...This is the scene I created using
3DTotal.com’s Total Texture CD for
texturing. The software used includes:
3dsmax 8, Vray Advanced, Greenworks
Xfrog and Adobe Photoshop CS2.
I will try to concentrate on the main
aspects of creating the scene so I hope
you are quite familiar with the above
software....
page 102 Roof Gardenissue010 june 2006www.3dcreativemag.com
This is the scene I created using 3DTotal.com’s
Total Texture CD for texturing. The software
used includes: 3dsmax 8, Vray Advanced,
Greenworks Xfrog and Adobe Photoshop CS2.
I will try to concentrate on the main aspects
of creating the scene so I hope you are quite
familiar with the above software.
My intention was to create a natural looking
late evening scene using HDRI lighting method
with photometric lights.
ModellingAll modelling was done by polygons (image 1).
Trees I created in Xfrog. Here are the screen
shots (image 2 and 3):
Later I imported them into 3dsmax and created
Vray proxies. Doing so, I avoided all the
problems with not having enough memory
during rendering.
Roof Garden by Lukasz Szeflinski
making
of
page 103 Roof Gardenissue010 june 2006www.3dcreativemag.com
making of
Texturing
I don’t like to complicate things when I don’t
have to, so the textures I used come straight
from the 3DTotal.com Total Texture Cd’s
without much post processing in Photoshop
(just some minor level or colour adjustments).
The only exception is the carpet inside the
glass house because I created a black border
around it in order to prevent it from flying when
using Vray displacement. Here are the textures
I used for this project (image 4).
RenderingThe lighting is based on HDRI, there is no
direct light. This is how I set up HDRI in my
scene (image 5). In project for fixture lights I
used photometric data. Lights inside the glass
house are standard photometric (image 6).
page 104 Roof Gardenissue010 june 2006www.3dcreativemag.com
making of
For outside fixtures I created my own IES light
with this program: www.tom-schuelke.com/
pies.exe. Here is a screen shot from the one I
created (image 7). And in 3dsmax it looked like
this (image 8).
Here’s the final rendering screen (image 9)
As you can see, the final rendering took 242
hours. Basically it’s because of a lot of trees in
the scene.
page 105 Roof Gardenissue010 june 2006www.3dcreativemag.com
making of
CompositionFirst I painted a background sky in Photoshop
(image 10).
I also painted some small amounts of dirt in
two places.
Before (image 11).
After (image 12).
Before (image 13).
After (image 14).
Another minor change was fixing tilling.
Before (image 15).
After (image 16).
page 106 Roof Gardenissue010 june 2006www.3dcreativemag.com
making of
And the final scene:
On this project I spent about 2 weeks for
modelling (I was doing it in my spare time after
work) and it took another month of tweaking
materials and rendering.
I highly recommend the Total Textures
collection to everyone who’s looking for the
best quality textures.
I hope this overview was helpful to you. If
you have any further questions please don’t
hesitate to contact me via my website.
Making Of By :
Lukasz [email protected]
www.lukx.com