dirge casters, Go to Ground, etc.),
can other units still use Supporting Fire?
A: Yes.
[GW] Q: Can you please clear up the
confusion with Monstrous Creatures and
Heavy vehicles firing Ordnance weapons?
Specifically, I'd like to know if the multi-
tracker of an XV104 Riptide Battlesuit
allows me to fire another weapon, or if
that is overwritten by the Ordnance rule.
A: Heavy has no effect on firing Ordnance
weapons. If a Heavy vehicle doesn't fire an
Ordnance weapon, it can fire all of its
weapons at full Ballistic Skill when
moving at Combat Speed. A Monstrous
Creature firing an Ordnance weapon
cannot fire any other weapons in that
phase (even with a multi-tracker).
[GW] Q: I have a question about the XV95
Ghostkeel Battlesuit's holophoton
countermeasures. You can use this gear
once per game, which is pretty clear if
there is only one Ghostkeel in the unit,
but if there are three of them do they have
to use it all at the same time or can they
use it separately to have the whole unit
protected three times in the game?
A: Each model can use their
countermeasures once, and when they do
so it protects the whole unit. In a unit of
three you could use the countermeasures at
three different times.
[GW] Q; Does the Warlord Trait Exemplar
of the Selfless Cause (which means that
once per game friendly Tau units which
have Gone to Ground are no longer
considered Gone to Ground) affect units
that were Pinned in the last game turn?
A: Yes. Pinned units Go to Ground, so if
your Warlord uses Exemplar of the Selfless
Cause, friendly Tau units that were
Pinned recover.
[GW] Q: Can Tau models that are able to
shoot multiple weapons in the Shooting
phase also fire multiple weapons in
Overwatch and multiple weapons with the
Interceptor rule?
A: When firing Overwatch or weapons with
the Interceptor special rule, a model can
fire all of the weapons it could usually fire
in the Shooting phase. In the case of
Interceptor, only weapons with the
Interceptor rule can be fired.
[GW] Q: Does the multi-tracker work
when firing Overwatch or with weapons
with the Interceptor rule? What about the
Signature Systems?
A: Yes. In the case of Interceptor, only
weapons with the Interceptor rule can be
fired. The Signature Systems (the
Command and Control Node and Multi-
spectrum Sensor Suite) specify that they
cannot be used In Overwatch, but they
could be used when firing weapons with
the Interceptor rule.
[GW] Q: An Ethereal with a homing
beacon is embarked on a TY7 Devilfish.
Does the homing beacon work?
A: No. The Ethereal must be on the
battlefield, not embarked on a Transport,
for a unit to benefit from their homing
beacon.
[GW] Q: The rules for Tau homing beacons
don't say that the model with it has to be
on the table for one turn before it takes
effect. Does this mean the benefits can be
used in the same turn it arrives from
Reserves?
A: Yes, if the model bearing the homing
beacon moves onto the battlefield from
Reserves before the unit you intend to
benefit from it. Note that the model must
disembark from any Transport it might be
on if you want to use the homing beacon.
[GW] Q: Does the Infiltration Cadre's
Intervention Request Beacons special rule
only affect the XV25 Stealth Battlesuits in
Reserve, or all units?
A: It affects all units you have in Reserve.
TAU EMPIRE
72
[GW] Q: Can an XV104 Riptide Battlesuit
move in the Movement phase, then fire
the ion accelerator with both the Nova
Charged and Overcharged profiles?
A: A Monstrous Creature firing an
Ordnance weapon cannot fire any other
weapons in that phase (even with a multi-
tracker), but the Relentless rule allows
them to fire an Ordnance weapon after
moving. You could move the Riptide and
then either fire the Nova-charged ion
accelerator, or fire two other weapons
(three with a multi-tracker), including the
Overcharged ion accelerator.
[GW] Q: If I take a multi-tracker on an
XV104 Riptide Battlesuit, does that
enable it to fire at two different targets?
A: No. like all Batt1esuits, the Riptide
comes equipped with a multi-tracker. This
allows it to fire an additional weapon in
each Shooting phase, but it must still fire
its weapons at a single target unit.
[GW] Q: If you Infiltrate a unit of
Pathfinders from a Ranged Support Cadre
and then move them via their Scout
special rule, does the unit count as having
moved from their starting location?
A: Yes.
[GW] Q: Codex: Tau Empire states that a
TX7 Hammerhead Gunship can choose to
exchange their MV1 Gun Drones for either
a twin-linked burst cannon or a twin-
linked smart missile system for an
identical point cost (free). Are the point
costs correct?
A: Yes.
[GW] Q: The Tau drone controller - was it
intentional that Missile Drones and
Shielded Missile Drones were not
included?
A: Yes.
[GW] Q: The MV17 Interceptor Drones on
an AX39 Sun Shark Bomber have
Interceptor and Skyfire. This combination
used to mean they were effective against
ground targets or Flyers as they wished,
but now they are only really effective
against Flyers. ls this correct?
A: Yes.
TYRANIDS
73
FAQ
[GW] Q: Can units that are created from a
Formation rule (e.g. Skyblight Swarm’s
Skyswarm) Deep Strike if the original unit
didn’t?
A: No.
[GW] Q: Can a unit of Spore Mines run or
charge in the turn they were placed by the
Biovore’s Spore Burst rule?
A: Yes.
[GW] Q: If more than one Biovore fires,
when is it that they can spawn the mines?
Only when the first shot misses or can
they be spawned when all shots miss?
A: When a unit of Biovores fires, resolve all
the shots at once using the normal rules for
a Multiple Barrage. If the first shot misses
entirely, place the Spore Mines beneath the
template as described in the Spore Burst
rule, then roll scatter dice for the
remaining shots from the unit as normal
for a Multiple Barrage. These subsequent
shots will not spawn Spore Mines.
[GW] Q: Can Mawlocs arrive from Deep
Strike Reserve via Terror From the Deep
onto units in combat?
A: Yes.
[GW] Q: Can Look Out, Sir rolls be made
against Wounds inflicted by a Mawlocs’
Terror From the Deep? Can this ability be
used on invisible units?
A: Look Out, Sir rolls can be taken, and
this ability can be used against invisible
units.
[GW] Q: What happens when Spore Mines
scatter on top of an enemy unit when
arriving from Deep Strike? Do they
explode or suffer a Deep Strike Mishap?
A: They suffer a Deep Strike Mishap, as
normal.
[GW] Q: Do Broodlords gain Psychic Focus
and have access to the Powers of the Hive
Mind primaris power?
A: Yes.
[GW] Q: If I have a Hive Tyrant inside a
unit of Tyrant Guard, can he leave it
during the game like Independent
Characters can normally do?
A: Yes.
[GW] Q: When a unit contains a Psyker,
does it count as a Psyker unit for all rules
purposes? For example, does Shadow in
the Warp cause all models in the Psyker’s
unit to suffer the -3 Leadership penalty?
A: No. Only models that are Psykers (that
have the Psyker, Psychic Pilot or
Brotherhood of Psykers/Sorcerers special
rules) are affected. A Tactical Squad that
had been joined by a Librarian affected by
the Shadow in the Warp would use its own
Leadership rather than the Librarian’s
modified Leadership of 7.
[GW] Q: I want to field a Genestealer Cult
force alongside my Tyranid army. Many of
the models in the Genestealer Cult force
have Infiltrate. How does this work with
the Allies of Convenience rules?
A: Allies of Convenience are ignored for the
purposes of setting up Infiltrators. So you
could, for example, set up within 12" of an
Allies of Convenience model when
infiltrating.
[GW] Q: Does the Poisoned special rule
granted by the toxin sacs biomorph apply
to a Gargoyle’s Blinding Venom?
A: No.
[GW] Q: How does the acid blood biomorph
work with models that are attacking with
an Unwieldy weapon? Is the Initiative test
taken against the model’s normal
Initiative or against Initiative 1?
A: It is taken against the model’s normal
Initiative (so a Terminator with a thunder
hammer would take the test against
Initiative 4).
[GW] Q: If a Tervigon is taken as a Troops
option (per The Scuttling Swarm rule) and
spawns Termagants, do these new models
have Objective Secured? Do they have
Objective Secured if they were spawned by
a Tervigon which is an HQ choice?
TYRANIDS
74
A: Yes to both questions, as long as the
Tervigon is taken as part of a Detachment
that confers the Objective Secured
Command Benefit (for example, the
Combined Arms Detachment).9
[GW] Q: The Trygon’s Subterranean
Assault rule allows one Infantry unit to
emerge from its tunnel from Reserve each
turn. With the rule only coming into play
after the Trygon has arrived from Reserve,
and no way of holding back Reserves you
intend to bring out of the tunnel, how is
this rule ever going to be used?
A: As described under ‘Reserves’ in
Warhammer 40,000: The Rules, in a
mission with the Reserves rule (which
includes all Eternal War and Maelstrom of
War missions), players can choose not to
deploy some of their units, keeping them as
Reserves to arrive later. If these units
arrive from Reserves after the Trygon has
arrived, one Infantry unit per turn can
enter the battlefield from the tunnel rather
than the Tyranid player’s table edge.
Q: Does a Monstrous Creature (Leaper)
add 6” to its movement in the Movement
or Assault Phases?
A: No. A model with the unit type
Monstrous Creature (Leaper) may choose
to move normally or to use its Leaping
Ability. In either phase, it does not gain
any additional movement distance, but
does ignore all intervening models and
terrain and gains additional special
benefits during successful charge moves.
Shield of Baal: Leviathan
[GW] Q: Do all five guns of a Tyrannocyte
shoot at one target or are they supposed to
be played as having fixed firing arcs?
A: You should check line of sight from the
barrel of each weapon – each gun will fire
9 This ruling extends to any units or models that are created via any method other than a Summoning psychic power. For, this includes, but is not limited to, Chaos Daemons created by the Warp Storm or Portalglyph. Chaos Daemons created by the Warp Storm table are considered to be part of that player’s Primary Detachment.
at the nearest unit it has line of sight to (so
the Tyrannocyte can fire all five guns, and
likely target more than one unit in a
Shooting phase). If in doubt as to what
each gun can fire at, treat them as if they
were hull-mounted weapons on a vehicle.
[GW] Q: Tyrannocytes don’t use up slots
on the Force Organisation Chart – does
this mean that you can purchase
unlimited Tyrannocytes (within points of
course!) and deploy them ‘empty’?
A: Yes.
[GW] Q: A Tyrannocyte can carry a single
unit – does that include units with
attached Independent Characters?
A: Yes.
[GW] Q: Can I directly drop a Mucolid
Spore Cluster onto a unit and have it
explode, following the rules for a Spore
Mine Cluster?
A: No – you cannot choose to Deep Strike
onto an enemy unit as you can’t put the
model down on top of your opponent’s
models! Mucolid Spore Clusters follow the
normal rules for Deep Striking, including
suffering Deep Strike Mishaps.
[GW] Q: How many psychic powers does a
Maleceptor get?
A: It gets three: Psychic Overload, one
power generated from the Powers of the
Hive Mind, and the primaris power from
Powers of the Hive Mind due to Psychic
Focus.
[GW] Q: How many psychic powers does a
Zoanthrope Brood get?
A: If the unit doesn’t include a
Neurothrope, it knows three: Warp Blast,
one additional power from the Powers of
the Hive Mind, and the Powers of the Hive
Mind primaris power due to Psychic
Focus. If it includes a Neurothrope, it
knows a fourth power – Spirit Leech – so
long as the Neurothrope is alive.
[GW] Q: Can a Sporocyst arrive via
Outflank?
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75
A: No. It can’t move, so it can’t move on
from the edge of the table as described in
Moving On From Reserve.
[GW] Q: In regard to Tyranid Formations
like Endless Swarms, Skyblight Swarms
and Sporefields, can units that are placed
in Ongoing Reserve through the respawn
mechanics choose to arrive via Deep
Strike if they have the Deep Strike rule
and, by extension, Flyers/Flying
Monstrous Creatures that leave combat
airspace?
A: No. They arrive from Reserve as
described in Moving On From Reserve.
Leviathan Rising
[GW] Q: When using a Living Artillery
Node’s Organic Bombardment rule to
reroll the scatter on a Barrage from the
Biovore Brood, does the re-roll apply to
just the direction dice, or both that and
the distance? What about the subsequent
Barrage hits after the first from a unit
with more than one Biovore?
A: The re-roll applies to both the scatter
and the distance dice, following the
normal rules for re-rolling Blast weapons.
The subsequent barrage shots are
determined using just a scatter dice – you
can re-roll this for each subsequent shot.
[GW] Q: The Manufactorum Genestealers
Formation cannot add extra Genestealers,
but can you add Broodlords?
A: No.
Genestealer Cults
[GW] Q: Can units with a Ballistic Skill of
0 (Patriarch Ghosar from Genestealer
Cults, for example) successfully use
witchfire psychic powers (like the
Telepathy primaris power Psychic Shriek,
for example)?
A: Yes, provided no actual To Hit roll is
required.
[GW] Q: Is the Ghosar Quintus Broodkin
Formation’s Ambush the Unhallowed
special rule negated by other Infiltrators
or Servo-skulls?
A: No.
[GW] Q: Do units with the Genestealer
Cult Faction count as potential targets of
special rules like the Venomthropes’ Spore
Cloud or the Swarmlord’s Swarm Leader?
A: No.
[GW] Q: How does the Genestealer Cult
Faction ally with Tyranids?
A: The Genestealer Cult and Tyranids
Factions ally with each other as Allies of
Convenience.
Q: Do units using the Cult Ambush special
rule count as arriving from Reserves?
A: Yes, if they use the Cult Ambush rule
when arriving from Reserves or Ongoing
Reserves.
No, if they use the Cult Ambush rule in
lieu of the Infiltrate rule during
deployment.
Q: Can units with the Return to the
Shadows special rule use it while falling
back?
A: No, units that are falling back can only
make Fall Back moves.
Q: Can units with the Return to the
Shadows special rule use it on the same
turn that they rally?
A: No, units that rally cannot move during
the movement phase after the free 3"
movement conferred by Rallying, and
therefore cannot use Return to the
Shadows "instead" of moving during the
Movement Phase.
Q: Can units which become Fearless while
broken use the Return to the Shadows
special rule on the same turn that they
became Fearless?
A: Yes, but only if they became Fearless
BEFORE making a Fall Back move.
Q: Does a Genestealer Familiar benefit
from the Iron Arm or Might From Beyond
psychic powers?
A: No.
Q: Do Servo Skulls or enemy units which
have Infiltrated affect the ability of units
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76
deploying during the Infiltration phase of
deployment to use Cult Ambush?
A: No.
Q: Do units deploying or arriving from
Reserve (or Ongoing Reserves) via Cult
Ambush results 3, 4, 5, or 6 count as
having moved during the Movement
Phase?
A: No.
Q: If a unit in the Subterranean Uprising
formation is joined by a Patriarch or
Magus who is not from the formation, are
they still able to roll 2D6 when using Cult
Ambush?
A: No.
Q: If a unit in the Subterranean Uprising
formation is joined by a Broodcoven, does
this mean they can still roll 3D6 when
using Cult Ambush, as a Primus is in the
unit?
A: Yes.
Q: If the Primus from Subterranean
Uprising joins a unit who is not from
Subterranean Uprising, do they only roll
1D6 when using Cult Ambush, or 2D6 or
3D6?
A: 1D6.
Q: How do Independent Characters deploy
via Cult Ambush?
A: Immediately before rolling to deploy a
unit via Cult Ambush, you may choose to
join one or more Independent Characters
who also have the Infiltrate and Cult
Ambush special rules to the unit.
Q: Can you use the Cult Insurrection
Detachment Command Benefit and the
Master of Ambush Warlord Trait to give 3
units Infiltrate and Shrouded?
A: No. The Command Benefit is applied
prior to rolling for and using any Warlord
Traits.
Q: Can a unit that deployed via Cult
Ambush use the Return to the Shadows
rule on Turn 1?
A: Yes.
Q: What happens to the Relic if a unit
holding it chooses to Return to the
Shadows?
A: The unit must drop the Relic prior to
using the Return to the Shadows rule.
Q: Can a unit containing an Independent
Character separate from the IC and use
Return to the Shadows in the same
Movement Phase?
A: No. When the unit chooses to move,
either the entire unit moves or the entire
unit uses Return to the Shadows. The
Independent Character cannot move and
leave the unit (or vice versa) while the unit
uses Return the Shadows to go into
Ongoing Reserves.